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Quote:So it's really just down to the models of the items themselves, then? From what you're saying, it sounds like it'd probably be more recent items that'd work well? I'm not wishing to pry, just understand the situation better. Obviously what we see may not be what you see on the other side of the game.I was just talking to someone about this today.
There's a lot of reasons. From what I understand there's some concern about actually adding the items to the editor. Also, some of the objects we've added to the game over the years are kind of like a theme park wild west show...a facade with incomplete surfaces that aren't player facing.
There's a lot of things we want to add to the base editor (furniture from Going Rogue, the aforementioned pinball machines, etc, etc...) and hopefully it's something we can accomplish.
As for adding things, is it that 'house of cards' description I paraphrased from Positron? That the very coding itself is 'delicate'? I understand the basic terms of hit boxes for where things are, and I wonder if this isn't part of the problem, that hit boxes would have to be created and so on.
For everyone else:
Is this an issue that should get up at say the Player Summit? I can appreciate the amount of work that would go into this to make it work, but I do appreciate what was said about a new system being implemented with the option to use the older editor or a newer one. I don't know how much of a return on investment a new system would be, but Zwill's response seems to indicate wrangling the current base editor is like trying to herd cats. You get nowhere, and the cats create havoc.
I'm not advocating people push for a new base editing system, but it seems to be an either or situation here. Trying to make the old system work tends to break it a lot, and making a new system would be time and resource intensive, though I see a lot of merit in using something akin to the existing Mission Architect design where placement of items exists, however rudimentarily.
Apologies to Zwillinger here; I'm not trying to get bases 'on the agenda', rather more discuss what options are on the table that could be explored for everyone's benefit. I genuinely love what base builders can do, and I take hope from recent developments with character rigs, temp powers and the like. I guess what I'm aiming for is to get bases talked about again with some back and forth to see what can be done rather than wondering what could be done.
I personally love bases whilst never having owned one, and I think anything that can be done to reinvigorate them as social spaces and more importantly creative spaces that compliments the customisation ethic of this game could only be a good thing.
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Hi all.
After my little confusion about animations and graphics effects, I was thinking about one of the standout areas in the game that recieves little love (and not because the Devs don't want to, it's more that as I think I can safely paraphrase Positron: 'It's like a house of cards that takes little to crash to the ground') in terms of bases.
The largest factor in why anything with bases is like herding cats is that the original coder for bases is long gone from the game and sorting it out would be a major headache (at least that's my understanding of things).
I'm wondering then: is this why virtually no new decorative items have gone into bases since they were launched? I personally know some amazing base builders that work wonders with the tools and resources at hand, but they and I bemoan the sometimes grinding lag using multiple objects to build say a staircase can take.
From my perspective, I see plenty of tables, chairs, pinball machines, boxes, gurneys, you name it in the game that I think 'well, it's a 3D object, it should be able to go anywhere, right?' But I don't know that for a fact and I wonder if there's some technical hurdle with that which I have no idea about.
I think with newer games featuring base options with animated features but not necessarily the same level of customisation, I'm wondering where the technological gaps are that would either require the whole base building engine to be scrapped to utilise everything, or if there's some spit and chicken-wire way to get things done.
As before, I'd appreciate any and all feedback about this one, because object/world building is something I know very little about from the technical standpoint.
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This'd be one of those times we should grumble about getting the character creator updated, yeah?
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Quote:FINALLY, acknowledgement that there's a need for documentation! (At least in the first picture's description.)
There may yet be hope for me to find a job in this industry!
Michelle
aka
Samuraiko/Dark_Respite
Funny you should bring that up, Michelle. I was listening to a very interesting Q&A session with a very well respected games journalist out here by the name of Junglist. (I recommend looking up his 5 Inch Floppy series on Youtube for a good mix of humor and serious journalism) He was asked 'how do you get in the games industry?' and without a word of a lie he answered:
Drink beer.
