Stalkobot

Apprentice
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  1. anyone who goes pvping for rep or bounty isnt a pvper, they need to quantify what they do to try and massage their own egos.

    I mean really, who needs a marker to help them get their pray anyway?

    On a side note I can get inside the hospital solo without any help and you can even get under the map and attack people from there, its still weak.
  2. [ QUOTE ]
    If you read the comments of the testers, you can see that banes still perform well in solo (and in teams), despite the doubled recharge of placate (44s now, I red). They are fragile against bosses, as all defensive ats, but they deal enough damages to survive.
    I think that it's the way the devs conceived it : not the toughest at, but with a frequent placate (20s, at the beginning, which gives 7s with haste, IOs and set bonuses) which permits rather high damages (melee and ranged).
    If 44s (14s with haste, IOs and set bonuses) is finally too long, they'll just reduce it, I think.

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    Speaking as one of the few people who has level 50 veats in fortunata, crab, night widow and bane spider full on crazy expensive IO builds (thanks to closed beta bumps) I can safely say that bane are lagging behind the other 3, simple as. I can play one then the other then the next and so on and see how they compare and what strengths each bring to the table.

    I like my bane, i think its fun but its significantly underpowered in relation to the others now, with placate at 20 it had a novel and unique way of boosting survivability and damage.

    They cant factor in bonuses in balancing out new powersets or they will have to do the same to every single current powerset and at which point they are designing a whole new game again, so its irrelevant to go on about how low you can get placate down with bonuses.

    Im confident the placate nerf came about from pvpers crying (I am a pvper myself so im not bashing) but it has significantly affected banes, expect some buff to come before live.
  3. Stalkobot

    A widow build

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    I would like to have at least one psi attack to use on targets with high resistance to lethal damage.

    CT: Offensive is for the to hit debuff resistance, not the +acc.

    I'm uncertain about Placate and Smoke Grenade.

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    both will be included in any build that I do, placates benefits are + damage which is great when you line up for aoes like spin and I will never be without smoke nade after killing crystals with hardly any mobs agroing on me in the imperious TF
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    it would matter because being a good team buffer doesn't help when ur soloing relentless.

    I'm sure even the incompetent devs at NC NorCal can make a build which works for people who want to team, AND those who don't.

    Right now i'm not seeing much evidence of that.

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    having mind link AND their scalar for manuevers would make them the best veat team buffer and raise their game up to at least the levels of the fortunata, NW and crab making it a defensive powerhouse both solo and teamed
  5. Stalkobot

    A widow build

    powers that i would skip that you have in,

    combat training offensive - acc is easy to come by

    Psi scream - bit weak, out of place on a NW imo

    I would trade those two out for aid self personally

    Assault is a 50/50 one, I want it but I also like having combat jump to slot in specific IOs (other sef powers dont have the room)

    I would get the dart burst in there too, the -regen is pretty tasty

    I would post my build on here but i dont want clones
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    They're only nerfing the SoA's cos the Khelds turn out to be a load of player-hated bullsh*t. They want equal rights (equal for heroes but not villains) so thats why the Nerf Hammer is coming down on them.

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    expect khelds to change, human form resistences will drop to accomodate mez protection IMO

    and geko was a retarded dev, khelds used to have a -30% res to everything debuff solo
  7. Banes mitigation AND damage was associated with their 20 second placate, now that has been "standardised" and as such leaves banes with a gaping hole in both mitigation and damage. I have level 50s Veats in all configurations (closed beta bumps) and the bane is great fun but lags significantly behind the versatility of fortunatas, the fun of the blasterscrappermind that is Crab spiders and my unkillable NW which runs 54% def to everything minimum

    I said this in another thread, banes are like a mace/energy aura stalker without AS, real crits, an end recovery power or a god mode, its currently the veats lame duck, expect something to change IMO
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    This is of course the key factor. With the fast placate bane spiders could hold thier own. Without it they are inferior to all the other SoAs.

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    this ^

    now they lack the defence of NWs, the resistences of crabs, the mitigation abilities (and have less def) than fortunatas and the def/heals/mitigations of stalkers.

    Standardising their placate makes them weaker in terms of defences AND offense as they cannot crit nearly as often

    As they stand now they are essentially a mace/EA stalker without AS, weaker crits, no god mode and no end recovery power.
  9. Stalkobot

    EM v's SS

    EM for PvP, soloing or pretending you are a stalker with hitpoints, SS for everything else
  10. You rolled a EM to be interesting........really EM is a pretty dull set.

