Talen Lee

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  1. One thing I'd note Lil, is you might confuse less experienced players with how you talk about socketing the defensive powers. 99% enhancement in a res shield is basically impossible - they hit ED around 50%.

    Also, good work on the overview of the APPs. I feel oddly gratified that you give ET such a fair shake.
  2. Haven't read it all yet, but holy ****, Lili, this is brilliantly deep.
  3. Talen Lee

    Just for fun.

    I remember emptying my VG bins and posting hundreds of enhancements - CIs, Red Fortunes, Efficacy adaptors and the like - for less than half a million each (the characters didn't have money on them to post large fees), and left 'em alone. None sold instantly, and they all sold for 5-8 million each.

    So I wasn't throwing them into the teeth of low-roll bids. But for some reason, people were willing to pay tens of times what I asked them to pay for them. Isn't that weird?
  4. An all dom team doesn't need defence.
  5. Quote:
    Originally Posted by Liliaceae View Post
    I'm also liking the new APPs, (with the exception of Conserve Power) but I'll be sticking with Mu Mastery in at least one case because of Surge of Power. Now, if Primal Forces had Overload . . .

    Also, don't get too excited about Melt Armor, it looks like rubbish to me, 200 second recharge, 10 ft radius and 11% res debuff. meh. I'd rather have Poisonous Ray thanks very much.
    Melt Armour is fools' gold in every APP that has it.
  6. Quote:
    Originally Posted by Cheeze_Head View Post
    I think the subject speaks for itself but I suppose I'll explain a bit more.
    Drive-by response.

    Every armour set does what SR does, which is, avoid dying. It's just a matter of your preferred method to do that.
  7. Quote:
    Originally Posted by RiverOcean View Post
    Energy Transfer with a doms Melee modifier...is Brute level awesome. The problem, and it's been raised on test, is it's a very dangerous power to use for a squishy. It's awesome as a finishing move but kind of risky otherwise.
    I know, I love it. They finally put the power on an AT that actually gives a rat's about the self-damage. Plus, it's a fast-recharging melee heavy hitter, which means dom assault sets with a weak melee focus can still build around it.
  8. Quote:
    Originally Posted by SwellGuy View Post
    I think if we go back to the beginning, the original Reward Merits were a bone to the market haters.
    And a way to address the 'short' TFs like Katie, Eden and CAD.
  9. Talen Lee

    A thank you

    With AE tickets, I wait until I'm level 35-40 or so, not just because that's the best range for recipe options, but just because at that point I have a large number of recipe storage slots. At 16, running to the market, checking what's selling, checking salvage, then vendoring a small pile feels like a bit of a waste.
  10. Talen Lee

    Just for fun.

    Quote:
    Originally Posted by eryq2 View Post
    I left a normal post. With a pic. And Nether, and Emberly left unneeded comments. When i reply, OH, LOOK... Eryq left a mean comment. And i'm the one called ignorant. Go figure....
    Suggestions of how things can be done better, or problems with your demonstrated method interfering with your stated goal are not 'unneeded' comments. Telling people who are trying to help that they're unneeded... well, that's pretty unneeded.
  11. The only time I approve of farming for property is when that property is unfeasibly unattainable. When merits were new and my widow was strong, I did indeed do 126 merits' worth of 5th Column Overthrows for a Steadfast Res/Def, because they were not turning over on the suffocating villain market fast enough for my tastes. I might do this to get a glad global because I have piles of alts who can work on this kind of stuff... but I'd only do it for that one piece. The rest can be afforded with mere money.
  12. Ten minutes of marketing isn't work. The hour or two of reading required to learn how to marketeer well... that's where the work comes in.
  13. Quote:
    Originally Posted by Yomo_Kimyata View Post
    I guess there is now a price cap on everything, since everything is convertible and fungible? I wish that they would just cut inf generation by 90%, but that's just me.
    It's generally basic rule of sockpuppeting to actually use your second account for propping up your ridiculous point of view.
  14. Talen Lee

    A thank you

    Quote:
    Originally Posted by DSorrow View Post
    And people still complain it's hard. With level 50 characters!

    Good job on proving them wrong, heff!
    At level 50, my personal goal is to destroy influence while still enlarging my pocketbook. I thought it'd be challenging. Turn out I did it all the time without noticing.
  15. If I was after a set of PVP recipes, the solution in my mind would be a pile of merit rewards, turn them to inf, buy the recipes off the market one by one. But if I'm after one specific PVP IO that has a huge queue associated with it - which I am - then well, it might just feel like more steady progress is made by buying it off the merit vendor.

