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125% recharge from IO sets and you and throw Hasten away as it won't be needed.
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This sounds awesome, but it also sounds expensive. Without using purples, you'd need all 5 of each recharge percentage: 7.5, 6.25, 5, 3.75, 2.5. I haven't finished running the math yet, but do we even get enough enhancement slots to manage that? I think we only get 24 powers so I doubt it. That means using purples which is $$$.
Is my math right? Is purple the only way to do this? I think I could orange my entire build for the price of one purple set.
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Actually ...
You can do 5X 7.5 (the PvP hold sets have 7.5, for instance) and 5X LotG. Although numerically identical, they are counted as different bonuses by the engine.
But loading up on LotGs and exotic hold sets isn't exactly cheap, either, so YMMV.
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Ahh, I thought the LotG was a unique. But yeah, not exactly cheap either, not to mention it'll be hard to get 5 +def skills on a dom... -
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125% recharge from IO sets and you and throw Hasten away as it won't be needed.
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This sounds awesome, but it also sounds expensive. Without using purples, you'd need all 5 of each recharge percentage: 7.5, 6.25, 5, 3.75, 2.5. I haven't finished running the math yet, but do we even get enough enhancement slots to manage that? I think we only get 24 powers so I doubt it. That means using purples which is $$$.
Is my math right? Is purple the only way to do this? I think I could orange my entire build for the price of one purple set. -
I am using the Big Gear/Small Gear icon with the default colors. It shows up on the standing glass thing and on the floor tiles and on a table. It doesn't show up on the hanging banners or the hologram.
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One thing I have been doing is picking a level of profit I'm comfortable with and listing at that. I make sure beforehand, though, that that price point is below the current going rate. That way, I'm likely to sell first AND make more than I'm asking. Sure, I may get lowballed by someone, but I picked that price because it's my minimum...like an eBay reserve...so I'm never upset if I do get lowballed.
But yes, timing is everything. Salvage that was going for 1.5m all weekend is now going for 300k. I've been snatching that up like nobody's business. I'll probably wait until this weekend and post them at 900k-ish. They'll probably sell for 1.5m but even if they sell for 1m, I'll triple my money and I'll be fine with that.
[/ QUOTE ] I also noticed the huge drop in prices since the weekend. Glad I got some sales in .... but you really should up the ante and focus on IOs and not salvage. IMHO
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I have been, but the IO's I've been selling fairly rapidly haven't sold in the last 3 days. I've got some capital tied up there and once those sell, I'll move on to a different set for a few days. Actually, I checked this morning and won a 10m recipe for 4.5m. I could flip it or build and sell it for 15-20m. That should be fun.
But as far as salvage, I have been flipping one rare for 7m per stack, which is actually pretty decent inf per slot. I know it's not the big time, but until I have 100m in my wallet, not just tied up in orders, I'll stick with the slow and steady income. And besides, I'm not using many slots for that, it's more of a constant stream while the big orders lurk. -
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This reminds me of a troublesome player on a MUD I played in college...went by the name 'Esprit'. Specialized in griefing, PKing, etc. One of his tricks was to get a bunch of gold, then he would go around typing "drop gold" or whatever the command was. But he would just drop one, many, MANY times. Eventually the sheer number of items would crash the MUD (stack overflow is my guess).
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RA used to do this regularly in Eve Online. They'd get a huge fleet together ready to assault a system and then crash the node by jettisoning cans full of bookmarks (negligible item size in cubic-meters, significant size in data!) They'd execute the attack when the servers were limping along and the defenders couldn't even get into the system. It was really obnoxious.
On another note, a donation type place where people could bypass the market? *shudder* As an aspiring ebil marketeer, I hereby BLOCK THIS IDEA! It's been blocked, sorry. It's done. Next idea? -
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Dual box'ing really helps with this ebil slot building ... I worked on it last night for about 20 mins and racked up 800 sales for each ... that was at selling at 1 and buying at 5
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You know in that other big long thread how they were saying "you'll know it when you see it?" Yeah... -
One thing I have been doing is picking a level of profit I'm comfortable with and listing at that. I make sure beforehand, though, that that price point is below the current going rate. That way, I'm likely to sell first AND make more than I'm asking. Sure, I may get lowballed by someone, but I picked that price because it's my minimum...like an eBay reserve...so I'm never upset if I do get lowballed.
