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Posts
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Quiter, quiter, pumpkin sitter!
See what happens when you leave, Gil? People will start making poetry like that. And as for Prose?
STATESMAN SMASH!
Good job, Gil. Thanks a ton. :P -
Is the increase linear by level, or does it jump at certain levels?
It looks good, per-se, for level fifties.. but if we don't get that until then [ i.e., it sucks until say level 40 ], then it still won't be much use.
Care fo clarify, or would that be yeilding too much into specifics? -
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What about all of us Regens you've finally driven the nail through our hearts for uh.. What is it.. The 4-5th time? Please say you're going to make IH back into a toggle and not the bad clickie...
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Silly. Regeneration is the set that's going to get a tweak every issue.
Why? Because you'll just regenerate again and be good as new!
This is the balance vision!
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All these nerfs have made me evil... See CoV.
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Yes! Take the CoV version of /Regen! They removed QR! That's just what they want everyone to do! Then they'll take out QR from /Regen stating it's unneeded, as yet another tweak!
You're playing right into the balance vision, my friend! Don't go quietly into that night of equilibrium! -
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What about all of us Regens you've finally driven the nail through our hearts for uh.. What is it.. The 4-5th time? Please say you're going to make IH back into a toggle and not the bad clickie...
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Silly. Regeneration is the set that's going to get a tweak every issue.
Why? Because you'll just regenerate again and be good as new!
This is the balance vision! -
I was thinking something along the same lines; a Melee range increase.
Though I suspect the blasters would then in-turn want their range increased.. and then every other AT.. -
To the OP:
You forget the amount of effect each power has.
Primary > Secondary > Power Pool.
I see no reason why this should change just because they're epic power pools. They will most likely -not- be as effective as even their secondary counter parts.
Don't freak so much. They're just power pools. -
Keep asking if Tankers can get Blaster primaries and if SS will become a Scrapper primary as well.
Like I said, Not gonna happen. -
I think they tried to help out GC also by putting the Respec contact in there [ To do it, anyway ].
Jack Wolfe is inside the Hero Corps building behind Back Alley Brawler. -
Edit: Somehow I posted on the wrong topic.. This was truly a weird occurance. I must be tired.. disregard this post.
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Statesman,
First off let me just say how cool it is of you to start this thread. Attempting to answer many of the common questions is definately always welcome. My question is if you will ever comment on the thread calling for SuperStrength, or something like it to be given to scrappers? The thread asking to be able to punch the bejeezus out of things. A yes, no, or simply any kind of acknowledgement over there would be appreciated.
I Too want to punch the bejeezus out of things.
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He has repeatedly said that No, Super Strength will not be a Scrapper set anytime soon. If ever.
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But we're getting Gunkata!
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Yeah.. I imagine it will be in the 4th or 5th update. Most likely around the same time, or a little later than, they add the Sonic/Bow sets. -
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Statesman,
First off let me just say how cool it is of you to start this thread. Attempting to answer many of the common questions is definately always welcome. My question is if you will ever comment on the thread calling for SuperStrength, or something like it to be given to scrappers? The thread asking to be able to punch the bejeezus out of things. A yes, no, or simply any kind of acknowledgement over there would be appreciated.
I Too want to punch the bejeezus out of things.
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He has repeatedly said that No, Super Strength will not be a Scrapper set anytime soon. If ever. -
The only Change I've heard of coming to Regen is some form of resistance Vs. one of the untyped damages that's currently a problem for Invuln [ Poison or something similar ], which I believe one of the Devs said Regen would be able to resist.
But that's the only other change to Regen I've ever heard them talk about, and that doesn't seem to fit the bill of what Statesman was talking about. Anyone know anything about this? -
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Stats-wise, there is nothing wrong with Regen.
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Is that why Statesman just said Regen is a concern?
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But, when you look at the powers that everyone takes, don't you think the powers that no one takes might be changed so they're more worthwile to take, and you won't have to take power pools to become really effective?
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Thats the point of the last half dozen of posts: What exactly did he mean? I'm not inquerying myself, just trying to show you what they mean.
He mentioned the set, but didn't say any specific powers or what might become of them, which leads many to think it's not good.
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I always love how people think of tweak as nerf automatically.
What if he means MoG is getting reworked?
What if Revive is being buffed, or even replaced?
What if Fast healing was buffed to make the lower levels easier?
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People [ including myself on this one ] think it may be more of a nerf than not because of the way he placed it in the sentence; after saying Invuln Scrappers weren't as good as Invuln Tanks. Perhaps if the context wasn't so sketchy, people might not be so negative.
Edit: The only Change I've heard of coming to Regen is some form of resistance Vs. one of the untyped damages that's currently a problem for Invuln [ Poison or something similar ], which I believe one of the Devs said Regen would be able to resist. -
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States will there be any changes to the Shadow Shard dimension. I know you said you were going back to some of the older locales, but didn't mention any further tweaks to the newer ones. It is a good idea with some neat aspects but there are never, EVER more than 3 people in it when I venture in. Sure this makes it a great place to go solo, but surely it could be so much more. A few minor adjustments might alleviate some of the crowding in PI and other places.
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In one of his earlier posts in another thread, he quoted someone that was talking about how no one visits the 40+ zones. He replied that they were going to be adding new content and making changes to make them more appealing to the 40+ level heroes. -
Actually I'm more concerned with RL issues; but since those issues are some that I can not change, I'm reading the boards to not entirely " waste " my time.
By the way, the " heart attack " and similar statements posted were to be a form of sarcasm, not seriousness. :\ Sorry you didn't catch it. -
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I'm glad that the tankers are getting some (much deserved) love in this next issue. The idea that a "good" tanker needed to use one of their power pools for one power always seemed a bit, well, odd.