In other words, find out where the local indy game makers are hanging out and go and meet them and build your contact base. I think a good starting point for you would be find indy MMO makers or the small-timers; there's bound to be game dev meetups in most cities and the point is you'll make good initial contacts and those contacts will introduce you to other contacts and so on. It's not one hundred percent, but word of mouth would go a long way. I'd even PM Zwill or whomever you have a good relationship with about that sort of thing. Everyone started somewhere, and they might be able to get you a foot in the door, even if it's not NCSoft initially. But I'd be more than willing to bet Paragon would speak of you well to others.
To round out that thought, Junglist was in the number one Counter-Strike team in Australia and it so happened the producer of the tv show that gave him his break also did Counter-Strike and thought he had personality. It can be that fortuitous and that random.
Just a thought, anyways.
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Hi everyone.
Every once in a while I'll post a little thread asking about the technical limatations of this game's engine and what it can and can't do (though the recent surprises in four-legged rigs and power animations have rather surprised me).
What I'm curious about are what constitutes an animation and what is a graphics effect. I'll give an example. For me, force fields in this game, regardless of color, tend to have a milky swirling effect that if I look at it too long seems to induce a little naseua so I do my best to avoid it. However, in what I'd call more 'modern' games (in the sense that the game has been developed in the last five years or so) I've seen force fields represented by a clear but distorted visual like a funhouse mirror. This also crops up in air distortions (to simulate moving very fast) as opposed to the only effect I can think of, which is the Afterburner effect for fly.
So is one a graphics effect or animation? And if so, is it an impact on a game's system in terms of frame rate or something optimised for the game engine which it resides in?
I'm only a player of games as opposed to a student of them, and what I consider cutting edge graphics may not be what I think they are. Any and all responses would be welcome.
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Control Freak it is....and great to see that voice cast back together. Cheesy as all get out, but damn I loved me some Titans.
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Gorgeous baby and baby cape... it'd be fun to be around in fifteen years though to listen to you try and explain what the cape was and why it was so cool at the time....
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Hey there, Honey Badger.
I mentioned this to Tunnel Rat awhile back but she may've forgotten...but I suggested an idea for a costume change emote based on Time Manipulation. Just mention that I'm a Doctor Who fan and it might twig.Just thought I'd raise the idea again.
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That and she'd never really beaten her various addictions. She toured out here in Australia in 2010, and people actually walked out as she continually wandered off-stage, even for twenty minutes straight at one point.
I remember when she first came on the scene and she was energetic, happy and just delighted to be doing what she could do best, singing.
Now we have a situation where performers in their sixties and seventies are outliving current generation performers. And then you hear about how young stars like Rhianna and Katy Perry and their male counterparts go on week-long benders with some cocktail of energy and protein drinks to let them party on longer....
The truly sad part is that noone will step in to help because they're rich and famous and somehow that makes it acceptable....
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The Cybermen are scary, the Borg are dangerous....but the Daleks are both and they're genocidal maniacs. I present to you exhibit A.
http://www.youtube.com/watch?feature...&v=kBSOhODoch0
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Quote:I agree. 'Never really dead' is silly, but it's also an accepted and respected trope of the genre. And as long as people want to wear their underwear on the outside and wear outfits that serve no practical purpose other than to blind those who can see them, it'll continue to be.Go back to the comics. I mean that in two ways:
1. To illustrate point B, and
2. to see just how ridiculous "Never really dead" gets. We get ridiculously close enough to this as it is without taking the heavily pushed "Permanent change to the game world, major character dying" and longjumping past that line.
I'm never going to treat City of Heroes like Watchmen, because the comparison is ridiculous. If there's gizmos that can time our impending death to the nanosecond to teleport us to a hospital, then I can buy into the concept that you can journey into the afterlife to save a 'dead' teammate or other hero. The shark in this case has been well and truly jumped more than once before this with the Death of Superman particularly, but like any other story, I want it to obey its own rules and precedents. The number of times this story arc has been guilty on many points of ignoring the in-game canon and even its own internal logic (and this is not even referring to the death of Statesman) has been numerous and more thoroughly discussed in other threads than this.
