Stupid_Fanboy

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  1. Quote:
    Originally Posted by Android_5Point9 View Post
    The recharge portion of the ATO procs is an enhancement, not a proc itself.

    And, as mentioned, the Scrapper crit bonus is a global buff. Once you slot the ATO, you'll notice a pink Hasten icon as a constant buff. If you catalyze it, it turns into a Darkest Night icon, and offers a better chance to crit and more recharge from the enhancement.
    One other thing: the standard version can be used from level 10 up. The catalyzed version, while offering greater bonuses, can only be used at level 50.
  2. Just an FYI guys, you can actually get both Deadly Combatant and Dignified Combatant in the same run.

    After making your choice and leaving the mission, you'll have to go talk to Graham Easton to actually finish the mission.

    If you simply abandon the mission, you'll be able to immediately pick it up again and start over from the "search warehouse" portion of it.

    I grabbed both badges within maybe 10 minutes.
  3. Sorry, I just really needed to share.

    I had given up on this badge because I didn't want to take the time to PVP or deal with another account. But the itch for badges finally won out last month so I created a free account and leveled two villains up to 15 and headed out to Bloody Bay.

    And today, after many boring, grindy hours in the waters of BB, I've finally gotten my Longbow Warden 2 and Disruptor badges!
  4. Quote:
    Originally Posted by BrandX View Post
    It did for my EA scrapper. Why I shelved it. Is a stealth really needed, or all that important? No, not really. But when I have a stealth, I don't want to have to detoggle my mez protection just to make it work as intended. :/
    I wasn't aware that it was doing that on Scrappers. That's not cool and something that I know we complained about possibly having to do back in beta while testing.

    Damnit. you're gonna make me get off my lazy @ss and update that issues list now.
  5. Quote:
    Originally Posted by Polydeuces View Post
    The extra end redux isn't necessary end-game. Set slotting, Conserve Power, PerfShifter IOs, Numina, etc. take care of your end bar. I'm not sure what you meant by least interruption in attack chain but Energize's cast time (1.17s) ranks in the middle between Reconstruction (0.73s) and Healing Flames (1.5s). Calling something not awesome =/= bad.
    End game for people that go this route, yes, you can find lots of routes for end recovery, not that you actually need to do that since EA has boatloads of end recovery in-set. Between the power EA and Energize, you really don't need to go out of your way in these manners to deal with the blue bar.

    I only mentioned cast time because to get the greatest effect from the powers, you'll cast Recon twice per minute, Healing Flames 3 times and Energize only once. 1.17 < 1.46 << 4.5 I was just trying to say that perhaps not having to click the power as often as the others is a nice thing.




    Quote:
    Originally Posted by Polydeuces View Post
    I was just fighting the notion that it's the best secondary for scrappers. So you're right, EA isn't some godlike set like OP and some others seem to want to portray it as.
    I must have missed where people said it was the best set.

    We're both on the middle ground here but you're coming off as if you're going out of your way to be negative and downplay everything being said in favor of the set, that's all.
  6. Quote:
    Originally Posted by PleaseRecycle View Post
    Entropic aura definitely taunts things even while you're stealthed. I'd be surprised if the devs had even tried to prevent that behavior from occurring but stranger things have happened.
    It's doing this on a Scrapper? I couldn't tell when I tested on my Brute because Fury breaks Stealth all the time.
  7. Quote:
    Originally Posted by Polydeuces View Post
    The click heal is not amazing. Reconstruction recharges in half the time and Healing Flames in a third.
    I'm going to simplify the numbers a little bit to make this clearer.

    When slotted:
    Code:
                     hp% / minute         Other effects
    Recon             100%                 15% res to Toxic 
    H.Flames        150%                  15% res to Toxic 
    Energize           50% (+25%)       60% end redux
    So while the heal is lower, it also has the best secondary effect and requires the lease interruption of your attack chain as well.


    EA isn't some godlike set. But it's not as crappy as you and others seem to want to portray it.
  8. I'm surprised no one mentioned that you can occasionally get out of Overload without really getting hit by the crash.

    There have been plenty of times where a well timed use of Energy Absorption as you crash grants end and prevents toggle crashing. I've done this on accident even and failed to notice that Overload even crashed.
  9. /em popcorn.

    This really takes me back.


