Spatch

Legend
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  1. Quote:
    Originally Posted by dugfromthearth View Post
    I can think of only 4 MMO's that have shut down

    Motor City Online
    Asheron's Call 2 (but the original is still around)
    Star Wars (to make room for the new one)
    and Tabula Rasa

    of course Tabula Rasa was by the same company that runs CoX

    but in general it is very cheap to run an MMO if you put minimal dev work into running it. So turning one off that has even a few thousand paying customers probably doesn't make much sense.
    I have many fond memories of Tabula Rasa. Even today, I still really miss it.
  2. I thoroughly enjoyed SSA#5.

    My favorite part: RAIN!!!!!
  3. Quote:
    Originally Posted by Tenjoy View Post
    Strictly speaking, that's true. However, there are two slightly different versions of the Ouroboros zone. Heroes and vigilantes have their own Ouroboros instance, and the echo of Galaxy City can only be accessed from there. Villains and rogues use a different Ouroboros (with different missions inside the pillars of fire and ice, different zone destinations at the exit, and no echo of Galaxy City).

    So no, villains and rogues cannot visit Galaxy City's echo.


    10joy
    Missed the part where the OP referenced his "rogue." You're quite right, of course.
  4. Quote:
    Originally Posted by Shagster View Post
    Update: right after the TPN, got on Keyes run, and we got Avoids the Green Stuff. With MoKeyes done, that makes 1302! Just 4 more to go! I can almost taste it...
    Congrats on Green Stuff. That's a hard one.
  5. Finally got Dreamwalker and MoMoM earlier tonight, bringing my total to 1306. I'm effectively "finished" badging until the next issue -- first time that's happened to me.

    Now if only they'd do something about the Passport badge......
  6. Quote:
    Originally Posted by WarMage View Post
    Hello again, I have finnaly got the badge-hunter.com /vidiotmap.com working and I am currently getting all the telporter beacons for my base.

    Thanks for your assistance
    Glad you got it working. Happy badge hunting!
  7. Quote:
    Originally Posted by mousedroid View Post
    I was grabbing CoH exploration badges on my Rogue last night, but when I went into Oro to go after the badges in the Echo of Galaxy City, I couldn't find the Oro portal that suppoedly takes you there. I had other things to do so I didn't bother to go looking for it on a Hero/Vig last night.

    So, if I want those badges, do I have to be all the way blue? I will be eventually just to get the badges for doing that, but I was curious.
    To my knowledge, the echo of GC isn't gated in any way, including by alignment.
  8. Congratulations on the badges.

    That's hilarious the end boss wandered out of the room BEFORE the cut scene.
  9. Quote:
    Originally Posted by Anti_Proton View Post
    I think I have.
    It's Chuck Norris.
  10. Spatch

    Account Question

    Quote:
    Originally Posted by Rajani Isa View Post
    You mean the 12 per server that are part of the sub?

    No Sub no 12 slots per server.
    I suspect this explains the OP's discrepancy.