From my perspective, this is another such occasion and I've been trying to say why (presumably badly).
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Quote:I can honestly agree with you here, Techbot. I thought I was having a good discussion with like-minded folk about the story and discussing the finer points of what the story said. Even when you disagreed with me, you at least acknowledged I had some points and were gracious enough to outline your own so I could respond.Everyone seems to be handily forgetting the parts where;
1) Marcus doesn't want to give up.
2) He does NOT get a lot of choice. You know, that powerful, Incarnate killing Ritual that Wade spent all this time setting up, one that was designed specifically to kill an Incarnate exactly like him?
3) Not everyone has the power to bring someone straight back from the dead. And if people are saying their characters can? Well...I'd say canon disagrees, but I would need to get some reasonable citation.
I really think this has gotten a little past honest story discussion, myself.
I can't even bring myself to respond to you as much as I think it'd be fun to discuss, really. If you want to talk in private messages, I'd be happy to do that, but I don't like becoming the arbitrary target for someone's....I dunno what...on here.
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Quote:I'm not sure if that's meant to be an insult or not?
Originally posted by Venture As it turns out, an argument isn't true or false depending on how many people agree with it.
Quote:Originally posted by Venture There is just as much "story rationales, lore and precedents" to establish that death is often permanent as there is to the contrary. You just choose not to see it that way. We didn't have this kind of outrage when (e.g.) Sefu Tendaji was killed off (arguably fridged). People pretty much took it in stride that we arrived on the scene too late to ressurect, etc.
Quote:Originally posted by Venture What do you think citing Jean Grey is going to do?
Yes, if the game lasts long enough for the Big Pointy Hat to get passed off to someone else, or if the current wearer just changes his mind, then Statesman's death is subject to turning out to be less final than originally stated. That's neither here nor there.
Complaints about the sappy cutscene, the obvious trap, etc., are one thing. My personal favorite is that "who will die?" turned out to be a character that wasn't actually in the freaking story. It's like you're reading a Batman comic and suddenly Superman flies into shot in one panel then gets hit by a kryptonite laser and dies in the next, leaving you going "...the hell?" Arguing that the death itself requires some extraordinary justification simply because sometimes characters haven't stayed dead is just nerdrage.
I can't and more importantly won't argue this with you or even make any further comment. You of course can reply to this, but you just want to attack whatever you percieve as my standpoint instead of discuss...well...anything. Has anything I've said had any merit to you? I imagine not, because you opened with saying that I was essentially ranting.
I have nothing more to say, because I have nothing nice left to say. At least I know I tried.
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Quote:Yes he has. Come on now....people have mentioned Ouroboros, previous issues of the comics, other rituals, other powers, a virtual litany of canon things that have been known to work prior to this point when they just don't, and that's not even remotely concerning from a story perspective?Covered previously.
(A) Done once, that's more than enough, and
(B) even that required *someone else* to die, and had a time limit, on top of quite a bit of preparation.
And he hasn't been.
And how is A) 'more than enough'? Was it a temp power with one charge?Seriously, if people as passingly knowledgable as I can draw upon the game as we know it to ask simple story questions such as 'what about....?' only to be given the answer 'but hey, this was in the story but we didn't know it before' is a story contrivance to get to the end that was desired, then there's problems with the story.
You may not agree and that's fine, that's the very reason these forums exist, to discuss these things. I don't go looking for stories to pick apart, that's not my thing. But to me, they leapt out at me so blatantly I wanted to say something about it.
Edit: I do have to say that I've been reading the exchanges between yourself and Sam, and I don't see the need for the tone to become personal when talking about a story. I'm happy to discuss a point with you rationally, but the exchanges there are becoming less so with each post. Could I please request that absolutism isn't a requirement for this thread, but an honest exchange of ideas is?
