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Posts
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Joined
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Recently Mike Rooth has made a drawing for my freinds and myself and wanted to share this with the folks in COH. The drawing are of my freinds and I. we have been playing wth since 2007.
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Hey here's a dedication for my long time freinds in game for over 3 years now and just wanted to show them how much I apprciated them, with the help another good freind Mike Rooth, (Artist that drew this). I have many global freinds but these guys have been throughout since we started playing COH. From left to right, Eagle Ima, Me, Braije, and Sinny.
I know Gender Poison has posted this before but if you wanna see more art work from this gentleman here is his websight and if your interested in getting your toons done. http://www.mikerooth.com/gallery/ -
Gratz...get a lot of shards or good drops?
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Don't have to explain nadda to me Phire your awesome as it is, as for the haters there's a seed of envy whether they want to admit it or not. Haters can hate they just jealous.
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Thnx for the input and good to know about uploading builds to forums. I was hoping for more input so far the combination of the last 2 replies has help greatly. With Focused accuracy...couldnt this also be acheived with Build up?
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Here is my Shield/Energy Tank please feel free to critique and possibly help upgrade. Looking to be able to stay in the fight with no end issues.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
SteelDominattion: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Deflection- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense
- (3) Red Fortune - Endurance
- (5) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense/Endurance/Recharge
- (7) Red Fortune - Defense/Recharge
- (A) Damage Increase IO
- (7) Accuracy IO
- (9) Endurance Reduction IO
- (A) Red Fortune - Endurance
- (9) Red Fortune - Defense/Endurance
- (11) Red Fortune - Defense/Recharge
- (11) Red Fortune - Endurance/Recharge
- (13) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Defense
- (A) Damage Increase IO
- (25) Accuracy IO
- (25) Endurance Reduction IO
- (A) Impervium Armor - Resistance/Endurance/Recharge
- (27) Impervium Armor - Endurance/Recharge
- (27) Impervium Armor - Resistance/Recharge
- (29) Impervium Armor - Resistance/Endurance
- (29) Impervium Armor - Psionic Resistance
- (31) Impervium Armor - Resistance
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Taunt Duration IO
- (31) Taunt Duration IO
- (33) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (A) Taunt Duration IO
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Resistance/Endurance
- (40) Reactive Armor - Endurance
- (40) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense/Recharge
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Reactive Armor - Resistance/Endurance
- (46) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Endurance/Recharge
- (48) Reactive Armor - Resistance
- (50) Reactive Armor - Endurance
- (A) Empty
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (50) Endurance Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (17) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Empty
- (A) Performance Shifter - Accuracy/Recharge
- (19) Performance Shifter - EndMod/Accuracy/Recharge
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
SteelDominattion: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def(3), RedFtn-EndRdx(3), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def/Rchg(7)
Level 1: Barrage -- Dmg-I(A), Acc-I(7), EndRdx-I(9)
Level 2: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13)
Level 4: Bone Smasher -- Dmg-I(A), Acc-I(25), EndRdx-I(25)
Level 6: True Grit -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(27), ImpArm-ResDam/Rchg(27), ImpArm-ResDam/EndRdx(29), ImpArm-ResPsi(29), ImpArm-ResDam(31)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(31)
Level 10: Against All Odds -- Taunt-I(A), Taunt-I(31), EndRdx-I(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 14: Super Jump -- Jump-I(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 18: Taunt -- Taunt-I(A)
Level 20: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 24: Boxing -- Empty(A)
Level 26: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(39), RctvArm-EndRdx(40), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(48)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(43)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
Level 41: One with the Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(50)
Level 44: Total Focus -- Empty(A)
Level 47: Super Speed -- Run-I(A)
Level 49: Assault -- RechRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-EndMod/Acc(23), P'Shift-End%(23) -
Thank ya all anyone needs any help just hit me up on my global im on JFA and JU....this is the unofficial Aussie server right?
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Check your router if its wireless, I had my computer turned in to several places and they found nothing wrong. One day came across my local cable company and the gentlemen said it could be as simple as getting a new router. Long story short...new router problem solved.
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If there is I will be at the next HeroCon, there are some individuals I would like to meet face to face.
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Hey decided to jump servers and come play with the great folks on Justice and hopped on a MoSTF with some awesome people. Completed the MoSTF with Syphlid leading. Thanks for the great time!
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Thank you and others posted. Actually have half a dozen freinds over in Japan just 2 in game, others are in the military. Hopefully others are in contact with freinds and family in the region.
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Thanks Tex Iv'e been strugging with this build for a while and wanted to see what kind monster I can come up with compared to the Doms ive been playing with lately. Every time I hit Mids with this build im always wishing for more slots!! Like you said very limited.