But yes, timing is everything. Salvage that was going for 1.5m all weekend is now going for 300k. I've been snatching that up like nobody's business. I'll probably wait until this weekend and post them at 900k-ish. They'll probably sell for 1.5m but even if they sell for 1m, I'll triple my money and I'll be fine with that. -
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You seem like a nice enough person, I don't see why you have to be so antagonistic towards people who enjoy a different part of the game than you. They never did anything to you, even though you stubbornly seem to want to believe it.
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I wish everyone that loves the market the best market possible.
I just don't want it rammed down my throat that I should somehow see it as a means of curing other ills of the game. I don't want it used as an excuse to block suggestions that would benefit the game.
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This thread was about using prestige conversion to lower the amount of surplus inf in the game. You could see that as using other parts of the game to cure the market's ills....the exact opposite of what is apparently being rammed down your throat. Food for thought?
And of course, they only people using the market as an "excuse to block suggestions that would benefit the game" would be the devs. Take your angst out on them, not on people who choose to use the system as it was intended to be used. -
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You think I just decided to start playing the market, picked a random IO, and started making 10-15m per sale?
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You mean I was doing it wrong?
Granted, I did start a spreadsheet later, to track salvage prices, and what I was bidding on with each character.
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LOL!
Yeah I'm getting ready to overhaul my simple salvage tracking spreadsheet into something a little beefier, possibly even a small database. I'd like to be able to see all the trends on multiple scales and timelines and such. This is easyish to do in your head with a few pieces, but to track the whole market...I need beefcake! BEEFCAAAAAKE!! (BTW, it'd be great if they provided this information to everyone, like in Eve. Since they don't, I'll just have to gather it myself and profit from it. Ebil!)
And I haven't branched out to multiple toons yet, but I recognized the need recently to make sure I'm no competing with myself. This means, as you said, tracking what each toon is working on. Before that, though, it means finding more niches....*sigh* That's the most annoying part of the whole process, IMO. -
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I think the main reason why the market can be so profitable is because so few people do it.
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This is absolutely the case in my experience.
Take flipping, for example.
I start flipping something, anything.
At first I'm picking it up for 25k and selling it for 300k.
Some savvy player takes notice, and bids more and sells for less.
If I engage them, the buy price keeps rising, the sell price keeps dropping, and both of us keep making less and less off each transaction.
And if more than one other person gets in the mix, the process is vastly accelerated.
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For all of 10 items per order. Then you're both out of the game until you go back to the market and repost your orders. THIS, imo, is the reason it's so profitable. There isn't NEARLY enough competition to take up the slack 24 hours a day. You don't ever need to engage the competition because their orders will go down soon enough and then you'll be next in line again. All you need is patience. -
Most of my accidental losses have come from one too many zeros when posting a sell. Losing half a mil inf on a 2mil-profit item hurts.
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In my opinion, logging a character in for a few minutes a day, flipping slots, and profiting immensely, should be acknowledged by the devs as "aberrant gameplay" and steps should be taken to ensure that it isn't orders of magnitude more rewarding than playing the game "normally."
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I'm new here and I started a thread last week asking why it was so easy to buy a recipe, craft it, and profit enormously. The general consensus was that it's a choice the players make. Players are willing to pay for not "wasting their time" buying and crafting stuff. So I do it for them and make a ton of money. I don't understand how that's aberrant.
Could you please expand on your statement, because I've been trying to understand this opinion (you and many others like you seem to hold it) and I just can't. Like I said, I'm new here. I'm not trying to flame or troll or trap you, I'm just trying to understand. -
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This statement is so bereft of facts that it is painful.
The devs do not cater to the marketeers.
