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Posts
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Okay so I respected out of Soul as Mace mastery seemed interesting, so I took Scorpian shield and 5 slotted it and plan to put Luck of the gamblers in that, 3 slooted power boosts with recharge, and 1 slotted mace volley with end reduc. Any advice on differences? Oh and I dropped teleport and burnout.. though perhaps dropping mace volley for burnout would be wise? I dont know.
Any advice welcome and appreciated.. thanks. -
Quote:Cool, thanks.Yes, to be able to hit as many targets as you can with it but I would not take it if it creates a lot of endurance issues. DM is pretty good on endurance. It does not have many powers that needs to be spammed. Summon/enhance pets once, Twilight Grasp is random, Fearsome Stare every 20s, Howling Twilight every 70s, Tar Patch every 30s, Dark Servant/Hell on Earth every 4 mins and Petrifying Gaze/Soul Storm when you need it. Definitely would not work well after using Burnout.
It might be better to just take Corruption. Only single target but has a significantly lower end cost (6.5), and the duration of the dam res debuff is 5s. With it's quick recharge, the res debuff can constantly be refreshed. Just use it for the boss, EB, AV etc. -
Quote:one last question, if I did take a whip attack, would you advice Crack whip?Yeh, I was looking at that and Crack Whip would be better than the other attacks since it can hit multiple targets with it's 30' cone. Unfortunately it has an end cost of 17.94 and Mids' indicates the damage resist debuff only lasts for 2.1s. Most pets will get one attack during that duration, possibly two. Some may get none if they are switching targets at the time. I would only take Crack Whip if Soul Storm is dropped so it can be properly slotted with some end reduction and recharge so it can be spammed.
Stick with Recall Friend. It's useful for anyone with a stealth power (Shadowfall). Add a Celerity/Unbound Leap +stealth IO into Sprint and only a select few adversaries will be able to see you (Rikti Drones, Knives of Artemis, some Rularuu, the Cabal, snipers, Longbow Eagles etc.).
Good choice! -
Quote:I was actually thinking for SS and burnout would be nice, Thanks again for the adviceI don't know. There are probably a few powers you can sub for it. If you like to fly while fighting, take Hover to help save on your endurance (Instead of using Fly while fighting) even if DM is not really end heavy. Adds a little defense and use it as a mule for a Luck of the Gambler 7.5% recharge.
A lot of MMs like Oppressive Gloom and/or Provoke but I do not feel I need them on my DM. I actually have Provoke in my current build and do not use it at all. As soon as I hit 47, it's gone. Some players like to take an attack but the damage seem trivial compared to pets and teammates that it's not worth while especially since you would take slots away from other areas to enhance it. But a whip is pretty cool.
If you were willing to drop 2 powers, you could grab Super Speed and Burnout. Cast a double Hell on Earth for more pets and insta-recharge Howling Twilight if you've used it and someone actually dies afterwards. But the side effects are pretty bad, -50% endurance for 1 minute.
Air Superiority has a 100% knockdown. Stimulant to help with mezzed pets/teammates. Recall Friend if you need to... Oh yeh... -
Quote:Thanks for the advice! This was my first MM and I've only respected once, so I didn't have much clue what I was doing. Soon as I get some more inf (which is easy at 50) I'll start enhancing him again.A few things I wanted to identify with your build:
-Pets need more damage. Try to get around 60% accuracy, 95% damage and 40-55% endurance (Depending on the what pet). Make sure to get the def and dam res auras to make your pets stronger.
-Twilight Grasp needs accuracy. It has a tohit/acc check whenever you cast it. Frankenslot it with Touch of the Nictus/Theft of Essense IOs
-Tar Patch. The most important part of the power is the damage resist debuff. It is an unenhanceable -30%. The slow effect is just bonus. Slot it for recharge so you can cast it at least once per mob.
-Enchant Demon/Abyssal Empowerment - Single slot for end reduction. They only need to be cast once until you resummon dead pets which hopefully is not often.
-Darkest Night. High end cost toggle that should be used with every mob. Slot it for end reduction and tohit debuff.
-Howling Twilight. One of the best powers in the set. Use it as an offensive power, do not wait for teammates to die to use it. It offers -500% regen on your enemy target, an autohit target AoE stun, AoE slow, and AoE fear effect. It also rezzes allies but use it before hand and nobody should die. Slot it for stun and recharge so you can use it often and the duration will last longer.
-Hell on Earth. Slot it with Recharge Intensive Pet IOs. Make sure to have the defense and dam res auras to make you pets stronger.
-Fearsome Stare. I prefer to slot it for -tohit debuff. Between FS and Darkest Night, you can give a group of enemies -30 tohit and with your exisiting defense from Maneuvers, Shadow Fall etc, you and your pets should have softcap defense.
-Dark Servant. I slot him with Cloud Senses, I like the set bonuses.
-Soul Tentacles. I do not really like this power on DM. It's damage is low and immobilizes. With fear, slows and stuns, topping it with immobilize is overkill that you do not really need.
