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Most bosses don't significantly resist debuffs, so you don't have to worry about that. Depending on how the Devs coded a given mob, however, if an object (NPC or player) has defense/damage resistance, that defense/damage resistance will usually resist debuffs to that defense/damage resistance. For example, if you have 20% smashing resistance and get hit by a resistance debuff, you'll resist 20% of that debuff as it pertains to smashing damage.
AV/GMs worked a bit differently. In addition to the above, they also had a global debuff resist, as hudsonsmith mentioned. This made debuffs much less effective. Contrary to your original post, you can in fact power through an AV with just damage and resist debuffs, it's just very difficult to do so. -Regen powers end up acting as a force multiplier, as the limited effect of -resist powers and raw damage end up stronger since the target can no longer heal back as quickly.
As hudsonsmith mentioned, this will change slightly in I9. For Rads, the changes are mostly a wash, as the nerf to -regen is mostly countered by the increased utility of their debuffs. For other powersets with debuffs but not significant -regen, this should make taking down hard targets easier. -
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One comment on the article: now that we know the strategy that geko had in mind, its worth noting that there were actual players discussing the possibility of just that strategy way back in 2004. In fact, the article describes attacking from one side, letting the mitos spawn, and then switching to attacking from the other side. The player version of this strategy recognized that there are *two* respawns, and the attacks would have to come from points on a triangle: first evading respawn #1, and then evading respawn #2. The problem was one of coordination: it took so many players to successfully attack Hamidon (at least in a relatively open raid without carefully crafted characters) that coordinating the "jumps" was a non-trivial problem.
But the actual *strategy* was, in a sense, discovered by the players, just not to my knowledge executed.
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Yep, and the main reason it was never successfully done in an open raid was that it was not only more vulnerable to griefing than the hold strategy, but it was extremely vulnerable to ignorance. Half a dozen people who didn't know what was going on could conceivably spread the Mito spawn to areas where it would be fatal.
On top of this, every *fix* to Hami proceeded to make this stategy more and more unlikely. Today, it's outright impossible, as Hami and the Mitos simply have too much range for it to work. -
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Cesium Exposure - Which is a sleep duration SO... Cesium as in "cease moving" perhaps?
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Elemental metal. Atomic number 55. Never, ever, mix with water!
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Be very careful what you ask for. You might just get it.
Somewhat of an apology for another rather necro post, but it seems to me that this zombie is already alive and kicking, and living in Astoria, OR
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While I'm at it, I'm stunned that in a year and a half, nobody has mentioned the fast food chain City of Gyros.
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I love that video. "A depth charge in a bath tub", heheheheheh =^.^= To bad they couldn't get the next one on the list. =;_;=
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That's because it also happens to be radioactive. Not to mention rare and expensive. -
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6th: Return to the scientist contact and collect your reward.
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7th: You are the proud new owner of the stupidest pet in the history of this game. He will provide you will hours of enjoyment as you laugh at him and feel sorry for him all at the same time. He is basically a herding blaster that will try to go from group to group getting as much aggro as possible but he never seems to make it to the dumpster.
Either way, dont be afraid to use him, they grow back.
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Actually the Shivan debuffs and is great help against AVs, EBs and GMs.
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The only debuff the Shivan has is -defense. It does *not* have -regen, no matter how often you may hear people say it does. It has several powers from the Radiation Blast set, each of which possesses a -def in addition to its damage (especially Irradiate, which has a huge -def component). In addition, its melee attacks seem to be some sort of Rad version of Energy Melee; while its not known if these powers have any secondary effects or not, -def is usually assumed.
It does not possess any of the Radiation Emission debuffs. It is useful against AVs and GMs for two reasons: it does amazing damage, and as a result produces significant aggro allowing it to tank. -
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Now we just need the COH staff to record a live version of this song, to be used in the special Winter Event Zone....
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Uh....You really don't want that level of sonic torture.
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New sound effects for the sonic blast set, perhaps?
