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Quote:I don't see how people keep misunderstanding what I'm typing.It would be a cool thing if such variables were there, with the ability to be defined by the user. Let's continue use Super Strength as an example. Suppose that could bring up a window of ticky-boxes that gave you an extensive selection of choices based on your power sets and origin. "Physical capability" might be the first, and default selection for Super Strength, you could instead select "tactile-telekinesis" for it...
On second thought this is already starting to sound like a bad idea just on the possible permutations of choices alone, let alone having to tailor NPC interactions and dialog based on those choices. That would be such a tremendous amount of work. As well, would you have to make these choices right from the start? Would most people just not bother with it because it's such a slow and tedious process to go in there and select all of the right details, and so they'd just go for the default settings? Maybe you could delay doing it all until later. But how much later? Until level 5? Level 10?
I was describing what I feel the game SHOULD NOT be implying towards our characters. The context-neutral dialogue was referring to how I believe that the game should NOT assume details about our characters BEYOND our name and gender, which are interpreted based on A) What we type in for our character's names, and B) Our body type. Anything else should be left for obscurity.
I WAS NOT implying that there should be any system for the game to use to interpret variables beyond these. I WAS NOT saying the game should be COMPLETELY context-neutral with our characters.
What I WAS advocating that the writing stick with the basics, allowing us to make assumptions as we see fit.
Everything outside of our name and body type has such a wide range of interpretation, including the source of our Incarnate powers, that the game should disregard the notion of explaining the origin of those abilities as they pertain to us. Doing so only tramples on the creativity of the player.
When all is said and done, there is a distinct difference between simply having lore and forcing a character to be integrated with the lore. In a perfect world, we would be able to tailor variables to create more involving conversation chains. But I do not advocate such because it is not realistic, and such a system would be rife with its own limitations. -
Now I'm curious. Do you have a link?
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I've done voice work for Anime Midstream as the villain Belzeb. I also provide the voices for about two-thirds of the monsters featured in the series.
http://www.youtube.com/watch?feature...hGPGmwE#t=323s
http://www.youtube.com/watch?v=Vxv_h...ailpage#t=399s
(The guy with the purple hair)
I've also played numerous roles in Space Ninja.
http://www.imdb.com/name/nm4489369/
http://www.google.com/url?sa=t&rct=j...RiIN6m3JpbXaqQ
I look forward to auditioning! -
Quote:Perhaps I should have been more clear by what I meant with "context-neutral" since it was clearly misinterpreted to an extreme:I'd like to dodge the underlying issue and instead focus on how happy I am whenever the game uses the $heshe variable. Context-neutral narrative is lovely when used in situations where context really couldn't and shouldn't be inferred. That's why we don't have $race or $personality or $religion. On the other hand, there are limitations to context neutrality. Certain situations just come off as weird if context isn't assumed where such context should be obvious. That's why we have $name, $heshe and so on. After years of the game being hilarious in saying "It's Samuel Tow! They will not escape! Get them!" I presume much of the game's original text just defaulted to expecting a team of heroes half out of MMO convention and half because the game couldn't tell gender. But if I bring an obvious man into a mission, having the bad guy tell his goons to "Kill him!" just makes things flow smoother.
As with most things, either extreme is a bad thing. Go too context-specific and people will recoil, insisting that you're assuming things about their characters that aren't true. Go too context-generic, though, and you end up having to say really silly things that break the flow of the story. It's a question of finding the right balance between things the story can assume (name, gender, archetype, level, alignment, previous exploits within the actual game, etc.) and things it can't assume (race, motivation, personality, speech, ideology and so forth). I firmly believe that striking this kind of balance will make the story much easier to accept by most people while still retaining much of the narrative flair of the current, much more specific storytelling.
Yes, I realise I've been arguing for generic storytelling up until now and it seems hypocritical to turn around and argue against it, but it is a very real fear of mine that we might go overboard with the argument and end up hurting the story in a different way.
I am NOT referring towards your character's gender or name when used in conversation, but by any other details that do not correlate with direct variables plugged into your character upon creation.
