SD/NRG please critique


Melter_o_Faces

 

Posted

Here is my Shield/Energy Tank please feel free to critique and possibly help upgrade. Looking to be able to stay in the fight with no end issues.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

SteelDominattion: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Deflection

  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense
  • (3) Red Fortune - Endurance
  • (5) Red Fortune - Endurance/Recharge
  • (5) Red Fortune - Defense/Endurance/Recharge
  • (7) Red Fortune - Defense/Recharge
Level 1: Barrage
  • (A) Damage Increase IO
  • (7) Accuracy IO
  • (9) Endurance Reduction IO
Level 2: Battle Agility
  • (A) Red Fortune - Endurance
  • (9) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
Level 4: Bone Smasher
  • (A) Damage Increase IO
  • (25) Accuracy IO
  • (25) Endurance Reduction IO
Level 6: True Grit
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (27) Impervium Armor - Endurance/Recharge
  • (27) Impervium Armor - Resistance/Recharge
  • (29) Impervium Armor - Resistance/Endurance
  • (29) Impervium Armor - Psionic Resistance
  • (31) Impervium Armor - Resistance
Level 8: Active Defense
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 10: Against All Odds
  • (A) Taunt Duration IO
  • (31) Taunt Duration IO
  • (33) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
Level 18: Taunt
  • (A) Taunt Duration IO
Level 20: Whirling Hands
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 22: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 24: Boxing
  • (A) Empty
Level 26: Shield Charge
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (37) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 28: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Resistance/Endurance
  • (40) Reactive Armor - Endurance
  • (40) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Endurance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Recharge
Level 32: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 35: Build Up
  • (A) Recharge Reduction IO
Level 38: Energy Transfer
  • (A) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Damage/Recharge
  • (45) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)
Level 41: One with the Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Endurance/Recharge
  • (48) Reactive Armor - Resistance
  • (50) Reactive Armor - Endurance
Level 44: Total Focus
  • (A) Empty
Level 47: Super Speed
  • (A) Run Speed IO
Level 49: Assault
  • (A) Recharge Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Endurance/Recharge
  • (17) Numina's Convalescence - Heal/Recharge
  • (19) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Accuracy/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

SteelDominattion: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def(3), RedFtn-EndRdx(3), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def/Rchg(7)
Level 1: Barrage -- Dmg-I(A), Acc-I(7), EndRdx-I(9)
Level 2: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13)
Level 4: Bone Smasher -- Dmg-I(A), Acc-I(25), EndRdx-I(25)
Level 6: True Grit -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(27), ImpArm-ResDam/Rchg(27), ImpArm-ResDam/EndRdx(29), ImpArm-ResPsi(29), ImpArm-ResDam(31)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(31)
Level 10: Against All Odds -- Taunt-I(A), Taunt-I(31), EndRdx-I(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 14: Super Jump -- Jump-I(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 18: Taunt -- Taunt-I(A)
Level 20: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 24: Boxing -- Empty(A)
Level 26: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(39), RctvArm-EndRdx(40), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(48)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(43)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
Level 41: One with the Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(50)
Level 44: Total Focus -- Empty(A)
Level 47: Super Speed -- Run-I(A)
Level 49: Assault -- RechRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-EndMod/Acc(23), P'Shift-End%(23)


Global@SteelDominator

 

Posted

It's not a tank, but if you want to compare yours to my Brute, here ya go


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Barrage -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 6: True Grit -- Heal-I(A), Heal-I(17), Heal-I(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(33)
Level 10: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(29)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(37), EndRdx-I(46)
Level 14: Super Jump -- Empty(A)
Level 16: Active Defense -- RechRdx-I(A), RechRdx-I(48)
Level 18: Against All Odds -- EndRdx-I(A), EndRdx-I(48)
Level 20: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(46)
Level 26: Boxing -- Empty(A)
Level 28: Grant Cover -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Weave -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(45)
Level 41: Gloom -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(42), SipInsght-Acc/Rchg(42), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-%ToHit(45)
Level 44: Darkest Night -- EndRdx-I(A), ToHitDeb-I(45)
Level 47: Dark Obliteration -- Acc-I(A), ToHitDeb-I(50)
Level 49: One with the Shield -- S'fstPrt-ResKB(A)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48)



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Posted

It looks like you posted your build twice. Also, the long forum export is not necessary. Most people use the data link or data chunk to view the build in Mids'.

You should only need 45% defense. With Active Defense double-stacked, you will have over 80% defense debuff resistance. With 2-3 Membranes in Active Defense, you can hit 95% defense debuff resistance.

The most efficient way to hit 45% defense on a Shield Tanker is to slot your toggles and Weave, add Combat Jumping, a Steadfast Protection 3% defense, and a Gaussian's set. That leaves plenty of slots for adding recharge, +max HP, or regeneration bonuses, which should be taken in that priority.

Deflection should be slotted for resistance as well as defense.

True Grit should be slotted for healing first, then resistance if you have the extra slots.

Against All Odds does not need taunt enhancements. It holds aggro fine, even on a Scrapper. One endurance reduction is enough.

Taunt power has some nice sets, and a 4-slot recharge bonus from one set. It is nice to slot, but optional if you use the slots elsewhere.

Phalanx Fighting gives 5% unenhanceable defense with no allies nearby. You will often be tanking with no allies (other melees) in range, so don't depend on that portion to hit the soft cap. Therefore, only slot a Luck of the Gambler: Global Recharge or Kismet: To-Hit in Phalanx Fighting.

Grant Cover is required if you want to hit 95% defense debuff resistance.

One With the Shield is overslotted. Also, it is a crashing power, meaning you lose 90% of your HP when it ends. Don't depend on it, and don't turn it on when planning your build. Many people don't even take it, unless to slot a 3% defense IO.

Total Focus is your second best attack for both total damage and damage per second, but you didn't even slot it.

I would suggest dropping the Leadership pool completely. Assault doesn't add much damage, especially with Against All Odds already buffing your damage. You won't need Maneuvers to soft-cap. Picking up Aid Self might help you stay alive when tanking solo. Some people don't like the interrupt. It does take some practice to use it well.

You didn't take an epic pool. Focused Accuracy is a good place to slot the Gaussian's set, and Physical Perfection adds more endurance recovery.


Here is a skeleton build for you, if you feel like building off of it. Just change the melee set to your choice and pick or rearrange the powers to get your desired attacks in. After that, add recharge, HP, and regeneration set bonuses as you see fit.

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Posted

Thnx for the input and good to know about uploading builds to forums. I was hoping for more input so far the combination of the last 2 replies has help greatly. With Focused accuracy...couldnt this also be acheived with Build up?


Global@SteelDominator

 

Posted

Quote:
Originally Posted by SteelDominator View Post
Thnx for the input and good to know about uploading builds to forums. I was hoping for more input so far the combination of the last 2 replies has help greatly. With Focused accuracy...couldnt this also be acheived with Build up?
Yes. It is up to you where you decide to put the Gaussian's set. Some people take Conserve Power, but I think it is worthless because you shouldn't run out of endurance when you have Physical Perfection, Stamina, and the two +recovery uniques.