Human-form build critique?


Flux_Vector

 

Posted

All right. I've been playing around with MIDS and with some help, I've gotten together a human-form build set up.

My goals with this build are primarily to increase recharge and accuracy, with status protection and psi damage resists as a secondary focus. The major constraint with the recharge is the cap on the number/size of recharge bonuses.

I would appreciate a critique. Please keep in mind that the powers chosen are inflexible: I wont' change the powers themselves.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Hikari Masamune: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
Level 1: Gleaming Bolt -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(3), AnWeak-DefDeb/EndRdx/Rchg(5), AnWeak-Acc/Rchg/EndRdx(34), AnWeak-%ToHit(48)
Level 1: Incandescence -- Aegis-ResDam(A), Aegis-Psi/Status(36)
Level 2: Glinting Eye -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(34), Entrpc-Heal%(36)
Level 4: Gleaming Blast -- T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(5), T'pst-Dmg/Rchg(7), T'pst-EndDrn%(34)
Level 6: Swift -- Flight-I(A), Flight-I(9)
Level 8: Shining Shield -- ImpArm-ResPsi(A), ImpSkn-ResDam/EndRdx(9), ImpSkn-ResDam/Rchg(11), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(39)
Level 10: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 12: Thermal Shield -- ImpArm-ResPsi(A), ImpSkn-ResDam/EndRdx(13), ImpSkn-ResDam/Rchg(15), ImpSkn-EndRdx/Rchg(33), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-Status(46)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(15), RgnTis-Regen+(40)
Level 16: Quantum Shield -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(17), ImpSkn-ResDam/Rchg(19), ImpSkn-EndRdx/Rchg(31), ImpSkn-ResDam/EndRdx/Rchg(33)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/EndRdx(42)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(23)
Level 22: Reform Essence -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(23), RgnTis-Heal/Rchg(29), RgnTis-Heal/EndRdx/Rchg(37)
Level 24: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(43)
Level 26: Pulsar -- Stpfy-KB%(A), Stpfy-Acc/EndRdx(27), Stpfy-Acc/Stun/Rchg(27), Stpfy-EndRdx/Stun(36), Stpfy-Stun/Rng(46)
Level 28: Essence Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/EndRdx/Rchg(43)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Solar Flare -- Oblit-Acc/Rchg(A), Oblit-Dmg(39), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(42)
Level 35: Restore Essence -- RechRdx-I(A), RechRdx-I(37)
Level 38: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg(45)
Level 41: Conserve Energy -- RechRdx-I(A)
Level 44: Glowing Touch -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-EndRdx/Rchg(46)
Level 47: Light Form -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/EndRdx/Rchg(48), ImpSkn-ResDam/Rchg(50), ImpSkn-Status(50)
Level 49: Dawn Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 10: Combat Flight -- Winter-ResSlow(A), Krma-ResKB(48)
------------



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Posted

First impression? After almost four years of playing a human form PB, and IOing it out to the max, this build looks all kinds of crazy wrong to me. Even though you're taking most of the right powers, they're being slotted poorly and key powers are being taken much later than they become available.

As a quick example if you care about recharge, why are you taking hasten so late and why aren't you slotting it at all? Increasing hasten's uptime by 30 seconds or so (which is what adding 2 more recharge slots will do in your build) is going to be much more effective in practice than any other use of 2 slots.

Several powers stop short of getting a recharge bonus, or could get a recharge bonus if you slotted them differently, because you're slotting out your shields. That's a bad use of slots. Take the slots from your shields and put them in essence boost and reform essence and dawnstrike and solar flare. Get the 5% recharge bonuses from doctored wounds and obliteration then. And get better slotted attacks and your real defenses.

And ess boost, reform ess, and pulsar are your real defenses. Even with the toggle suppression on mez change, the shields are far less effective than your hp boost, preemptive control and selfheal. Because when do you get mezzed? When you're getting hit. When do you need your shields? When you're getting hit...

You also seem to be avoiding sets that are outside a certain price range, or else I don't see why you're not using decimations or luck of the gambler 7.5's. But then you are using obliterations... so what's the scoop there?

Psi damage is pretty much negligible blueside, and having high recharge and accuracy bonuses aren't worth much if you don't have the right powers, properly slotted, to take advantage of them.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

If you actually build these out in Mids, and check "Active sets", you'll see that about half of the potential recharge bonuses are *ignored* due to the limit on the number of "same type" set bonuses you can get from IOs.

Also, there are mez/status protections I'm after. Do you have suggestions on how I should slot these things? Suppose I take out the.. what, four, five slots from the shields and put them somewhere else... two of them are going to have to go to the heals to compensate; where do the other three go?

Right now, this thing has 103% sleep resist and 40% or so for other status resists. What sets would you suggest?

Finally, isn't Luck of the Gambler a defense IO? Where could I put it? THe only inherent defense IO power I have is combat flight.


 

Posted

Kind of Confused with the purpose/slotting.

