SoulTouch

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  1. Heh true say true say - this is just the starting build. Will be bumping it up once I get the feel of it in pvp.]
  2. I wanted to spec my fire/MM blaster's PvE build into a PvP spec. Now I know there are many who will say if you want a pvp blaster roll a Psy/EM or Sonic/EM or Rad/EM. But I have THIS one at 50 - and it's one I like to play. So I was wondering how well they fair in pvp. From what I can see in mids it looks like it can dish out a lot of dmg. So this is the <QUICK> build I put together. Feel free to lul at how poor it probably is. But any advice, powers to drop/add will be appreciated!
    Thanks.
    Jas.

    Also no pvp IO's, and Purples are fine. I guess.
    [color:#9400D3]Hero Plan by Mids' Hero Designer 1.601[/color]
    [color:#9400D3]http://www.cohplanner.com/[/color]

    [color:#800080]Click this DataLink to open the build![/color]

    [color:#9400D3]lolpeeveepeee:[/color][color:#000000] Level 50 Magic Blaster[/color]
    [color:#9400D3]Primary Power Set: [/color][color:#000000]Fire Blast[/color]
    [color:#9400D3]Secondary Power Set: [/color][color:#000000]Mental Manipulation[/color]
    [color:#9400D3]Power Pool: [/color][color:#000000]Fitness[/color]
    [color:#9400D3]Power Pool: [/color][color:#000000]Speed[/color]
    [color:#9400D3]Power Pool: [/color][color:#000000]Medicine[/color]
    [color:#9400D3]Power Pool: [/color][color:#000000]Leaping[/color]
    [color:#9400D3]Ancillary Pool: [/color][color:#000000]Cold Mastery[/color]