-Soul Storm. A crappier version of Petrifying Gaze. More end cost, longer recharge and longer cast time. the only thing better is the 10' longer range. It seems like overkill but it can be useful as a 1-2 sureshot hold on a Paragon Protector before he MoGs or a Fake Nemesis before he raises his personal forcefield.
As for Alpha, T4 Intuition Radial would work well for you and your pets. 33% hold (Petrify Gaze/Soul Storm/Dark Servant), 33% damage (Pets), 33% slow (Tar Patch/Howling Twilight/misc pet powers), 20% Tohit debuffs (Fearsome Stare/Darkest Night/Twilight Grasp/Dark Servant), 20% range (several powers). The only thing not providing you bonuses is the 33% defense debuff effect.
Phew! Now here's my recommendation. No changes in powers, if that's what you like then go with it:
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Edit: whoo some expensive stuff in there, better get started eh? and I actually went Vigor but I can take a look at intuition, if I drop teleport (which Im tempted to) what power would you sub for it? -
I had an SR/MA tank that I got to level 41 or so with and to be honest got bored, felt like while I did dodge alot of it I died far to easily for a tank, so I deleted it. Originally planned to be a stj/wp scrapper I altered the concept a bit for sd/stj and decided to make it a tank as I already have an elec/sd scrapper I'm leveling. Using http://coh103.gtm.cityofheroes.com/s...d.php?t=262555 as a reference here's my build, Just using Generic IO's for now and when he gets to a higher level I'll work on IO sets (also when I get some more inf)
I know I did something wrong somewhere with slotting, or at least I think I did, because I ran out of slots at level 41.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Alpha87: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(3), ResDam-I(3), ResDam-I(5), DefBuff-I(5), ResDam-I(7)
Level 1: Initial Strike -- Acc-I(A), Acc-I(7), Dmg-I(9), Dmg-I(9), EndRdx-I(11)
Level 2: Battle Agility -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(13), EndRdx-I(13)
Level 4: Heavy Blow -- Acc-I(A), Dmg-I(19), Acc-I(19), Dmg-I(21), EndRdx-I(21)
Level 6: Boxing -- EndRdx-I(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 12: True Grit -- ResDam-I(A), ResDam-I(23), ResDam-I(23), Heal-I(25), Heal-I(25), Heal-I(27)
Level 14: Tough -- ResDam-I(A), ResDam-I(29), ResDam-I(31), EndRdx-I(31)
Level 16: Sweeping Cross -- Acc-I(A), Dmg-I(33), Acc-I(33), Dmg-I(34), EndRdx-I(34)
Level 18: Weave -- EndRdx-I(A), DefBuff-I(34), DefBuff-I(36)
Level 20: Rib Cracker -- Dmg-I(A), Acc-I(36), Acc-I(37), Dmg-I(37), EndRdx-I(37)
Level 22: Taunt -- Taunt-I(A), RechRdx-I(31), Taunt-I(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(39)
Level 26: Shield Charge -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40), RechRdx-I(40)
Level 28: Combat Readiness -- RechRdx-I(A), RechRdx-I(45), ToHit-I(45), ToHit-I(45)
Level 30: Spinning Strike -- Acc-I(A), Dmg-I(42), Acc-I(43), Dmg-I(43), EndRdx-I(43)
Level 32: Maneuvers -- DefBuff-I(A), DefBuff-I(42), EndRdx-I(42)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 38: Shin Breaker -- DefDeb-I(A), Acc-I(46), Acc-I(48), Dmg-I(48), EndRdx-I(48), Dmg-I(50)
Level 41: Physical Perfection -- Heal-I(A), Heal-I(50), EndMod-I(50)
Level 44: Crushing Uppercut -- EndRdx-I(A)
Level 47: Phalanx Fighting -- DefBuff-I(A)
Level 49: Focused Accuracy -- RechRdx-I(A)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(15), Heal-I(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(17)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:
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Bumping to see if anyone has any advice or better builds
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Quote:I played up from I 20.5ish to I21 (haven't played that long) but yeah I remember the clicks, I think I have a concept now.. for both, 2 new alts it is!You know what is worth mentioning, though, is that the play style is VERY different than it was back in the day. Not sure how long ago you played your DM/Regen, but I had left around Issue #3 and came back right around #21.5. Originally, Regen was very much a set-and-forget toggle-heavy Power Set. Now it is the exact opposite. Your heals and defensive powers are largely reactive clicks.
I think good players see better rewards now, but you have to pay a bit more attention (only in really high-end content, though - you can still cut through regular content easily with anything even approaching a good build). -
So really it all depends on what you want out of your hero? Hmm I might roll one, see how I like it, then roll the other. Thanks, Will also keep an eye out for other posts on this thread
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I had a DM/Regen scrapper back when I played on Freedom and would love to remake him on my new home server (virtue) But now Im wondering if this combo still good on a scrapper? Or would Brute be the better choice, either one first my concept. is there a major difference other than the higher hp on a brute? All advice would be much appreciated.
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Quote:I usually use nin run or rocketboard since I got em so not having a travel power isnt a problem, and thanks for the buildEr, yeah. It's an SO build, so it's pretty bad.