I am referring to factors which can be interpreted: Super-Strength may not actually be a result of physical capability, but rather tactile-telekinesis for example. When the game goes through lengths to explain you, that's when the problems begin. -
Quote:Again, the problem is not with the content but the presentation. The developers could have changed some dialogue and this problem would have remedied itself.All of it. It was story-neutral. "Hello. Here's the city. These are the game mechanics." The new story system assumes not just that you are new to Paragon City, but that you are NEW TO YOUR POWERS. Sorry, but my centuries-old mutant isn't. Nor is my alien who just landed on Earth. I can, and have, made characters who fit the paradigm dictated by the new lore, but I have many more who are not constrained by it.
More to the point, the game should not constrain our creativity in this manner. If CoH wants to distinguish itself from every other MMO out there, they should embrace this "creative playground" model.
I definitely agree that the writers need to start creating context-neutral references to characters. Assuming they are new heroes or even incarnates, regardless of their abilities, tends to irk crowds who don't want their characters to fall under any assumptions or generalizations.
For example, I know a few women who play online games that will immediately correct someone in chat when they are mistakenly referred to by that person with "him/he". This is because they value that part of their personal identity even when a virtual avatar is involved. DISCLAIMER: Note that I did not say ALL Women, or even all the women I know who play online games, because such a declaration would be both stupid and false...
Please don't kill me.
I think the context is somewhat similar in this case, where there are a number of players who value their character's identity when referenced by NPCs and rather than wanting to BE referenced correctly, are just happy if they are NOT referenced mistakenly. Context-neutral is the winner in this case.
I think the only time this does not apply is when someone refers to how powerful / dangerous our characters are. And while I wouldn't use "powerful" to describe Batman in a physical sense, he is a "powerful" adversary simply because of what he is capable of. -
Quote:I think the Developers could patch up 80% of this problem by adding one more paragraph of dialogue to Prometheus where he confesses that while most individuals who possess Incarnate-grade abilities are gaining them from the Well and are thus the generalized origin of all Incarnates (stereotypes, yo!), there are other sources of power that can grant powers on the same scale that, while they do feed back into the well because they are being utilized by Humans, they don't DRAW from it.This just in: I agree completely, and you bring up an interesting point.
For a while now we've been saying that we want the Well of the Furies to be A source of power, not THE source of power. From what I'm reading in regards to future storyline progression, it seems like the writers are lawyering up. OK, so the Well of the Furies is just A source of power. Which would be good, except all the other sources of power are Wells, too, just different ones. Yes, in the purely technical, "letter of the law" sense that is different... But it really amounts to the same thing. The point of wanting the Well to be A source of power is so that I could add in my own, personally-devised source of power. To open up the potential for more sources of power only to rigidly define them, too, sounds to me like missing the point by a mile.
Moreover, I agree that all this effort to explain EVERYTHING in the game through the same one plot device is getting old, and getting old fast. It's ruining otherwise interesting plots, and it's ruining potential future ideas because we know they'll be tied to the well in some way, too. But the truth of the matter is the Well is a one-trick pony. It works as the source of power behind one storyline, maybe a couple. But as the source of power behind the whole game, it's nothing more than shooting yourself in the foot.
The simple fact is that the Well of the Furies is more trouble than it's worth. It takes time, effort, possibly money and a LOT of customer dissatisfaction to ret-con EVERYTHING as deriving from the well, and all of this for what? The Well and its family and friends as the source of everything and anything is a crappy story. It takes this vast, multi-fasceted, wide world and reduces it to a single gimmick. The Well as a concept is not bad, if it were contained to its own storyline and restricted to INTERACTING with other stories, rather than DEFINING them. The Well as the basis for everything just ruins the story.
As far as I'm concerned, an old SomethingAwful quote works very well in regards to the effort being put into ret-conning everything to stem from the well, and the benefit this leads to: It's like someone said "I'll give you this sack full of rats, but only if you let me kick you in the groin 10 times." It's not worth it!
It could be further explained that the Well also significantly increases in strength when these new power sources are introduced. And as Wells themselves are some of the most ample and easily integrated hypernatural power sources in the universe due to their symbiotic nature, this explains how Battalion came upon the idea of consuming OTHER Wells to boost its own power. -
I've always wanted to save some poor kid's cat from a tree.
