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Posts
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Joined
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Quote:I'm really glad that this helped you out, Kunu. It was kind of (very) late where I am when I posted the build and I probably could have gone in to a bit of detail on where it differed from yours. The main changes were getting the endurance costs of your toggles down, in order to lower persistent end drain, and getting the cost of your big hitting attacks down to a more reasonable level - I'm sure you're noticing a big difference now that you've moved away from Obliterations. You've got what could be a really strong brute there with just a bit of tweaking.Okay street, i gotta hand it to you. That helped me out BIG time...I made a few changes. Like for cleave and pendulum i put in 5 sciroccos instead of oblits. Gave me 20% more regen and a higher aoe def. I just did a mission against freaks on +3/X4 and it went well. I havent baught a few enhancements yet because i cant afford it but i think when i get them there will be more improvments. Thanks
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Looks to me like you're overslotted in the passive powers and underslotted in the toggles, particularly Weave. Also, Elude is doing nothing for you. I'd swap a red fortune set into Weave and move some slots from passives to toggles. I'd also put some end reduction in your AOE attacks. Something like this would probably work better for you:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Beheader- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Damage/Endurance: Level 35
- (9) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (15) Accuracy IO: Level 40
- (A) Red Fortune - Defense/Endurance: Level 50
- (3) Red Fortune - Defense/Recharge: Level 50
- (3) Red Fortune - Endurance/Recharge: Level 50
- (5) Red Fortune - Defense/Endurance/Recharge: Level 50
- (7) Red Fortune - Defense: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 50
- (7) Mako's Bite - Chance of Damage(Lethal): Level 50
- (37) Mako's Bite - Damage/Endurance: Level 50
- (39) Mako's Bite - Damage/Recharge: Level 50
- (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (5) Luck of the Gambler - Defense: Level 50
- (A) Accuracy IO: Level 50
- (A) Jumping IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (11) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Recharge Reduction IO: Level 50
- (13) Endurance Reduction IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (15) Miracle - +Recovery: Level 40
- (40) Numina's Convalescence - Heal: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (17) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Obliteration - Damage: Level 50
- (19) Obliteration - Accuracy/Recharge: Level 50
- (19) Obliteration - Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Obliteration - Chance for Smashing Damage: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (36) Performance Shifter - EndMod: Level 50
- (37) Performance Shifter - EndMod/Recharge: Level 50
- (40) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (25) Luck of the Gambler - Endurance/Recharge: Level 50
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Luck of the Gambler - Defense: Level 50
- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (36) Luck of the Gambler - Endurance/Recharge: Level 50
- (A) Obliteration - Damage: Level 50
- (33) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Endurance Reduction IO: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (37) Touch of Death - Damage/Endurance: Level 40
- (40) Touch of Death - Damage/Recharge: Level 40
- (50) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (50) Touch of Death - Damage/Endurance/Recharge: Level 40
- (50) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (43) Aegis - Resistance/Endurance: Level 40
- (46) Aegis - Resistance/Endurance/Recharge: Level 40
- (48) Aegis - Resistance: Level 40
- (48) Aegis - Endurance/Recharge: Level 40
- (A) Red Fortune - Defense/Endurance: Level 50
- (42) Red Fortune - Defense/Recharge: Level 50
- (42) Red Fortune - Endurance/Recharge: Level 50
- (42) Red Fortune - Defense/Endurance/Recharge: Level 50
- (43) Red Fortune - Defense: Level 50
- (43) Red Fortune - Endurance: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Obviously I'm doing no more than guessing at the details of your character's build and slotting, but I'm wondering whether this portion of your post might indicate part of your problem. Obliteration has very little endurance reduction in the set, and having three sets slotted in the powers with the highest end cost on a high recharge build probably means that you devour your blue bar pretty quickly.
Given your high melee defense numbers, you could afford to lose the final set bonus from 2 of those sets and get some end reduction in the attacks, and I think that you'd notice a difference.
The endurance use of the SR toggles isn't too bad once slotted, even if you are using weave on top (and given your budget you might not need to), so I'm gonna point my finger at your primary as the culprit here. -
Here's my effort, for what it's worth. I took budget to mean nothing super-expensive (I did use Guassian's and the Steadfast +3% defense, but you can take those out and still be at 45% to melee and lethal with 1 Divine Avalanche, and you did have them in your original build) and nothing that is difficult to get at Wentworths.