I don't really play dominators, so a dominator specialist might be able to do a better job than me, but I put together an IO build that gives you almost perma hasten (perma, if you want to go with the Ageless barrier, but I'd recommend just going Rebirth for the regen heal, since there's no inherent heal in the Plant/Fire), perma dom, and >32.5% defense to all positions.
The defense means that you'll need to carry around a tray of purple inspirations (bought from nurses at hospitals, or from contacts), and just one will softcap you to everything (i.e. everything has its lowest chance to hit you). I tried to keep the build as cheap as possible whilst still achieving 32.5% to all positions and perma dom - using only one purple set, and the main costs being LotG.
It does seem to be really nice damage, and with perma dom it's a pretty decent mezzer too. The trade off is that you'll need to use beast run or ninja run, because I never put travel powers in my builds. You can switch something out to get a travel power, if that matters a lot to you, but I find ninja run + swift + hurdle + sprint plenty fast on my 50.
Again, I'm no dom expert, so maybe this is all built totally incorrectly.
Click this DataLink to open the build!
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Quote:Okay cool, Thanks! Im not very familar with sets so I wasn't sure what I was doing.I cannot load it up now since Im at work, but I can tell you some things:
You dont need pet. gaze. I would take instead a Primary attack. They have a built it -res which is quite handy for bigger mobs
On my Demon/Dark I went Mace Mastery for the shield and power boost
Numina and Miracle procs go in Health.
Stamina wants Perf. Shifter proc, Perf Shifter End Mod, and a third of your choice (a Perf.shifter endmof/something, or a plain endmod IO)
Hell on Earth is underslotted.
Be sure to pick most (if not all) the pet uniques
You still have room for some sets. I will try to post my build when I get home -
34 views and no advice? I at least need some Alpha slot advice
Edit: nevermind went Vigor -
My demon/dark/soul mastermind is at 49.5 (finally! I shall have a 50!) and so I figured I'd post his build and get some advice on it (I have him IO'd out) and get some incarnate advice (I don't have a clue about incarnates) I've never used IO sets so my slotting could be horrible. All advice and critiques would be welcome, thanks. I know I accidentally overslotted Assault, I'll respec out of that next time. I cant really remember when I took teleport friend, but I know it's in there so I tossed in at level 47
Edit: Just hit 50 and 3 slotted Hasten with Recharge, Any advice for an Alpha slot for this combo?
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Polaris Zeppelin: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(3), CmdPres-PetRes(3), CmdPres-Acc/EndRdx(5), EndRdx-I(5)
Level 1: Twilight Grasp -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Mrcl-Rcvry+(9), Mrcl-Heal(11)
Level 2: Tar Patch -- TmpRdns-Acc/EndRdx(A), TmpRdns-Dmg/Slow(11), TmpRdns-Rng/Slow(13), TmpRdns-Acc/Dmg/Slow(13), TmpRdns-EndRdx/Rchg/Slow(15), TmpRdns-Acc/Slow(15)
Level 4: Fly -- Empty(A)
Level 6: Enchant Demon -- RechRdx-I(A), RechRdx-I(19), Range-I(19)
Level 8: Darkest Night -- DampS-ToHitDeb(A), DampS-Rchg/EndRdx(21), DampS-ToHitDeb/Rchg/EndRdx(21)
Level 10: Howling Twilight -- Rope-Acc/Stun/Rchg(A), Rope-Stun/Rng(23), RechRdx-I(23), RechRdx-I(25)
Level 12: Summon Demons -- EdctM'r-Acc/Dmg(A), EdctM'r-Acc/Dmg/EndRdx(25), EdctM'r-Acc/EndRdx(27), EndRdx-I(27), ResDam-I(29), ResDam-I(29)
Level 14: Maneuvers -- DefBuff-I(A), DefBuff-I(31), EndRdx-I(31)
Level 16: Shadow Fall -- EndRdx-I(A), EndRdx-I(31), EndRdx-I(33)
Level 18: Tactics -- ToHit-I(A), EndRdx-I(39), ToHit-I(40)
Level 20: Hell on Earth -- ToHit-I(A), RechRdx-I(33)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(34)
Level 24: Fearsome Stare -- N'mare-Acc/Fear/Rchg(A), N'mare-Acc/EndRdx(34), N'mare-Fear/Rng(34), N'mare-Acc/Rchg(36), N'mare-Acc/Fear(36)
Level 26: Summon Demon Prince -- CmdPres-PetRes(A), CmdPres-Acc/Dmg(36), CmdPres-Acc/EndRdx(37), Acc-I(37), EndRdx-I(37)
Level 28: Petrifying Gaze -- Empty(A), Empty(39), Empty(39)
Level 30: Vengeance -- ToHit-I(A), ToHit-I(45)
Level 32: Abyssal Empowerment -- RechRdx-I(A), RechRdx-I(40)
Level 35: Dark Embrace -- ResDam-I(A), ResDam-I(40), EndRdx-I(42)
Level 38: Dark Servant -- RechRdx-I(A), RechRdx-I(42)
