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Or because they wanted to do something "close to home", another super-hero related game, and NCSoft had as much interest in that as they proven to have in this one.
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Quote:Although it was supported for a long time, it was ignored by most players. I'm not sure if 2007 was simply the year that the latest content update happened to break the client.I'm pretty sure the next expansion continued with that client or at least whatever the one with paladins and necromancers was, I stopped playing during that one.
Wikipedia says support for the 3D client was dropped in 2007 and Third Dawn was released in 2001, so it existed for 5-6 years,
Anyways, the fact that the game is "not a modern MMO", still not an excuse to say "cant use it as an example".
But there are others in the list:
Meridian 59 is still running, that's 17 years! (dont go to their website, they exceeded their bandwith)
Horizons changed name to Istaria and is still running, that's 9 years.
Final Fantasy XI is still running, that is also 9 years.
Second Life Online, 9 years
Eve Online, 9 years
The list can go on and on if you bother to double check mmorpg.com's MMO list to see what is actually still online. -
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Interestingly, I will miss you almost as much as I will miss her. (Btw that is me saying I'll miss you.)
Quote:-Endless variations on melee and mundane weapons at the cost of adding more actual super powered sets.
-Street Justice, Martial Assault and Martial Combat not being done years
Quote:-Not being able to pick up and throw cars or punch people through walls. -
Quote:My tought process right now is that game-balance wise, pure any builds are too absolutarian. In games, especially if you designate a true distinction between range and melee attacks, finding yourself stuck at pure melee can be balance breaking.Think temp powers. Wolverine can pick up a gun, but that's not his thing. Punisher is good in a fight (except against Daredevil), but you know someone is eventually gonna get shot. You really have to look at the essence of a character and go from there. Even characters like Thor, who have multiple powers with devastating effects, he always resorts to hitting things with his hammer, it's his thing and hey, it it's a hammer, it's what it's for.
Rellying on pure temporary powers also can be an issue, simply because they may not be available when you need them. -
I quit CoH when GR was released, in part with not being happy with the state of the game, but in great part because I wanted to start my own indie game venture (Starsmangames.com.) Mostly been doing casual silly stuff, a learning thing. Currently working lazily on another crazy project but since I returned to CoH I find it hard to make any time to do any development. Given the game will be forced away from me this Friday, I will likely have more time to resume this stuff.
It is my hope to eventually have enough skill (and hopefully also money) to engage on some more serious stuff. At minimum a Starsman (The Character) game to keep him alive, and at the most ambitious level a 2 player coop super hero online game (think double dragon with super heroes) and maybe, who knows, even further down the path a full multiplayer game a-la-Minecraft.
I'm probing the community now... well... because this community will shatter once the forums are killed, and Im sure few will transition to Titan.
As for design, this is one of the crazy things that is crossing my head at least for offense.
Imagine a completely free-form character builder. You get a huge list of powers and you can just mix and match as you will.
However, your character has a limited set of "power slots". Right now this is what is on my head:
2 melee power slots.
2 ranged power slots.
2 anything goes power slots.
You are forced to fill the melee slots with melee attacks and the ranged slots with ranged attacks.
The attack in question may only bring animation and secondary effects. Recharge and damage are determined by the slot.
In play, you get 4 attacks.
T1 = if you are at melee range uses Melee Attack 1, at range activates Ranged Attack 1. This attack has zero recharge and zero cost.
T2 = same as above but will do slightly more damage, may have a cost to use and may have a low recharge.
T3 = Does considerable more damage but it's stuck on melee or range, based on your previous selection.
T4 = Again, more damage, only stuck in your previous selection.
Ranged attacks used up close may inflict diminished damage.
Slotting Melee attacks in T1 and T2 adds some survival bonuses to compensate for the fact that your optimal damage requires to be too close.