I kept all your original power selections in the order you had them.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (3) Smashing Haymaker - Damage/Endurance: Level 35
- (5) Smashing Haymaker - Damage/Recharge: Level 35
- (7) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (39) Focused Smite - Accuracy/Endurance/Recharge: Level 40
- (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Healing IO: Level 50
- (11) Healing IO: Level 50
- (13) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Multi Strike - Accuracy/Damage: Level 50
- (3) Multi Strike - Damage/Endurance: Level 50
- (5) Multi Strike - Damage/Recharge: Level 50
- (7) Multi Strike - Accuracy/Endurance: Level 50
- (15) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (42) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (11) Titanium Coating - Resistance/Recharge: Level 50
- (15) Titanium Coating - Endurance/Recharge: Level 50
- (25) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (25) Titanium Coating - Resistance: Level 50
- (42) Titanium Coating - Endurance: Level 50
- (A) Defense Buff IO: Level 50
- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (9) Smashing Haymaker - Damage/Endurance: Level 35
- (9) Smashing Haymaker - Damage/Recharge: Level 35
- (13) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (23) Defense Buff IO: Level 50
- (39) Accuracy IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Healing IO: Level 50
- (17) Healing IO: Level 50
- (17) Doctored Wounds - Heal/Endurance: Level 50
- (40) Endurance Reduction IO: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (19) Multi Strike - Damage/Endurance: Level 50
- (19) Multi Strike - Damage/Recharge: Level 50
- (21) Multi Strike - Accuracy/Endurance: Level 50
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (43) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
- (48) Endurance Modification IO: Level 50
- (A) Healing IO: Level 50
- (23) Healing IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (27) Smashing Haymaker - Damage/Endurance: Level 35
- (27) Smashing Haymaker - Damage/Recharge: Level 35
- (29) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (34) Focused Smite - Accuracy/Endurance/Recharge: Level 40
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Defense Buff IO: Level 50
- (29) Serendipity - Defense: Level 40
- (31) Serendipity - Defense/Endurance: Level 40
- (40) Serendipity - Endurance: Level 40
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (31) Titanium Coating - Resistance/Recharge: Level 50
- (31) Titanium Coating - Endurance/Recharge: Level 50
- (37) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (42) Titanium Coating - Resistance: Level 50
- (43) Titanium Coating - Endurance: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (33) Multi Strike - Damage/Endurance: Level 50
- (33) Multi Strike - Damage/Recharge: Level 50
- (33) Multi Strike - Accuracy/Endurance: Level 50
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (37) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 40
- (36) Serendipity - Defense: Level 40
- (36) Serendipity - Defense/Endurance: Level 40
- (36) Serendipity - Endurance: Level 40
- (A) Defense Buff IO: Level 50
- (39) Serendipity - Defense: Level 40
- (40) Serendipity - Defense/Endurance: Level 40
- (48) Serendipity - Endurance: Level 40
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Healing IO: Level 50
- (45) Healing IO: Level 50
- (A) Endurance Modification IO: Level 50
- (48) Endurance Modification IO: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (50) Mocking Beratement - Taunt/Recharge: Level 50
- (50) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (50) Mocking Beratement - Recharge: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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I have to admit that I don't know much about how either set plays, but I thought I'd have a go at improving this a bit, because I like the concept
I've gone for melee and smash/lethal defence bonuses mainly, and tried to keep your power selections as much as possible. I swapped hover/fly for combat jumping and super jump for better mobility in combat, thinking that using power sink, short circuit and lightning field to keep mobs drained of end would be an important source of damage mitigation.