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Looking to make this a soloable toon but with team options. Please critique I haven't been able to fins any previous posts on this build.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyschic Blur: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Mesmerize- (A) Damage Increase IO
- (3) Accuracy IO
- (3) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Hold Duration IO
- (5) Accuracy IO
- (5) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Heal
- (25) Doctored Wounds - Recharge
- (25) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Heal/Endurance/Recharge
- (A) Coercive Persuasion - Confused
- (19) Coercive Persuasion - Confused/Recharge
- (19) Coercive Persuasion - Accuracy/Confused/Recharge
- (21) Coercive Persuasion - Accuracy/Recharge
- (21) Coercive Persuasion - Confused/Endurance
- (23) Coercive Persuasion - Contagious Confusion
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (A) Fortunata Hypnosis - Sleep
- (11) Fortunata Hypnosis - Sleep/Recharge
- (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (13) Fortunata Hypnosis - Accuracy/Recharge
- (15) Fortunata Hypnosis - Sleep/Endurance
- (15) Fortunata Hypnosis - Chance for Placate
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Jumping IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (A) Damage Increase IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (36) Glimpse of the Abyss - Endurance/Fear
- (36) Glimpse of the Abyss - Accuracy/Endurance
- (37) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (39) Steadfast Protection - Resistance/Endurance
- (A) Perplex - Accuracy/Recharge
- (39) Perplex - Accuracy/Endurance
- (39) Perplex - Endurance/Confused
- (40) Perplex - Confused/Range
- (40) Perplex - Accuracy/Confused/Recharge
- (40) Perplex - Recharge/Confused
- (A) Accuracy IO
- (42) Recharge Reduction IO
- (42) Endurance Reduction IO
- (A) Touch of Lady Grey - Defense Debuff
- (42) Touch of Lady Grey - Defense Debuff/Recharge
- (43) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (43) Touch of Lady Grey - Recharge/Endurance
- (43) Touch of Lady Grey - Defense Debuff/Endurance
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (45) Devastation - Damage/Recharge
- (45) Devastation - Accuracy/Damage/Recharge
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Damage
- (50) Obliteration - Accuracy/Recharge
- (50) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
- (A) Run Speed IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (9) Regenerative Tissue - +Regeneration
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod/Accuracy
- (9) Performance Shifter - EndMod
- (11) Performance Shifter - EndMod/Recharge
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyschic Blur: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Mesmerize -- Dmg-I(A), Acc-I(3), EndRdx-I(3)
Level 1: Warmth -- RechRdx-I(A)
Level 2: Dominate -- Hold-I(A), Acc-I(5), EndRdx-I(5)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(23), Dct'dW-Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(19), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(21), CoPers-Conf/EndRdx(21), CoPers-Conf%(23)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 10: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(11), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(15), FtnHyp-Plct%(15)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 16: Super Jump -- Jump-I(A)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 20: Power of the Phoenix -- RechRdx-I(A)
Level 22: Boxing -- Dmg-I(A)
Level 24: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 26: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(37), Abys-Acc/Fear/Rchg(37)
Level 28: Thaw -- RechRdx-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), S'fstPrt-ResDam/EndRdx(39)
Level 32: Mass Confusion -- Pplx-Acc/Rchg(A), Pplx-Acc/EndRdx(39), Pplx-EndRdx/Conf(39), Pplx-Conf/Rng(40), Pplx-Acc/Conf/Rchg(40), Pplx-Rchg/Conf(40)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(42), EndRdx-I(42)
Level 38: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(42), LdyGrey-DefDeb/Rchg/EndRdx(43), LdyGrey-Rchg/EndRdx(43), LdyGrey-DefDeb/EndRdx(43)
Level 41: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Consume -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(48), Oblit-Acc/Rchg(50), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7), RgnTis-Regen+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(9), P'Shift-EndMod/Rchg(11) -
LoW cancelled this week for lack of intrest, no worries peeps probably Numina TF ..tired. Next week is Warriors club.
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Tonight is Numina folks for LoW, please bring somehting lvl 35+ cya there.
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Hey thoughts and prayers going out to the folks who play from Japan. Im tracking 2 people that are on global from there that I havent seen on since the Earthquake hit. I hope they are O.k.
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Quote:Lets form one up Storm and give it a try sometime soonWow:
Awesome advice and education, I have a lot of digesting to do :<)
Never tried the hovering, which all my tanks have by default, but seldom use. When you hover, my take is you float at a height just beyond melee range from Lord Recluse?
I don't think keeping aggroe would be an issue for me, since all my Tanks are equipped with fully slotted Taunts with Perfect Zingers.
I see now, where my weakness are in most of my tanks with regards to LR, for I seldom defense cap beyond 50%. So that is something I must work on to get to 75%. If I get my melee positional to 75% would that work? How about S/L to 75% iis that sufficient? Or am I missing something?
Hugs
Sue -
My main server is also Champion, Paragon wiki was right on the money with its description of the server. Check out our events Calender on Champion Server thread. Our server channels can be considered our server coalition channels becuase everyone uses these to form pratically everything. Champion community is one giant sg with people having there own storage space, (SG). Drop a toon on Champion even if your from another you just might like it. Our 2 main channels are currently full however new channels have been created or SG channels have opened to keep the information flow going. Also several SG's have opened their VENT for anyone to use.
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I didn't see any traffic for this tonight but that doesnt mean it didn't happen.