    [color:#9400D3]Hero Profile:[/color]
    [color:#BA55D3]Level 1:[/color] [color:#000000]Flares[/color]
    • (A) [color:#800080]Devastation - [/color][color:#800080]Accuracy/Damage[/color]
    • (3) [color:#800080]Devastation - [/color][color:#800080]Damage/Endurance[/color]
    • (3) [color:#800080]Devastation - [/color][color:#800080]Accuracy/Damage/Endurance/Recharge[/color]
    • (5) [color:#800080]Devastation - [/color][color:#800080]Damage/Recharge[/color]
    • (5) [color:#800080]Thunderstrike - [/color][color:#800080]Accuracy/Damage/Endurance[/color]
    • (7) [color:#800080]Thunderstrike - [/color][color:#800080]Damage/Endurance[/color]
    [color:#BA55D3]Level 1:[/color] [color:#000000]Subdual[/color]
    • (A) [color:#800080]Devastation - [/color][color:#800080]Accuracy/Damage[/color]
    • (7) [color:#800080]Devastation - [/color][color:#800080]Damage/Endurance[/color]
    • (9) [color:#800080]Devastation - [/color][color:#800080]Accuracy/Damage/Endurance/Recharge[/color]
    • (9) [color:#800080]Devastation - [/color][color:#800080]Damage/Recharge[/color]
    • (11) [color:#800080]Thunderstrike - [/color][color:#800080]Accuracy/Damage/Endurance[/color]
    • (11) [color:#800080]Thunderstrike - [/color][color:#800080]Damage/Endurance[/color]
    [color:#BA55D3]Level 2:[/color] [color:#000000]Fire Blast[/color]
    • (A) [color:#800080]Devastation - [/color][color:#800080]Accuracy/Damage[/color]
    • (13) [color:#800080]Devastation - [/color][color:#800080]Damage/Recharge[/color]
    • (13) [color:#800080]Devastation - [/color][color:#800080]Damage/Endurance[/color]
    • (15) [color:#800080]Devastation - [/color][color:#800080]Accuracy/Damage/Endurance/Recharge[/color]
    • (17) [color:#800080]Thunderstrike - [/color][color:#800080]Damage/Endurance[/color]
    • (17) [color:#800080]Thunderstrike - [/color][color:#800080]Accuracy/Damage/Endurance[/color]
    [color:#BA55D3]Level 4:[/color] [color:#000000]Telekinetic Thrust[/color]
    • (A) [color:#800080]Touch of Death - [/color][color:#800080]Damage/Endurance[/color]
    • (19) [color:#800080]Touch of Death - [/color][color:#800080]Accuracy/Damage[/color]
    • (19) [color:#800080]Touch of Death - [/color][color:#800080]Damage/Recharge[/color]
    • (21) [color:#800080]Touch of Death - [/color][color:#800080]Accuracy/Damage/Endurance[/color]
    • (21) [color:#800080]Touch of Death - [/color][color:#800080]Damage/Endurance/Recharge[/color]
    • (29) [color:#800080]Touch of Death - [/color][color:#800080]Chance of Damage(Negative)[/color]
    [color:#BA55D3]Level 6:[/color] [color:#000000]Swift[/color]
    • (A) [color:#800080]Run Speed[/color][color:#800080] IO[/color]
    [color:#BA55D3]Level 8:[/color] [color:#000000]Hasten[/color]
    • (A) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    • (29) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    • (31) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    [color:#BA55D3]Level 10:[/color] [color:#000000]Mind Probe[/color]
    • (A) [color:#800080]Touch of Death - [/color][color:#800080]Accuracy/Damage[/color]
    • (31) [color:#800080]Touch of Death - [/color][color:#800080]Damage/Endurance[/color]
    • (31) [color:#800080]Touch of Death - [/color][color:#800080]Damage/Recharge[/color]
    • (33) [color:#800080]Touch of Death - [/color][color:#800080]Accuracy/Damage/Endurance[/color]
    • (33) [color:#800080]Touch of Death - [/color][color:#800080]Damage/Endurance/Recharge[/color]
    • (33) [color:#800080]Touch of Death - [/color][color:#800080]Chance of Damage(Negative)[/color]
    [color:#BA55D3]Level 12:[/color] [color:#000000]Aim[/color]
    • (A) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    • (34) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    • (34) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    [color:#BA55D3]Level 14:[/color] [color:#000000]Super Speed[/color]
    • (A) [color:#9400D3]HamiO:Microfilament Exposure[/color]
    • (15) [color:#9400D3]HamiO:Microfilament Exposure[/color]
    [color:#BA55D3]Level 16:[/color] [color:#000000]Health[/color]
    • (A) [color:#800080]Numina's Convalescence - [/color][color:#800080]+Regeneration/+Recovery[/color]
    • (37) [color:#800080]Miracle - [/color][color:#800080]+Recovery[/color]
    • (39) [color:#800080]Regenerative Tissue - [/color][color:#800080]+Regeneration[/color]
    [color:#BA55D3]Level 18:[/color] [color:#000000]Concentration[/color]
    • (A) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    • (34) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    • (36) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    [color:#BA55D3]Level 20:[/color] [color:#000000]Stamina[/color]
    • (A) [color:#800080]Performance Shifter - [/color][color:#800080]Chance for +End[/color]
    • (36) [color:#800080]Endurance Modification[/color][color:#800080] IO[/color]
    • (37) [color:#800080]Endurance Modification[/color][color:#800080] IO[/color]
    • (37) [color:#800080]Endurance Modification[/color][color:#800080] IO[/color]
    [color:#BA55D3]Level 22:[/color] [color:#000000]Blaze[/color]
    • (A) [color:#800080]Devastation - [/color][color:#800080]Accuracy/Damage[/color]
    • (23) [color:#800080]Devastation - [/color][color:#800080]Damage/Endurance[/color]
    • (23) [color:#800080]Devastation - [/color][color:#800080]Damage/Recharge[/color]
    • (25) [color:#800080]Devastation - [/color][color:#800080]Accuracy/Damage/Recharge[/color]
    • (27) [color:#800080]Devastation - [/color][color:#800080]Accuracy/Damage/Endurance/Recharge[/color]
    • (27) [color:#800080]Apocalypse - [/color][color:#800080]Chance of Damage(Negative)[/color]
    [color:#BA55D3]Level 24:[/color] [color:#000000]Drain Psyche[/color]