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Incorrect.
Sunstorm posted this:
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Q. Salvage Storage Racks, Why only 30 pieces of invention salvage?
A. In short, the market. The market system is designed to have a steady supply of salvage coming in. If large salvage racks were added, it would create a temporary supply problem of unknown duration until the salvage racks filled up.
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Had the developers left the base salvage alone or allowed base salvage to be sold for prestige instead of inf, the market section would not be facing the level of animosity in this section.
The market is also cited as the reason that we can't store recipes. Additionally the market is cited as to why we cannot mail items and inf (admittedly this only by players).
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Miladys_Kinght has been doing a good job of discussing this with you but I thought I'd throw my 2 inf in here.
1 - Nothing about that statement by the devs relates to marketeers. In fact, marketeers would be the least affected by those big storage racks because....
2 - Marketeers don't bother with the cheap invention salvage. Although it's a lot of profit %, the absolute profit is laughable. I can make more just by crafting a L50 common IO and selling it than by flipping a stack of luck charms. It's just not worth the slot. The people that would be hurt most by the shortage of salvage are people like YOU who don't like playing the market and think everything is too expensive.
It seems this is one of your biggest beefs with the market. Believe me, I'd love to see more storage in the bases as well. I just don't see how people that like to play on the market are in any way responsible for these actions by the devs.
You seem like a nice enough person, I don't see why you have to be so antagonistic towards people who enjoy a different part of the game than you. They never did anything to you, even though you stubbornly seem to want to believe it. -
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It is superior labor and it doesnt take professional "Marketeers" to make the world go round. I have already given one blatant reason why producing new inf or drops is more intensive labor (superior) and the others are not very difficult to understand either. If you missed it, shame on you. I see no way of viewing it in any other logical fashion outside of blatantly deceiving myself.
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I don't want to fan any flames here, but I strongly disagree that generating inf through drops is somehow "superior" or "more intensive" labor than making inf on the market. It's just different. Generating inf through drops takes more time and to me is boring. Making money on the market takes a lot of thought, research and planning. It's not like we just arbitrarily put up bids and money falls in our laps.
The strongest argument I can give, though, is empirical evidence. The fact is, lots and lots of people don't marketeer. They don't want to put the time and effort into doing the research and planning. To them it's harder or more intensive work than "just playing the game". People like me and people like you have completely different OPINIONS on what's the superior form of labor.
And to address your specific example of making money while you're offline, that's not when you're making the money. All the money is made in the research and planning stages. After that it's just a matter of waiting for it to come to you. Just because the money flows when I'm offline, doesn't mean that's when I'm doing (or NOt doing, as you would imply) the labor. You think I just decided to start playing the market, picked a random IO, and started making 10-15m per sale? It took a lot of time and effort and a spreadsheet or two. Shame on you for discounting the amount of work that we put in. -
Oh btw, 7000 sales will get you 12 badges (not counting the ones you get for selling specific items like recipes/salvage/enhancements) and 5 total extra slots. Sexeh!
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It's also pretty easy to calculate exactly how much that'll cost you too. 7000 sales (assuming starting from scratch) at (worst case scenario as listed above) 490 inf per sale is only 3.5m inf spent?? Wow, lower than I thought. At my level, I have 15 slots x 10 per slot = 150 per rack. That's ~47 racks of sales...I don't think cost is the real barrier here.
Still, I think I'll work on that, just because it'll add to my ebil-tude. -
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This thread has SO run its course....is there a way to ignore a thread?
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Actually it just seems to be heating up with new hot and dirty gossip.
To address your question though; do you really need someone to point out the obvious answer? Really?
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No, silly, it was a rhetorical question meant to get people to examine themselves, not turn their flamethrowers on me.
PS - This post is doing the same thing! *hint hint* -
This thread has SO run its course....is there a way to ignore a thread?
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Big thanks to FluShots for helping me get my solo SG populated. Now I can shuffle isk to alts via crafting IO's for them to put on the market. And, more important to this thread, I can get those slow movers out of my BM inventory.