    Anyway, roll a Bane spider and enjoy the 20 second placate, aoe stealth strikes and and the joy of seeing "Executioner Strike" fly up
  11. Stalkobot

    Farming Blaster

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    Fire/Fire Blasters can't solo farm, they'll die and run out of end too quickly etc etc. Maybe with insps, but being dependant on inspirations is a bit risky. I'd say they can easily farm with a buffer though.

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    Sure they can, aid self is a great power

    Fire/ment will be easy with drain psyche
  12. Stalkobot

    PHOAR!!!!!

    whats actually sad is if PBs had a form of human form mez protection they would actually be pretty decent in PvP, good damage ranged and melee, really good resistences, dull pain and heals.....
  13. Stalkobot

    Farming Brute

    Its firmly established that SS/Fire has no equal in terms of farming effeciency, Rage and footstomp (especially with a force feedback +recharge in it) just wipes. (rage is equivilent to running with 3 small reds +)

    Fire sword circle is nice but has a smaller radius (recharge too), lacks the knockdown mitigation of other AOEs which means you will be taking more damage.

    Lightning rods base 45 second recharge makes it the worst DPS brute aoe move, thunderstrike is small damage on secondary targets and has a tiny radius and Chain Induction is currently a bad joke. Also note lightning Rods max damage is less than half of the potential of all other brute attacks due to it being a pet summon with a damage cap of 400% as opposed to the 850% damage cap of footstomp.
  14. Stalkobot

    Omega Maneuver

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    The Omega Maneuver summons an Omega Bomb, which appears to be a bloated photon seeker with a taunt.

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    this
  15. [ QUOTE ]
    What Castle wants to do is take a big nerf hammer to certain powers in the APPs, but he knows there will be massive wailing and whining and cries of DOOOOOOOOOOOOOMMMM!!!!!!!!!!!!!!!! so he won't.

    What he isn't going to do is give equivelently broken powers to villains.


    [/ QUOTE ]

    expect to see powerboost getting a slow bashing with the nerf stick over time.

    He has at least acknowledged the vill epics are weak sauce, so hopefully some distinctive variations will arrive in the form of new epic sets allowing the versatility and character customisation that even the non "broken" hero epic sets offer. At the very least PPs need some buffing.
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    Im sure they will get lumbered with the same lame patrons as the rest of the poor vills

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    Glad I'm not playing the same City of Villains you are then, because in my version the Patrons are damn good characters with well derived power sets.

    EDIT: Well, all except Captain Mako's power sets.

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    I'm glad someone enjoys them, I like some of the powers, but I think most people would agree they are carbon copies of each other. The whole 'more powerful than APP's since you cant respec out' line is simply an insult.

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    Indeed, even castle said that they were not as good as he planned and were homogenius to the point of choice being almost irrelevant and has acknowledged that he wants to look at patrons and indeed epics when the chance arrises
  17. Im sure they will get lumbered with the same lame patrons as the rest of the poor vills, logic dictates they will get either brute or stalker ones as the others carry sheilds and the veats already have defences. This actually doesnt bother me as I will quite like having a night widow with a blood widow pet
  18. Stalkobot

    Spine vs. MA

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    PvP wise, up to WB go spines, for lv50 pvp go MA

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    could you come with some pro's and cons? i mean.. why? :P

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    Stun>immob

    For PvE MA will serve you better in the late game due to there being a disproportionate amount of lethal resistent mobs in comparison to smash (which is the second most resisted type but much much less)
  19. Stalkobot

    5vs5 league?

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    what happens when a new empath fights and experienced blaster that wont be fun. It's easier learning when you have good support that you can trust.

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    You say this, but if I recall you were the one who helped me be a decent emp that I am today by telling me what to do in WB.

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    zonal empathing is very diffrent people cant see u as much. Huge diffrence.

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    Translation: Im happy to use you casually in the zones when I will grab any old empath just for buffs but I dont want you near me in a competetive anvironment as I like to pre stack the odds in my favour

    So people are lazy, good enough for you to use in zones but are not good enough to team with you in arena as you have your "clique" for that. Wow, I can see so many new people rushing into pvp as you type....

    Fortunately Psydock is not indicative of PvPers as most are happy to assist and help new people and though competitive are mature enough to be beyond the whole win at all costs attitude. Anyone new reading this thread and interested in PvP shoot Knightstalker a tell, Im sure he will be happy to point you in the right direction.
  20. Stalkobot

    5vs5 league?

