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Posts
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Joined
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Quote:Survivability and more AoE?Curious about DP/ blasters:
Why do so many go with /MM? I mean, I can sort of understand /devices for a natural/tech feel and /EM because EM goes with anything...but I've seen so many /MMs now and during beta...
Don't think I ever saw /Ice, I saw probably a couple /Elec but not many now and I'm the only /Fire I've seen at all. Is there some kind of synergy or character concept everyone is aiming for that I'm just not aware of? -
Quote:So the numbers change the concept how?! Shooting faster makes you lessof a dual pistol user? Bullets doing significant damage moves away from the concept how?soon the mini-maxxers will abandon the set and move on. i want the concept not the numbers. less DPs the better.
here's to it remaining "sub-par" indefinately :P
I'm not a min-maxer, but a set can be improved and the concept remain the same. Especially when people aren't changing anything but cone width and/or slightly speeding up animations. -
Quote:My personal issue with Vigilance is that the power rewards failure. If I let a teammate die, I can keep them that way and receive a nice endurance discount. So it would actually penalize me for using -Damage, -ToHit, or +Defense powers due to my teammates not losing any health and so I get no form of an inherent. So I would absolutely take a 10% chance for a crit over Negligence :PJust curious, why all the hate on Vigilance, anyways? Sure, it's useless when soloing, but surely it's a decent little bonus to have when you're teaming and things start going pear-shaped? [personally, though, I'd tweak it to add a recharge bonus to the Defender's *primary* powers equal to the Endurance discount he/she gets at that moment...]
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Quote:As I don't play on Freedom or know what events are going on, I assumed you were talking about the initials of an event. If you had said Strike Force Madness, I wouldn't have been confused.corr, my mistake. happens with enough blue label.
*edit*
If you would but notice my use of the acronym "SF" as opposed to "TF" and use it to infer that the post was about red side, instead of fixating on one [misplaced] word of a post.
I didn't fixate on one misplaced word, I was confused and wanted clarity. However I seem to be a bad guy for that. -
Quote:Emphasis mine.well if personal experience is enough, then for SF madness on freedom this past saturday, I bought 3 lvl 37 ruin A/D/R pieces for 10k to finish frankenslotting my blaster for the event.
i know, i know, "theyre like 1 inf on blue side blah blah blah." The point of the matter is that I didnt have to play the market for what I bought, and that was all "bi it nao"
That has what to do with redside market? -
Those statements are a direct contradiction. Mobs with +ToHit are a defense toons bane. So every defense set in the game is made worse for the sake of IO bonuses. So those Super Reflex, and Shield Defense, and Energy Aura powersets that normal, non-IO players use are now worse.
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Hi Noire! Good to be back on Guardian isn't it?!
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New meat on Guardian!
Welcome aboard and I look forward to seeing you in game! -
Sorry for your loss Noire. You know how to reach me if you need to talk.
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Arc Name: Something wicked, this way comes.
Author: @SuperSilver
Publish Number: 37080
Description: Arch-Enemy Origin Story
Length: Long -
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does that mean you're gonna listen to the player base and revert the TF changes?
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Well there is a tanker with the old reliable Freakshow....
Numina, mission 1.
Also, Ice Mistral has a minimum of 4. Why would that spawn Death Mages? -
And no one has ever heard of Fire/Kin farming Behemoths. /sarcasm
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Someone necro-threading again maybe?
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Yes you can be healed. It makes you a sitting duck, but you are still targetable and "tangible" so you get heals as well as damage.
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What this change has done is a move towards forcing players to team up if they want to take on the PvE objectives in RV, instead on relying on soloing with the Heavies. This is probably closer to how the devs saw players conducting themselves in the zone. Players used to the now non-viable "solo with a heavy" method aren't going to be happy with this change.
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However, that WAS how I used them. They were extra Elite Boss damage to add into a fight with a team. They made fighting the RV AVs a lot more managable as well. So I guess I'm in the remove the Heavies crowd now. -
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The Heavy change was a stupid one. It disadvantages the people who were using them in any form of legitimate way as a means to stop "AFK Farming". This is a terrible decision that actually helps an AFKer as they can set it and walk away until it's destroyed. Rinse and Repeat. -
/signed!
I am all for this idea being implemented. -
This thread might be a good place to ask around about that.
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Take care CuppaJo! You will be missed.