Stargazer

Ebil-o FTL July-12 & May-3-2010
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  1. Quote:
    Originally Posted by Stargazer View Post
    [Mitochondria Healer Powers.Resistance] is now at +50 Hold, and there's a new _Mission version that gives -57 Hold, for a total of -7 (+base) for the "Mission" Mitos.

    I haven't checked closer, but unless the raid Mitos also get the _Mission power, then it seems like they would be perma-held.
    Mea culpa.
    Boss_Mitos have a base Hold of -100, so even with the +50 from their Resistance, Green Mitos still have an effective Hold protection of 50. That's less than a "base" Boss_Mito, but still quite significant.
  2. Quote:
    Originally Posted by Blood_Beret View Post
    So it sounds like there was a bug that kept it from working, now there is a bug that is allowing it to work. Amazing, not all bugs are bad.
    I think it's just a stealth bug-fix. Not everything gets patch notes, and I think this just happens to be one of those things.
  3. Quote:
    Originally Posted by Another_Fan View Post
    33% reductions or is it actually the 50% the power states ?
    Both. Sort of.

    The effect Mez Resistance have on Mez duration is:

    Effective_Duration = Base_Duration/(1+Mez_Resistance)

    So, 50% Mez Resistance gives an effective duration of 100%/(1+50%) = 100%/1.5 = 66.67%, or a 33.33% decrease in duration.

    Often it's better to look at the Resistance values than the duration changes, since the values for duration changes essentially assumes that there is only *one* Resistance in effect.

    If you have two powers giving 50% Resistance, you have a total of 100% Resistance, cutting duration in half.
    However, if you attempt to add together the duration changes for both Resistance sources, you end up with 2*33.33% = 66.67%, and this is wrong.


    This leads to some apparent weirdness in the Combat Attributes, since the per-power descriptions show the duration changes that would result if you *only* had that power, and the totals show the *actual* duration change (it takes the total Resistance value, and calculates the duration change from this). This means that if you sum together all sub-entries, it won't match what the totals say. In those cases, the total is the one that's correct.
    (looking at per-power values is usually the source of people claiming the Combat Numbers are "wrong")
  4. Quote:
    Originally Posted by Quinch View Post
    Are you saying it works now?
    I am.


    Quote:
    Because there's nothing in the patch notes, and it's still filed under "known issues"...
    For some reason there have never been patch notes tied to the changes to /chan_timeout (the patch notes "introducing" /chan_timeout was added a long time after the command was actually added).
  5. /chan_timeout now works on the Live servers

    /chan_timeout
    Set the channel's time out duration
    Syntax: chan_desc <CHANNEL NAME> < TIME IN DAYS>


    Setting a time out value immediately kicks channel members that have been offline for at least <time in days> days.

    Once a time out value has been set, channel members that remain offline long enough to put them above the time out value will be kicked from the channel.

    Doing /chan_timeout <channel name> 0
    should reset the time out value, and channel members would no longer be kicked for remaining offline.


    If you'd set a timeout value while the command did not work, you'll have to set it again to make it work.
  6. /chan_timeout now works on the Live servers

    /chan_timeout
    Set the channel's time out duration
    Syntax: chan_desc <CHANNEL NAME> < TIME IN DAYS>


    Setting a time out value immediately kicks channel members that have been offline for at least <time in days> days.

    Once a time out value has been set, channel members that remain offline long enough to put them above the time out value will be kicked from the channel.

    Doing /chan_timeout <channel name> 0
    should reset the time out value, and channel members would no longer be kicked for remaining offline.


    If you'd set a timeout value while the command did not work, you'll have to set it again to make it work.
  7. Quote:
    Originally Posted by Genesis Man View Post
    Mutation: Pain Tolerance
    • End Disc -56.51%
    • +Regen .54%/sec (6.34 hp/sec)
    • Stun, Sleep, Immob, Hold, Terror Res -33.33% duration
    You have the wrong numbers for End Discount and +Regen (when looking at the right-click info from the buff bars, the base value (100%) is added to the buff value, so you're showing 130% instead of 30%).