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I'm thinking they could splice part of the track in as the sound effect for Dreadful Wail... -
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What I *think* is happening is that the Devs adjusted mob A.I. in Safeguard missions so that, once aggroed, they would attack the player, and not continue wrecking things. This seems to have had a nasty-side effect, which effetively makes stealth powers useless outside of side missions. When you get into a certain range of a group on the street, they automatically turn to aggro on you, even if you were trying to stealth past (say, to get to the bank on time). If you get out of range, they lose aggro on you, but then start attacking their surroundings. This probably isn't quite what the Devs intended. -
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Not to mention when it goes off nothing well be dead, but they'll be mighty pissed.
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Odd, always wiped out full packs of minions up to yellow when I used it. Toe bombing isn't a tactic for use while teaming, no, but for street sweeping hazard zones it's rather effective.
Oh, and if the SG doesn't hit everything...throw another.
Like I said, /dev is not the godmode it used to be, but it's not as horribly weak as people make out.
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When was the last time you played a */Dev? TM hasn't wiped out even level minions since ED. Unless you get lucky with the extra damage tick now, the best you can do is -2s. -
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Blaster's Fire Manipulation secondary is quite excellent. It doesn't need any looking into.
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You're joking, right? -
*sigh*
Just confirmed it on test: Auto-Turret can no longer be teleported.
It's our fault, really. */Device blasters were just too uber. We've been spending the last 2 years soloing AVs by teleporting ATs in front of them, after all... -
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Are Scrappers more resistant to holds than Brutes? I remember spamming my Corruptor holds against a Scrapper and it never worked (I still killed him though)!
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Scrapper and Brute mez protection are equal. Tanks are stronger, Stalkers are slightly weaker. I want to say that base scrapper/brute protection is about 1 Mag higher than a BF at level 50, but I'm not exactly sure of the numbers. -
Depends on what level, and what mez you're using. For instance, at level 30 (Siren's Call level), it usually takes 3 holds to overcome base Brute mez protection. At level 50 (Recluse's Victory) it usually takes 4, but that depends on whether they have Acrobatics, or a Tier 9 that includes mez protection, or if you're using a controller or dominator that has slightly stronger holds than most.
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Wow. I'm not sure its even possible to point out all of the areas you're wrong. To start: enhancement level doesn't matter. If you're level 30 with level 30 enhancements, and someone else is level 40 with level 40 enhancements, your enhancements have identical strength. A lvl 40 player is NOT better off than a lvl 30 player in this reguard. In fact, since enhancements now scale when exemped, the lvl 40 may be worse off. The only way to lvl 40 is better off is if they've added more slots to powers they've gotten before 30.
Second, Dom holds are NOT mag 2. Most are Mag 4 in PvP, just like most controller holds. Other holds (blaster, corruptor, etc.) tend to be Mag 3. The average Dom hold has slightly less duration than the average controller hold, but you can still easily stack them through mez protection. Heroes do have more sources of mez protection buffs at SC's level.
Hero builds are generally considered better than villian builds, overall. This is not the case at Siren's level, however, which is recognized by the Devs and any observant player to be Stalker paradise. It is far easier to get multiple layers of stealth and 2-shot people, than it is to defend against that *at that level* (this changes considerably at higher levels). Other villian ATs aren't nearly as strong in SC, but they still aren't considerably weaker than heroes at that level.
There are, indeed, many holes in the base defenses of the SC villian base. There are also many holes in the hero base defenses, including a way to get right above the only exist to the hero hospital, where you can hit anyone coming out. All of the PvP bases are poorly designed, with the exception of the RV bases.
Finally (and this isn't a complete list), heroes do not taunt villians in broadcast. Villians do not taunt heroes in broadcast. Whiny losers who want to show off their ..... because daddy doesn't love them taunt other people in broadcast. Behavior in PvP zones isn't a heroes and villians thing: it's a general [censored] thing. Get used to it; there isn't a PvP game in existance that doesn't have it, and you will occasionally see it in PvE as well.