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Quote:Except the two characters couldn't be more polar opposites.
Marcus Cole is an ex-soldier turned Hero, who for years and years has been THE unofficial mascot of America and US based Heroing, along with a pretty prominent world Hero figure. He's the parallel to Recluse himself, he's a paragon and a true blue believer in the good in people and 'Truth, Freedom and Justice'.
Wolverine is-
"You're chatting too much, bub. Time to pipe down." *SHNKT*
Yeah. Logan is about as far from that as you can get. States is a believer in doing things the right way. Wolverine goes on claw-abouts (word coined by Deadpool). He doesn't do reasoning, niceness or very much of the whole 'friend' thing. He just cuts stuff up.
Logan seems to have a lot of emotional baggage. Which he deals with by clawing people. And being borderline headcase most of the time.
And he's never been a figurehead. Marcus has. For years and years and years he's been 'doing the right thing'.
And now we're here. The new Incarnates. The next generation of Heroes, with power enough to fight the Coming Storm. Ultimately, we don't need him...and he knows that. He even says it. We step up to the plate, and he can finally do something a bit less self-less and rest.
*shrug* I mean, sure, something maybe a bit more 'epic last stand' would have been good. I liked K's suggestion back up thread, it read really well and had an A grade Epic stamp.
But I'm also not too 'meh' about it. Hell, I doubt I'd be able to have coped in his place. Iunno.
But that wasn't my point, Techbot. My point was that Logan like Marcus is over a hundred years old yet he's clearly coping with it. People can't latch onto a single explanation like 'Cole is over one hundred years old, and he's tired of heroing and so he wants to die' if there are other similar characters not only in Marvel but the very game he comes from who have no such issues.
If you want a closer figure, try Captain America. He skipped decades and had pretty much the same losses Statesman endured yet he copes and sees himself as not only a contemporary but a...dare I say it...statesman for heroes generally.
I really genuinely do not see where the new generation of Incarnates (which by the way wouldn't be a sign of new heroes, but surely that things are about to get a lot worse, right?) coming along equates to 'well, I can die now'. Has his life really been that miserable? Is he just that tired of life, wanting to see potential great-grandchildren, continue to be a mentor and figurehead for heroes?
See, my problem from a writing standpoint is that we inevitably portray anyone who is long-lived as somehow tiring of life or wanting to kill themselves because we contain it from our perspective of being mortal. Films like Highlander, television shows like Doctor Who, and their ilk I think are the truer representation of such beings, because they take an essential step away from being human and one's outlook and perspective must surely change when you know you have two, three, multiple lifetimes in which to do what you want to do, when people are consumed for decades trying to cram in whatever it is they want to do before they die.
And because the cutscene is the very first thing we see that suggests he wants to die, it becomes hard for me as a viewer or player to accept that notion. It's out of the blue, never referenced before and is coming from someone, as I've said before, is now the Avatar of Zeus. Not Marcus Cole the man, but something more. If you want to extend this train of thought, then surely the same thing will happen to our characters as Incarnates? We'll tire of the immortal life when we gain his power levels? We'll want to just die and be with our lost loved ones? I don't find that a very appealing precedent given to us by the premiere Incarnate of our dimension, do you?
It's this whole notion that the power is defining him and making him miserable that I also object to. We had ample opportunity to find this out in the Alpha Slot arc, but we just get him taken over and him not remembering the conversation. There was room to foreshadow, and it wasn't taken. Just because we have the conclusion of what happens to him, it doesn't necessarily mean that what precedes it is internally consistent to come to that conclusion.
If someone, anyone, wants to show me precedent or give me some cause as to why Marcus Cole has been miserable (and for how long) to come to the point (and bear this in mind) that he chooses to die rather than fight at a crucial moment not only for his team, but for the world, I'll happily listen to it. It really truly is just yanking him off the stage in the most clumsy way possible as presented and shoving us onto it, whether we necessarily want it or not, because the writers of the story think that's what we want. To be where Statesman was.