Level 41: Soul Tentacles -- Posi-Dam%(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Dmg/EndRdx(43)
Level 44: Soul Storm -- Acc(A), Empty(45), Empty(45)
Level 47: Recall Friend -- Empty(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EnManip-EndMod/Rchg(A), EnManip-Stun%(17), EnManip-EndMod(17)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 2.81% Defense(Energy)
- 2.81% Defense(Negative)
- 2.81% Defense(Ranged)
- 4.05% Max End
- 10% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(RunSpeed)
- 14% Enhancement(Accuracy)
- 1.65% Enhancement(Terrorized)
- 1.5% Enhancement(FlySpeed)
- 45.18 HP (5.63%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Held) 1.65%
- MezResist(Placate) 20%
- MezResist(Taunt) 20%
- 11% (0.18 End/sec) Recovery
- 24% (0.8 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;637;1274;HEX;| |78DA6594DB6E12511486F7C02002AD40692D2DA52D144A4BC984AAF7268A1A4D49A| |AD4538D2193764A270E0C6120D1442FBC549FC0180F771E638C55E3A5FA0E465BE3| |9DD12B0F6F80ABB37E4ADB99C07CCCBFD7BFD75A7BF6A678B5D0F3F2C4CDC3420A1| |D3554CB2A1755ABA935AA7A6DD953542BFA925B08119A370DB5A15BE38B5ABDAE19| |7ACD4B62A21B592EB5AA55B3A61434BAE341AF5562DB228EB456569482DAB8522EE| |AAA55554560DE340DE5B8A157569B41FBF79CA62E6B0D6B55AFF7D9CF0B9AA1D5CD| |46536DEA66CD6F4BA5BAA62D8F1CABEB4BCAF6EC66CB40DDD7A254599ABE7743025| |75B16EB84B82C5C1BE077A6FC0D4C1067657156264AB6C7234E4BB6B6E70C5862EE| |5D004F1133B2F09F649E936125AFF49463FC4F983DCFC017CC7DCFC1C7CC002DA79| |BBDC2DDA64BDCA3EA3DACB83C335C5D5F8759E679CAE8458CF795CBD6FAD7C0D7CC| |0B14E3E318B7EF0667DB7F1DC47C51F03EE50CA083C00F5E99E82FE6F04F102B359| |2DBC93015D28B5A7A47591BED109E8B544B1031C1C4CEB1713042F38411133EC0DA| |24C632787E40754638468A401BEFAC0DF907E01FD83577025CA43A06B13306D7792| |D125FC0AFCC89CFE006F321E51C826708BB6702BB2A855D941AE6F953C87389F2C4| |504BCC7EAB93DBEEFD54691C5DC4D1450E7C44D9C6303686CE32E007DA2849CC9AC| |4EA67C06964BE2CF319D8F4A7E19B063F927F0A9D4CBDC7D81A33FB167C07BE617E| |22CF0C72DA94DD226777C1F734F5A260FF2AB69224250F471E996777F1B79F4E0C9| |F3621D9AEBF0EE58F43F9D7555CD26DDAE5115984EE80B79823F2D6D9A7CFA62BEB| |50F20E65D6A11C7428871CCA9C43297695F67CF75F01F5FB425B67BDFD1F5FA003A| |6| |-------------------------------------------------------------------|
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Okay heres a bit of a revision, I dropped the teleport pool for the medicine pool and dropped Burnout and flurry for Tactics and vengence.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- Acc-I(A), Dmg-I(5), Hold-I(5), RechRdx-I(7), Acc-I(7)
Level 1: Flares -- Acc-I(A), Dmg-I(3)
Level 2: Roots -- Acc-I(A), Dmg-I(11), Acc-I(13), Immob-I(13), Dmg-I(15), Immob-I(15)
Level 4: Incinerate -- Acc-I(A), Dmg-I(17), Acc-I(17), Dmg-I(19), EndRdx-I(19)
Level 6: Maneuvers -- EndRdx-I(A), EndRdx-I(33), DefBuff-I(34), DefBuff-I(34)
Level 8: Seeds of Confusion -- Acc-I(A), Acc-I(21), Conf-I(21), Conf-I(23), Range-I(23)
Level 10: Fire Breath -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27), RechRdx-I(27)
Level 12: Fire Blast -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(31)
Level 14: Spirit Tree -- RechRdx-I(A), Heal-I(31), Heal-I(33), Range-I(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 18: Vines -- Acc-I(A), Acc-I(36), Hold-I(36), RechRdx-I(37), RechRdx-I(37)
Level 20: Tactics -- EndRdx-I(A), EndRdx-I(34), ToHit-I(36)
Level 22: Vengeance -- Heal-I(A)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Carrion Creepers -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), RechRdx-I(42), RechRdx-I(42)
Level 28: Consume -- RechRdx-I(A), RechRdx-I(42)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 32: Fly Trap -- Acc-I(A), Dmg-I(43), Acc-I(45), Dmg-I(45), Immob-I(45)
Level 35: Fire Ball -- RechRdx-I(A), Acc-I(46), Acc-I(46), Dmg-I(46), Dmg-I(48), RechRdx-I(48)
Level 38: Blaze -- Acc-I(A), Acc-I(48), Dmg-I(50), Dmg-I(50)
Level 41: Fire Shield -- EndRdx-I(A), ResDam-I(43), EndRdx-I(50)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Rain of Fire -- RechRdx-I(A)