    It's also my experience that Regen is fine in the end-game. I haven't felt weaker on it than any other melee set I've run through the trials. The trials are very bursty which is a major weakness for Regen, but the insane buffs getting flung around, especially during the main fights add all sorts of defense and resistance that helps.

    Leveling has been helped with the addition of the debuff resistance. In an SO only world, it's just as tough for the DEF sets to do crazy things as it is for regen.

    Any IO problems are endemic to IOs and not Regen, per se.
  10. DM/EA is a great combo. The heal and tohit debuffs of DM really help alot.
  11. Stupid_Fanboy

    PVP Badges

    I forget, how often can you defeat another character and have it count for rep?

    If I dual box or fight a friend, how fast can we kill one another?
  12. Quote:
    Originally Posted by Nericus View Post
    As far as Captain America vs. Spidey, Spidey is not going to want to fight Captain America using his full strength and speed which are superior to Cap's own for one simple reason: It's Captain America. Also Cap has a lot more combat experience then Spidey.
    During the recent Spider-Island story where his spider-sense was disabled, Shang Chi taught Spidey kung fu which should help. But yeah, he'll still have to lose.
  13. Is that a picture of the funeral or an advertisement for all the new costume sets?
  14. oh, and I'm not sure if this is a bug or not, but the accent colors and crystals glow on all the pieces except for the robotic arm3 pieces. No glowing there.

    Also, another chest detail option with more crystals would have been nice!
  15. Quote:
    Originally Posted by Stupid_Fanboy View Post
    yeah, the fire and ice are handled as textures on most parts.
    Just to list them:

    Face: 2 separate pieces
    hat: 2 separate pieces
    Robotic Arm 3: 3 separate pieces (fire, ice, crystal)
    chest: 2 separate pieces
    pants: 2 separate pieces

    glove 1: flat, 2 textures
    glove 2: padded, 2 textures
    glove 3: padded crystal, 2 textures
    shoulders 1: basic, 2 textures
    shoulders 2: crystals sticking out of basic, 2 textures
    boot 1: flat, 2 textures
    boot 2: padded, 2 textures
    boot 3: padded crystal, 2 textures

    belt: 1 piece, 2 textures
    chest detail: 1 piece, 2 textures
  16. Quote:
    Originally Posted by IanTheM1 View Post
    So, for instance (though I don't know the exact names), Fire Boots 2 and Ice Boots 2 are effectively identical (or at least darn close)? The Robotic Arm 3 pieces are all entirely separate.
    yeah, the fire and ice are handled as textures on a few parts.

    boot 1: flat boot
    boot 2: knee pad
    boot 3: crystal knee pad

    all of those can have a fire texture or an ice one.
  17. Quote:
    Originally Posted by IanTheM1 View Post
    I dig the fact file pics, but why are some parts showing up in both? I have no idea whether it's Fire or Ice that comes with the crystalline parts.
    They can be used on both, including the arm.

    One point buys all the fire stuff, another buys the ice stuff.

    the third point buys the arms, weapons, wings, tail, belt, chest detail. These are usable with all the other parts.


    Oh, and the helmet looks like crap. The rest look pretty good.
  18. Quote:
    Originally Posted by Snow Globe View Post
    Rifles, pistols, bows...


    And even you ignored ranged weapons.

    The post I replied to specifically mentioned melee weapons and that's what I wanted to talk about.

    but just for you,

    Code:
                  Rifle    Rifle   Rifle Pistol
                Assault    Pulse   Beam   Dual    Bow       
    All Super 
      Boosters     NO       NO      NO     NO     NO
    Rikti          NO       YES     NO     NO     NO
    Nemesis        YES      NO      NO     NO     NO
    Family         YES      NO      NO     NO     NO
    Council        YES      NO      NO     NO     NO
    Crey           NO       YES     NO     NO     NO
    Vanguard       YES      NO      YES    NO     YES
    Praetorian     NO       NO      YES    NO     NO
    Rularuu        NO       NO      NO     NO     YES
    Steampunk      YES      YES     YES    YES     NO
    Celestial      YES      YES     YES    YES     NO
    Fire/Ice       NO       NO      NO     NO     NO
    
    Code:
    
           Assault    Pulse   Beam   Dual    Bow 
    Total     14       7       12    23      8
    
    And yes, there looks to be plenty of overlap where things could be ported.