Is that so wrong? -
Quote:And to which I respond - why, indeed? I certainly cannot and will not argue with the validity of that request.The obvious follow-up question to that, then, is "Why does our setting need to be so complex and so scripted?" Someone at some point must have thought this was a good idea that brought some kind of benefit, so what benefit is it that overrules what I feel is City of Heroes' greatest strength - the freedom to create? What did villains gain by being written as pawns of Arachnos, for instance, that they wouldn't have gained if that plotline weren't introduced into City of Villains?
But like current politics, it's easy to criticize decisions after we've seen their results. I won't argue with a focus on open-ended interpretation being a worthy goal, just bear in mind that the developers are probably more concerned about content, as content sells better to the masses than lore. I think they're just putting lore together to back the new content more or less. I'm sure there's a heavy creative process behind this, but I highly doubt that lore is a means to an end rather than the end in itself.
Still, advocating for less specific lore towards our characters' growth is definitely encouraged.
Quote:I do - campaign for greater freedom and less specificity in regards to assumptions about our characters' origins, personalities and motivations. Failing that, if these MUST be assumed, then I suggest campaigning for greater choice. If word MUST be put into my mouth, then give me a choice between acting like a retard, acting professional and possibly acting goofy. Don't lock me into a dialogue vector that has one and only one response to every conversation screen and has no reason to BE a dialogue "tree" to begin with.
Unlike writing fanfiction for a book or a movie that's out and unchangeable, we're players and paying customers of this game. We're not in the wrong to ask for more options and more storyline paths past the same plot point. I have no illusions that anything whatsoever that I come up with has to fit with everything at all in the game. That'd be stupid. But I feel justified in asking for moderation, such that at least SOME of what I come up with fits with at least SOME of what the game has to offer, such that I can sort of bob and weave in-between stories that don't work.
Forcing all characters through the same one plot point just seems... Unnecessary, in this regard.
I do believe, however, that you and I share a very forceful debate methodology that tends to be misinterpreted by others as aggressive or crass. This unfortunately tends to draw a lot of counter-debate, which I think is part of the concern here.
Quote:You heard wrong, then. I was there for those complaints, and they largely focused around the Incarnate system having no backing to it, like it's just another loot system. What people had been asking for years was more stuff for their 50s to DO, and what we got with I18 was more stuff for people to EARN while still repeating old content. We were promised there would be "Trials" to run, just not right at the start. But like I1 upping the level cap and people exclaiming "So, I have four more power choices to take the powers I intentionally skipped before? Um... Thanks?" so people responded to the half-Alpha slot with: "Great, more loot that I can get by farming the ITF anyway? Pass!"
The reason to hold back Incarnates was less to do with it lacking story and more to do with it lacking content. And though a few people - myself among them - did want to see some kind of storyline explanation behind the Incarnate system, I don't think the Well of the Furies is what we were asking for, at least not in how it came out.
Now, obviously, I could be wrong, but the thing is... I feel we needed the Well to explain Incarnates about as much as we needed Dr. Brainstorm to explain why my Scrapper has fire-based powers. It's neat to have that there as a news article if you really wanted to get into the story, but it REALLY should be kept out of major storylines. If the Well were JUST an "in" on the Incarnate system, but the rest of it didn't bring the Well up as much, I wouldn't mind. I might not like the idea, but if it's just one mission, then eh. I can deal with it.
The problem I have is that after the Well of the Furies, the game seems unable to explore storylines OTHER than the Well. Before it, I can follow all manner of esoteric storylines, from people creating scientifically-based vampires to the history of an 14 000 year old civilisation, to a corporation's lack of ethics, none of them having to all harken back to the same plot point. Post Incarnates... I can fight an alien invasion that the Well is involved in, or I can fight an eldritch god that the Well is involved with. It is my profound feat that EVERY future Incarnate storyline will have to feature the Well in some way, not only rubbing it in my face, but actually degrading the storylines that get told. As an Incarnate, can I just fight an alien invasion that threatens Earth, or can I only get to play if the Well of the Furies is secretly behind said invasion? Can I please go play in the sandbox without the Well necessarily looking over my shoulder?