On a related note, I hit 250 items sold today and got another market slot! Woo! -
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You missed the memo? Yeah, it turns out that marketeering is evil and ruins the game for everyone else. If it wasn't for people like us with a basic grasp of economics, CoX would be a paradise of plenty. Shinies for everyone! Everyone's a winner! Here's your sticker! Yay, stickers!
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Actually, the drop rate on everything in the game used to be infinite, so there was no competition and everybody could have everything, but then I bribed the NPCs with my ill-gotten funds to get them to stop dropping so much loot. I ebiled scarcity into existence.
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Before I9, did you hear people complaining that things were too expensive? That they could not outfit their character in whatever way they wanted with no effort?
I can't find a nice way to say the rest. I keep deleting the bitter comments. 4 times, tried and failed to be nice and positive when discussing the drop rate and the devs decision to make the best IOs the rarest.
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The market forum made the devs change the drop rates in i9?? -
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I can do inviter duties as well, if needed. I've got good hero coverage, not so much v-side.
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Thanks for the offers. I'll ping both of you guys in-game later tonight or this week. -
I started a grav dom yesterday because I grouped with a grav/elec and the Propel animations were cracking me up. I had to have one.
I chose elec as a secondary without doing the research simply because he was elec. I'm considering re-rolling into energy instead. That power boost spell sound awesome, the set itself is rumored to be getting buffed (?? I haven't seen anything definite, but I haven't been looking either), and apparently it's got one of the strongest ST dom attacks in the game. In addition, since the first spell, the spammable one, does knockback, you can slot that Chance for +recharge IO and spam the crap out of it for easy permadom.
Of course this is all theorycraft. People on this forum seem to hate energy (even though there are two grav/energy guides extolling the virtues of this pair) and seem to love elec. *shrug* -
I'd love to be able to get my alts into my solo SG, but I don't think it's going to happen anytime soon.
In-game riches does not equate to RL riches and I can't afford two accounts to fill my SG. It's a great idea, tbh, but yeah...
I might have to just eat it. At this point, eating maybe 5mil in potential profits or 1m TOPS in actual cost isn't a huge deal.
As to things getting better at 30, yeah there are some sweet sets that show up at 30. Can I roll those before 30 (since I can use em before 30) or do I have to get to 30 to roll for em? -
Okay so I decided to dump some tickets into bronze rolls since I have plenty built-up and I figured I have a better handle on what's valuable and what's not these days. I rolled 10 times, 25-29 range (L26 at the time of the rolls). I got some garbage, mostly meh stuff. Some of the stuff looks great on paper but doesn't move AT ALL. I crafted about 4 of them to put on the market and see what happens.
Basically I have these stupidly low-priced IO's sitting out there that just aren't moving. For a week they've been taking up space in my BM inventory and I've been pulling them to make room for more profitable ventures (I can have a buy order up and a sell order up for the same piece of rare salvage at 700k price difference and have both of them filling...lol!)
So my question really is, should I just delete these things? They're selling for like 0.5-1m inf, which is decent profit if they sell, but there's no movement on those items. I guess I learned a lesson for what not to craft in the future, but I figured they'd help SOMEONE. :-/
Should I just be vendoring all my bronze rolls if it's not something obviously uber like a Steadfast +DEF? Is there a middle-ground with bronze rolls or should I expect to "waste" 19 out of 20 rolls? -
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What did you guys do to them before I got here? lol
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When they Devs dropped base salvage and replaced it with invention salvage, for some reason the base builders were very upset, and blamed the ebil marketeers for making it happen. I'm not quite sure why they decieded it was our fault and not the Devs, but I'm assuming that the negitivity you see over there is a residual of that.
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Yeah that's the other thing I was wondering about. How anyone could think that one group of players, especially a group as small as the ebil marketeers, could influence the devs one way or another. Most devs are proud of listening to user feedback and then doing whatever the [censored] they feel like. Just because the devs do something that we may agree with, doesn't mean we MADE them do anything.