Starcloud

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  1. I use lightform specifically at the end of an EB fight, when I'm out of purples and need to maximize my damage reduction while staying in the fight. That's the only use I have for it. As a result, the "crash" doesn't matter. Either the EB is down and I can wait out the crash, or I'm down and can use the self-rez or hospital.
  2. [ QUOTE ]
    [ QUOTE ]
    Ghost Falcon:

    I'm going to suggest you put all chat-related bugs into the *critical* category.

    Why?

    Because chat-related bugs are the single most visble category of bugs in the game. EVERYONE sees them. EVERYONE deals with them.

    Seeing your most basic social interface bugged, in an established MMORPG, presents a very unpolished and unprofessional product.

    I strongly urge you to put all reported chat interface bugs on the "critical - do not release until fixed" list.

    [/ QUOTE ]

    *cough*

    [/ QUOTE ]

    100011500wwwwwwawwaThat's very nice, Ghost Falcon. I'm glad the development team fixed a bug that was reported during the beta test of Mission Architect.

    However, I'm not talking about *current* bugs. I'm talking about ALL chat bugs, current and future.
  3. Ghost Falcon:

    I'm going to suggest you put all chat-related bugs into the *critical* category.

    Why?

    Because chat-related bugs are the single most visble category of bugs in the game. EVERYONE sees them. EVERYONE deals with them.

    Seeing your most basic social interface bugged, in an established MMORPG, presents a very unpolished and unprofessional product.

    I strongly urge you to put all reported chat interface bugs on the "critical - do not release until fixed" list.
  4. Thanks for the advice. I've taken it into account and while I haven't copied it exactly, I did swap out Thermal Shield for Combat Jumping and reordered the way I took the powers. I'm much happier with the new build, though it's going to take quite a while for me to actually finish it.
  5. If you actually build these out in Mids, and check "Active sets", you'll see that about half of the potential recharge bonuses are *ignored* due to the limit on the number of "same type" set bonuses you can get from IOs.

    Also, there are mez/status protections I'm after. Do you have suggestions on how I should slot these things? Suppose I take out the.. what, four, five slots from the shields and put them somewhere else... two of them are going to have to go to the heals to compensate; where do the other three go?

    Right now, this thing has 103% sleep resist and 40% or so for other status resists. What sets would you suggest?

    Finally, isn't Luck of the Gambler a defense IO? Where could I put it? THe only inherent defense IO power I have is combat flight.
  6. Speed of access. You need quick and fast access to your powers, and they won't all fit in the first two power trays. Sure, you can set things up that way, but binds make things MUCH easier on a tri-form. Hitting one key to change forms and access powers is much faster than sliding a tray, clicking on the power, sliding back, all in the middle of combat.
  7. All right. I've been playing around with MIDS and with some help, I've gotten together a human-form build set up.

    My goals with this build are primarily to increase recharge and accuracy, with status protection and psi damage resists as a secondary focus. The major constraint with the recharge is the cap on the number/size of recharge bonuses.

    I would appreciate a critique. Please keep in mind that the powers chosen are inflexible: I wont' change the powers themselves.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Hikari Masamune: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Gleaming Bolt -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(3), AnWeak-DefDeb/EndRdx/Rchg(5), AnWeak-Acc/Rchg/EndRdx(34), AnWeak-%ToHit(48)
    Level 1: Incandescence -- Aegis-ResDam(A), Aegis-Psi/Status(36)
    Level 2: Glinting Eye -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(34), Entrpc-Heal%(36)
    Level 4: Gleaming Blast -- T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(5), T'pst-Dmg/Rchg(7), T'pst-EndDrn%(34)
    Level 6: Swift -- Flight-I(A), Flight-I(9)
    Level 8: Shining Shield -- ImpArm-ResPsi(A), ImpSkn-ResDam/EndRdx(9), ImpSkn-ResDam/Rchg(11), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(39)
    Level 10: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 12: Thermal Shield -- ImpArm-ResPsi(A), ImpSkn-ResDam/EndRdx(13), ImpSkn-ResDam/Rchg(15), ImpSkn-EndRdx/Rchg(33), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-Status(46)
    Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(15), RgnTis-Regen+(40)
    Level 16: Quantum Shield -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(17), ImpSkn-ResDam/Rchg(19), ImpSkn-EndRdx/Rchg(31), ImpSkn-ResDam/EndRdx/Rchg(33)
    Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/EndRdx(42)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(23)
    Level 22: Reform Essence -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(23), RgnTis-Heal/Rchg(29), RgnTis-Heal/EndRdx/Rchg(37)
    Level 24: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(43)
    Level 26: Pulsar -- Stpfy-KB%(A), Stpfy-Acc/EndRdx(27), Stpfy-Acc/Stun/Rchg(27), Stpfy-EndRdx/Stun(36), Stpfy-Stun/Rng(46)
    Level 28: Essence Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: Solar Flare -- Oblit-Acc/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(42)
    Level 35: Restore Essence -- RechRdx-I(A), RechRdx-I(37)
    Level 38: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg(45)
    Level 41: Conserve Energy -- RechRdx-I(A)
    Level 44: Glowing Touch -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-EndRdx/Rchg(46)
    Level 47: Light Form -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/EndRdx/Rchg(48), ImpSkn-ResDam/Rchg(50), ImpSkn-Status(50)
    Level 49: Dawn Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Flight-I(A)
    Level 10: Combat Flight -- Winter-ResSlow(A), Krma-ResKB(48)
    ------------



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  8. There are a ton of players out there who, for whatever reason, include "Void" or "Quantum" in their character name. As a result, the old bind will target *them* instead of enemies, if they're closest. So this is what I use instead.

