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Quote:He did quote his comment, but it didn't sound like Alien was really referring to Gerald, given the context of Geralds comment. It was probably just a flubbed wording/quote....And people are also pretty sure grammar is the exclusive domain of pedants, but your interpretation of his response is not at all clear from the way he worded it.
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That tip is big middle finger from the devs, straight to khelds, heh.
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Quote:I'm pretty sure Alien was referring to the OP.Yes, but "What?" is all I have. I rolled a PB and didn't exactly have the experience he was having-- and that was before I even saw any guides. The OP basically just posted, "Peacebringers suck, lulz" in the Kheldian part of the forums, and I don't really see how me pointing that out makes me the troll, but whatever.
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You heard it here first! Vote for Honest Abe, the man with the plan!
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Quote:Except that your theory rests on the assumption that the player doesn't know how to play a tri-former...which may be why you don't like them. Kheldian's aren't quite so binary as the scenario you describe. A good kheldian tri-former is all forms at all times, not just Nova or Dwarf.Nova: Sure early on it can be pretty useful, those 4 blasts are decent, and being a fast flyer popping away can let you street sweep like a top gun fighter ace. But by around lvl 20 or so compared to even a half decent aoe build in any other AT, Nova loses its oomph, and is so far below the mark that we call squishy as to make them laughable.
It ofcourse compounds when you encounter Q bosses who tend to send less experianced khelds in Nova fleeing in pants wetting terror.
When you compare a nova at 20+ to any halfway competent blaster, let alone a master blaster, then Nova goes from pointless to actually being a liability on the team not worth the space they take up.
Then there is Dwarf. Dwarf is in fact even more laughable then Nova, because there is no real level range where it has ANY use. A well put together human form PB or WS is going to outsurvive a dwarf always. The DMG output from a dwarf is non existant. In an age where well made tanks can do significant damage the dwarf is just another waste of a spot.
Quote:I find a WS on my team going nova or dwarf they are kicked and ignored simply because they are a threat to the very existance of my sanity. its like WHYYYYY!!!!!! -
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So you call yourself a Roleplayer…
The well of the furies. Incarnates. PHENOMENAL COSMIC POWERS! Oh, but your character concept wouldn’t work with that storyline, right?
Right?
…how long have you been roleplaying, again? I can think of very few character concepts that you cannot hand wave the reason behind the power away—and this isn’t limited to incarnate powers, either. A majority of the concept clashes are due to people being obstinate over the theme. So here, let me show you how you could think, if you actually wanted to roleplay it.
First off:
1. Drop the story.
I know, I know. “Oooh the well is turning my character into a god!” No, it’s not. Just ignore that, anyway. The storyline is silly. These “incarnate” powers, if chosen thematically, can make a lot of sense as extensions of your natural power progression, if you want it to.
2. Make it work.
Ok, let me give you some examples. Let’s say you’re a magical fire beast character. But you’re not a god. Well, that’s fine. Ignore the stupid well thing. It’s not that hard. Here’s the deal—yes, you’re going to Praetoria to fight these enemies. Well, how about that, you’re getting stronger. So maybe, your fire guy learns how to throw/breathe an epic fireball. Maybe their attacks deal additional damage over time, because of fiery punches. Maybe the destiny power is just a way of it getting an adrenaline boost. Maybe the lore pets are contacts that it has met in it’s adventures. But hey, maybe your character is “Natural,” so you can’t explain all that, right? Wrong.
How to explain incarnate powers on characters without super powers:
Alpha: It’s not a superpower. Moving on.
Interface: It depends on your character type. If you use guns, maybe you use incendiary rounds. If you’re a hand to hand fighter, maybe your attacks are so forceful that they can stop the enemy in it’s tracks, make them dazed and confused, whatever.
Judgment: This can be tricky, but can still be explained away. If you use guns, well look at that, you have a flamethrower mod on your rifle. If you’re a hand to hand, voila, you’re a ninja thanks to vorpal. That too epic for you? You can write off void as a battle cry, if you color it a certain way. You can also explain judgment away as a piece of tech you’ve picked up and/or made in your travels. You refuse to use technology, and none of those other explanations work for you? Congratulations, you’re obstinate. Just because you're a "Natural" character (meaning that your crime fighting abilities don't come from anything but yourself) doesn't mean you are forbidden to use a useful device. That kind of thinking is limiting, and stupid.
Destiny: Ok, almost all of these can be explained away the same way inspirations are. If you are not the type to use inspirations because it clashes with your concept, I guess getting an adrenaline rush in combat has escaped your imagination. The visual part bothers you? Color it the same as the rest of your powers, or color it in a way that looks like a battle cry. Quit being so picky. The only destiny that does not work in a way that can be made sense of as an adrenaline rush is incandescence, and I think you’ll agree that most people don’t choose that because it is of limited use. If you really want it for whatever reason and are challenging me to come up with a theory for it, it’s a tech teleporting device. Like how manticore uses the hospital teleporters. Or Star Trek.