    EndRdx bonus: 30% (-23.08% End cost)
    +Regen: 30% (0.125%/s)
    Mez Resistance: 50% (-33.33% Mez duration)
  8. Quote:
    Originally Posted by Genesis Man View Post
    Mutation: Pain Tolerance
    • End Disc -56.51%
    • +Regen .54%/sec (6.34 hp/sec)
    • Stun, Sleep, Immob, Hold, Terror Res -33.33% duration
    You appear to be looking at the right-click info from the buff bar. This won't give you the correct values in this case. Some buffs show up as <base value>+<buff value> instead of <buff value> there. Looking at Combat Attributes will give you the correct values (at least if you know how to read them).

    In this case, this is the case for the End Discount and +Regen bonuses.

    The EndRdx bonus is actually 30% ("-23.07%". 1 - 1/(1+30%) = 23.08%).

    The Regen bonus is also 30% (normally 30%*100/240 = 0.125%/s).

    The Mez resistance bonuses are 50% ("-33.33%", 1 - 1/(1+50%) = 33.33%).
  9. Quote:
    Originally Posted by Borked View Post
    H4x! Seems that's doing the trick! Thanks for the information.

    There's a lot of IP-redirects in the internet (Google main page e.g.), but on a shop it's really annoying, especially since you can choose "English (US)" and "English (GB)" on that page (I assume this is not made to differentiate between both languages )
    Especially on a shop where people can have legitimate reason to buy products not associated with the region their IP is tied to. At least it makes some sense on stores where you're only allowed to buy from your own region...

    Google (fortunately) allows you to opt out of their IP redirect. By going to www.google.com/ncr , you set a cookie that prevents the IP redirect from taking place.

    (I'm not sure if it's a backronym, but I've heard it being refered to as No Country Redirect)
  10. Quote:
    Originally Posted by Borked View Post
    Recently I checked both pages using proxies (silly you can't access them via other ways) and it was vice versa, meaning NA super boosters didn't have any "EU version available" label, too. Since I didn't want to use my credit card using proxies I delayed buying anything, but haven't bug reported it yet.
    There's a workaround that allows you to reach the NA versions of the store pages from a EU IP, but it involves some manual editing of a link target.

    First, click the "More Info" link for a Booster pack. This will take you to the EU version of that booster pack. You'll find that the address of that page ends with "&item_id=" followed by a number. Click the address bar, subtract 2 from that number, and hit enter. You should now be at the NA version of that booster pack.

    For instance, the address of the EU version of the Martial Arts Booster pack ends with "&item_id=152". Change that to "&item_id=150", and you get to the NA version of the MA Booster pack.

    It's not guaranteed to always work, but last time I checked I believe it worked for all the Booster packs.



    side-note: I really dislike IP-redirects that you can not opt out of.
  11. Quote:
    Originally Posted by Castle View Post
    This is a situation I cannot win with. I removed the prompt; people complained until I was told to put it back. Now it's back, a completely different set of people get to complain.
    You'll just have to try a third option.

    How about keeping the prompt, and once people have clicked yes/no, another prompt shows up and asks "Are you sure? (yes/no)"? Answering "no" at this prompt would bring up the first prompt again.


    Alternatively, adding a setting where we could choose if we get the prompt or not would probably make most people happy.
  12. Quote:
    Originally Posted by Avatea View Post
    Lady Gray Task Force: Reduced the Green MitosÂ’ hold protection from magnitude 53 to magnitude 10.
    Hmm. Did you intend to make the raid version of the Green Mitos perma-held?

    [Mitochondria Healer Powers.Resistance] is now at +50 Hold, and there's a new _Mission version that gives -57 Hold, for a total of -7 (+base) for the "Mission" Mitos.

    I haven't checked closer, but unless the raid Mitos also get the _Mission power, then it seems like they would be perma-held. If, on the other hand, they too get the _Mission power, then why create a new power in the first place?
  13. Quote:
    Originally Posted by Electric-Knight View Post
    Huh, I have not noticed this... Are you sure you're not imagining things?


