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I did notice this on the AMD 5780 I tried right before swapping in the new nVidia card.
On the AMD Eyefinity, it had the weird stretching and odd POV angles. But with nVidia Surround, when I got in game and switched the resolution back to 5760x1080, it looked freaking amazing. The problem is that it displayed two, maybe three frames in a slideshow before freezing altogether.
Bummer! Well, thanks for the info about the lack of support. Hopefully this one makes its way into a patch someday. -
This happens to me as well. Running nVidia Surround (three monitors).
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I downloaded the game to play it again after a 5 year haitus. I have a much newer rig with an Nvidia 690 GTX. When I attempt to play the game with my triple monitor setup @ 5760x1080 resolution, it freezes up (always freezes at "Retrieving character list from Freedom server" message). But when playing at a 1 monitor resolution of 1920x1080, it runs fine.
Does this game not support nVidia Surround? Anyone know of workarounds? As of now, the game is unplayable in triple-monitor settings. -
I did a lot of brainstorming at work today, and I thought of an idea that may raise a few eyebrows. First, let's agree that City of Heroes is a great medium that allows people to create their own hero and show it off to the rest of the world. From biographies, to progressive costume changes, there's definitely room for the game to grow in an enormous way. So here it goes:
I used to play a game made by an independent, small budget company known as Nevrax. Some of you may have tried or still play their MMO The Saga of Ryzom. For the budget they had and the limited resources they were given, they made an amazing game, even if it was simply a marketing tool for their engine. I have a lot of respect for the company. After some hard times, they began noticing a "MySpace" syndrome where people thouroghly enjoyed creating their own content and becoming noticed for what they can accomplish. Because of this, they implemented a system that allows players to create their own zones, dictate what mobs are where, and what paths they take. They can control the terrain landscape and stamp outposts and NPC's anywhere in the map. Once they were done, they would submit it and make it apart of the game world. Developers no longer needed to create new zones - it was the player's job and from what I know, the players loved it.
Now on to my point. City of Heroes gives you this opportunity to create this whole storyline and world around your character, but it stops after the costume and biography. Why not allow players to create their own mission maps and storylines based on their character?
For instance, let's say I want to make a story arch based around my arrival to Paragon City but I needed assistance with a few things on the side. Or let's say that I have asked your team of heroes to take down my archnemesis (which can be based off another real life player character). Players could team up, enter those customized missions, and engage in your own happily made story-arc.
Here's a few things I can think of off the top of my head. Picture being able to edit the text that appears when players first walk into the mission like you see now. Or editing the Clue items description and even the Boss names! Best of all would be editing the actual NPC contact dialog that initiaites the storyline and. Picture dropping down the Mission history and reading the editted story created by the hero or villain that made it. The system could be in place where the player can select a predefinded mission map, determine which mobs get placed where, and what kind of AI or pathing they take. Picture the base creation UI when doing this and you'll catch my drift.
I mean, City of Heroes/Villains already allows customization up the wazoo (character creation, base creation, etc.). Why not continue that motif by allowing players to customize their own game content as well?
Of course there will be some problems - profanity, immature or poorly written story lines. I'm sure that the developers can pull together and think of a system to counter that. Maybe create a ratings system that shows the type of content before the player accepts the mission.
I am picturing a hero or villain running up to an NPC contact, clicking on him/her, and then having a window appear that lists all the active custom missions along with a rating.
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From the MMORPG.com interview with Jack:
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As befits the company name, Emmert also hinted at things to come for the City of Heroes/Villains franchise. When I asked him what he was most excited about moving forward, he told me that it was Issue 9. Given theyre still in the middle of putting together Issue 8, this was a surprising answer. Unfortunately, well have to wait and see what they have up their sleeves.
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Would anyone have educated guesses as what is to come in Issue 9, seeing as how Issue 8 is still halfway through its development push? -
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Besides, at Mach 3 it gets mighty chilly without pants."
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Classic! -
That was by far the funniest ting I've read in a long time. I love how the hero from the forum poster's story made it in there. He probably has no freaking idea.
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New Trial
I think the Dam/Faultline was mentioned
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I'm highly sceptical about this (although I hope I'm wrong). I haven't seen anything about the Faultline trial beyond rumour mongering, but I would expect a new Trial or TF in the new zone.
Has anyone seen any real evidence that the Faultline trial is on the way?
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The Faultline Trial has been planned since early beta. Check out Prima's strategy guide and they'll even tell you what the original plan was for the Faultline trial and what it entailed/will entail. -
Holy crap, Statesman is coming to Columbus! This is probably the best thing to happen to this city since...uh.... the Buckeyes won the Nationals!