Level 49: Aid Other -- Heal-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;570;1140;HEX;| |78DA65946B6FD25018C77BC38D6BB938B701858D8DC9803150DF1BB3B919A586C40| |F401A68B6269592B64BF4A55FC86FE6E61BDD8C31F8D0F33F1DA50DCD8FE77AFEE7| |E969F52FE799EF97DF5E0BA27A661B9E373E773E5B33C377DC846E5C591359A06B8| |3EE7A18189F3933DF75ECDEC836663EB756E26F3CCFB8B1FDDE8565BA5FB925A823| |876A86A631355DEFDA9AA702FBD3DC34A7D9E0AF6E4EAD893533D38175615B57D77| |EE5EDDC9A5023D71CEB86E72FFB85EBEC90AA26DD9781C6E5B550843261A0088A06| |36199F7440C47F49618DC86B24D4BCA37E228B2544C452886560678E1873F0E760F| |FA6BE32B4C8C8CD23270FBB08BBB8CF58A0F126588D9C806F0FDCAF45F95E664F63| |D97F03FD9E7256199F71B619EF4953123549E4EE70424B9913737AA09A346AD2C8A| |D7222B7C609AD1F485B16FBC8A24FED10FBE184A6066D4265B9928ADC43F0081C52| |BF023414B0F60167335AC359A2BE25F42DF11982072F3027CAD96239C21674FDA1F| |D6EA36E7B4D07A74E7A76712E76A1E339A716E57127CABFD4BF129CAA8558598B15| |498F86B3A8416B1BFC486BD631833AD66A638D2EEC2EB77106551A5A033A1B58E3A| |4BC46D49C7222EF9FC4DEA9E5336C22F7141C6851E6699D1666D6E2BABBC8E1679B| |723A9875076BE4C8D783AF079F4633E8C3D7C733F991A2F750643EF184F9EE1E7D9| |288BC4D3005DEAED6B598EFE76ADD1EDE777013AC2AE137817E74098D47CFA21D8B| |F6639E41CCF332E67915F30C573DD8E74809BF4182881925F3E1B765F11F6571BDE| |D| |-------------------------------------------------------------------|
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Quote:I use Ninja run or Rocket board for Transportation.Nah, keep the Fire APP it synergizes well with Embrace of Fire I say. Drop Melt Armor and switch it with Rain of Fire. I would also drop recall friend and flurry...Also there's no need for you to use Burnout. Even if you kept Melt Armor and use burnout to recharge the power the debuff of Melt Armor is not worth losing the power picks. What do you go for Transportation wise? Superspeed, Super Jump, Teleport?
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So would you advice maybe switching out Melt armor for rain of fire? Like I said I've never played a dom and I dont have any experience with the epic pools besides energy on tanks and the equivalent on scrappers. Or do you have a suggestion for another APP?
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Quote:I didnt take superspeed because I have ninja run But thanks for the advice, I'll probably do that.Switch flurry for superspeed, you have enough attacks and it will help you get close to angle confuse. vines(?) and spirit tree could be replaced w/ aid other/aid self. You could fit vengeance in somewhere (take out recall friend).
Quote:Maybe its just me..but that Mids section is flat out the worst combination of colors. It hurts my eyes to read it. Change to something with less (more?) contrast
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- Acc-I(A), Dmg-I(5), Hold-I(5), RechRdx-I(7), Acc-I(7)
Level 1: Flares -- Acc-I(A), Dmg-I(3)
Level 2: Roots -- Acc-I(A), Dmg-I(11), Acc-I(13), Immob-I(13), Dmg-I(15), Immob-I(15)
Level 4: Incinerate -- Acc-I(A), Dmg-I(17), Acc-I(17), Dmg-I(19), EndRdx-I(19)
Level 6: Maneuvers -- EndRdx-I(A), EndRdx-I(33), DefBuff-I(34), DefBuff-I(34)
Level 8: Seeds of Confusion -- Acc-I(A), Acc-I(21), Conf-I(21), Conf-I(23), Range-I(23)
Level 10: Fire Breath -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27), RechRdx-I(27)
Level 12: Fire Blast -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(31)
Level 14: Spirit Tree -- RechRdx-I(A), Heal-I(31), Heal-I(33), Range-I(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 18: Vines -- Acc-I(A), Acc-I(36), Hold-I(36), RechRdx-I(37), RechRdx-I(37)
Level 20: Flurry -- Empty(A)
Level 22: Burnout -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Carrion Creepers -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), RechRdx-I(42), RechRdx-I(42)
Level 28: Consume -- RechRdx-I(A), RechRdx-I(42)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 32: Fly Trap -- Acc-I(A), Dmg-I(43), Acc-I(45), Dmg-I(45), Immob-I(45)
Level 35: Fire Ball -- RechRdx-I(A), Acc-I(46), Acc-I(46), Dmg-I(46), Dmg-I(48), RechRdx-I(48)
Level 38: Blaze -- Acc-I(A), Acc-I(48), Dmg-I(50), Dmg-I(50)
Level 41: Fire Shield -- EndRdx-I(A), ResDam-I(43), EndRdx-I(50)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Melt Armor -- DefDeb-I(A)
Level 49: Recall Friend -- IntRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
hows that? That's the original build, without any changes. -
Okay so I've decided to try something i've never done before, play a dom (probably why I have no 50's either.. blasted alts) anyway I posted a build here http://boards.cityofheroes.com/showthread.php?t=281781 for a plant/fire dom with Generic IO's, i read that plant/fire was a good combo for a first time dom. So my questions are, how's the build and is there a better combo?