This is just a very fresh thought process and far from set in stone (heck it's not even set in wet paper) and only addresses offensive powers (I would assume I'd give the true flavor of the build in additional utility slots, be it heals, team buffs, self-offensive boosts, armors, CC abilities, etc.) -
Quote:I think you nailed it. From the art style to the content itself, they added so many 4th wall breaking elements (even the text ballons) that it felt all... slapstic... silly... just impossible for me to take anything seriously enough.The problem with CO is the attitude. The graphics, all the mission content, and it seems the entire world exists to parody the superhero genre. Almost every mission contains a winking joke about how lame everything is. "Ha, hah, isn't this lame? Everything you accomplish, it's so lame. Isn't it hilarious how lame you are?" It's like playing a pen-and-paper game with an annoying sarcastic hipster as your Game Master. The makers of CO are jaded and resentful of the superhero genre, and it shows.
Quote:(Maybe they did, with Star Trek Online. I don't know, I haven't tried it yet. Did they take space opera seriously?) -
Yea I am figuring it would be a good idea to allow the player to pick a specialty (range vs melee) and perhaps add efficiency "bonuses" (lower resource [end] cost?) to the specialty approach.
Asuming different mechanics (perhaps removing the idea of recharge at least from select attacks) I think no player should find themselves unable to execute a full attack chain of either type.
BTW on Wolverine with guns, not that rare. May had been much more common sight in the 90's. I recall seeing him on that black and yellow outfit wielding all sorts of guns a lot back then. Think it was mostly flashbacks from when he was in a team with Maverick and Sabertooth. Not sure where that stands now with all the retconing Marvel does.
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Since all absurdity, extremist assortments and fake rumors from all camps have been said, lets try to be a bit productive and realistic here:
Such a campaign, for it to do ANYTHING, will take so much money you may as well just invest that money into making a new game that fills the hole CoH will leave behind.
In addition, EVEN if you got enough money to conduct such a smear campaign, chances are you will have to resort to lies and defamation that in turn will result in you going to court and very likely lose the case. So forget about these large scale retaliation tactics. You feel you want to retaliate? Just use your voice, tell your friends (who either already care or wont care) and perhaps (at the most extreme case) go to websites and one star their products.
But forget about the elaborate plans, if you going that far, just do something more productive and create something to fill the void. -
Super Dow Jones X
Controller or dominator.
If Dominator: Mind/Psi
If Controller: Mind/Time (if you get far enough via dev cheats you get psi epic.) -
Just for fun in the last few days we have left I want to come up with an interesting question that may apply in the future (VERY far future) to some long term game design I have in mind (No MMOs.)
The question are two and simple ones: how many comic book characters are 100% pure melee and how many are 100% pure ranged?
I did a bit of a thought on this and the first ones that cross my mind are actually capable of both approaches:
- Hulk/Superman/Colosus/Thing are all capable of hurling pieces of concrete and I seen in occasions at least one of them be able to foot stomp as a linear ground range attack. Superman obviously also has his eye beams and not so long range frost breath. All can do a hand clap ranged cone shockwave.
- Wolverine is mostly melee, but he is no stranger to guns. And by this I dont mean common bob picking a gun I mean he has extensive training with most firearms, not to mention other ninja tools like shurikens.
- Spiderman has his webs.
- Wonder Woman her lasso (am I crazy to think I seen her with a bow or spears?)
- Flash is the most melee centric character I can think off but his speed basically allows him to do pseudo-range by running back and forth (now that I think about it, would have been amazing to see a super speed blaster he would teleport to the target punch and return to his previous position that he technically never left.)
- On the entire opposite realm, Cyclops is an expert hand to hand fighter while at close range (so are most XMen.) Characters like the Human Torch cant just shoot fire, they can also hit you with a fiery fist.
- I had to google up Iron Fist, but the wiki had this quote: Orson Randall, Rand's predecessor as Iron Fist, demonstrated applications including hypnosis and channeling his chi energy into projectile weapons to increase their destructive capacity.
