Synaesthetix

Renowned
  • Posts

    956
  • Joined

  1. Synaesthetix

    The old one-two

    [ QUOTE ]
    Ever seen Spirit Shark in action? Its a Leviathan Mastery skill, and plenty potent in PvP. Granted its usefulness is limited to Recluse's Victory, but it remains a hold move which can tear through Integration like it wasn't even there. And when slotted well, it can last for well up to 20 seconds. More than ample time to finish you off.

    [/ QUOTE ]
    o_O

    Someone pinch me, I cannot be reading this [censored].
  2. [ QUOTE ]
    Hmmm so it is.

    [/ QUOTE ]
    Think first, post later.
  3. Synaesthetix

    Brutes as Tanks

    [ QUOTE ]
    My question was more: SHOULD a brute tank? And not even "tank".

    [/ QUOTE ]
    With that revision, in the event that aggro is spilling everywhere in a team I would imagine that any decent brute should be able to pick up the reins and get any situation under control. However, if another member of the team - whether they be a brute, MM, or otherwise is doing a better job of either alpha-absorption, crowd control, or aggro-management, the Brute shouldn't accept that state of affairs too. (Although there's nothing more amusing than watching someone say "IM THE BRUTE I GO IN 1ST" and watching them get decimated by the same groups that your squishy dom was waltzing the team through only seconds before.)

    [ QUOTE ]
    There seems to be this attitude in the air of "If I dont get aggro then it dissapears magically into the ether". Wake up folks. IT HAS TO GO SOMEWHERE, and if its not on your brute (who is the most resiliant member of the team and actually gets a benefit from getting it) its gonna go on somebody else.

    [/ QUOTE ]
    I don't even think it's that considered to be honest, it really just seems like people not understanding the (pretty basic) game mechanics and/or not being aware enough of their surroundings to notice - and that's not limited to Brutes, it's a condition that covers every AT, in both games.

    Personally, I mainly pick up Taunt on my Brutes expressly for the purposes of aggro-stealing in large teams. The fact that I can (and do) then also use it to deflect fire from teammates in danger is a handy bonus.
  4. Synaesthetix

    Brutes as Tanks

    [ QUOTE ]
    Thought of that alright, but I'd argue that if its in the Pool Powers then its not intended to be a primary function of that AT. It just means you could shoe-horn the ability into them (in the same way you could make an Ice/Ice Tank medi-bot with Aid Other since their HP means its does a decent heal).

    They do make unsurpassed Alpha Absorbers but when you need to drag a Mob off the Dominator to save him it can be very difficult (from personal experience last night )

    Maybe you can split "Tanking" into two parts? Alpha Absorbing and Taunt-absorbing aggro from specific threats after that, and that the heroes Tank function can be split over the two Villain ATs in different ways?

    [/ QUOTE ]
    I've had either Challenge or Provoke in my Bots/Dark MM's build for most of the time since Bodyguard was introduced as an MM inherent, and he fairly easily straddles both your divisions whilst still managing to have a foot firmly planted in both Crowd Control and Silly Damage. It all depends on how you build and (more importantly) play your character, and CoV is much more flexible in that respect than CoH is.

    My Stone/Stone Brute has pretty easily stood up to a couple of AVs without external buffs for periods of time (i.e. team running back to the helicopter from GV hospital mid-LRSF), which is certainly more punishment than any of my other villains can withstand, but that's not to say that other ATs can't fulfil the role in the course of normal gameplay - again, my MM has stood up to AVs and GMs on his own, in a team only yesterday my Fire/Kin Corr was first in against the Radio whilst the rest of the team ummed and dithered about what to do.

    [ QUOTE ]
    However you would easily see my Dominator at the front, having got my 1st debt badge at 25 on my domie I can say that I am a nutter who waits for no one.

    [/ QUOTE ]
    Interesting, I play my Plants/Fire Dom the same way and didn't pick up the first debt badge until the late 30s. In fact, despite the fact that she doesn't have a self-heal, I'd consider her around third in the list of my villains most capable of crowd-control (which is essentially the root of tanking) in CoV, much moreso than my other Brutes, both in terms of alpha absorption and aggro-absorption. (<3 Creepers + SoC)
  5. [ QUOTE ]
    I play /fa brutes for quite a long time now, but since the last patch plasma shield seems to be broken cause i get mezzed and stunned all time.
    1 lousy minion can stun me with 1 hit now, like legacy of chain minions, council minions etc.
    Anybody else noticed this ?

    [/ QUOTE ]
    Plasma Shield doesn't give Stun protection, Fire Shield does.

    Not noticed any problems at all with the mez prot on my EM/Fire Brute, so I'd suggest you try turning on that other toggle.
  6. [ QUOTE ]
    all we lacked was syn's ar/dev

    [/ QUOTE ]
    fixed that for you
  7. [ QUOTE ]
    You mean you kill bosses with 3 or less blazes? That must be one hell of blaze you got there or you talking about lvl -6 bosses?