    I'm always imagining things. Life becomes much more interesting that way.
    I'm pretty sure I'm not imagining this though, because the space-penguins explicitly told me so! Have you ever known a space-penguin to lie?
  14. Welcome to the forums. I liked your first arcs.

    On a side-note, what's up with rednames (War Witch, Black Pebble, and now Protean) using non-standard fonts for their posts?

    Surely such a practice means Certain Doom for the game, is a slap in the face for... uh... some group of people, and is generally a sign of the End Times.

    Well, probably not.
    I don't like it though.
  15. If you're going to pick a secondary server, I'd suggest picking an East Coast server - not because of the time zone (most servers are pretty time zone agnostic, with players from varied time zones), but because server issues often happen to an entire X Coast group (e.g. all West Coast servers having issues at the same time)

    If you have characters on each coast, then you'll still have something to play when the West Coast servers go down (or when you have severe connection issues with them)


    Victory (which is on the East Coast) has been sort of an unofficial "backup server" for Guardian, with multiple SGs started by Guardian people.
  16. Quote:
    Originally Posted by Du Hast View Post
    (lets face it, its going to be $10)
    $6.99
  17. /chan_timeout now works.

    Setting /chan_timeout <channel_name> <n_days> now immediately boots any channel members that have been offline for at least n_days days.
    i.e. you do not need to "preemptively" set the timeout value.

    Presumably any players that stay offline for at least n_days days after the timeout has been set will also be booted. I will however need a few days to be able to confirm that.

    If a timeout value had been "set" (using the non-functioning command) before the fix, it will have to be set again to have any effect.
  18. It's been mentioned that other retailers might also end up offering special pre-order bonuses. It has also been mentioned several times that these enhancements may very well end up as Vet rewards eventually.


    Taken together, this raises some questions.


    If other retailers are going to offer pre-order bonuses, they're probably going to want something comparable to the Gamestop exclusive (they probably wouldn't be too happy about a situation where they can only offer a combined Luck/Enrage insp, while Gamestop offers these 5 enhancements).


    *If* there are going to be multiple pre-order bonuses, and *if* pre-order bonuses are going to show up as Vet rewards, then... Do you give all GR pre-order bonuses as Vet rewards, or just one/some of them?


    For the CoV pre-order, there were four different pre-order bonuses (Gamestop, EB, Best Buy, others). Imagine if there would be 4 different bonuses similar in effect and scope to these 5 enhancements. That'd sort of have a significant impact on the low-level game, wouldn't it?
  19. Quote:
    Originally Posted by Newty View Post
    IF a server LIST merge was placed this would cause problems such as already taken Global names.
    Enhanced lag for the european sector.
    There is no reason that a server list merge *must* cause increased lag for European players. The servers could remain in their current physical location, and "just" be added to the current list of NA servers. Players could then choose if they want to play on a West Coast server, an East Coast server, or an EU server. EU players playing on a WC/EC server would probably get increased lag, but if they play on an EU server there should be no difference from before.

    This would also benefit current EU players who play the NA game, since they'd now be able to play on a server that is located closer to them.

    Of course, merging the server lists would still be non-trivial, and there's still the issue of Global IDs...
  20. Quote:
    Originally Posted by Aggelakis View Post
    No, the function that the game uses definitely matters. It might not matter TO YOU, but it definitely matters to the game. The game doesn't have BoP, end of discussion, finalized by Castle. The only thing it has is restrictions in trades/sales/etc. Because games break in weird ways, a BoP style function would break in different ways than restricting trades/sales/etc.

    And believe me, to any game designer/programmer, there is DEFINITELY a difference in BoP and trade/sale/etc. restriction. And we have plenty of those in our midst.
    *If* there is no difference between how BoP behaves and what can be done in this game, then for all intents and purposes, BoP is possible in this game.

