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Posts
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Joined
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I think that Fire out damages Plant Due to Bonfire...but bonfire is hard to control and the damage is slow. I'm hoping that the -KB proc can breathe new life to Bonfire.
If it does Bonfire will be Fire's best power EVAR.
Singularity isn't the most damaging Pet but it's arguably the best pet in the Entire game and now it actually deals decent damage.
I still want to know about the AI I mean it seems to actually know when you are in trouble. It rushes in KB-ing and immobing everything...it's truly a sight to behold.
It feels like you're receiving an award for playing 31 levels of ****** horror and disrepair.
I urge you to at leas level one on Beta if you have never experience his awesomeness it's a shame about the set though. -
Quote:I was actually making it easier to read I thought lol. I normally ignore a post of it's a wall of text but if someone breaks it up with quotes or bullets I will read it. I guess it's my personal preference then lol.Yeah, those bullets made it hard to quote each one without putting list markers inside each quote so consider this my revenge.
A wall of text type of post makes me shut down...it's like the first time I had to read War and Peace lol. -
Quote:Indeed!Everyone has to decide how much they are willing to sacrifice. I don't think that makes you any more or less selfish than the rest of us! ^_^ We all want our cake and eat it too!
Ultimately one can always decide the sacrifices are too great for the return and simply not worry about taking the snipe -
Quote:You're a lazy head lol... And I even made that little bullet point presentation for you! *shakes head*When have I gotten on anyone? Besides TJ for being himself and Arcana? Both of which came at me, not the other way around.
Secondly, I'm just commenting on the points I want to comment on. I'm not ignoring the rest of your posts, it's just what I say regarding those parts don't matter. I'm just posting my opinions anyway.tsk tsk....but at least you're honest...which rare for anyone these days.
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Quote:Yeah...I guess I'm selfish then. It seems like a lot to sacrifice for that power.Mind Over Body seems ok as is to me... My only gripe is we need APP customization >.<
But I think almost everyone has to put some sort of effort into achieving that 22%. Some more than others of course... but even the /devices blaster has to 6 slot targeting drone in just the right way to achieve that 22% hit mark (and they of course dont have build up to go along with it). If anything ALL doms have it easier than SOME other AT/Power Combos of achieving the 22% hit. Not all defenders or corruptors are time... and even those that are HAVE to take power build up or tactics or use a kismet to hit the mark. It's give and take for everyone really.
For doms to hit the 22% they need to take psi app, tactics and use the kismet unique. That's not really much different from the /energy blaster having to take tactics, kismet and use power boost, or the /rad defender or corruptor using tactics and a kismet. -
Quote:You keep ignoring like half my posts...and you get on Arbiter Hawk about the same thing...>_>.I'd just like to point out that, IMO, Doms are different.
They're different from ranged characters because they have melee powers that are particularly strong (stronger than Blasters currently) and yet they have abilities that can keep mass foes at range to boot.
They're different from melee characters because they do not have passive survival tools to stay in melee range but have ranged attacks and crowd control/active survival tools to survive in melee or range.
Beyond that, they have attack powers in their secondary with mods that make those sets as powerful as a primary.
So they are different and that should be considered and balanced around when making changes to Doms. Just because ranged ATs can do something isn't justification for Doms and just because melee ATs can do something doesn't make that a reason to extend to Doms.
So as for Melees using insta-snipe, that may change, but do remember that Stalkers and Scrappers already pay for their snipe prowess: Patron Pool snipes recharge longer than Dom snipes and do less damage than than either Blasters' or Doms'. PS: They also animate at a glacially slow speed (8sec).
So I'm going to do the same.
I would be fine with reducing Snipes for Doms even more but not to much b/c it would still make it not worth taking.
@Kyriani-Thanks! It still feels that you have to go out of you way to get the 22% and no offense but eww Psinoic Mastery and think that Mind Over Body needs a buff >_>. -
Quote:Great post. I agree with most of it but sadly we have to work with the cards that we are dealt.Thank you for taking the time to answer our questions. I appreciate you taking time to hold a dialog with us.
I like what you've done with the Blaster PBAoE toggles. Those powers have always been rather suspect to me.
I apologize if the following is too critical and I hae failed to see something: I have to confess I'm not a fan of having a magic number that unlocks instant-sniping. I just don't think it works. It's going to send too many Defender and Corruptor builds scurrying for Tactics. I may hae missed something in the thread that changed things, but with this change Tactics will now be a required power for any Corruptor or Defender build with a Snipe who doesn't happen to be a Time Manipulator.
I would personally even vote to just give Blasters a straight blast that completely replaces the snipe, everyone else keeps the snipe and it's made useful in some other way. The +22% hit requirement makes builds significantly less interesting to me. Worse yet, Kismet is an IO that goes in a defense power. If there is any trend I think that does not need reinforcing, it's squishy builds pushed into taking defense powers because of how they synergize with Recharge (thanks to the Luck of the Gambler). Now we're throwing ToHit onto that. Kismet was already a pretty useful IO but this makes it essentially mandatory for any build that is een semi-serious.