As I mentioned earlier though. I think the most recent concerns are a result of hindsight - it's easy to debate something after it has been created or enacted. However, we should definitely advocate for the developers to learn from this or, better yet, expand the future lore to take broader possibilities into consideration and thus perform a soft-retcon of their standardized Incarnate-based insinuations for every character out there.
Quote:I don't disagree with you, and that's what I'm doing, more or less. Like with Arachnos Patrons and their Patron powers, I'm trying to think of ways to spin the Incarnate powers such that I can claim I just spontaneously developed them and they weren't given to me. You've seen Stardiver, for instance. It would make tons of sense for her to have the Pyronic Judgement power just because she holds within her body the power of an active star. It would make sense that she could unlease a miniature solar flare at will, right?
But again, just because I can look the other way and ignore much of the storyline, that doesn't mean I shouldn't argue to have the story restrictions loosened up a bit. The last time we made a concerted effort to complain about a restrictive storyline - that we were painted as Arachnos lackeys - we got a response in the form of Mathew Burke. Sure, it wasn't a big change, but at least it gave us an out if we wanted to avoid pledging allegiance to Kalinda. I'm hoping this happens to the Well in time.
Personally, my most troubling concern with any story content to date actually comes from one of the First Ward arcs. There is a brief period where your character becomes possessed, and this does not sit well with me. It also wouldn't make sense to characters that are already ghosts or have some kind of supernatural protection. I agree that it is very obstructionist, but thankfully those types of scenarios are quite rare in the game.
I have also never swallowed the Cape and Aura unlock arcs real well. Apparently our Auras come from some kind of device attached to our hearts? I care to differ. :P
*laughs* We had a slow day at work this morning so this was a good way to keep myself occupied as well. -
To add to my post above, I believe that there are two aspects to consider when we bring up the Well of the Furies.
The Concept of the Well: The Well is the equivalent of "the Achievement Force" that is not unlike the Speed Force in DC continuity. Every species that reaches some type of breakout capacity develops one and each behaves like the Force of Gravity or Electromagnetism in the CoX universe. As such, it is "a power source" but not "the source of ALL power". By simply being Human, you are drawing power from it, which separates humanity from other animals, even if you are not drawing "Powers" from it. It seems that the Well, like the gods of the CoX universe, gains power through Human Perception but draws this power in respect of Humanity's ability to perceive and imagine in general rather than how the gods of the CoX universe gain power based on the number of followers and how far those followers believe a particular god's limits can reach.
The "Personality" of the Well: This is the personality of the Well itself and is distinct from the concept of the well as a Force in that it can choose direct "extra" power from the Force into those it chooses. Should they accept, it grants them the capability of defying the limits of the physical universe. This personality does not actually control the Potential of Humanity but rather behaves just like the Human Body in that it has voluntary control only over certain parts of itself. The Personality is also influenced by human thought, which changes over the course of generations and also goes into hibernation for centuries at a time for reasons unknown. In other words, the Personality is like our own consciousness - it is subject to restrictions and involuntary systems that maintain itself and the Force of Potential it is derived from.
So if you want to use this to your advantage to bypass the Well of the Furies in your character's list of powers, consider this:
The Flash - Draws power from the Speed Force.
Superman - Can fly almost as fast as the Flash can run, to the point where the difference in speed is insignificant. However, Superman draws power from the fact that his body is a solar radiation battery. He has never to my memory had any affiliation with the Speed Force as a power source, although like every being that has motion in the DC Universe he is connected to it in some way. -
Quote:Yes, that does seem to be problem. It's the glass half empty/full analogy all over again.the difference being you see the incarnate storyline as a springboard while others see walls.
Quote:If Prometheus doesn't say it, Wade certainly seems to think so in SSA5. He remarks that he should have studied your past incarnate version to figure out how to kill you. Makes that comment at least twice, IIRC.
Darren has no idea whether you have had past incarnations or not. He simply believes that a being of your stature simply MUST have one, perhaps furthering the evidence that his judgement is faulty. After all, Darren believes the choices he is making will ultimately benefit humanity as much as himself. Just as so many other villains like him, he fails to realize that there are factors outside of the scope covered by his schemes and is thus painfully short-sighted.