That's a sobering thought to me. It's like a power fantasy come to life. And as I've said before, I know that being under that spotlight as a character with every facet of my personality and overall character being examined is not an experience I'd care to have. I personally think the player being in the spotlight will backfire on us and on the story generally for a variety of reasons, as it's just as well (if not better) served by us standing alongside the signature characters.
Players should never be better than NPC's, but I think anyone can fill in the blanks as to why.
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Quote:So what, Statesman isn't wearing his teleporter? We don't have precedent for saving spirits from the afterlife? Just because this is is his story and the writers want him dead doesn't excuse him from the same story rationales, lore and precedents that they themselves have set.The reason why the rez powers won't work is because statesman is dead. When our heroes get defeated, we aren't really dead, just close to death or dying. That's why we can get TPd to the hospital and be just fine. Rez powers don't actually bring back the dead, they're more like a souped-up defibrillator. States is completely 100% dead, and thus rez powers won't work.
The problem is that they invented new stuff on the fly that we'd never seen before (up to and including Statesman's thoughts about dying, if we want to go that far) and the above I just listed wasn't even referenced, let alone addressed as to why things didn't work. It goes back to a 'just because' reasoning. He died 'just because'. I'm clearly not alone in asking simple basic story questions of the story, so it's not a conspiracy theory in my head.
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Quote:You haven't. What you have done is demonstrate in great detail that you are going to be unreasonable about this.
The devs don't have to fill out a form in triplicate to declare a death as final and beyond resurrection. There has been no shortage of such in the game, going as far back as Captain Indomitable in i0. Actually, given that finality is the default state for death, it is the cases where the death is not final that are the exceptions, not the rule. Who Will Die? commits a litany of sins, but this is not one of them.
I went through this thread and thus far you're the only one who seems to think I'm being unreasonable. Everyone else has either raised counterpoint to me (which I have answered), or have had something to say.
I've laid out my points clearly. I've even provided the reasoning behind those points. If you want to interpret that as me being unreasonable, again...you're the only person in the thread that has posted to say so. And I see no point in turning such a thing into an argument so that you may either continue to call me unreasonable when I outline my points, nor I call you unable to see them. That's rude, certainly not the point of the thread and above all kind of childish.
I will only say this: when it comes to comic books, even when you have the body on the table in front of you, doesn't mean it's a final death. In comics, above probably most mediums, a final and definitive statement on life and death (need I cite Jean Grey here?) is not only a requirement, it's a must.
If you want to disagree with this and say I'm being unreasonable, then we have nothing further to discuss because it would turn into name-calling and that is something I want no part of. I can only apologise to you for any impression I've given that I am unreasonable.
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Like any other crossover, it could be epic or it could fail, hard.
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Quote:Happens all the time -- most deaths in hospitals take place because a decision is made to allow the patient to die.
And it really doesn't have much to do with the story here, with all due respect Venture. I think I've outlined (and more than once, to be perfectly blunt) the precedents and points where this isn't applicable. Respectfully, I'm going to leave my answer at that because to say it again would really just be pedantic on my part.
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Quote:It would have made much more sense and been more fitting if States had died as part of a heroic sacrifice. Such as...
<cue Statesman stepping onto the triggger of the ritual>
Darrin Wade: "Do you have any last words before you die?"
Statesman, in obvious agony, struggles to his feet despite the pain coursing through his body as his powers are stripped away. "Yes... Wade..." he managed to force out through clenched teeth. "You're not... the only one... who can use ritual magic."
<Camera pulls back to reveal the ghostly figures of Numina, Kelly Nemmers, War Witch and Archmage Tarixus, all hovering at equidistant points of a circle surrounding the entire mountain top. As Wade looks at each of them in turn, some of the rock slides off of the side of the mountain top, revealing glowing runes.>
Numina: "You have shown us that you are indeed a much greater threat than we had credited you, Darrin Wade. But your glee will be fleeting."