You want Recharge, but recharge for what purpose? Double Essence Boost/Perma-Hasten?

Accuracy? Why?

If your goal is status protection forget it, carry breakfrees. You will get mezzed alot.

IMO your build is a poorly done-up scrapper. Check out some of the other human only posts if you're thinking of going that route.


 

Posted

Status resist only decreases duration, it doesn't stop the effect from taking effect on you. 100% sleep resistance reduces the duration of sleep effects on you by 50% (that's how status resistance works)... but taking damage or being healed will end the sleep right away.

If you get mezzed it's either not going to matter much or you'll have to get out right away. Use breakfrees.

Here's how I'd do your build. Yes, it doesn't keep all the powers you wanted and subs in some others. A few specifically are to mule certain IOs. Super speed with a stealth proc is because it's really, really good for lots of things, like stealthing missions and being sure to get the first hit on voids and quantums.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Achilles-ResDeb%(43)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A)
Level 2: Gleaming Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(15), Achilles-ResDeb%(45)
Level 4: Essence Boost -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx/Rchg(39)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 10: Shining Shield -- ImpArm-ResPsi(A), ImpArm-ResDam(40), ImpArm-ResDam/EndRdx(50)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), Numna-Heal/EndRdx(46), Mrcl-Rcvry+(48), Mrcl-Heal(48), RgnTis-Regen+(48)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(19), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Reform Essence -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal(31), Dct'dW-Rchg(34)
Level 24: Pulsar -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 28: Glinting Eye -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(39), Decim-Acc/Dmg/Rchg(45), Achilles-ResDeb%(46)
Level 30: Quantum Shield -- ImpArm-ResPsi(A), ImpArm-ResDam(40), ImpArm-ResDam/EndRdx(50)
Level 32: Dawn Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Solar Flare -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), Oblit-Acc/Dmg/Rchg(45), Achilles-ResDeb%(50)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(39)
Level 41: Photon Seekers -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Glowing Touch -- Heal-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
------------



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"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Not sure my build is super amazing, but heres my human build.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Human PB: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Glinting Eye -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg(27)
Level 1: Incandescence -- ResDam-I(A)
Level 2: Shining Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResPsi(3), ImpArm-ResDam/EndRdx/Rchg(5)
Level 4: Essence Boost -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 8: Gleaming Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(27)
Level 10: Swift -- Flight-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Build%(25)
Level 14: Health -- Heal-I(A), Heal-I(15), Numna-Regen/Rcvry+(15)
Level 16: Thermal Shield -- ImpArm-ResDam(A), ImpArm-ResPsi(17), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/EndRdx/Rchg(19)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(23)
Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(40), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42)
Level 24: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), FrcFbk-Rechg%(43)
Level 28: Quantum Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(29), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-ResDam/Rchg(31)
Level 30: Conserve Energy -- RechRdx-I(A), RechRdx-I(46)
Level 32: Photon Seekers -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Build%(33), S'bndAl-Dmg(33), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34)
Level 35: Dawn Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(37)
Level 38: Light Form -- ResDam-I(A), RechRdx-I(46), RechRdx-I(46)
Level 41: Restore Essence -- RechRdx-I(A)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- ImpArm-ResDam(A), ImpArm-ResPsi(48), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(50), GftotA-Def/EndRdx/Rchg(50), GftotA-EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 10: Combat Flight -- Flight-I(A)
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]12.5% DamageBuff(Smashing)[*]12.5% DamageBuff(Lethal)[*]12.5% DamageBuff(Fire)[*]12.5% DamageBuff(Cold)[*]12.5% DamageBuff(Energy)[*]12.5% DamageBuff(Negative)[*]12.5% DamageBuff(Toxic)[*]12.5% DamageBuff(Psionic)[*]1.25% Defense(Smashing)[*]1.25% Defense(Lethal)[*]1.25% Defense(Fire)[*]1.25% Defense(Cold)[*]6.25% Defense(Energy)[*]6.25% Defense(Negative)[*]7.5% Defense(Psionic)[*]2.5% Defense(Melee)[*]5% Defense(Ranged)[*]2.5% Defense(AoE)[*]10.8% Max End[*]8% Enhancement(Heal)[*]32% Enhancement(Accuracy)[*]25% Enhancement(RechargeTime)[*]9% FlySpeed[*]76.3 HP (7.12%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]MezResist(Held) 4.4%[*]MezResist(Immobilize) 7.7%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 4.4%[*]18.5% (0.31 End/sec) Recovery[*]28% (1.25 HP/sec) Regeneration[*]5.02% Resistance(Fire)[*]2.52% Resistance(Cold)[*]6.75% Resistance(Psionic)[*]9% RunSpeed[/list]


 

Posted

Thanks for the advice. I've taken it into account and while I haven't copied it exactly, I did swap out Thermal Shield for Combat Jumping and reordered the way I took the powers. I'm much happier with the new build, though it's going to take quite a while for me to actually finish it.