I've added some KB reduction in tough, but you could add a Karma -KB in combat jumping as well if necessary. Ignore the levels the slots were added at, they're pretty random
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Charged Bolts- (A) Decimation - Accuracy/Damage: Level 40
- (7) Decimation - Accuracy/Damage/Recharge: Level 40
- (9) Decimation - Damage/Endurance: Level 40
- (9) Decimation - Damage/Recharge: Level 40
- (11) Decimation - Accuracy/Endurance/Recharge: Level 40
- (A) Accuracy IO: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (3) Touch of Death - Damage/Endurance: Level 40
- (3) Touch of Death - Damage/Recharge: Level 40
- (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (5) Touch of Death - Damage/Endurance/Recharge: Level 40
- (40) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Decimation - Accuracy/Damage: Level 40
- (13) Decimation - Damage/Endurance: Level 40
- (13) Decimation - Damage/Recharge: Level 40
- (15) Decimation - Accuracy/Endurance/Recharge: Level 40
- (15) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Efficacy Adaptor - EndMod: Level 50
- (7) Efficacy Adaptor - EndMod/Endurance: Level 50
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (39) Scirocco's Dervish - Damage/Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (19) Obliteration - Accuracy/Recharge: Level 50
- (19) Obliteration - Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (25) Obliteration - Chance for Smashing Damage: Level 50
- (A) Defense Buff IO: Level 50
- (A) Jumping IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (17) Numina's Convalescence - Heal: Level 50
- (17) Miracle - +Recovery: Level 40
- (A) Empty
- (A) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
- (34) Performance Shifter - EndMod/Recharge: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (23) Touch of Death - Damage/Endurance: Level 40
- (23) Touch of Death - Damage/Recharge: Level 40
- (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (40) Touch of Death - Damage/Endurance/Recharge: Level 40
- (50) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Lockdown - Accuracy/Hold: Level 50
- (A) Sovereign Right - Damage/Endurance: Level 50
- (27) Sovereign Right - Accuracy/Endurance: Level 50
- (27) Sovereign Right - Accuracy/Damage: Level 50
- (37) Sovereign Right - Accuracy/Damage/Endurance: Level 50
- (37) Sovereign Right - Accuracy: Level 50
- (39) Sovereign Right - Resistance Bonus: Level 50
- (A) Obliteration - Damage: Level 50
- (29) Obliteration - Accuracy/Recharge: Level 50
- (29) Obliteration - Damage/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (31) Steadfast Protection - Knockback Protection: Level 30
- (31) Titanium Coating - Resistance/Endurance: Level 50
- (31) Aegis - Resistance/Endurance: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (33) Luck of the Gambler - Defense: Level 50
- (33) Luck of the Gambler - Endurance/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (36) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (39) Touch of Death - Damage/Endurance: Level 40
- (42) Touch of Death - Damage/Recharge: Level 40
- (42) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (42) Touch of Death - Damage/Endurance/Recharge: Level 40
- (46) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (43) Positron's Blast - Damage/Endurance: Level 50
- (43) Positron's Blast - Damage/Recharge: Level 50
- (43) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (45) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (48) Reactive Armor - Resistance: Level 40
- (48) Reactive Armor - Resistance/Recharge: Level 40
- (A) Titanium Coating - Resistance/Endurance: Level 50
- (50) Aegis - Resistance/Recharge: Level 50
- (50) Reactive Armor - Resistance/Recharge: Level 40
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 15.2% Defense(Smashing)
- 15.2% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 25.5% Defense(Melee)
- 3.63% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 45% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 5% FlySpeed
- 144.6 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.75%
- MezResist(Held) 11%
- MezResist(Immobilize) 14.9%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 7.15%
- 8% (0.13 End/sec) Recovery
- 42% (2.11 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.2% Resistance(Fire)
- 13.2% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
As I said, I've no idea how this would play, but you've got a fair amount of defense, good smash/lethal/energy resistance, and all that end drain. You also gain a decent amount of +accuracy and recharge, and all attacks are slotted as such. I'm sure this can be improved upon but it might give you somewhere to start from. Good luck with this, it's always good to see something a bit out of the ordinary.
