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Posts
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Joined
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Quote:No hats, no skirts, and no wings. This pack makes me very, very sad. For the first time, ever, I'm not buying it.Quote:This is going to be my last comment on this topic for a while, because I know that costumes are my pet dead horse, but I really think it is worth saying one last time: The ball was really dropped on this Paragon Market content. Not buying this.Quote:No robe, no hat, no purchase. Redesigned a enemy group and you still taunt us with the pieces we wantetrd in the first place. What a sick joke and a rip off.l
Seriously.
Not cool.
At all.
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Quote:In other words, "But if we threaten to remove this option from the store for the long term, THEN how much would you pay?"We are actively monitoring this thread and the sales data of this item. Both will be used in designing and altering future promotions.
Please note that at the end of this sale, the Spectral Pirate Costume will be removed, and will not be available for sale in the Paragon Market again in the near future.
The answer to that question? No more than 40 points, same as the gift emote that was already in game. If you want to get me to pay designer prices, please don't try to do it with low-res, used merchandise. That's just insulting.
Quote:For additional clarification, this is an account-wide "Permanent" NPC Costume Power, and not a Temporary Power.
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Sounds related to the glitch in the costume creator. If you check for a name's availability at any screen other than the final registration screen, it reserves the name for you, and prevents anyone, including you, from using it. But the game only reserves one name for you at a time, so the workaround on the character creator is to check for/reserve another name, freeing up the old reserved one you really wanted.
If you checked the name's availability before the transfer, you might have been caught by that same bug. When a transfer automatically tacks the "1" on the end of your name, you're given the option to rename the next time you log in. At that point, what Gemesis suggested might (should) work for you, as well. When it asks what name you want, delete the "1" and try it.
Edited to add:
I just saw that it looks like you already re-transferred the character back to his home server, and paid for a rename. Just FYI: when the game tacks the "1" on the end, you have to log the character in before the game gives you a free oppportunity to change it. Chances are, had you logged the character in and removed the "1," it would have worked for ya. Not sure if customer support can help with this, but since I'm pretty sure it was related to that costume creator bug, it wouldn't hurt to PM Zwillinger and ask if they can do anything for you.
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If you didn't get a chance to watch the mega-ustream (or read the summaries), they answered a few power customization questions. From VK's 1st Massive summary:
Quote:Could be more info in the streams/summaries, but these were the two that caught my eye.Kheldian power customization is not a priority at the moment, it's still on the table, but the effort required could be better applied elsewhere for better returns.
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They do have tech in place to make Granite Armor customizable, but as a result it won't look as it currently does.
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I agree. It's a whole new experience.
In particular, I'm very happy that the starting experience has been moved to Mercy proper instead of Fort Darwin. Closer to the vault, closer to the black market, doesn't look like a hazard zone, and a courtyard that could actually become a low-level gathering area. Had the Mercy Island revamp consisted of simply moving the old starting experience to Mercy, it still would have been a great change. They did all that, AND revamped the missions? Nice.
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On the up side:
- Love the new powers
- Love the new mission tech
- Love the graphic upgrade
- Love side-switching, although I'd have allowed it at lower levels too
- Hate the vending machine robots as stores. Ugh. A real building, please?
- Hate the tailor who has a store but still works on the street corner anyway. Really? Did she lose her keys?
- Hate that Praetorian police can't climb stairs without getting stuck between the handrail and the wall.
- HATE the Incarnate System, in most every way possible. I get that people wanted something like it, but... ugh.
But what new zones did we get in GR? Another generic city. Sure, it's prettier, but it's still just another urban landscape, something this game was not lacking in any way. Even worse, this new city deliberately separates us from the rest of the game for 20 levels, completely cut off from things like super groups and radio missions and task forces. So it's not only another pointless city, but it's a fairly impractical one as far as the game as a whole goes, as well.
I'm digging the new First Ward in beta, as there are hints of other types of landscapes there. But in the back of my mind, I can't help thinking, "this looks really cool... too bad it's part of that stupid Praetorian mess."
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Quote:There are three new back items in the Celestial vet rewards available to Tier 9 vets. They hover about between 6 inches and a foot behind your head/shoulders and do not connect to your back, shoulders or body. One looks like an arcane metallic doily or a weirdly intricate arcane gear (seen here in a Bass screenshot). One is similar to the doily/gear, but instead of being circular, it looks more like some Dr. Strange spikey collar piece. The third looks more like a flaming halo akin to those found in old russian icons (seen here in a Bass screenshots). All three are quite nifty.As a very costume-centric person, perhaps the most notable thing I saw on a recent run through the new tutorial zone was a player-created character who was sporting an ornate silver backpiece of the stand-up-collar type. That thing was BIG. It looked like something a Carnie or a CoT Mage would wear.
When asked, the person wearing it said it was a "backpack." I see nothing like it in the [test] game, what was it that I was seeing? And where do I get one?
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Quote:Here's the argument: for an archetype with inherent flight, having Solar Flare only be usable on the ground makes little sense. With this change, the power now works on the ground or in the air. They changed the animation from foot stomp to hand clap because a mid-air foot stomp looks weird. I'm not sure why the change was necessary for the dwarf form, though, as they couldn't really fly in the first place, and now all their attacks are hand-based attacks. I really miss seeing that big ol' foot stomping everyone far away from me.This. In all the threads over all this time I can't recall ever seeing anyone complain about the animation for this power. Changing the KB to KD however is the one thing that has been requested again and again and again.
That being said, Arbiter Hawk did say that the game engine allows different animations when you're in the air vs. on the ground, so they MAY look into working on a compromise when they have some time to look at PB animations.
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