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- Acc-I(A), Dmg-I(5), Hold-I(5), RechRdx-I(7), Acc-I(7)
Level 1: Flares -- Acc-I(A), Dmg-I(3)
Level 2: Roots -- Acc-I(A), Dmg-I(11), Acc-I(13), Immob-I(13), Dmg-I(15), Immob-I(15)
Level 4: Incinerate -- Acc-I(A), Dmg-I(17), Acc-I(17), Dmg-I(19), EndRdx-I(19)
Level 6: Maneuvers -- EndRdx-I(A), EndRdx-I(33), DefBuff-I(34), DefBuff-I(34)
Level 8: Seeds of Confusion -- Acc-I(A), Acc-I(21), Conf-I(21), Conf-I(23), Range-I(23)
Level 10: Fire Breath -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27), RechRdx-I(27)
Level 12: Fire Blast -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(31)
Level 14: Spirit Tree -- RechRdx-I(A), Heal-I(31), Heal-I(33), Range-I(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 18: Vines -- Acc-I(A), Acc-I(36), Hold-I(36), RechRdx-I(37), RechRdx-I(37)
Level 20: Flurry -- Empty(A)
Level 22: Burnout -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Carrion Creepers -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), RechRdx-I(42), RechRdx-I(42)
Level 28: Consume -- RechRdx-I(A), RechRdx-I(42)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 32: Fly Trap -- Acc-I(A), Dmg-I(43), Acc-I(45), Dmg-I(45), Immob-I(45)
Level 35: Fire Ball -- RechRdx-I(A), Acc-I(46), Acc-I(46), Dmg-I(46), Dmg-I(48), RechRdx-I(48)
Level 38: Blaze -- Acc-I(A), Acc-I(48), Dmg-I(50), Dmg-I(50)
Level 41: Fire Shield -- EndRdx-I(A), ResDam-I(43), EndRdx-I(50)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Melt Armor -- DefDeb-I(A)
Level 49: Recall Friend -- IntRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Code:heres the build in case anyone needs it.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;577;1154;HEX;| |78DA6594D96EDA401486C70B4D5812036936D640E2940221A0F6BEAA9226550B115| |27B8FACC44A2CB918D9AED45EF685FA665D6EBAA9AADC63CF3F0EC616D6C7F9CF3A| |E3B1271FCE0B9F2F3F3D639276661B9E373B77DE5973C377DCCCC4B8B5AE1546D71| |ADDCDD8313B73E6BEEBD883A96DCC7D612DF99F7B9EF1DEF6071796E97E1416D3A6| |0EE58C4DE3C674BD3B6B918BEC370BD3BC29477FDF9AB6B9705CDFF02D679E8FA40| |BDBBABDF3AB2F16D6355573CDD9C4F0FCB068DC6C8F46D3E9BE8C060DAF406515C2| |48656A1DD4391FF440F87FC8718E247264E4BCA47A12F76524F872F01560178E393| |7A16FC2FE497515CCA220B6889822EC32EC728BB3447B9CE1394A06DA01D86A24F9| |4AE18F24ACBF867A0F056B9C3B825DCE5F3453163959C4EE0962968A20F6E937E5E| |49193476C4D10B10D41CCFA9A66DBC03A3650A77184F50862A6362D42E3B1B286D8| |23F0181C53BD126628A1F7A1A09ECC116C51DD2D9EC3B602BA98BCC3D8363A6D8B2| |8F010FC43ABDD45CCEECA1482139A661FA7621F533C12AC27F9B897E45FAA5F8DCE| |542055577C659AB88E9358C74E76C12BEAD9C40E34D1AB8B1E7DD87D61E3046AB46| |56DCCD9468F93CA0A91732A88B87F327FA3C227A823F6141CD5932C529F0EF6AC23| |E6EE23469C6C8AE9E169F4C47A491B401B34B9A6D31E0CA10DAB5CFB92A3B750E29| |A74C2B56FF79A2CE144AD8339F0EB725E876BDF97F30EF0B683EB604D8DBF08F40B| |4F4EFB5E09BA29EF30A58C52CA9394F234A58C9715AC73AAC65F202661DFB2C5F8C| |B12FC07141AC3F0| |-------------------------------------------------------------------|
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Quote:I like the idea of Dp/traps or TW/Wp, I might try both.. gotta couple different story lines I need to finish in praetoria anyway, thanksWell, let's see, went BS/Shield as the Scrapper.