*The Titanium Coating in Surge of Power should be Res/recharge, not Res/End. -
Grrr, just realised that I'd posted this in the wrong place. Oh well, hope you enjoy it anyway, and let me just point out that I'm not attempting to take any credit for making these.
http://www.youtube.com/watch?v=LdfoT...eature=related
http://www.youtube.com/watch?v=bGfXY...eature=related -
I levelled up a fire/storm not too long ago, and really enjoyed it but had big endurance consumption issues as I went up the levels. I didn't have a huge supply of inf, but managed to put together a build that alleviated the end issues to an extent, and got me soft-capped to smashing and lethal along the way. This allowed me to play in a couple of different ways depending on team make-up or enemies faced (Cimerorans were especially fun
) - either in a very scrapper-ish style, making use of Hot Feet, Fissure, Seismic Smash and Fire Cages to set up containment, or emphasisng control more, using flashfire and fissure to stack stuns and Hurricane and Freezing Rain for controlling mob position and debuffing.
The build has changed quite a bit since then thanks to lucky drops and plenty of level 50 play time, but I've tried to recreate the build as best I can, hoping you might find something useful in it. Priorities for me when slotting were controlling endurance, and smash/lethal defence, as well as getting good enhancement values in powers as much as possible.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char
(A) Paralytic - Accuracy/Endurance: Level 30
(3) Paralytic - Accuracy/Hold/Recharge: Level 30
(5) Essence of Curare - Accuracy/Hold/Recharge: Level 50
(7) Damage Increase IO: Level 30
(15) Thunderstrike - Damage/Endurance: Level 50
(36) Thunderstrike - Damage/Recharge: Level 50
Level 1: Gale
(A) Empty
Level 2: Ring of Fire
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(3) Enfeebled Operation - Accuracy/Endurance: Level 50
(7) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(9) Enfeebled Operation - Endurance/Immobilize: Level 50
(15) Damage Increase IO: Level 50
(37) Damage Increase IO: Level 50
Level 4: Fire Cages
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(5) Enfeebled Operation - Endurance/Immobilize: Level 50
(9) Enfeebled Operation - Accuracy/Endurance: Level 50
(29) Enfeebled Operation - Immobilize/Range: Level 50
(31) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(37) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 6: Hurdle
(A) Jumping IO: Level 50
Level 8: Hot Feet
(A) Tempered Readiness - Accuracy/Endurance: Level 50
(11) Multi Strike - Accuracy/Damage/Endurance: Level 50
(11) Cleaving Blow - Damage/Endurance: Level 50
(34) Multi Strike - Damage/Endurance: Level 50
Level 10: Hasten
(A) Recharge Reduction IO: Level 50
(40) Recharge Reduction IO: Level 50
Level 12: Flashfire
(A) Razzle Dazzle - Accuracy/Recharge: Level 30
(13) Razzle Dazzle - Endurance/Stun: Level 30
(13) Razzle Dazzle - Accuracy/Endurance: Level 30
(29) Razzle Dazzle - Stun/Range: Level 30
(31) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
(37) Rope A Dope - Accuracy/Stun/Recharge: Level 50
Level 14: Super Speed
(A) Endurance Reduction IO: Level 50
Level 16: Freezing Rain
(A) Achilles' Heel - Chance for Res Debuff: Level 20
(17) Undermined Defenses - Defense Debuff/Recharge: Level 50
(17) Undermined Defenses - Defense Debuff/Recharge/Endurance: Level 50
(19) Undermined Defenses - Recharge/Endurance: Level 50
(43) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
(46) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
Level 18: Health
(A) Healing IO: Level 50
(19) Healing IO: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
Level 22: Hurricane
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(23) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
(23) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
(25) Dampened Spirits - To Hit Debuff/Endurance: Level 50
(43) Dampened Spirits - To Hit Debuff/Recharge/Endurance: Level 50
(46) Dampened Spirits - Recharge/Endurance: Level 50
Level 24: Steamy Mist
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(25) Steadfast Protection - Knockback Protection: Level 30
(27) Red Fortune - Defense/Endurance: Level 50
(46) Gift of the Ancients - Defense/Endurance: Level 40
Level 26: Maneuvers
(A) Endurance Reduction IO: Level 50
(27) Endurance Reduction IO: Level 50
Level 28: Combat Jumping
(A) Defense Buff IO: Level 50