Where am I going on with this? Well, simple: how many character concepts would be honestly ruined if you were to force characters to have a balanced melee and ranged pool of attacks?
How many comic book characters would never ever for any reason wield some form of ranged tool to compensate for their mostly melee centric abilities?
Is the idea of allowing pure melee and pure range (or worse: force it) an obsolete (or worse never accurate) mindset? -
Quote:Not entirely by the ear. He at least half-planned the assault on Skyfall (send in troops that will obviously be all killed and then later and gloriously arrive in my big chopper with more minions.) Not as xanatonian as the earlier part of the movie, but still rather planned.I like to think he didn't originally have an escape plan from that room and was playing it by ear from that moment on.
Quote:I think what he really wanted was to end on a murder-suicide public spectacle that left the public wondering what the heck was going on at Mi6 all these years. To permanently stain Mi6 and the British intelligence community.
The character still was amazingly acted, but I would have liked if he had pulled the trigger in that bit. -
And the scene of him getting a box in the way down the stairs in the subway (that vanishes in that scene going up the escape ladder) was entirely pointless? He dropped the box in the water? I MAY have to watch the movie again (wont pay for it) but don't think he got the cop uniform from the box, think I saw him still holding the box while wearing the cop uniform. The box was too big to just have the remote phone and a gun in it.
Quote:You're simultaneously bothered by the fact that the villain executed a plan with superhuman precision, and also by the fact that the plan failed?
The reason I don't like the use of the Xanatos Gambit (thanks BP for that name!) is that in a Bond film, I would have hoped for a smarter approach. A villain worth his place in a great thriller, the kind of things that only so lightly telegraph things to the audience and you suddenly realize "OH!" when they come to a closure.
I also don't have an issue with the plan failing, I have an issue that his final goal failed when they where going to get rid of the character anyways.
It was already decided that she was going to die. She was not going to do any more movies, and it was in the script that she would die. Make it count. Make people remember how this was the one guy that truly won. Still would have preferd a more thought through plan, but this would have redeemed the entire movie to me.
The desires are not mutually exclusive BUT either one on it's own would have improved everything drastically, although mostly M dying at the villain's hands. -
Quote:Only every single monitor and input device he was using to hack the computer was the same he was still using to access all MI6 security and even access the subway's cameras, so all points at it all being hooked up to the same network.Pedestrian point: you don't even turn on computers you're trying to recover data from.
Fridge logic counterpoint: the data was useless without its running ecosystem, and so Q plugged the computer into a safe DMZ *physically* at Mi6 but *outside* the network and allowed it to run, hoping that an analysis of the running computer would give them more information. The laptop didn't hack Mi6 from *inside* the network, it actually hacked Mi6 from *outside* the network using backdoors that were planted long ago. The same sort of backdoors the villain had already demonstrated being able to place within Mi6.
Quote:This is also the objection to the Joker's plan in The Dark Knight, but it fails to account for the fact that it presumes the way it happened was the only way it *could* have happened. Its a one in a million that you win the lottery, but *someone* does. The plan the villain put into motion had to generate *some* result, but in hindsight almost all results look unlikely. And the limits of making a visual story amplify this.
Quote:But what if Q decided to not touch the laptop at all? Then I'll bet the villain had a failsafe that would have triggered everything anyway, with or without it. The laptop was the primary; the secondary was probably somewhere else completely safe.
Quote:The bomb was an obvious diversion, but the notion that it required perfect timing fails to account for the fact that trains probably pass that spot every few minutes. The villain probably just knew the schedule.
Quote:It clearly wasn't. It was to confront and embarrass M; if he wanted to kill her he could have just blown up her house. This is the complaint I've read in many reviews I least understand.
1) I should have said his ultimate goal. I did realize he wanted to discredit her first.
2) My point grudge is not against his ultimate goal, BUT that the guy that was doing so perfectly ended up not getting his trophy at the end. If he was meant to win, give him the whole trophy! Let him actually kill M, and commit suicide while at it (this leaves Bond with the frustration, anger and inability to seek any sort of vengeance.) -
Darnit... missed it!