That just seems to give off a more low tech style, possibly magic, maybe natural in orgin.
So if I was to make a few suggestions...
Praetoria is less about magic, at least in Praetoria proper (ie not First Ward). So why not go a more tech route?
Dual Pistols/Trap Corr
Or Titan Weapons/WP, where WP is their tech armor or even ELA! -
Im gonna bump this thread and ask if theres any specific Archetypes that work well in Praetoria, I rolled up a claws/elec brute because I heard /elec works really well, is there by chance another powerset that would work? Im not a big fan of brutes (i prefer scrappers) So I was just wondering if anyone had any suggestions? I have a thugs/pain and bots/traps Im almost done with but I wanna do the undercover as resistance arcs with a new toon.
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I tried a couple controllers, didnt care for them, but I figured I'd give a Dom a try, for more damage, and read that Plant/Fire is a great first time Dom combo.. So here goes my attempt at a dom build, I used a couple old guides on how to slot the holds, all critques and help would be much appreciated
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler -- Acc-I(A), Dmg-I(5), Hold-I(5), RechRdx-I(7), Acc-I(7)
Level 1: Flares -- Acc-I(A), Dmg-I(3)
Level 2: Roots -- Acc-I(A), Dmg-I(11), Acc-I(13), Immob-I(13), Dmg-I(15), Immob-I(15)
Level 4: Incinerate -- Acc-I(A), Dmg-I(17), Acc-I(17), Dmg-I(19), EndRdx-I(19)
Level 6: Maneuvers -- EndRdx-I(A), EndRdx-I(33), DefBuff-I(34), DefBuff-I(34)
Level 8: Seeds of Confusion -- Acc-I(A), Acc-I(21), Conf-I(21), Conf-I(23), Range-I(23)
Level 10: Fire Breath -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27), RechRdx-I(27)
Level 12: Fire Blast -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(31)
Level 14: Spirit Tree -- RechRdx-I(A), Heal-I(31), Heal-I(33), Range-I(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 18: Vines -- Acc-I(A), Acc-I(36), Hold-I(36), RechRdx-I(37), RechRdx-I(37)
Level 20: Flurry -- Empty(A)
Level 22: Burnout -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 26: Carrion Creepers -- Acc-I(A), Acc-I(40), Dmg-I(40), Dmg-I(40), RechRdx-I(42), RechRdx-I(42)
Level 28: Consume -- RechRdx-I(A), RechRdx-I(42)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 32: Fly Trap -- Acc-I(A), Dmg-I(43), Acc-I(45), Dmg-I(45), Immob-I(45)
Level 35: Fire Ball -- RechRdx-I(A), Acc-I(46), Acc-I(46), Dmg-I(46), Dmg-I(48), RechRdx-I(48)
Level 38: Blaze -- Acc-I(A), Acc-I(48), Dmg-I(50), Dmg-I(50)
Level 41: Fire Shield -- EndRdx-I(A), ResDam-I(43), EndRdx-I(50)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Melt Armor -- DefDeb-I(A)
Level 49: Recall Friend -- IntRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(9), Heal-I(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(9)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;577;1154;HEX;| |78DA6594D96EDA401486C70B4D5812036936D640E2940221A0F6BEAA9226550B115| |27B8FACC44A2CB918D9AED45EF685FA665D6EBAA9AADC63CF3F0EC616D6C7F9CF3A| |E3B1271FCE0B9F2F3F3D639276661B9E373B77DE5973C377DCCCC4B8B5AE1546D71| |ADDCDD8313B73E6BEEBD883A96DCC7D612DF99F7B9EF1DEF6071796E97E1416D3A6| |0EE58C4DE3C674BD3B6B918BEC370BD3BC29477FDF9AB6B9705CDFF02D679E8FA40| |BDBBABDF3AB2F16D6355573CDD9C4F0FCB068DC6C8F46D3E9BE8C060DAF406515C2| |48656A1DD4391FF440F87FC8718E247264E4BCA47A12F76524F872F01560178E393| |7A16FC2FE497515CCA220B6889822EC32EC728BB3447B9CE1394A06DA01D86A24F9| |4AE18F24ACBF867A0F056B9C3B825DCE5F3453163959C4EE0962968A20F6E937E5E| |49193476C4D10B10D41CCFA9A66DBC03A3650A77184F50862A6362D42E3B1B286D8| |23F0181C53BD126628A1F7A1A09ECC116C51DD2D9EC3B602BA98BCC3D8363A6D8B2| |8F010FC43ABDD45CCEECA1482139A661FA7621F533C12AC27F9B897E45FAA5F8DCE| |542055577C659AB88E9358C74E76C12BEAD9C40E34D1AB8B1E7DD87D61E3046AB46| |56DCCD9468F93CA0A91732A88B87F327FA3C227A823F6141CD5932C529F0EF6AC23| |E6EE23469C6C8AE9E169F4C47A491B401B34B9A6D31E0CA10DAB5CFB92A3B750E29| |A74C2B56FF79A2CE144AD8339F0EB725E876BDF97F30EF0B683EB604D8DBF08F40B| |4F4EFB5E09BA29EF30A58C52CA9394F234A58C9715AC73AAC65F202661DFB2C5F8C| |B12FC07141AC3F0| |-------------------------------------------------------------------|