Level 30: Tactics
(A) Endurance Reduction IO: Level 50
(31) Endurance Reduction IO: Level 50
Level 32: Fire Imps
(A) Commanding Presence - Accuracy/Damage: Level 30
(33) Commanding Presence - Damage/Endurance: Level 30
(33) Commanding Presence - Accuracy/Endurance: Level 30
(33) Commanding Presence - Accuracy/Damage/Endurance: Level 30
(34) Blood Mandate - Damage: Level 50
(34) Blood Mandate - Accuracy/Damage/Endurance: Level 50
Level 35: Tornado
(A) Sovereign Right - Resistance Bonus: Level 50
(36) Edict of the Master - Defense Bonus: Level 40
(36) Call to Arms - Defense Bonus Aura for Pets: Level 30
Level 38: Lightning Storm
(A) Thunderstrike - Damage/Endurance/Recharge: Level 50
(39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(39) Efficacy Adaptor - Accuracy/Recharge: Level 50
(39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(40) Efficacy Adaptor - EndMod/Recharge: Level 50
(40) Damage Increase IO: Level 50
Level 41: Fissure
(A) Razzle Dazzle - Accuracy/Recharge: Level 30
(42) Razzle Dazzle - Endurance/Stun: Level 30
(42) Razzle Dazzle - Accuracy/Endurance: Level 30
(42) Razzle Dazzle - Stun/Range: Level 30
(43) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
Level 44: Rock Armor
(A) Gift of the Ancients - Defense/Endurance: Level 40
(45) Gift of the Ancients - Endurance/Recharge: Level 40
(45) Red Fortune - Defense/Endurance: Level 50
(45) Defense Buff IO: Level 50
Level 47: Seismic Smash
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(48) Smashing Haymaker - Damage/Endurance: Level 35
(48) Smashing Haymaker - Damage/Recharge: Level 35
(48) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
(50) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 49: Earth's Embrace
(A) Doctored Wounds - Heal/Recharge: Level 50
(50) Harmonized Healing - Heal/Recharge: Level 40
(50) Healing IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Quote:I'd guess the reason that many posted builds are magic origin is because that is the default setting in Mid's, and likely doesn't get changed when putting together sample builds. As far as IO's are concerned, origins are irrelevant. The enhancements are the same for everyone regardless of which origin you chose. This might help explain in more detail:what about if i took superspeed? cuz i wanted hasten to help with recharge so i figured i might as well maybe get SS if i get hasten. do you know any good builds for a stone/stone tank? i looked on here but got tired after reading past page 20. most of the stone tanks on here are magic and i have natural. are all IO's the same or is it like enhancements where IO's have a certain origin?
http://wiki.cohtitan.com/wiki/Invent...n_Enhancements
So far as build advice goes, the best threads a quick search turned up on the topic were these 2:
http://boards.cityofheroes.com/showthread.php?t=140056
http://boards.cityofheroes.com/showthread.php?t=136504
Hope that this gives you some help. -
Quote:The experimenting referred more to the Force Feedbacks than the Blessing of the Zephyr, personally my first inclination would have been to sell the Zephyr IO, as they go for such high prices.But why "experiment" with an expensive IO that is completely redundant; i.e. duplicates a power that you already get in one of your sets?
Put it on another toon; sell it for lots of infamy, but it's just a complete waste for a set that already has KB protection. -
Talking of Knockback sets, when the dual build feature first came out, I decided to take advantage of it on my SS/SR brute, slotting all attacks for knockback and taunt primarily, just to se what the effects would be. I had high hopes of knocking enemies across rooms and having them come running back for more. In practise this proved to be a little less amusing than i had envisaged unfortunately. Knockout Blow slotted with knockback enhancements did have its merits though, as it would smack targets up so high I had to zoom out to see the full effects
-
Quote:I believe that the -KB IO came for a merit roll, and that he had the FFs already. As i said above, it's worth experimenting with these things sometimes to find out what works and what doesn't, especially if you haven't used these sets before.Why would you want to spend your infamy on a BotZ -KB when, as was already mentioned, SR doesn't *need* any additional KB protection? If you're looking for AoE defense, there are much, much cheaper ways to do that.