I'm curious about the controller comment though. You don't plan on swapping out one of the powers in each controller line and adding provoke instead. But seriously, my ability to control mobs is very near the level I would like it to be, and after the fear changes go through (me likes comment 2 ) I should be set. When I duo with scrappers I ask them how much control the would like to see so they can choose to fight statues or not. Would you elaborating while still maintaining your vague responses?
Also, this wasn't on your list of stuff in the pipeline, but I'm still kind of curious. My supergroup, with the exception of the DM/Regen scrapper, avoids devouring earth. We don't shy away from any other group of villians, just devouring earth. My supergroup isn't the only one who refuses to fight them unless they have to, I have heard the same sort of fear and refusal to fight from other groups I have teamed up with. It seems to boil down to there being no reliable way to prevent eminators from being placed, and once placed your best course of action is to retreat (not an option if you are pinned against the entrance in a door mission during a task force). Other than completely directing all attacks at the eminators, which tends to lead to more eminators being placed, there seem to be only three reliable ways to remove them, dimension shift, teleport foe and detention field. My question is as follows:
Has the dev team has ever discussed the possibility for devouring earth eminator placement to be interruptable?
The reason why I ask is that there have been several times where I have started the battle by using total domination on a group that hasn't seen us, it has hit the fungoid and yet a fungi still ends up being placed and comes into play seconds after everything is held. That and the horror that is switching from a zero aggro mass hypnosis mez on fungoid being switched to domination (not total domination so aggro is triggered) and watching a fungi appear seconds after the domination takes hold.
Thanks for the time.
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My advise to you:
Hit them as the " Alpha Strike ".
Example: With SS I can get right in their face and activate an attack before they actually " Notice " me. For SR scrappers, they should always hit the Quartz.
And now that I've taken a moment to think about what I was doing Vs. the DE, I was actually Knocking them Down/Back [ thus making them not able to to do any actions while trying to get back up ]. So, what I would suggest is tossing a status effect on them if possible. [ You seem to be out of luck with DM, it doesn't have any status effects that I'm aware of other than the Debuff for Acc and the Hold from MG, and that can't stop them ].
Either way, since you said you're in a SG, I would suggest teaming with someone who can keep them busy for a second or two while you kill them. If possible.
I've seen multiple people who just hate the DE at the end of the Numina TF because of all the Eminators that get placed around.
And, as a last resort you could always pull them beyond the range of the eminators. I believe this makes them spawn another, but if they've taken the time to spawn two of them, I think that would give you just enough time to hit > Run > Hit and kill. Good luck with that though, that is the Bane of SR's. :\ -
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A potentially awesome post tragically derailed by the mindless masses. I really doubt we will see any more questions answered at this rate.
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Read my sig. People do this for a reason.
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If you've got anything else you want an update on, feel free to post and I'll TRY to answer questions. Please don't ask things about future features...I'll be happy to communicate the status of the "big" questions that appear to come up over and over again.
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OPs set a tone for a thread for a reason, too. Since there's like a million threads with these debates in them, and almost no Statesman Q&A threads, could we limit this one to Q&A and move the debating over there?
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Okay, back on-topic.
Statesman:
You said from your testing, you said Scrappers can not meet the same amount of Resist that Tankers can. There are many, many people who would disagree with this statement. Can you either show us how you found this out, or take the research someone made of a Scrapper meeting the same damage cap that Tankers can get to, and show us how it's not valid? -
That's some funny stuff. True, albeit I'm sure it's still annoying for States. Sorry to you, States, but really; The Starting post was to clarify matters of what was being worked on, and then he generalizes Regen by saying " It's a concern ", with a follow up being " Concern = Small Tweak ". .. That's not really specific; especially when you place it next to " DA, Ice, and Stone are all getting their Armors stackable ". You know Exactly what is going on with that.
Perhaps if you wanted to make it a " mystery ", I could understand.. but it's still nerve-racking when you post " Invuln Scrappers can't meet the same Resist as Invuln Tanks " next to " Regen is a concern ".
Otherwise I would have no problems. That's why I worry. -
My question: Why ruin a good thing? Especially when so many people have found it to be so useful when combined with power pools?
[ i.e., Fighting/Fitness ].
I trust Statesman to know what he's doing, but I don't necessarily agree with him. Especially when he talks about Invuln being fine [ Per se, don't say I quoted him, but that's what I got ], and Regen is getting a tweak. -
IH IS is the Regeneration set.
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Are we even sure he's talking about IH
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If he had specified a power I wouldn't be so worried; but he didn't, he mentioned the set in general, and generally the set IS that power.
That's why I worry. -
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Wow, he said small tweak, and people are acting like he said that tomorrow he's personally deleting Instant Healing.
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One small tweak to Regen is all it takes to [censored] it royal. No joke. -
Silly.
Minions that are +2 don't take that many hits, last I knew. :\ [ That many as in " not alot " not, " Not even 3 ". :P ]
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Please do not nerf blasters or any AT. If people are made to feel less powerful and a superhero they will not have fun.
No fun = No play = No money.
I hate to see ANY group nerfed. Buff some tanks and DA and leave the rest alone.
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So yoiur saying blasters who can kill a +2 mob in 3 hits is okay. Even for superheroes somethign is wrong there.
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God I wish I could kill a +2 mob in one freaking hit man. I don't know.
Is this actually true? I think your getting your information wrong somewhere. I am 75% sure that MOST Blasters could not kill a +2 in one hit unless they were hugely buffed, and the enemy was hugely debuffed.
Or perhaps it was an Underling
I team up with a lot of blasters, and I've never seen that happened.
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He said three hits, not one.