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    The problem is as stated. Too many good PvP'ers under one roof. And tbh no-one could stand a chance atm there are more than 1 PvP SG out there.Just not active

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    This is the fundamental issue EU side, "serious" pvpers group together because they share a common interest and then there is little else out there, US side there are a dozen servers and a poopload more people so some action is virtually guaranteed, Im always getting hassled to do some arena this or that but Im just not into "serious" pvp anymore.

    And psydock, calling people lazy merely perpetuates the idea that there is an elitist "clique" of pvpers who do little but band together, not everyone has the time or inclination for a toon for all seasons or to farm/play high end game for the massive resources to get a character in top IO spec. New people reading your comments are likely to be turned off as you show unwilling to help integrate new players and are wanting to stay siamese with your established players.
  21. Stalkobot

    5vs5 league?

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    I just want some high quality team pvp

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    While i agree with this i have to say there are 2 weird trends in EU PvP.(well Union anyway).

    1st trend: Very few people are willing to even try put up a challenge because there is one really good SG out there.This is weird.Should be the opposite really.

    2nd trend: PvP zones weirdness.5 villains bash on 1 hero or vice versa.4 more villains appear or 4 more heroes that balance out things and within 30 sec the side that was overpowering leaves.(I wont say about Vindicate team entering the zone cause then the zone collapses really).

    I am all for mixing things up on a permanent basis for mondays but for a league i am all against splitting up our SG.

    1)We started the SG cause we knew each other style
    2)The point of a league is to play as team/friends/sg

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    not going to happen with the small numbers you have as people gravitate together and you have one PvP sg/team which just spanks everyone else and thats just not fun for anyone, well it shouldnt be fun for anyone as easy victories are about as fun as no victories IMO.

    The only way I can imagine any kind of "league" working is for the experienced players to all split up and take new people under their wing and train them up, otherwise its just a case of having your PvP SG and doing nothing with it. You dont have the numbers or players for "serious" pvp.

    The "logic" of "oh yeah, people will want to fight our experienced pvp team so they can practice and improve" doesnt hold true.
  22. Stalkobot

    5vs5 league?

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    The rules are there.1 of each AT,no epic AT's (as if..),and i am guessing mixed pentad is ok since will give more variation to tactical choices.

    Tbh the point of a 5vs5 or 4vs4 league is SG teaming.So i aint participating in such a thing if Vindicate has to split up.Whoever wants to pvp will put some effort in this just like we will,i dont see the slightest reason to split up Vindicate.

    And tbh if this is 4vs4 we might field 2 teams.

    PS: LINK FRIGGIN PVP ZONES BETWEEN EU AND US

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    Much as I would love to have Vindicate teams I would much rather have some structured fights. ie some pre planning of the team make up & a chance to go through strategies beforehand, rather than just random fights with what ever toons people bring where its hard to get tactics going.

    I would personally, I know its not my decision but just thinking out loud, like to see the attendance on monday nights into 2-4 teams depending on turnout (maybe have people wanting to play thermals, emps could be captains and chosing that way). Then people can sort out their own team make up. This would be more benefical than the occasionally random and chaotic Monday night experience. Players would benefit from learning about spiking, target calling, attacking debuffed targets, buffing cycles as well as other PvP skills and generally being more tactically aware. By keeping the teams the same people there will be more supportive & more willing to offer advise as it will benefit them next match, and hopefully raising the overall standard of PvP.

    But this is just my opinion I just want some high quality team pvp

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    You are on the wrong side of the atlantic for that, theres tons of team pvp on US test (except when its shut for betas) Its very easy to get matches should you so wish. Why the EU servers are not in the same listing as the US ones is beyond me, its not like geography is an issue as this distance from the east to west coast server is quite quite large...
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    Eles has to aoe's thats probebly why

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    They're both weak damage-wise though.

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    Actually seeing as how they are 100% rarely resisted energy damage as opposed to massively resisted lethal damage (late game) they are not as weak as you think. Base numbers rarely tell the whole story
  24. Stalkobot

    5vs5 league?

    Why dont you just do kickball rules and have captains pick teams for casual PvP. Its a lot more fun than "cliques"

    We all know leagues fall apart after just a couple of rounds as synchronising everyones shedule is nigh on impossible.