    [/ QUOTE ]
    I mean I don't have to worry about killing bosses in 3 Blazes or less - with all the minions and lieutenants dead within seconds and no excess incoming damage coming in as a result, it's stupidly easy to kite/debuff (with Siphon Speed and Transference) bosses until they fall over.
  8. [ QUOTE ]
    Well obviously not gonna be able to have mixed teams but is there much interest from villain players anyway? Would it be possible to have a mini villain rumble?

    [/ QUOTE ]
    Would it be possible to have Vig vs Union/Vig vs Defiant villain matches, even?
  9. [ QUOTE ]
    Fire. Burn! Burn! Burn!

    [/ QUOTE ]
    This.

    For PvE, you can't get any more fun than a Fire/Kin Corruptor charging at full tilt through an 8-man map - but you may well be tearing your hair out in frustration with your lack of endurance before level 35 (although it shouldn't be quite so bad now you can use IOs). As far as soloing goes, as long as you have a supply of break-frees (and I'd consider taking some kind of KB mitigation, either in IOs, Acro, or Hover), you shouldn't have any real problems - "damage-mitigation" is for people who can't kill things quickly enough.

    edit: my Fire/Kin was far easier to solo than my Ice/Kin, if only for the fact that Scourge + DoT makes bosses that much squishier. <3 Blaze.
  10. I'm available for either Union or Defiant team, but I'm lazy and haven't been all zomg IOs ftw, so you may want to bear that in mind.
  11. [ QUOTE ]
    w00t and whatnot, I'll be back to kill y'all soon!

    [/ QUOTE ]
    :O

    woop! \o/
  12. [ QUOTE ]
    Is it good ? What do you think ?

    [/ QUOTE ]
    I think pairs of Corruptors do better in PvP when they can keep each other de-mezzed. As long as you have that as a solid base, then you can take on pretty much anything - or any number of things - that you come across. After all, those Cold and Rad debuffs aren't going to be worth a damn if you're both stood there unable to move.

    $.02
  13. [ QUOTE ]
    Nah, this isnt working practically at all anymore. Im not sure it ever did. Especially if youre at the office arena map pinned to a wall like a squished mosquito, running somewhere with superspeed isnt working that great.

    [/ QUOTE ]
    Might depend how you have SS slotted, but it was working just fine for me this last weekend.
  14. [ QUOTE ]
    Ah, I see. My stone tank has never been knocked back or down while in granite.

    [/ QUOTE ]
    My Stone Brute has been KB'd through Rooted and Granite - gotta love Back Alley Brawler.

    [ QUOTE ]
    I suppose things could be different in PVP land however.

    [/ QUOTE ]
    Going into PvP with a Stone tank is loltastic enough on its own, going in without Rooted is pretty much like hanging a sign on your back saying "Kick me hard and often plz".
  15. [ QUOTE ]
    It is ridiculous the amount of people who go in and are there just for farming and then moan when they get attacked.

    [/ QUOTE ]
    Almost as ridiculous as people who tell you to stop attacking their friend as they're "only here to talk"/"only here to show me their controller". Oh wait, that's actually FAR MORE RIDICULOUS.
  16. [ QUOTE ]
    I think I still stick my neck out and disagree and say its not the norm. Not sure why I don't get these comments as I too venture in a lot of the time with various ATs including empath, stalker, dominator, brute, tank and death/gank squads and have not been privy to abuse (lucky me I guess).

    [/ QUOTE ]
    Well Max, you have to be good to get abuse thrown at you.

    [ QUOTE ]
    No offense to Octavian Vanguard (see comments made about frustration) but I wouldn't expect many pleasantries for fast killing death/gank squads. Still shouldn't expect abuse and I am now left wondering if it always the same people?

    [/ QUOTE ]
    Believe me, it's not as if you get a pat on the back and a handshake for dragging a fight out - just a chorus of "tuk u long enuf u fgt", usually after Tier9 + Magus + insps have worn off. And most complaints I've witnessed about "gank squads" - as regards FU/LoUD, but probably also holds true for OV as well from all I've seen - have been aimed at 2-3 player teams, coming from 6-10 accusers. If people spent as much time and effort into actually fighting us and/or thinking about how to beat us, as they did whining about how much we either 1) suck solo 2) suck at the game 3) suck buttes 4) couldn't win without "ur heavy" 5) couldn't win without "ur buffs" 6) couldn't win without "ur debuffs" (I [censored] you not), they might actually find out that we're not as good as they think we are. Then again, they might - but they wouldn't get beaten quite so hard, and so fast.

    [ QUOTE ]
    symaesthetix is the worst pvper ever though seriously

    that guy plays an ar/dev i maen COME ON thats just plain rubbish

    [/ QUOTE ]
    no u

    seriously you can't even level a rad/psi yourself

    gb2sellingcigstounderagegirls
  17. [ QUOTE ]
    Running all heroes together in WB(which happens most of the time) with multiple buffs makes for a very dull time on both sides.

    [/ QUOTE ]
    What makes WB dull is people refusing to fight away from the boat and Nub Beach. I pretty much refuse to go in there for PvP now because as soon as fights start to edge more than 3 seconds away from the safety of the Lolbow Loveboat, pretty much damn near every hero in the zone will spring back towards it as if they're attached with magical Nub Beach bungee cord. There's an entire zone there, but I wouldn't be surprised if most of the "Union WB PvP Krew" had only uncovered 15% of it.