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Still have mine. It's my lucky rock - I'll never throw it away.
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After watching the E3 movie of CoV today I realized one thing...He was getting tossed around like he was dead, Statesmen tried to see if he was alive but was interrupted before he could...So when CoV hits the stores does that mean that Synapse will no longer be in the game and maybe that new guy will take his place. Dunno really just speculating.
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Straight from the mouth of a dev at E3 - "No, he's just unconscious" -
I remember when lower levels actually hunted in the Sewers. Haven't done that since beta.
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I won't lie to you, I don't have any red name post to prove it. But unless you call me a liar, I'm teling you that I've seen red names say that thing on at least 2 separate occasions, and I don't come to the boards that often, nor do I read long threads.
You can believe me if you like. I have nothing to gain or lose by covinving you or not. I'm perfectly calm myself, because I KNOW CoV will not steal from CoH's developement. Maybe just Statesman's post would somewhat decreas.
Honestly, I was expecting that was something everybody knew.
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I knew that in the case of SOE's expansions because they had whole dev teams assigned to expansions.
Cryptic just doesn't have those numbers. And as a hobbiest developer myself, all I can say is that I think, given my estimation of the size Cryptics developer pool...that they'd almost have to buckle down and focus singularly on CoV to ensure it meets its projected release of Fall 2006.
If they've got a bunch of new people that I'm unaware of, then its possible they've got a whole sub division of their company working on CoV...but still as the speculated release date comes closer and closer they'll have to focus more and more of their people on it to make sure they meet the date.
To me, that makes it look like I4 could potentially be the last free content update til post CoV, I could be wrong of course, but thats what it looks like when I think it over.
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From what I heard, they hired a whole new lot of people to help carry the load of CoV. I know Lord_Recluse in the CoV forums is the lead designer right now so that Jack can concentrate on CoH (while still giving hand with CoV of course).
They should have things well balanced, at least I would hope so. -
I hate anime, but I'm looking forward to the "Eastern" style costumes that were lacking in the game before. However, I don't think that all the new costume options will be entirely anime inspired. I'm hoping to see some non-anime costume options thrown into the mix as well.
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Boneyard - just the area where the Skulls hang out.
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KILL SKULS! -
Allow us to promote / demote other members regardless of their online status (can't assign boss status to an offline character).
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Yay States! Now my question is, why host it from an outside source like Photobucket when you could just upload the icon to the website's webspace instead? That way there's no risk of the image link going bad or anything (unless the whole board goes down, in which case it won't matter if the icon shows or not, heh).
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I've used photobucket for about 2 years now and I have NEVER encountered the bandwidth limits. Dunno, just a thought. -
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Much thanks to Stellus for running a fun contest to create me a board avatar...
And much thanks to Subminima for submitting the winning design. Awesome...
(*Back to writing up some City of Villains stuff...*)
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Looking good, States! Glad you're able to wear it! -
Welcome back, States! I hope everything is OK for you.
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1. Scrappers are mammals.
2. Scrappers fight ALL the time.
3. The purpose of the scrapper is to flip out and kill people.
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Just had to point this out. NO scrapper has REAL ULTIMATE POWER, you should swallow a frisbee.
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/em flips out and kills you
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That's such a great website. Haven't been to it in awhile. www.realultimatepower.net still, correct? -
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I want to make this very, very clear...these changes are due to not only the "data", but the well reasoned posts on these boards.
I really do read & really do listen! The "devs" aren't cooped up in an ivory tower; we love this game just like you do! In the end, we're all players. I have the privilege of being the lead designer. I want to do what's BEST for the game.
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First let me say, I love you. Secondly, I wish Blizzard's devs could be half of what you guys are. You're unbelievable.
Statesman, while it worries me that grouping will become near extinct, I appreciate the changes for the sake of everyone else.
I just hope that group exp bonus is increased significantly. -
Awesome! Thanks for that.
Stellus -
Hey Recluse,
I'm really looking forward to City of Villains but I find it a bit disappointing that there has been nothing released on its progress: screenshots, articles on how PvP will work, plans, improvements, or maybe just an overview of different aspects.
I understand the team is working extremely hard on CoV, but would the web development team be able to finally throw together a web site for City Villains that involves more than one paragraph?
Huge fan,
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Wow. Just...wow. Statesman, you have just scored a one year subscription from yours truly. Can I make the check out to you? What is it, S-T-A-T-E......?