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At the end of a Hami raid on Liberty last week, two Crystals were spotted next to monsters surrounding the goo. Once most of the zone had calmed down from earning their HO, the raid leader decided to charge a crystal. There were over 100 people in the zone: imagine how many nictus (nicti?) spawned. Let's just say that the fight was... interesting.
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MoG is great in pvp...I dont see why ever dislikes it...can be great if your a not a [censored]
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And here I thought trying to outdamage a /Regen's HP recovery was the issue. So very thankful my blaster has AIM and BU......and you CAN'T recover lost hitpoints. Also, so glad that they added the Psy defense back into it.....
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QFT. If you're regen, PLEASE use MOG against me. I promise I won't hit Aim and a yellow insp along with Targetting Drone and kill you in 3 shots with my 30% unresitable damage. -
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There is nothing particularly overpowered about stalker EM.
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You're crazy.
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Given the fact that all the EM attacks suck except the last 2 what do you expect? I have played as an Inv/EM tanker and it was a hard road. Can you imagine only being able to tickle your enemies to death for 35 levels? The only way they could nerf EM they would have to totally redo the set, and move the powers around because the attacks are pretty weak as they are until ET and TF.
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That's the tank version. The blaster version sure as hell doesn't "tickle". Neither does the Stalker version.
The problem with the stalker version of EM isn't the burst damage, although that is impressive. It's the stuns that come with that damage. Being able to drop someone with 3 shots without using AS would be perfectly fine if every single hit didn't also have a stun that made your target incapable of responding. -
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Still tiny.
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I clicked on the links, and saw tiny thumbnails. Refreshed, still tiny.
Closed the window, clicked the links again, and they were full-sized.
Weird.
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Didn't work for me; still tiny. -
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Psychic Babbage Vs. Kronos.
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Wouldn't be as impressive as you'd think. Kronos, like most robots, is heavily resistant to psi damage. He'd take Babbage's nuke without much problem. -
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Just a thought, Howling Twilight might be an option as it autohit's slow the regen and disorients.
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Actually, the problem is that Howling Twilight needs a target. If you can't target the stalker or someone next to him, you can't use HT. AoE toggles or drops (like Caltrops) don't require that you even know the stalker's there.
Now, if you have the perception to see the stalker, it might be a good choice to start with. -
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* Shadow Shard Maps show the location of each Jump Pad. A dotted line connects the Jump Pad with its end point.
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This does not work.
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* A teleporter on Firebase Zulu takes players to any of the other three zones in the Shadow Shard (works both ways).
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Very nice, but makes the Mole Point irrelevant. Would have fit in better if the portals to the Chanty and the Storm Palace were in the Mole Point.
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* Dr. Scott Wachhorst, a prominent xenobiologist and Portal Corp. leader, willingly purchases Enhancements from players in Firebase Zulu.
* A renegade Brute, Kallarn, purchases Enhancements with the hope that he might gain enough power to overthrow Ruladak. It can be found in the Cascades.
* Slarrah, a Wisp who has been converted by Faathim the Kind relieves players of excess Enhancements in the Chantry.
* Nameless Mystic. An interdimensional mystic feeds off the energy kicked off by the dreaded Lanaru. He happily accepts Enhancements. Found lurking near the Storm Palace.
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Ok, I guess... But since they don't sell anything and stand right next to the portals which lead back to an existing store, they're kind of pointless. -
I've seen the same two missions as Takarik.
The timed 'stop gang war' gives no indication that you need to protect an object before you take it, and only a minor reference after you accept which I only understood in hindsight. I bugged this. Other than not realizing what's going on, the mission was good. The fact that you need to defend something needs to be made much more obvious.
The rescue hostages from Lost mission was very bugged. I was on a team, and number of hostages that need to be rescued changed repeatedly throughout the mission for all of us. The follow AI seemed to work well, however. I tried to bug this, but crashed as I was submitting it.