Regarding +Range to powers, I think thats ok but I would personally vote that that change should apply to the Blaster version ONLY. I say this as someone who only really plays Dominators and Corruptors with any level of seriousness. Give me a reason to want to play Blasters. My Corruptors and especially my Dominators do not need that buff. Note that by boosting sets like Fire Blast on a Corruptor you are defacto eliminating the small advantage Psychic Blast has, because one of the very few advantages of that set is its range.
Overall, most of these changes seem to reinforce for me, rather than eliminate, reasons I tend to avoid Blasters in the first place. Perhaps I am missing someting in this thread, but I just am not seeing how they come out ahead. It seems to put Corruptors significantly ahead and increase the range of my Dominators, who in some cases were rolled in place of Blasters. I don't think either Corruptors or Dominators need these buffs at all. (Defenders might, but IMO what they really need is something toset them apart from Corruptors.)
Nature Affinity is also a good secondary to mix with snipe. Since Overgrowth can be made perma with enough recharge. -
Cheap shot. You know that I misspoke lol. I meant Dark Assault. :P
Quote:I probably am in that niche group that tend to take snipes. Not all the time, but I do enjoy Blazing Bolt, Psionic Lance and Ranged Shot. .
Quote:But this just isn't true. You can't say 'won't benefit from the snipe change' because *ALL* snipes benefit from the snipe change. All you have to do is have 22% ToHit buff which you can get from temp powers, inspirations or team buffs. That isn't 'not benefiting', that's just not having your cake and eating it too.
I can see why a Defender, Corr or Blaster would take their Snipe but why would a Dom bother? I'm not taking it because it's not reliable enough for me to drop a power choice over.
Quote:But then I'm in the school of belief that, just because the power is interruptible and takes time to cast, doesn't mean it's a useless power sitting in your tray. You can still click it and it will still produce damage. So I find it hard to believe anyone's alienated here unless you really think snipes cannot be used in any other circumstance but with +22% ToHit bonus.
Quote:And yeah, of course buffing everything until everything is buffed is probably the more desired goal around here. Doesn't mean it's a good idea. Ranged sets need help because ranged sets have been balanced in a wonky way. Assault sets? When has there ever been anything wrong with Assault sets (except Icy)? -
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Quote:Oh I always try to keep an open perspective Leo_G and I understand where you are coming from.Please keep perspective though.
If people see the snipe change as "Oh, now we *HAVE* to be perma +22% ToHit or else this change is trash!", then it's easily perceivable that making snipes instant cast while domination is up would be seen as "Oh, now we *HAVE* to be perma-dom or else you're gimp!"
Beside that, it starts to widen the damage margins of assault sets that don't have snipes. What happens to Earth, Thorn and Icy Assault that don't get snipes? It's not like the power they obtain in place of the snipe (for Earth, they get Mudpots instead of a snipe, for Thorns its Thorntrops and for Icy it's Chilling Embrace) are particularly strong. Useful perhaps, but not enough utility to counter the offensive advantage of losing an insta-snipe during domination, IMO.
Personally, I think just keeping insta-snipe away from Domination is just the easiest path since giving that to Domination just requires more balancing of other assault sets.
I think that the Powers Team knew that the task they were taking on with blasters and snipes could potentially be A LOT of work but I think that they were willing to take the plunge to help out the Ranged players of COH.
Here's my opinion about both paths and how each path has it pluses and minuses.
Keeping with 22% To Hit with Snipes for Dominators
- +This will be great for Secondaries that have Power Boost Based powers like Icy Assault, Energy Assault.
- - Doms only have 1 build/Powerboost power and they have even fewer options for building up To Hit than Scrappers and Stalkers and Snipes are baked in the secondaries of Assault Sets! This makes Snipes not even worth taking if you're a Dom unless you like snipes...and that means that you already took your snipe anyway before the change...you are an exception believe me.
- - Fiery Assault wouldn't benefit from the Snipe change at all since Embrace of fire doesn't even boost To Hit, so why would you want to take it? Yes they are getting a boost to blaze but still the lack of not achieving To hit organically is a slap in the face even to a crazy awesome set like Fiery Assault.
- - Psionic Assault doesn't have an Aim/Power Boost power so that's another set that wouldn't benefit from the snipe change.
- +/- This makes the balance of sets wonky and off and will probably call for some sizable balancing. Currently the Assault set that benefits the most from this is Energy with its long +To Hit duration Dark and Elec are trailing behind.
- - This leaves out Fiery Assault and Psionic Assault from even getting a fraction of the use out of the new snipe change.
- -Also keeping it at 22% for Doms alienates Doms and it makes the community grumpy at Synapse for keeping Moonbeam in Dark Assault and promising <3 to snipes for Dominators.[IMG]file:///C:%5CUsers%5CNegate%5CAppData%5CLocal%5CTemp%5Cmso htmlclip1%5C01%5Cclip_image001.gif[/IMG]
- + It would make the snipe changes fair to blasters since Doms can damage a mob and live to tell the tale and blasters cannot (unless you tricked them out somethin' FIERCE)
Making Insta-Snipe achievable with Domination
- -Makes it unfair for Non Perma Dom builds. Making the Disparity between Perma and non perma slowly or quickly creep back to where it was again turning players be they old or new off to certain sets.