Quote:Obviously, I can't speak for everyone here, only for myself. However, at the same time, being willing to ignore part of the story shouldn't obligate me to never ask for it to be written better.
All I can advise on the matter is, as a general rule, virtually every character created is ultimately beholden to the setting which they are a part of. As writers, we are used to being able to control the setting to fit our characters and this is where the conflict of interest with the Well of the Furies is taking place. I sympathize with you, but I don't see any solutions that would resolve this concern cleanly.
Just FYI, I have overheard that there was the exact opposite concern regarding the Incarnate system during the Going Rogue beta when it was first introduced. There was no lore to support it, leaving it too open-ended for the majority of the beta testers and there were complaints that resulted in the developers withdrawing it to address these concerns at a future date. Because of that we now have an opposing base to that stance.
Granted, I cannot vouch for the authenticity of this story however, as I had stopped playing the game for a few months during that period.
If it's any consolidation, try to look at it this way: The power of an Incarnate-grade ability might tie you to the Well of the Furies simply because it feeds off Human achievement, but the Well is still just "A" power source and not "THE" power source. Your Incarnate-grade power may not actually draw power from the Well, even if it feeds back into it.
Your magical sword is still powered by magic and your laser is still powered by batteries. Your accomplishments may feed into the Well, which is a power source that others can draw upon, but just because you have a power that is Incarnate-grade does not necessarily mean that you are getting it FROM the Well.
You can also interpret that Prometheus is not all-seeing and simply believes that just because you have Incarnate-grade abilities that you are drawing them straight from the wellspring of Human Potential itself. It is not a stretch to believe that an NPC is making assumptions and is, in fact, wrong. As for how this is interpreted in-game; if you bypass the Mender Ramiel missions and earn Incarnate XP for your Alpha slot, you could just assume that you have developed Incarnate-like capabilities in some way during your battles with beings that do actually harness power from the Well without yourself having developed any ties to the Well beyond feeding it your accomplishments as you always have (or haven't).
Also, something to chew on: there is something else that is faced in the next issue that "feeds" off another aspect of Human life, in a way that is very much the opposite of the Well of the Furies. -
I know this probably won't change anyone's mind, but I felt it was worth saying anyway.
Any time City of Heroes has thrown lore at me that my character's written history was not prepared for, I retconned it to better match the setting. Comic Books have been doing it for years.
For example:
- My original incarnation of Sylph Knight presented her as a middle-aged heroine pitted against the psychic villain Slayzarius. Slayzarius draws power from a psychic entity called Varalys that he worships as a God, and it was born from Humanity's collective creative consciousness as it grew and evolved over the centuries.
- As the lore for the Well of the Furies evolved, I started integrating the origin of Varalys with the Well of the Furies as a fractured personality.
- When I picked up Ghost Widow's patron power pool, I rewrote part of Sylph Knight's past so that when she arrived in the current continuity after the original was destroyed in an scenario similar to Crisis on Infinite Earths, she had actually become an anomaly whose physical body had torn through the dimensional wall between a realm of nothingness called the Abyss and the regenerated multiverse. As her presence in this new space-time is an anomaly, her body behaves like a crack in the dimensional barrier and "bleeds" Netherforce (or whatever that energy is in the Villain Morality Mission) from the Abyss.
- When I found out that the Well is literally the manifestation of all human potential, I saw that my character - having existed outside of this reality, should not actually draw power from it. I have since rewritten her Incarnate powers as something she also received upon her transition from the Abyss - she is already the equivalent of a "well", or a Force of Potential, unto herself. Her power, however, remains dramatically limited by her perspective. As someone whose senses are still limited to those of the average human, she cannot truly manifest the cosmic power at her fingertips. Furthermore, at this point she is not even aware that this is the source of her new power yet.
