the great Hammers Of Justice bash of 3/19!!!


Alpha_Zulu

 

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video of an ITF at +4 difficulty, fighting end Romulus.
The event was a delayed by a redside Hami and other TFs going, but was salvaged later on.... MillionDollar was an honored guest
Had lots of fun, found great success vs a great challenge, definitely gonna do it again...

lol, check out the -Resist stackage on Romulus' 4th LIFE. With the nuke chains (with Sleetx2 + Heatlossx2) plus a 2nd overlapping Sleets, there's a small window of time where he's getting 6 x -30% Resistance on him, plus Fulcrum Shift(+ team damage) from Burger Kin. Take in mind, he was a Lv54 AV.... his life just zips from him

http://www.youtube.com/watch?v=3fNsw6R373o


 

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As always, was a blast and thank you.




Weakness of attitude becomes weakness of character.

 

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Very cool Phire, wish I was there!


 

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Gratz...get a lot of shards or good drops?


Global@SteelDominator

 

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i didnt really check bro....

it would be a nice thought that the rate drop of better loot would increase with the difficulty though....


 

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Quote:
Originally Posted by PHlRE View Post
it would be a nice thought that the rate drop of better loot would increase with the difficulty though....
I've wanted this since difficulty settings came out As it stands all you really get is a little more inf (which rains from the skies anyway) and sorta-bragging rights.

Which is a shame, really.


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Quote:
Originally Posted by Silas View Post
I've wanted this since difficulty settings came out As it stands all you really get is a little more inf (which rains from the skies anyway) and sorta-bragging rights.

Which is a shame, really.
Some stuff theoretically has a higher drop rate off of bosses. Don't think everything does, though.

I thought the only point of raising difficulty that high was the bragging rights anyway.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

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Quote:
Originally Posted by White Hot Flash View Post
Some stuff theoretically has a higher drop rate off of bosses. Don't think everything does, though.

I thought the only point of raising difficulty that high was the bragging rights anyway.
Yeah, recipes and stuff have a higher drop chance on bosses. Still though, I think there should be higher drop rates for stuff of a higher level. It would encourage people to crank up their difficulty on TFs instead of just burning through hordes of even con mobs.

Which is also fun, but it'd be nice to have an additional reward for fighting tougher stuff.


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mobs just don't look as tasty when they con as more colors than purple and red.


Space reserved for a super awesome Signature, someday...

 

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Quote:
Originally Posted by Silas View Post
Yeah, recipes and stuff have a higher drop chance on bosses. Still though, I think there should be higher drop rates for stuff of a higher level. It would encourage people to crank up their difficulty on TFs instead of just burning through hordes of even con mobs.

Which is also fun, but it'd be nice to have an additional reward for fighting tougher stuff.
agreed....
there's very little incentive in the game when playing at greater difficulties....
challenge is fun, but it'd be nice to get additional rewards that reflect that additional challenge too


 

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Quote:
Originally Posted by Silas View Post
Yeah, recipes and stuff have a higher drop chance on bosses. Still though, I think there should be higher drop rates for stuff of a higher level. It would encourage people to crank up their difficulty on TFs instead of just burning through hordes of even con mobs.

Which is also fun, but it'd be nice to have an additional reward for fighting tougher stuff.
But then everyone would do that and they would be farming...


HAHA OH WAIT that's what we do now anyways!