    If Castle said that BoP is not possible in this game, then either
    1) There is some difference in what is possible to do with BoP and what is possible to do in this game
    2) Castle was making a meaningless distinction
    3) Castle was wrong
    4) Castle meant that it's not possible to do BoP on enhancements(/recipes), and something has changed (subset of 1) )


    Different games implement BoP in different ways. The thing they have in common is what BoP *means* (behavior-wise), not *how* they implement it.

    If there are multiple ways to cause the exact same in-game behavior, and you're claiming that only one (some) ways of them count as BoP, then you are in fact claiming that there is a One True Way (or Some True Ways) to implement it.


    There is a difference between saying "we don't have a BoP flag we can set" and "we can not do BoP".
  21. Quote:
    Originally Posted by Aggelakis View Post
    Bind on Pickup is a specific programming function/mechanic/whatever. Castle has said this game does not have BoP.

    Restricting trade/sold/etc. mimics BoP, but is not the same.
    If there is no actual difference in how they behave, then that's merely a semantical distinction.

    It also implies that there is a One True Way to implement BoP, and that doesn't seem plausible.
  22. Quote:
    Originally Posted by Aggelakis View Post
    Basically. Except we don't actually have BoP functionality. The devs just restrict trading/selling/etc on an item/items.
    Is there any actual difference in functionality?
  23. Quote:
    Originally Posted by Leandro View Post
    Just a minor nitpick: the promo enhancements are 16% enhancement, as per theOcho. That's slightly less than DO strength, and 32% total. This is consistent with existing level 20 IOs in the market (dual aspects enhance for 16.0%), and since "level 20 DO strength" doesn't make any sense, I think the promo site meant "level 20 IO strength, almost the same as DO strength".
    I've been wondering about that. It's possible that they meant "level 20 IO strength", but it's also possible that they've been truncating the value when they've been talking about it (such things are fairly common).

    I'm actually not sure which alternative is more likely.
  24. Quote:
    Originally Posted by Perfect_Pain View Post
    Those 5 enhancers should be IO's that scale as you level.
    If you use "standard" IO scaling, then you make them weaker at lower levels (the very area where they're intended to be helpful), and stronger at higher levels (where they're not intended to be a significant benefit).

    If you set the scaling so that they keep their current strength at low levels, then they'll become more powerful at higher levels (which again is somewhere they're not intended to be a significant benefit).

    Doing that doesn't seem to be consistent with the design parameters.

    Quote:
    On second thought why not give us something actually awesome, like Dbl exp Inspirations that last for 12 hours real time and give us 10.
    The intent with these enhancements is apparently to make the starting experience more convenient for new players. I highly doubt that giving these new players 120 hours of 2XP is something that's desirable.

    Further, they are apparently not intended to be seen as "must have" for veterans. I think this suggestion fails to fulfill that condition too.
  25. Quote:
    Originally Posted by Leandro View Post
    Quote:
    Originally Posted by Zombie Man View Post
    4. For 20 levels, they're the strongest enhancements available.
    Not heroside. At level 10 you can already slot Yin SOs:

    - Mutation/Natural gets Damage SOs.
    - Science gets Recharge SOs.
    - Technology gets Endurance Reduction SOs.
    - Magic gets Accuracy SOs.

    All my characters are Natural origin, so I have a bunch of low level damage SOs in my SG base storage; as soon as any new character hits level 10, I can slot for way more damage than the 5 enhancements from this promo would allow.
    The Yin-Os give a higher enhancement value for a given attribute, but the total enhancement value is the same (for even SOs. +level SOs would give a higher bonus). In addition to this, the GROs have a proc effect (yet to be seen how powerful this will be).

    Either way, the GROs are a good complement, since you are unable to gain both Damage and Recharge from the Yin-Os.

    The Yin-Os are also limited in that you need to update them, and that you need another character to give them to you if you plan to start using them at level 10 (to unlock them you need to complete an arc given by a contact that starts at level 15). Getting them from another character has become trivial with the new Global email system though...