Look, all I'm saying is that you can either be a slave to the dialogue or roll with the punches. The developers can write an engrossing story with either detailed or generic components, but it's up to you to interpret the pieces as you see fit. -
Were I not recovering physically and economically from recent surgery I would definitely be there. However, the last-minute nature of the event left me with no vacation time or extra money saved. I will definitely be there next year if they can get this put together with more advance notice for me to work around, however.
Knock'em dead for me, Justice players! -
I don't mean to be judgmental, but if you're doing a Manticore TF then chances are you should have adequate buffs and support to make up for the loss. There are many situations in the game where you don't have to capitalize entirely on your own internal performance.
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Quote:I actually have neither the Fighting pool or the Medicine pool. Alpha Cardiac (with its Resist secondary boost) and Destiny Rebirth (with its Regen buff) make excellent substitutes, especially when combined with Dull Pain's +Max HP.It's nice to see some invuln out there without fight pool. I used to not have it for ages and argue over the fact that one didn't "need" it, tough and weave were neither part of Invulns balance or something that all Invulns should be assumed to have.
But since, inherent fitness, leading to extra power picks and now the iTrials I think its something I'd recommend, usually for those cack teams that didn't allow mobs in melee buffing your invincible. -
Spring Attack on double-stacked Rage for Super Strength and less than 30 seconds recharge? Even on a Tank, it is very much win.
Foot Stomp, Dark Obliteration, Spring Attack, Foot Stomp, Dark Obliteration...
And if anyone's still alive, they ain't happy. -
Whew, I can -FINALLY- log into the forums again.
Two days ago when Issue 21 launched, we set up an raid on the Seed of Hamidon within the first hour of the update going live. I realize it's not much of a bragging point - more like calling first post after a Moderator response here on the forums - but a lot of new players got to add a feather to their caps and I for one have been waiting for a LONG TIME to have a steady, repeatable aerial raid that doesn't require a full league to perform!
If you're interested in seeing how things went, I threw together a compilation video here:
http://www.youtube.com/watch?v=8yv-O4cpRvc
Congratulations again to everyone who participated and everyone who participates in future raids! This is by far the most enjoyable GM Zone Event yet! -
Quote:I agree. 20-26 means this zone will be outleveled extremely quickly.Ive got to admit that this is slightly disapointing only because there is so much good content already available and recently been released for the level range 20-30!
I concur with the suggestion boosting it up to lvl 30, if not 35.
I can't believe I've just complained about having to much of a good thing! -
Quote:My solution:yeah, the problem with that being you take an entire powerset and when it gets to the final power it's basically "this may/may not work great for 3 minutes, but whatever happens during the 3 minutes, at the end of it, you are most likely gonna die..." or you can choose to run it without the tier 9, which I did for a year. Really gets irritating when everybody else in the game gets a tier 9, but yours really works against how you play, so you do not take it. In the end, i believe Syntax is 99.99% correct. (I still hold out sooo much hope lol). But I just loved this set for early leveling, and wanted it to be cool for end game content. I just will not personally take a set that has a pre gimped 9th. In truth they probably gimped the tier 9 because the rest of the set seems so smooth and beautiful, and they felt they just had to spank it somewhere. (Although it can suffer what I call heat issues (end probs)).
so, If anyone has input on running the Invulnerability in the Lambda and BAF, please say something about it here. also, please include whether you do take/use tier 9 during these trials. Thanks for the input.
Get the Archmage accolade for the Eye of the Magus and take the Rebirth destiny power. Grab the Herostats tool and use it to gauge your timer. When you hit the 10 second mark, hit Destiny and Eye of the Magus. Right after you crash, hit Dull Pain. Something would have to hit you very hard at that split second crash to kill you as Destiny almost guarantees you'll be around 500hp at the crash due to the Regen. -
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http://www.youtube.com/watch?v=Rcc4N...el_video_title
If my findings from my success against Adamaster this morning are any indicator, I believe the Reactive Interface is superior to the Diamagnetic power in this regard. Diamagnetic seems like it'd be a good supplement when too many teammates have Reactive, but Reactive comes out on top for overwhelming the survivability threshold of a Giant Monster. -
Thank you for the feedback, everyone.
To answer and earlier question - I used the latest version of Fraps to record the video. I have a modern gaming PC which is how it kept up with the framerate.