- - Making sets like Fiery Assault, Energy Assault, Dark, Psi and maybe even Elec (nah Elec is HORRIBLE post nerf) the go to sets and even more crazy powerful than they already were! Leaving Icy, Thorny and Earth in the dust...heh.
- - Forces Devs to balance out the non-snipe sets which takes even more time and resources...not counting the changes that need to be made to blasters so they can take advantage of snipe.
- + Makes Snipes desirable across the board for all assault sets that have snipes EVEN if you don't have aim or build up. This will greatly help out sets like Elec or Energy since they are already ST focused.
- + Adds many options to builds and this wouldn't tick off the Dom community and have them at the Doors of NCSoft with torches and pitchforks in hand.
- + We need to make this desirable to all ATs especially if the power is baked in their primary and secondary and telling Dominators "No, you're already powerful enough as it is. I don't care what Synapse said. You need to be punished for being a good AT. We know these new changes don't help you in the slightest" doesn't seem fair at all.
If they took the Domination-Insta-snipe route they would have to look at 3 sets only.
If they kept it at 22% only they would have to look at 5 sets :/. -
Quote:Actually Arctic Fax is right Dug.right, it was to keep domination from being uber so that permadom was a must
making this change to snipe would put back the disparity between permadom and SO builds
This change would no put back the disparity between the two builds because domination is up VERY often even on SO's only. He agreed to reduce the damage scale on Snipes if he was going to go with this change also. Plus Synapse promised a special addition to the Snipe change for dominators anyway and Doms currently are the least able to benefit from their snipe change since they only have One Build up power and no way to really Add To Hit from their APP or PPP besides Soul Drain.
What do you propose change wise that would be a better way for Doms to take advantage of this Snipe change just like all the other ATs? -
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Greetings Arbiter Hawk!
My questions are this! With the possible changes that are coming down the line with Voltaic Sentinel I was wondering is there any possible way that Lightning Storm from the Storm Summing Set can be looked at? It took quite a hit when the Pet AI was fixed and even though Storm Summoning itself is plenty Powerful I believe that for a Stationary Tier 9 Lightning Storm underperforms.
Also my other question is about Trick Arrow. I love the new Change to Poison Gas Arrow but I think that Defenders and Corruptors still have a tough time soloing with that set due to lack of sufficent mitigation. Is there a possible way that PGA could be a mag 3 instead a Mag 2?
A Mag 3 sleep would be able to safely sleep LTs so you can debuff before you blast since blasting them will wake them up anyway. If you can't make it a mag 3 is there a way that you can make some adjustments so one can stack the Mag 2 with enough Recharge?
I find that my biggest issue with playing TA is survivability I think that it needs a little more but I feel that bump to PGA is a slow step in the right direction.
Thanks! -
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What Fuegos said...I have deleted lvl 50's on VERY RARE Ocassions like my AR/Kin but that was because it was so painful to play and I couldn't take it any longer.
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Fortitude and World of Pain will be even more loved/desired than they already are.
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I like to run and jump on the expressways and bridges but that's about it lol. Maybe tighten it up..throw a University there and a WW and it will be used twice as much as it is now.
I think that blueside has way to many zones anyway and red has to few. -
Guy this is great. Thank you for the post. I need to make more snake and spider toons.
I also made two bird toons after I discovered that poisonous birds exist. -
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Quote:Great guide Z.
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Jesus Hawk slow down dude lol. I guess compared to when I first joined...man you guys are just kicking **** and takin' names.
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Quote:It takes a lot for people to pick up their snipe and actually use it, that has a lot to do with many negative experiences in the past 8 years.Gross over-generalization of what I'm seeing, but still:
Before insta-Snipe:
Build Up and Aim are awesome and we must build for recharge so we can use them again and again. Moar Damage!!
After insta-Snipe:
So much work. Can we get some easier way to insta snipe? Because clicking Build Up and Aim is such a burden and I hate doing it.
Also fighting certain mobs would make your Snipe useless.
Some players like consistency even if it's burst consistency so this suggestion can make everything very situational which makes a lot of players uneasy and not willing to take it.
This also changes a players "system" some players use both build ups at the same time for a hard hitting attack/aoe with this change it seems best to pace yourself...it's giving you more options but it's mixing up the playstyle for many a bit...and some people have been playing a certain way for a long time.
I'm just being a Devil's Advocate here.
I understand where you are coming from but I think that some adjustments need to be made.
Arbiter Hawk has answered most of questions and concerns...especially making it easier for blasters since it's way harder for them to take advantage of this change...when they should more than anyone benefit from this. -
Arbiter Hawk has excellent Poker face lol. He's done it before in the past with no issue actually. Synapse is kinda bad but he's good at masking it by throwing shiny at us lol...works everytime. Aeon uses the same technique or he makes a crazy face.
I think that Zwill is the best at the Poker Face technique...Black Pebble doesn't count.
I can't think of any more right now... -