    As far as the usefulness of letting people buy costume peices go, some people just want to avoid using the market.
  16. Quote:
    I'd drop the LG damage proc from Suppression and put in an Achilles proc. Or in Venom Nade, whichever your preference.
    You can't put it in Venade. :| My inclination towards the LGrey proc is that the achilles heel proc works best on a creature that's going to survive another hit, or maybe another two hits - whereas the AOE damage procs might shove it an extra third...? Ah, I dunno. It's something of a math question. The concepts are solid in my mind but I'm not sure I'm expressing it.

    I wasn't super-set on GW except in that I know Gloom is very, very good for ST. With a pile of AoEs, ST is handy to have. I also want to avoid redraw, because I am a snob.

    Remember that I'm gunna have a teammate here, a shield/macer - he's already high defence, so I don't need to push him all the way up with doubles.

    How's the end consumption on dubs assault/maneuvers?
  17. I had to sacrifice some bonuses, but here's what I currently got:

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Crab Build: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
    Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Hold%(13)
    Level 4: Combat Training: Defensive -- DefBuff-I(A)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(23), LdyGrey-%Dam(43)
    Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
    Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27), Posi-Dmg/Rchg(33), Ragnrk-Knock%(46)
    Level 14: Health -- RgnTis-Regen+(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Combat Jumping -- Krma-ResKB(A)
    Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx(25), TtmC'tng-ResDam(37)
    Level 26: Super Jump -- Zephyr-ResKB(A)
    Level 28: Serum -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(33)
    Level 30: Aim -- RechRdx-I(A), AdjTgt-ToHit/Rchg(31), AdjTgt-Rchg(31)
    Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), Zinger-Dam%(40)
    Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-+Res(Pets)(37)
    Level 38: Call Reinforcements -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), C'Arms-Acc/Dmg/Rchg(40), RechRdx-I(40)
    Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(43)
    Level 44: Dark Obliteration -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(45), Det'tn-Acc/Dmg(45), Det'tn-Dmg/EndRdx(45), RechRdx-I(46), RechRdx-I(46)
    Level 47: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(50), TotHntr-Dam%(50)
    Level 49: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    Level 1: Ninja Run
    ------------



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    I particularly like the 33% e/n defence. That's going to be really nice running around vs Rikti.
  18. Sure. That's weird.

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  19. Um, it is soft-capped to range. With a brute around, my melee defences aren't that big a deal.
  20. Why are you still posting? How is your outrage going to be heard if you don't leave us alone and never bother us ever again?

    Is my agenda showing?
  21. You're violating the rules of the crab bucket. >:|
  22. You go to bed!

    (This character already exists, and he's level 39, and a bane spider, and makes me )
  23. Anyone mind casting their eyes over this? The character is going to be teaming with a mace/shield brute most of the time.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Crab Build: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
    Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(13), Dev'n-Hold%(13)
    Level 4: Combat Training: Defensive -- DefBuff-I(A)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(23), LdyGrey-%Dam(40)
    Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
    Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dam%(33), Ragnrk-Knock%(40)
    Level 14: Health -- RgnTis-Regen+(A), Heal-I(46)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Combat Jumping -- Krma-ResKB(A)
    Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- ResDam-I(A), ResDam-I(25), ResDam-I(25)
    Level 26: Frenzy -- C'ngBlow-Dmg/Rchg(A), Erad-Dmg(27), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), LdyGrey-%Dam(43)
    Level 28: Serum -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(37)
    Level 30: Aim -- RechRdx-I(A), AdjTgt-ToHit/Rchg(31), AdjTgt-Rchg(31)
    Level 32: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(39), Posi-Dam%(39), Posi-Acc/Dmg/EndRdx(39), Zinger-Dam%(40)
    Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-+Res(Pets)(37)
    Level 38: Super Jump -- EndRdx-I(A)
    Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(43)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46), Cloud-%Dam(46)
    Level 47: Call Reinforcements -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50), BldM'dt-Dmg(50)
    Level 49: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    Level 1: Ninja Run
    ------------
  24. Quote:
    Originally Posted by GuyPerfect View Post
    Blasters don't have the HP for that kind of activity
    Lies. Hazard zone blasting is awesome fun and doable without IOs.