And putting Force Feedbacks into Pulverize makes my tanker soul cringe. You have no idea how how hard WM tankers worked to get the KB OUT of the set! -
Thanks kidengineer, and nice suggestions for moving slots around, although i have to point out it was fun as a "how cheap could I do this" exercise, but I don't think as it stands that build would be too much fun to play. Really, it just takes advantage of the fact I can slot 3 sets of Multi Strike in War Mace, which is a really underappreciated set for defence builds. Putting the fourth defence SO in Focused Senses felt like a truly inelegant solution to getting the ranged def up too.
The first build I put up is a bit more realistic, and is quite close to how i put my first SR brute together, when i had very limited funds to work with. I used maneuvers in that build to cover a few holes, and was delighted to get rid of it eventually.
Scarlet Shocker, having spoken to you in-game about this, I'm not sure how much I can add except to say that the main aim for you should be to get to 45% or a little over on melee defence primarily, and then work on both ranged and AOE. If you get to that point any more defence becomes overkill for most purposes. Instead look toward max health or regen bonuses, max endurance or recovery, or +recharge. The KB set you've got does give a nice regen bonus for 4 pieces, but it's not something i would slot myself i think. The effects however could be pretty amusing, i'd just worry that enhancing the KB aspects of a power that does knockdown or knockup might turn it into knockback which might be irritating for you. Experimenting with these things for yourself is never a bad thing though. -
Apologies for the long post here but having seen what others have posted, I thought I might see just how cheaply I could get this to the defence soft-cap, while still being playable (I hope) without dipping into patron pools.
Single target melee attacks are slotted with no damage SOs to allow for extra recharge and end reduction, relying on Fury for damage output. Multi Strike recipes are generally available for less than 50k each, salvage is all commons or uncommons so can be gained through regular play or bought with AE tickets or on the black market. Add in crafting costs and the 3 sets should be less than 5 million at a conservative estimate. They are regularly available crafted on the BM for lower than crafting cost too.
Blessing of the Zephyr can probably be bought for about 1-3 million each, possibly much less, although they use a couple of rare salvage items, again these can be bought on the BM or with AE tickets. I'll say 10 million at a guess for those, bought and crafted.
The remainder of the build is slotted with SOs, which probably adds about 3 million to the cost (at a very rough guesstimate) making the total cost somewhere less than 20 million.
I don't like having to use maneuvers to get the defence up, but it will do until a Steadfast Protection +3% defence IO is put in Tough, or of course it could be turned off in teams with other defence buffs.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Pulverize- (A) Accuracy
- (3) Accuracy
- (5) Endurance Reduction
- (7) Endurance Reduction
- (17) Recharge Reduction
- (19) Recharge Reduction
- (A) Defense Buff
- (15) Defense Buff
- (17) Defense Buff
- (36) Endurance Reduction
- (46) Endurance Reduction
- (A) Accuracy
- (3) Accuracy
- (5) Endurance Reduction
- (7) Endurance Reduction
- (13) Recharge Reduction
- (19) Recharge Reduction
- (A) Defense Buff
- (39) Defense Buff
- (40) Defense Buff
- (A) Jumping
- (A) Accuracy
- (9) Accuracy
- (9) Endurance Reduction
- (11) Endurance Reduction
- (13) Endurance Reduction
- (39) Recharge Reduction
- (A) Recharge Reduction
- (11) Recharge Reduction
- (40) Endurance Reduction
- (43) Endurance Reduction
- (A) Defense Buff
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Healing
- (15) Healing
- (43) Healing
- (A) Defense Buff
- (37) Defense Buff
- (42) Defense Buff
- (A) Jumping
- (A) Endurance Modification
- (21) Endurance Modification
- (21) Endurance Modification
- (A) Defense Buff
- (23) Defense Buff
- (23) Defense Buff
- (37) Defense Buff
- (42) Endurance Reduction
- (50) Endurance Reduction
- (A) Multi Strike - Accuracy/Damage
- (25) Multi Strike - Damage/Endurance
- (25) Multi Strike - Damage/Recharge
- (29) Multi Strike - Accuracy/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (27) Multi Strike - Damage/Endurance
- (27) Multi Strike - Damage/Recharge
- (29) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (A) Defense Buff
- (39) Defense Buff
- (42) Defense Buff
- (A) Defense Buff
- (31) Defense Buff
- (31) Defense Buff
- (37) Endurance Reduction
- (48) Endurance Reduction
- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (33) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
- (A) Flight Speed
- (A) Empty
- (A) Empty
- (A) Defense Buff