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Quote:First time for everything. Feel good? Proud maybe?1st time I have *ever* attacked someone on these boards like that...
Quote:*shrugs* It is no skin of my nose, and if you feel offended by what I said, then so be it. -
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Quote:I think Posi admitted in the lore tread that most the badge lore pre-city of villains was just made on the spot without actual planning. Heck, there are some of these that give lore reasons to bugs, like the mind control villain in Kings Row that was set there due to a bug that made pedestrians go crazy in the area.So that's 7 examples right there that I was awre of just from doing numerous Badge tours with the Taxibots. Okay we NEVER did a Badge tour in the RWZ but I was an avid Exploration badger for a while and knew about that one.
But yea, still is a valid question if there is at least some post-fact lore added to the guy. -
Quote:And large enough to discard "shrinking income" or "failure"Up for Q2 YoY (2.4%).. in fact this is small enough to possibly be directly influenced by currency fluctuations.
Quote:It is a shame that the announcement came when it did, and that NCsoft rolled CoX figures into "others" for their 3rd Quarter report, because it would have been interesting to see.
Quote:But even so, looking at the increase of trade that the introduction of Freedom had, and then the drop off the *following* quarter,
Quote:Anyways, the fact that you "called it" actually shows that you didn't actually read the article, nor have you played Guild Wars 2, nor have you read what is actually available on their Store... (here is a hint, you cannot directly buy items for Real World Cash, and what is available for "Gems only" is nothing that has player stats.... -
I'll give them only half a star, because although they were technically correct, CoH Freedom did not fail. It was profitable and was on an upswing (if you look at the last reporter quarter year to year.) CoH was killed for entirely undisclosed reasons, but it was NOT because it failed. So, again, half a star. Actually, just 2 arms of the star.
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Quote:If combat in this game was moronically over-simplified, the combat in every MMO that preceded CoH (and most that came soon after) was comatose.You mean mindless, skill-less button mashing, suppressed travel powers during combat and a built-in targeting cheat called the TAB key?
Combat was moronically over-simplified in this game.
Not saying I would not love to see something even more active while retaining the same level of absurdity (grenade launchers, point blank nuclear explosions, etc) ... Marvel Vs Capcom comes to mind as a good model (the first one, the last one was WAY too fast for my taste, cant appreciate anything at that speed.) But CoH DID set the bar very high for MMOs 8 years ago. Even WoW still showcases the simplistic auto-attack and spamming of 2 skills/spells. -
Quote:CALLED IT! (I know I should hunt for my post on this but meh... although maybe I should, so I can say "TOLD YOU" to the ones that told me "you are ignoring the history of Arena.net and GW1".Is anyone paying attention to that? It seems they are trying to turn that game into a gear grinder, and setting the stage for a Nexon-style cash shop. Also, they hired a new cash shop manager that used to work for Nexon, and was somewhat famous for revamping Maple Story's cash shop.
GW2 cost too much to develop. They will not be able to push first-release-sized expansions as they did with GW1 so they will be forced to milk the hell out of that cash shop. -
Quote:In my head, I always thought it was this with the minor modification: "other than the one guy holding a globe, there was no actual back story behind any statue."Okay the boring technical answer ((OOC)) that would/will drive the role players and Canon Lore fanatics crazy is pretty simple. Without even consulting a dev ... we wanted to put up a bunch of statues around the city. We only had a few protypes to begin with including M One. We placed them where we wanted a statue to be and then things got busy, launch date arrived and we realized (after someone pointed it out) that the guy at attention and saluting behind Positron in Steel Canyon seems to be all over the place. Opps.. oh well too late now and we have more important things to fix. Yeah I know That's sort of boring even to me LOL
Honestly, every time they attempted to give back story to the statues I felt eeky. Never felt right, always felt retconed and forced. /shrug