    [ QUOTE ]
    Look at it this way, a blaster and a emp duo can come in and cause problems for even big teams as they synergise so well, no pairing of any villains can match and would get stuffed, it takes a full co-ordinated corr team to cause heroes headaches and then out come the rad/psis....

    [/ QUOTE ]
    And I know what you're trying to do here, but you know that's just not true. Any well played duo - hero or villain - can cause havoc for much larger groups. Cel and I have done so on many occasions; most recently, our team of four villains (3 Corrs, 1 Stalker) completely routed at least 2 full teams of heroes (with trollers and defenders - and blasters and at least one zomg empath - before anyone starts arguing hypotheticals).

    Zones don't really benefit one side or the other, barring Stalkers overperforming in BB and SC. I don't consider a Blaster and Emp any more dangerous than a pair of Corrs, assuming that they're both played to the same level. Arena is in a different league, and there are some issues there; to continue on that discussion would send this thread way off-topic, however.

    [ QUOTE ]
    The only way to resolve the MASSIVE imbalances in COx PvP is to make a true FFA zone where you can team with ANY side or activate the changing side TF all can access all.

    [/ QUOTE ]
    I would like to see a true FFA PvP Zone in CoX though.

    *

    With regard to the OP: welcome to Union PvP, TG - the moaning doesn't start in earnest until you get to RV though. Have fun. \o/
  18. [ QUOTE ]
    This thread is a drama magnet.

    [/ QUOTE ]
    posting in a [censored], attention-[censored] thread
  19. [ QUOTE ]
    hmm, lemme check something...

    [ QUOTE ]
    05-26-2007 20:54:24 [Broadcast]Villain One: You really do suck though, I've played against a few sucky people in my time and you're one of them.

    [/ QUOTE ]

    [/ QUOTE ]
    Hmm, let me check something...

    [ QUOTE ]
    05-26-2007 20:54:24 [Broadcast]Villain One: You really do suck though, I've played against a few sucky people in my time and you're one of them.
    05-26-2007 20:54:37 [Broadcast]Villain One: (you can tell by the pixels)

    [/ QUOTE ]

    http://www.encyclopediadramatica.com/Photomanip - direct link is SFW.
  20. [ QUOTE ]
    Gawd, all that work spent on scrubbing people's names ... I might as well not bothered

    [/ QUOTE ]
    Is it just me or does Villain One seem like the coolest, most badass player in Co*? I wish I could meet him/her and shake him/her by the hand and just spend time in his/her company.
  21. [ QUOTE ]
    The Mistress will also help out on damage as she will be in close combat for the buff " I hope "


    [/ QUOTE ]
    IMHO, sadly not.

    Having picked up the Mistress on my Fire/Kin to test her out, it's disappointing (but entirely foreseeable) that she just doesn't gel well with Kinetics as a pet - even though she's one of the better patron pets.

    1) She's primarily ranged damage, and for the most part she'll stay at range - meaning that she's hardly ever in range for Fulcrum Shift.

    2) Even if she was in range for Fulcrum Shift, she's so squishy that she'd probably be dead shortly afterwards. The few times I managed to trick my Mistress into getting into range for FS she managed to fire off about 4 shots at best before being sent through the nearest wall.

    3) Mistress + SB = crazy Mistress who doesn't know what the [censored] aggroing every mob in sight. Funny to watch on Arachnos lab maps, but not entirely practical.

    I think the Mistress would work better with a /Cold or /Thermal Corr who can buff them directly, rather than relying on mob-centred buffs. Try her out and see how she works with your playstyle by all means, but for my money it's not the best synergy you could ask for.
  22. Synaesthetix

    In the cage!!!

    [ QUOTE ]
    /ice is a bit poor in sirens too, adding to my list.

    [/ QUOTE ]
    ...

    I'd love to know which Dominator secondary you think is actually good in Sirens. Are you speaking from personal experience here, or just from looking at the sets on paper?
  23. Synaesthetix

    Blaster PvP

    [ QUOTE ]
    Can't 3 shot from range with AR

    [/ QUOTE ]
    You can't 10 shot from range with AR either, defiance-[censored] aside.

    [ QUOTE ]
    DO NOT TAKE IGNITE!

    [/ QUOTE ]
    Yeah, you might be in danger of actually killing something.
  24. Synaesthetix

    In the cage!!!

    [ QUOTE ]
    Seems he's had more than enough to drink already.

    [/ QUOTE ]
    Maybe we should all keep drinking until you start making sense.
  25. [ QUOTE ]
    I saw a link some time ago, possibly in one of MZs posts. It was for a MM build using the additional CC powers from Challenge pool to become more of a controller than pure MM. I'd like to have a try at this as my current build is annoying me. Any chance of anyone having a link to the guide or something similar?

    [/ QUOTE ]
    If you're Bots/Dark, then why bother with the inferior Intimidate and Invoke Panic when you can much more easily use the far superior Fearsome Stare? Any additional control you need can be gained by slotting Howling Twilight and Petrifying Gaze, surely?