- (45) Defense Buff
- (45) Defense Buff
- (45) Endurance Reduction
- (46) Endurance Reduction
- (46) Endurance Reduction
- (A) Endurance Reduction
- (48) Endurance Reduction
- (48) Endurance Reduction
- (50) Defense Buff
- (50) Defense Buff
- (A) Recharge Reduction
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonuses:
Blessing of the Zephyr
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Whirling Mace)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Shatter)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Crowd Control)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
I'm not really suggesting this as the way to go, more as an exercise in getting the defence up to the required levels, with a view to then replacing the SOs down the line, as suggested in the previously posted builds above. I'd guess that any build like this would suffer from endurance issues which is not conducive to brute playstyle. Endurance increasing accolades would probably be a big help here. Again i hope that this gives some help, and shows perhaps how easy it is to get the 45% positional defense where the set will really take off. -
Try this for a build on a budget. As much as possible I've avoided any rare or expensive IOs, in favour of good enhancement numbers and defence bonuses to boost you to the magic 45% soft cap. Costs could be lowered further if you substituted the crushing impact sets for frankenslotting in the melee attacks, in which case look to lower endurance costs as much as possible primarily, as I see that as being the main issue with this build. The common IOs could be replaced with SOs to bring the costs down further, hence the overslotting of the defensive passive powers.
Reaching the soft defense cap rests on the 3 sets of multi strike and the 2 pieces of blessing of the zephyr, as well as the 3% steadfast protection in Tough. This would give you lots of flexibilty in the allocation of slots, as well as the final 2 power picks if you wanted to incorporate Hasten, for instance. I added slots to tough, to give it extra utility which might be handy against Cimerorans especially, and slotted up taunt. In both cases slots could be reassigned from these if you wanted to go for set bonuses elsewhere.
Hopefully this should give you an achievable build within a reasonable budget, as all the IOs are relatively cheap. The only expensive items in there are the steadfast IO, which can be rolled for with AE tickets (bronze roll between levels 10-30) and the performance shifter proc in stamina, which could be removed from the build at the cost of a little extra endurance management. Other than these, the remaining recipes can be bought quite easily on the black market for pretty low costs, especially at lower than maximum level.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Villain Profile:
Level 1: Bash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(17), F'dSmite-Acc/EndRdx/Rchg(19)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), S'dpty-Def/EndRdx(15), Ksmt-Def/EndRdx(17), DefBuff-I(36)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/EndRdx/Rchg(19)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(42)
Level 6: Hurdle -- Jump-I(A)
Level 8: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13), F'dSmite-Acc/EndRdx/Rchg(39)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11), EndRdx-I(40)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), DefBuff-I(40)
Level 14: Health -- Heal-I(A), Heal-I(15)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(42)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Focused Senses -- Ksmt-Def/EndRdx(A), S'dpty-Def/EndRdx(23), RedFtn-Def/EndRdx(23), DefBuff-I(37)
Level 24: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(36)
Level 26: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(42)
Level 30: Evasion -- Ksmt-Def/EndRdx(A), RedFtn-Def/EndRdx(31), S'dpty-Def/EndRdx(31), DefBuff-I(37)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Quickness -- Run-I(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx(43), ResDam-I(43), EndRdx-I(46)
Level 44: Weave -- RedFtn-Def/EndRdx(A), S'dpty-Def/EndRdx(45), Ksmt-Def/EndRdx(45), DefBuff-I(45), EndRdx-I(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Hmmm, having read your post, I think the best course of action I could recommend to anyone making a choice between peacebringer and warshade would be to ignore utterly everything you have to say. Almost all of your post is factually incorrect and shows little or no understanding of the archetype. I think your whole argument could be summed up as "I like peacebringers more than warshades." This, to me, does not constitute advice, rather misinformation based on a personal preference.
In addition, as Stryke says above, being needlessly rude to someone who is attempting to address your post is completely unnnecessary, and does you no credit.