Lore: Remember to ignore the whole well thing. If none of the pets works thematically with your powersets/concept, you know what will always work? Vanguard. You have joined the vanguard, right? If for some reason you cannot stand Vanguard, you have other options. For heroes, you could have Longbow contacts that will give you a hand via a quick radio/teleporting device. Villains get Arachnos. You don’t like those either? Robotic drones that have a short battery life can be activated to assist you in battle. Bam. If your character is an unapologetic loner that refuses to use technology and you’re still complaining that nothing works for you, go away. You’ve roleplayed yourself into an emo corner.
Thank you for reading, I hope this has helped give inspiration to those who were trying to make it work. Remember--you no longer need to unlock the Alpha slot via the Mender arc, so if you just do iTrials over and over, you really are just getting yourself stronger in much the same way progressing in levels did. Kill stuff, get xp, get stronger. If you can explain how a "Natural" character can get to level 50 and take on giant robots and Arch Villains, you can explain almost anything. -
Actually, it sounds like you aren't clicking the button at the bottom of the screen. The new tutorial has one of those new loading screens seen in the Signature Story Arcs that has the button you have to press (in the middle-lower portion of the screen) that lets you enter the tutorial.
At least, that sounds like the problem you are facing, OP. -
This was one of our longest Fridays yet!
First, we ran the Citadel TF, since none of us really felt like exemping down to Positron's level.
Next, we ran the Cavern of Transcendance in under ten minutes:
Finally, we ran the Numina TF, because everyone loves extra merits:
I'll see you guys next Kheldian Friday, or perhaps even sooner! Also, for anyone who hasn't joined yet, please remember that we have a channel (/join_channel Kheldian Fridays) that we use to decide what we are going to do, or just reach out and chat to the other members. Please be sure to add it to one of your active chat tabs. I promise not to spam you to distraction
Also, be aware of my event on Feb. 4th (Layla's B-Day event)! Don't forget to prepare your costumes! -
A happy and speedy resolution is always nice.
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Assuming that you've filed with the super group registrar to make the base in the first place, and for whatever reason it is now gone, then yes, this is something you should file a petition over.
Oh, and you are VIP, right? You can't make/edit bases if you're a freemium. -
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Quote:ExcellentSounds like another fun event day Stone - I will make sure to show up for at least a couple of the TF's (don't have any robot characters, so thats out). My best wizard themed character is a hero right now, but I should be able to get him to vigilante by the 4th and I always have an alien character ready :-).
I have someone I need take to redside too >_> I'll probably work on that this weekend. -
Quote:I'd say the changes to light form and build up alone were worth it, to bring PB's up to standard. You don't need a perma LF build to benefit from the increased survivability of being able to shapeshift while LF'd.I suppose that depends on whether or not you think a roughly 30dps gain on an SO attack chain is gaining real benefit from the changes. (Given that SO'd warshades were roughly 115dps higher before the buffs)
Quote:Buffs that were promised, don't forget. Now some of them - like the changes to Pulsar and Solar Flare that we wanted - were conditional on further datamining. Shorter form-shifts and others weren't.
So while mitigating circumstances do happen, it's not exactly the same thing as crying "MOAR BUFFS" after having just gotten a round. The I-21 changes were always advertised as incremental, with the followup coming for I-22.
Quote:Bah. I wasn't accusing you of being mean, just hamming it up with THB. -
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I'm wearing my Shirt of Magic Resistance +1 today, I ain't afraid of no wizard.
Quote:Thing is, it was only the min-maxers that saw any real benefit from those changes AT ALL. Tri-formers and form specialists saw almost no benefit whatsoever.
Quote:And it isn't over-the-top to not have the heart to play an archetype that you've put as much work into promoting as a candidate for improvement after the developers heeded the last-minute bandwagon requests of an elite few and ignored everyone else.
Quote:Heaven knows Pilgrim poured his soul into it. Although I don't think it was him that said he wouldn't play his Peacebringer any more.
I wasn't aware I was being mean. I'm simply taking, what is, in my opinion, the logical view on things. Also, I like being the devil's advocate. -
Quote:They might be flawed and clunky, but they still work, is what I am saying. Unlike the comparison that was fire tanks, and their burn. That power did nothing but scatter enemies while it was in it's nerfed state, which isn't really the objective when tanking.The problem is that the Devs are selling shape shifting AT's for irl money that play best when you don't shape shift with them. Human Only is the ultimate standard for both Kheldians because of how seriously flawed and clunky the forms are, and that's a pretty big problem since the forms are a big part of the design. I don't think it's over the top or raging when people request a few changes to make them worth using... Especially when one of those changes was one we were promised already.
To us min/maxers, sure, shapeshifting might not be worth it. But it still functions as it is intended to--just, you know, not as good as it should. It is certainly over the top and/or raging when people declare that they will (only now) stop playing because they felt the buff wasn't good enough, or complain that a large improvement isn't large enough. -
Fix'd
Maybe they'll fix it soon, maybe the dev's will decide to call it finished as it is, we will see. Kheldians are perfectly playable as they are now (with a few unhappy quirks, yes), there's really no reason to get so dramatic about it, especially considering we had no hope to speak of for a buff before the last issue. Now we do. You can't really expect them to buff every aspect at once and hope it doesn't end up overpowering it, can you? This is why they buff in increments--to make sure they don't have to nerf it again, which would raise a LOT more complaints than it would from impatient people who want it all now. -