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Quote:Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Shadow Punch -- Dmg-I(A), Dmg-I(3), ToHitDeb-I(7), EndRdx-I(13)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(3)
Level 2: Smite -- Dmg-I(A), Dmg-I(13), ToHitDeb-I(15), EndRdx-I(15)
Level 4: Temp Invulnerability -- ResDam-I(A), ResDam-I(5), EndRdx-I(5), EndRdx-I(7)
Level 6: Shadow Maul -- Dmg-I(A), Dmg-I(19), ToHitDeb-I(21), EndRdx-I(23)
Level 8: Dull Pain -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), Heal-I(11)
Level 10: Resist Elements -- ResDam-I(A), ResDam-I(11)
Level 12: Touch of Fear -- Fear-I(A), Fear-I(23), ToHitDeb-I(25), EndRdx-I(25)
Level 14: Siphon Life -- Dmg-I(A), Dmg-I(27), EndRdx-I(27), EndRdx-I(36), Heal-I(36), Heal-I(36)
Level 16: Unyielding -- ResDam-I(A), ResDam-I(17), EndRdx-I(17), EndRdx-I(19)
Level 18: Dark Consumption -- Dmg-I(A), Dmg-I(37), EndMod-I(37), EndMod-I(37), RechRdx-I(39), RechRdx-I(39)
Level 20: Resist Energies -- ResDam-I(A), ResDam-I(21)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Dmg-I(A), Dmg-I(40), ToHit-I(40), ToHit-I(40), RechRdx-I(42), RechRdx-I(42)
Level 28: Invincibility -- DefBuff-I(A), DefBuff-I(29), ToHit-I(29), ToHit-I(31), EndRdx-I(31), EndRdx-I(31)
Level 30: Tough -- ResDam-I(A), ResDam-I(33), EndRdx-I(33), EndRdx-I(33)
Level 32: Weave -- DefBuff-I(A), DefBuff-I(34), EndRdx-I(34), EndRdx-I(34)
Level 35: Midnight Grasp -- Dmg-I(A), Immob-I(42), EndRdx-I(43), EndRdx-I(43), ToHitDeb-I(43), ToHitDeb-I(46)
Level 38: Tough Hide -- DefBuff-I(A), DefBuff-I(39)
Level 41: Caltrops -- RechRdx-I(A), RechRdx-I(46)
Level 44: Stealth -- DefBuff-I(A), DefBuff-I(45), EndRdx-I(45), EndRdx-I(45)
Level 47: Targeting Drone -- ToHit-I(A), ToHit-I(48), EndRdx-I(48), EndRdx-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1444;567;1134;HEX;| |78DA6594DB73D24014C6774B6884022DA515B0A5100A489B12C1FAE6A55E50C799E| |274A60F3E32695D6BC60C60025A1EFD87FCCFBC3CFB120FD96FE9A4C924F323DFF9| |CE397B093BB8EE677EBEFD71C278EE956BFBFEF0FCD2B32713E1E9EFEDE9CCB35DB| |6B8747ACA2A321C085708AB6F7B5FE4CFDA32D2179FC4C817D6BBD1B7993B129E7D| |E1B8CE74CE3267E3B16B9D0A7BE28CAEB2E1CB1BE7EAF394DEF2E11B2538BE23DDE| |950399F08F1B1F07AE25C5A1F286F3C1A0E6C7F2ABC7989C6D2A4E7ABCE70050956| |21F434B602AE1E4B660CC9C70B2F0FBD9C1DC10B7A3A425487233F03E65027873A4| |FC89B90751209E46B8AF0AC823E7993A89B44BD4D700B75EFC2FB54976BBCF0EAA6| |D4EEDC62BA21F98C8C29CC2585DE69704AB135D459ABA3075842CF127ACEC89B95D| |E6416E3BAA708CFBE6223CA13CA5DC73AACA3F786227236C1EFE4CD872B1C24F3A8| |DF50AC45D932A37C4EB905CCB580FA5B609162DB72FC6CBB2D354E5A115A31A08B5| |D9352E6C9B07B195DEF2B3E8CF2C08CF205E5EE2077674F6ABB8AC8D95334A24C50| |6E052B54C1886B8A46941A79ABF05651DF5034A29C93B78E5DAB631E072DC943E31| |6B1E31DF025E536B19A4DD46F818CEEB6ACCBDB987F07CC529E89AFCA84FF48D188| |F25F86310B73B1B0360F148D28EB54B78BF174D1AB07FE4AD3BF52C6180F77F2CF8| |DC239BEC31EF83BE6FE7BA3AC707C5D1DB007EE6ACB1384EE4556555B9E13C1612C| |DA8D29BD98721C531EC594D39872A62DCF208C3FB541278D5482FFDABECB4A| |-------------------------------------------------------------------|
Thanks!