    To the OP, if you still feel you're entitled to 36 slots total (for whatever reason), you'll need to put in a support ticket.
  11. It's honestly long past the time for this thread to die.
  12. Quote:
    Originally Posted by eth_Nargy View Post
    You right, you right. Hive mind and all that. No one thinks differently from others.
    Heh. Well played.
  13. I was sitting on seven tokens, so it was a no-brainer to burn three of them for these nifty pieces.
  14. Quote:
    Originally Posted by Moly View Post
    A very disappointing update indeed.
    Yes, nothing but recycled/rehashed stuff this week. Disappointing.
  15. Congrats to those who got the badges! I was busy leveling up a new lowbie Street Justice character, so didn't make it out to help, but it sounds like there was plenty of help to go around. Well done, and good show Champion!
  16. Quote:
    Originally Posted by Tenzhi View Post
    Nope. The advantage to it is minimal at best. For the most part you don't manually dodge in this game. If an attack gets initiated on you it doesn't matter how well you move away while attacking it will still hit you. It might make kiting - an inefficient strategy - slightly less irritating in certain circumstances. They could remove rooting altogether and the only bad thing about it would be the wonky animations that might ensue.
    Think I'm going to agree with Tenzhi here. I don't see the advantages this exploit provides to be particularly game breaking. It shouldn't be happening, I agree, but one of two things is at play here. Either, first, the devs cannot figure out a solution to the problem. Or, second, it's not high enough on a priority list to devote resources for a fix. Either way, posting it here is probably going to be frowned upon by the powers that be.
  17. Avoids the Green Stuff -- simply due to the sheer satisfaction of finally nailing this most difficult of badges.
  18. Quote:
    Originally Posted by Atomic_Saint View Post
    As for keyes, I hates it , but getting them will be so much sweeter when it finally happens.
    I can attest to this. A few of us, just before Christmas, nailed Green Stuff and MoKeyes after literally four months of trying (and failing) -- the most frustrating failure was when a player used a wakie right in the middle of a beam, and this was after AM's 3rd regen when we were literally seconds from success. But, during that final run when I saw that text on my screen confirming the badges, I literally yelped with joy, and believe I did a fist pump, or two.

    MoKeyes has been proudly displayed on my badger since, and I don't foresee removing it any time soon.

    Now, if I can only nab Deathsurge during the first phase of MoM, I'd be "finished" badging until the next issue.
  19. There's not much about the iTrials that I hate. In fact, I enjoy the trials by and large. The exception is Lambda -- I don't hate the trial, it just bores me to tears for some reason.

    The incarnate system and the iTrials have breathed fresh life into this game for me. Before incarnates, my interest in CoX was on the wane and I was playing infrequently (I'm a seven year vet, approaching eight years). The incarnate system gave me a reason to dust off my main/badger and play her through the incarnate system. This new found enthusiasm has also manifested itself in leveling up new characters in recent months, something I hadn't done in probably a year and a half.

    So, that's my take on the iTrials: love 'em.
  20. Quote:
    Originally Posted by TwoHeadedBoy View Post
    And I'm back in... bug report time.
    Just remember, all CAPS and lots of exclamation points will ensure optimum GM response.

  21. Quote:
    Originally Posted by DarkGob View Post
    Logging into another character will in effect "release" the character that experienced the crash, allowing you to log back in.
    That's not my experience (although I have heard this working for some folks). The first time it happened to me I tried both logging into another character, and completely logging from the game, and restarting from the NC Launcher. I still couldn't log into my character. I just had to wait a few minutes.
  22. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Alright, so I just crashed out of a TPN for the first time. I tried restarting my client/launcher/computer, and I'm still having this issue.

    I go to log in and I get the, "This account is already logged," or whatever it is that's typical when you're kicked.

    I try again and I get in. I go to my last played character in hopes of requing to catch the rest of the trial and get this:

    I wait a second, try again, and then I get this:

    I've never seen or heard of this before. Help is appreciated.


    Edit: I just checked and I'm able to log in other characters just fine.
    Known bug. It's happened quite a few times, to a few of us. TPN's are a crap shoot, essentially, until this thing is fixed.

    Just have to wait a few minutes to be able to log back into your character.
  23. Quote:
    Originally Posted by War-Nugget View Post
    Would be nice considering you can't even mooch Midnighter's access any more
    Yeah I read that the other day. Pretty lame.
  24. Quote:
    Originally Posted by Quasadu View Post
    The market should stick to the "pay for convenience" ideology.
    Largely agree with this. I really (REALLY!) wish Cimerora access would be sold on the market. Similar to the cape and aura unlocks, the access remains free to those who want to run the arc. But an option to buy access for, say, 400-800 points would be nice.

    I wouldn't say this was high on my wish list, but it's an it-would-be-nice item.