    My apologies for any inaccuracies
  19. Quote:
    Originally Posted by GPBunny View Post
    Why no Fire bow?
    Why no Ice Axe?
    Why no flame like shield?

    Please include a costum piece for each melee weapon, and those that fit the theme.
    Shield already has a Fire and Ice option that are similar to what is in this new pack.

    The other melee weapons are not being represented well. Broadsword, Dual Blades and Mace have a lot of options. Axe is lagging and Katana and Claws get the least options. Even when completely obvious opportunities are available, they aren't taken.

    Code:
    
                  Broad    Dual   Katana   Mace    Axe   Claws   Shield
    Martial Arts   YES     YES     YES     NO      NO     NO      NO
    Mutant         YES     YES     NO      NO      NO     NO      NO
    Rikti          YES     YES     YES     NO      YES    NO      NO
    Vanguard       YES     YES     YES     NO      YES    YES     YES
    Rularuu        YES     YES     YES     YES     YES    YES     YES
    Valkyrie       YES     YES     NO      NO      NO     NO      NO
    Roman          YES     NO      NO      NO      YES    NO      YES
    Celestial      YES     YES     NO      YES     YES    NO      NO
    Barbarian      YES     NO      NO      YES     YES    NO      NO
    Fire/Ice       YES     YES?    YES?    YES     NO     NO      n/a
    
    Not counting this pack, the totals of the unique models currently available for each one are even worse.

    Code:
    
           Broad    Dual   Katana   Mace    Axe   Claws   Shield
    Total   24       27       9      20     14     10      30
    

    For crying out loud, you made these things:



    And neglected to make a Mutant Claw option. Come on!


    As a Claws Fanboy, I'm feeling very ignored.
  20. Aha!

    I did Kuzmin's arc and then some of the others are working now.

    Perhaps they could reorder the arcs, especially in the 1-14 range so that Kuzmin's is at the top of the list, with the others in order below.
  21. I hope this fixes the Open GL error code 8 that's been crashing me for months now.
  22. Anyone else seeing this?

    I just changed to Villain to run the new lowbie arcs from i21 and none of them work. I can't even start the arc at all in Ouro.

    [edit]
    Aggelakis's suggestion was helpful, but didn't fix the problem entirely. There are many arcs that are not opening for me, some new and some old. Here's a list.

    When I click on these from the list, they will not expand to show me the contact picture and description.

    1 - 15
    The Hearts of Darkness - The Rogue's Contest
    The Vahzilok Conference
    Spy Hunt

    16 - 19
    ALL OF THEM

    20 - 24
    The Origin of Power
    Iron Widow
    Kings of the Sky
    Operation Skyhook
    Coral Bonanza

    25 - 29
    None

    30 - 34
    Taming the Tigress
    Brawling with the Big Boys
    Snuffing the Light
    Strange Memories
    Lost and Found

    35 - 39
    The Dead Man's Deck
    No One Gets It

    40 - 45
    Masterpiece
    The Arachnoid Cure
    Arachnoid Appetizers
    Build a Better Vermin

    46 - 50
    Power from the Past
    Politics Cimeroran Style
  23. Wow, nice thread. Good to see that people still think about this stuff.

    Since I'm so late to the party, naturally I will throw in my own ridiculous idea.

    I like the berserk thing. I like the burst damage thing. I like the AoE thing.

    So make a click power, 20s duration, 180s recharge.

    Mobs within a 10ft radius at the time of the click take an extra shot of Crit from your attacks for the 20s of the power.

    You do 2x normal damage on that mob for 20s, with crits putting you at 3x damage.

    Cap it at 10 targets.



    (btw, if anyone knows how to get Synapse and Black Scorpion to respond to PMs, let me know. They've yet to acknowledge the existence of the Issues List, which is one of the reasons I've been so damn lazy about it)
  24. Stupid_Fanboy

    How to dual box?

    Is there a way to do this with the new launcher? I haven't tried it. It was pretty simple with the old one.
  25. Stupid_Fanboy

    ???/energy aura

    I've done the DM/EA brute and it works very well together. The changes on test only helped this combo out.

    AoE is light but at the higher levels there are plenty of pool and ap/pp options.