I appreciate the complements and want to say that I can sympathize with those who simultaneously congratulated me while still feeling like this was a cop-out due to using pets from my Ancillary/Incarnate pools. I understand that there is a purity of form when one imagines Superman doing battle, and pets take away from that charm.
In my defense, I would like to point out that I am perfectly capable of battling multiple AVs simultaneously without my Pets and have done so on occasion. Sonic Remedy here has seen it with his own eyes. I would also like to point out that soloing a Giant Monster is a whole different level of challenge than that provided by soloing an Archvillain. Their damage scales are similar, yes, but their survivability is much, much more pronounced. Without enormous amounts of -Regen, it seems very unlikely that many could battle a Giant Monster alone. Pets add a whole new dimension to the damage formula, because they are not restricted by your individual timer and linear power activation. Even if you dislike the concept, you can't disagree with the results.
http://www.youtube.com/watch?v=Rcc4N...el_video_title
Also, this morning I defeated Adamaster - even though I screwed up a bit in the middle of the fight. This is significant, because Adamaster possesses both truly effective area attacks that can destroy pets and has more survivability than Paladin. I believe Paladin has in the range of 13500 HP and 67 HP/Sec Regen, while - if memory recalls correctly - Adamaster has somewhere around 28000 HP and around 95 HP/Sec Regen.
Thanks again, folks! -
I have both the Diamagnetic and the Reactive Interface upgrades actually. I swap between the two given a particular situation. Usually I rely on the Reactive more, but Diamagnetic appears outwardly more useful when I have my full pet cluster out and I'm fighting something like a GM that has over 345HP per second Regen. Thankfully the Interface slot's abilities extend to all player-extended pets (IE - Pet that are not classified as a temporary power).
I'm actually working on some math right now to figure whether the Diamagnetic is still more useful due to the -Resist and sheer damage provided by a continued maximum count of inflicted Fire DoTs on the Reactive.
Thank you all for the encouraging replies! I have a feeling as more Incarnate abilities are released we will see more and more of these kinds of achievements from varying players and archetypes and I'm looking forward to reading about them. -
I killed the thing in 4 and a half minutes. Though I don't doubt they could kill it faster, significantly moreso isn't likely.
Also, I looked up Je Saist since I wasn't familiar with that poster and found this:
Quote:I've been murdering AVs long before I20. Most recently I defeated Numina and Lord Recluse as +0 AVs in I19 long before I added my latest batch of upgrades and Incarnate abilities. I also solo'd a Pylon during I18 as well. Let him roll.As it stands right now, any tank that soloed an AV/Hero class opponent without temporary powers would have Castle, Synapse, AND Sunstorm all agreeing to implement a nerf on the very next patch.
One of the factors you have to consider is that very few scrapper / brute builds can generate to required DPS to over-come an AV/Hero class's regeneration rate. A tank, by default, even using the same exact slotting as a scrapper, is going to be down on damage by 30%.
Now, if you are dead set on trying this, go over to the scrapper forum and read through the pylon results build: http://boards.cityofheroes.com/showthread.php?t=130754
Ask the person who managed to drop a pylon in 4 minutes with a Fire / Shield scrapper what their build was. That's probably going to be your best bet to try and do it on a tank. -
http://www.youtube.com/watch?v=kUyx8xYPN1Q
Okay, okay - now I'm just bragging. But it's not every day that a TANKER can solo a Giant Monster without Shivans.
I really hope I beat someone to the punch for this landmark. God, that would be too awesome. And it all happened on Justice!!
I would like to thank my fellow Justice players for their friendship throughout the years whose willingness to put up with my sled dog-like mentality made it possible to obtain the resources necessary to bring my build to this level. You guys are what make this game great and I look forward to kicking inter-dimensional alien rear with you throughout this month!
JUSTICE!! -
http://www.youtube.com/watch?v=kUyx8xYPN1Q
No longer shall the masses decry our role as mere taunt-bots! No longer is the realm of possibility the sole domain of the almighty Ill/Rad!! Today, a Tanker brings down Paladin.
Yes naysayers, without Shivans.
Back Alley Brawler would have been proud.