Tarixus: "Very, very fleeting." (with appropriate cackle)
Kelly Nemmers: "The power of Statesman has been a force for good and justice for nearly a century, Wade. But all of us--and even Marcus himself--would rather it disappear from the world forever than fall into the hands of one as wicked and depraved as yourself."
War Witch: "Which is why we came up with this particular ritual. We had a very good idea of your plans, and this was our final failsafe we had prepared with Statesman's help over the last week: a magical working that would only be triggered by Zeus's power being ripped out of Marcus Cole's body. A working that would use such an event to destroy not only the subject, as you had planned, but the caster as well."
Tarixus: "You see, boy, no one wants you to have the power of Zeus. Your predilection with the Shadowgod already made you dangerous, but letting you have the power to breach the dimensions and bring the Beast here is unacceptable."
Numina: (to War Witch) "Marcus can't hold out much longer. I can feel the Incarnate energy gradually wrest itself free due to Wade's magic."
War Witch: "Then it is time."
Statesman, slowly walking toward Wade, gold and crimson energy splashing around him (voice subdued but firm): "I would sacrifice my life to save my daughter, or to bring her back. Just like I would sacrifice it to end your menace once and for all." As he finishes, Statesman grabs Wade's shirt.
Darrin Wade: "You fools! This masochistic exercise will destroy all of you, too!"
Kelly Nemmers (with a spectral smile): "Hadn't you noticed, Darrin? We're already dead."
<Cue the entire mountain exploding, followed by Statesman's cinematic reunion with his wife and daughter.>
Now THAT would have been a good, heroic, climactic ending. You like that one, Oz?
K
Kurrent,
Currently everything I'm reading that isn't the actual story in the game that ends in Statesman dying are ones that I like.
But hey, I'm just a guy who likes heroes being heroes. What would I know? *laughs*
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There is one thing I want to say (and I'm going to restrain my initial shock and anger at the suggestions) about Statesman wanting to die because of his age and his mortality and how it would weigh on him. And the answer is one word, in one character, and noone bar noone thinks he suffers for having been long-lived as well.
Wolverine.
Sersiously, noone complains about Logan being over a hundred years old. Noone. In fact, it works into his 'cool' factor for so many people. And yet what happens to him? He loses loved ones. He gets experimented on and given powers that could be argued change his fundamental personality whilst removing his memories.
He spends decades fighting injustice, sticking up for the little guy, protecting the weak and innocent, and generally being you know....a hero.
And not once that I know of does he sit there and go 'oh woe is me for having lived so long, I wish I could just end it all' because that would not only instantly knock off his 'cool factor', but any reader of his comics or watcher of his various media adventures would want to know why he's had this inexplicable change of heart when his entire character is rooted in surviving.
And by the way....Logan is just a 'ordinary guy,' just like Marcus Cole. In fact, they're both born in the same century. Yet what...because Wolverine is played by Hugh Jackman and he swears and he does this that and the other, it's okay for him to be over one hundred years old and apparently not having issues with it, but Cole does?
COME ON. We come back to the same rationalization and excuse motif that started in this thread. 'Statesman is weak'. 'Statesman wants to die.' 'Statesman is so old he doesn't want to live anymore'. Is this really how people want to characterise/excuse/rationalise the signature character of the game? That he really wasn't anything without the powers?
If that's really how he is, then not only does he deserve to stay dead, he didn't deserve the powers in the first place. Who in their right mind would want that man as their premiere hero?
Take a step back folks, and just look at the portrait of Statesman that's being painted here and you tell me if that's one you really want to be satisified with.
Tootsifruit!