    /bind TAB "target_enemy_next$$target_custom_next enemy alive void$$target_custom_next enemy alive quant$$target_custom_next enemy alive cyst"

    /bind CTRL+TAB "target_enemy_near$$target_custom_near enemy alive void$$target_custom_near enemy alive quant$$target_custom_near enemy alive cyst"

    /bind SHIFT+TAB "target_enemy_prev$$target_custom_prev enemy alive void$$target_custom_prev enemy alive quant$$target_custom_prev enemy alive cyst"
  9. Have you analyzed the total number of missions/merits blue-side vs. redside?
  10. Objective:
    Development did not allow for lag in timing the ski slopes. This makes even a bronze medal run on the new Luge/Bobsled run impossible at certain times of the day, when there are multiple Pocket D instances up.

    Candy Canes are difficult to get unless you do "speed runs" of Baby New Year missions. Opening presents leads to about a 70% "Naughty" rate, with only 30% or so chance of getting a "Nice".

    Subjective:
    Ski runs are fun but frustrating if you're going for a badge.
    Candy Canes are frustratingly low in number. After going for *one* Winter's Gift IO set on one character, I'm going to be giving up on the idea of getting them for any of the others. It's going to be hard enough getting the badges and costume parts on the few characters I've designated for that.
  11. Mr. Harlick:
    Please review the way ambushes happen in missions. They do not suddenly spawn around the PC, but rather start at a distance and move to the PC. Further, they come in waves rather than all at once.

    Second, review the ratios between bosses, lieutenants, and minions in spawns and the spacing between spawns. In several missions, there are too many bosses and lts., and the spawns are remarkably close together.
    Pulling and Stealthing are valid and commonly used tactics. Do NOT deliberately make these tactics difficult or impossible to do.

    Finally, remember you're telling a story, not setting out to frustrate the players. City of Heroes has a very cooperative relationship between the developers and the player base. The antagonistic style of several of these missions is out of place in the game.
  12. Objectively, there are more Task Forces heroside than there are Strike Forces, villainside.

    There are more merit-earning opportunities heroside than there are villainside, too.

    Will this be addressed in the future with villain-specific content?
  13. [ QUOTE ]
    You can do that using a credit card, you pay for your month, or 3 months or 6 months or whatever, after your account is activated, cancel the automatic billing. When your time expires, you will not be charged until YOU put your credit card details in again to re-activate your account

    [/ QUOTE ]

    Ah, incorrect.

    If I were to put in my credit card details now and try to reactivate my account, my card would not be charged *immediately.*
    The system would wait until my current time was up and *then* charge my card, by which time, the money to pay for the account may or may not be available.

    I want to pay *now* for additional time. That option isn't available, except...

    They did not announce this. It's nowhere to be found in the list of things Lighthouse has posted this, but just now I went to the account management site and discovered that they accept Paypal for one-time purchases of additional game time.

    And *that* is charged immediately.

    Now I am satisfied. And I have another month of subscription time.
  14. Probably not. This is not a game *time* card, this is, basically, the full game at 20 dollars, only without the physical CD and with an extra in-game item as incentive.
  15. [ QUOTE ]
    Well, if you have a credit card to purchase something on the store, why not just use that to buy game time?

    See, the problem is, there is rampant (or well something like that) use of stolen or otherwise fraudulent credit cards with game time. That's unfortunately why we have such stringent credit card usage practices and why we don't make the actual codes available on the website. It's a bummer that it has to be that way, but it is what it is.

    [/ QUOTE ]

    Why purchase a game time card online rather than paying for a subscription?

    The answer, Lighthouse, is contained in the words "Cash flow".

    If I have money *now* to pay for time, that doesn't mean I will still have that money in the future. Since there's no way to set the payment date in the NCSoft store, I cannot pay *now*. I have to wait for the time to expire and my card to be charged.

    And that money might not be there by then.

    *THAT* is why having the option to prepay for time when I want to and can afford to would be nice to have in the online store. As it is, I have to go and find a physical card, which is *not* easy to do as most stores around here simply do not carry them at all, or have at most one on hand and don't restock, or I have to trust an online vendor of CD-keys to give me one.

    I'd rather have the option to prepay on the spot in the online store. Currently, I don't have that option, it is not available.
  16. With the increased stress on the servers from the Rikti Invasions, and the obviously unstable chat system, is NCSoft looking at all to upgrade the chat servers so that global chat channels don't keep dropping?

    Since CoH will be using the Vivox voice technology, I'd strongly urge you guys at NCSoft to update and upgrade the chat servers, since those will be under increasing stress.
  17. * Improve chat capability while in the base editor.

    Um... I have no problems chatting while in the base editor, so I'm not sure what's going on here? I simply use / or C to bring up the chat window, and it stays on screen the whole time.