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Quote:No, that's not disingenous AT ALL. Writing is writing, and that's the point I was making. I wasn't coming from a position of flexibility in my situation, I came from a point where I felt at the time I was entirely justified in my reasoning to go 'just because' and was confronted with the reality that when you present that to people, they're not going to accept it, and they are going to challenge it.Tabletop RPGs and MMOs are entirely different beasts. Whatever reasoning your tabletop players threw at you for what they were doing, you could roll with. You had that flexibility, and you were dealing with a handful of people. There is none of that flexibility in an MMO, and they are dealing with thousands of people. Comparing the two in terms of what kind of writing is needed doesn't work. When you walked into your groups, you had an idea of what the other players were capable of, and could deal with it because there were five of them. Trying to establish why each of a few thousand people weren't able to bring him back doesn't work, at all.
If you need more proof wander into the RP forum and see how thrilled they all were about the Well being the source of incarnate powers. The devs DID hammer something down there, but it didn't fit a lot of characters and Words were said. So here, the devs gave people a chance to explain their own reasons for not bringing him back, or why they're unable to, and now Words are being said.
I'm not saying this story was GOOD at all, mind you, but the point you in particular are trying to make doesn't work. You're ignoring the scaling effect from a tabletop RPG to an MMO, and that's disingenuous.
That is a question of story logic, it's a question of credibility, it's a question of internal consistency, it's a question of characterisation, it's a question of GOOD WRITING.
Good writing would've circumvented everything here. If you can't write a decent enough answer to 'what if...?' then are you really trying hard enough? All the story at this point needed was some post-mission detailing explaining just why the ritual worked, just why powers wouldn't aid in a resurrection. Instead, we get two things that are outrightly godmoding (and godmoding is consistent in any media):
1) Despite previously established means of bringing characters back from the dead, nothing bar nothing works here for no reason beyond 'because'.
2) Statesman, who to the best of my knowledge has never stated this anywhere else, decides that dying is fine despite the situation going on around him. So at this point we can infer from the dialogue that what...he's had an ongoing death wish for some time and when an opportunity arises to die (right in the middle of something that can threaten not just Earth but the cosmos!), he's going to take it. Are you seriously going to argue to me that this makes for a heroic death?
I really, really want to hear how there is no correlation in the way a tabletop and an online game are written, because they are both the bedrock on which they live and die.
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Quote:Uh, yeah. I do expect the Devs, if it's important to a story like I dunno.....THIS ONE....to give me more than a 'because' reasoning for why a perfectly valid power doesn't work when it's been shown demonstrably beforehand to work. I don't mind if a power fails, so long as the reason for failing isn't full of fail itself.The reason that "resurrection powers" (Empathy, Dark, etc) didn't work on Statesman is simple.
Because any one who has used "resurrection powers" in the game knows they sometimes fail, Thus for them to fail on this occasion is perfectly consistent with how the powers work. If resurrection always worked it would be a valid complaint, but in this case it is not.
Do you expect the Devs to explain why resurrection didn't, and also why it did work, every time it is used?
<Edit added this>
Add in the fact that Wade wanted to make sure he killed Statesman and used exotic rituals to pull it off.
This would be analogous to a murder mystery set in our world where a hit man shoots the victim in the head then the doctor fails to save the character. Since doctors often fail to save head shot victims it is a given that the doctor failing in this case is reasonable and needs no further elaboration.
You are essential asking Why could the doctor not save the hit mans victim?
Would you really be satisfied being told that your primary melee power for instance, which you were told in the story was the main thing that could beat a villain, doesn't hit...well, because it doesn't? That's what we're being told here. It's painfully contrived to keep Statesman dead in this case.
Using your doctor's analogy above, have you ever heard of a situation where the doctor is told they can't try and revive the victim? It's their obligation to try any and all reasonable means to save a life. But you're also putting a caveat on a murder where anyone could see saving them would be pointless because the death was instantaneous. Statesman did not die instantaneously. There is precedent for rescuing him from a situation where he was 'definitely dead'. Why then do we have a situation that because 'A Wizard Did It', this is somehow an exception proving the rule? It's rationalizing something away that shouldn't need to be, and that continues and will continue to remain my point.
S.