    • (A) [color:#800080]Efficacy Adaptor - [/color][color:#800080]EndMod/Recharge[/color]
    • (25) [color:#800080]Performance Shifter - [/color][color:#800080]EndMod/Recharge[/color]
    • (39) [color:#800080]Doctored Wounds - [/color][color:#800080]Heal/Recharge[/color]
    • (40) [color:#800080]Numina's Convalescence - [/color][color:#800080]Heal/Recharge[/color]
    • (40) [color:#800080]Healing[/color][color:#800080] IO[/color]
    [color:#BA55D3]Level 26:[/color] [color:#000000]Blazing Bolt[/color]
    • (A) [color:#800080]Sting of the Manticore - [/color][color:#800080]Accuracy/Damage[/color]
    • (40) [color:#800080]Sting of the Manticore - [/color][color:#800080]Damage/Endurance[/color]
    • (42) [color:#800080]Sting of the Manticore - [/color][color:#800080]Accuracy/Interrupt/Range[/color]
    • (42) [color:#800080]Sting of the Manticore - [/color][color:#800080]Damage/Interrupt/Recharge[/color]
    • (42) [color:#800080]Sting of the Manticore - [/color][color:#800080]Damage/Endurance/Recharge[/color]
    • (43) [color:#800080]Sting of the Manticore - [/color][color:#800080]Chance of Damage(Toxic)[/color]
    [color:#BA55D3]Level 28:[/color] [color:#000000]Aid Other[/color]
    • (A) [color:#800080]Healing[/color][color:#800080] IO[/color]
    [color:#BA55D3]Level 30:[/color] [color:#000000]Aid Self[/color]
    • (A) [color:#800080]Doctored Wounds - [/color][color:#800080]Heal/Endurance[/color]
    • (43) [color:#800080]Doctored Wounds - [/color][color:#800080]Endurance/Recharge[/color]
    • (43) [color:#800080]Doctored Wounds - [/color][color:#800080]Heal/Recharge[/color]
    • (46) [color:#800080]Doctored Wounds - [/color][color:#800080]Heal/Endurance/Recharge[/color]
    • (50) [color:#800080]Doctored Wounds - [/color][color:#800080]Heal[/color]
    [color:#BA55D3]Level 32:[/color] [color:#000000]Combat Jumping[/color]
    • (A) [color:#800080]Luck of the Gambler - [/color][color:#800080]Recharge Speed[/color]
    [color:#BA55D3]Level 35:[/color] [color:#000000]Super Jump[/color]
    • (A) [color:#9400D3]HamiO:Microfilament Exposure[/color]
    • (36) [color:#9400D3]HamiO:Microfilament Exposure[/color]
    [color:#BA55D3]Level 38:[/color] [color:#000000]Acrobatics[/color]
    • (A) [color:#800080]Endurance Reduction[/color][color:#800080] IO[/color]
    • (39) [color:#800080]Endurance Reduction[/color][color:#800080] IO[/color]
    [color:#BA55D3]Level 41:[/color] [color:#000000]Flash Freeze[/color]
    • (A) [color:#800080]Fortunata Hypnosis - [/color][color:#800080]Chance for Placate[/color]
    [color:#BA55D3]Level 44:[/color] [color:#000000]Frozen Armor[/color]
    • (A) [color:#800080]Luck of the Gambler - [/color][color:#800080]Recharge Speed[/color]
    • (45) [color:#800080]Red Fortune - [/color][color:#800080]Defense[/color]
    • (45) [color:#800080]Red Fortune - [/color][color:#800080]Endurance[/color]
    • (45) [color:#800080]Red Fortune - [/color][color:#800080]Defense/Endurance[/color]
    • (46) [color:#800080]Red Fortune - [/color][color:#800080]Defense/Recharge[/color]
    • (46) [color:#800080]Red Fortune - [/color][color:#800080]Defense/Endurance/Recharge[/color]
    [color:#BA55D3]Level 47:[/color] [color:#000000]Hoarfrost[/color]
    • (A) [color:#800080]Doctored Wounds - [/color][color:#800080]Heal/Endurance[/color]
    • (48) [color:#800080]Doctored Wounds - [/color][color:#800080]Endurance/Recharge[/color]
    • (48) [color:#800080]Doctored Wounds - [/color][color:#800080]Heal/Recharge[/color]
    • (48) [color:#800080]Doctored Wounds - [/color][color:#800080]Heal/Endurance/Recharge[/color]
    • (50) [color:#800080]Doctored Wounds - [/color][color:#800080]Recharge[/color]
    [color:#BA55D3]Level 49:[/color] [color:#000000]Hibernate[/color]
    • (A) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    • (50) [color:#800080]Recharge Reduction[/color][color:#800080] IO[/color]
    [color:#9400D3]------------[/color]
    [color:#BA55D3]Level 1:[/color] [color:#000000]Brawl[/color]
    • (A) [color:#9400D3]Empty[/color]
    [color:#BA55D3]Level 1:[/color] [color:#000000]Sprint[/color]
    • (A) [color:#9400D3]Empty[/color]
    [color:#BA55D3]Level 2:[/color] [color:#000000]Rest[/color]
    • (A) [color:#9400D3]Empty[/color]
    [color:#BA55D3]Level 1:[/color] [color:#000000]Defiance[/color]
  3. No offense to your hardwork on this build. But it simply failes. You are wasting your time trying to get softcap for defense/resistance.. Simply wasting your time, if you have the money use this build:
    It wins in every single way. 121.5% global recharge without hasten... Yes I made it
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Jasmine Bliss Farming option1: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    ------------
    Level 1: Char
    (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
    (3) Basilisk's Gaze - Recharge/Hold: Level 30
    (9) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30


    Level 1: Transfusion
    (A) Doctored Wounds - Heal/Endurance: Level 50
    (9) Doctored Wounds - Endurance/Recharge: Level 50
    (11) Doctored Wounds - Heal/Recharge: Level 50
    (11) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    (13) Doctored Wounds - Heal: Level 50
    (50) Doctored Wounds - Recharge: Level 50


    Level 2: Fire Cages
    (A) Gravitational Anchor - Immobilize: Level 50
    (13) Gravitational Anchor - Immobilize/Recharge: Level 50
    (15) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    (15) Gravitational Anchor - Accuracy/Recharge: Level 50
    (17) Gravitational Anchor - Immobilize/Endurance: Level 50


    Level 4: Ring of Fire
    (A) Decimation - Accuracy/Damage: Level 40
    (5) Decimation - Damage/Endurance: Level 40
    (5) Decimation - Damage/Recharge: Level 40
    (7) Decimation - Accuracy/Endurance/Recharge: Level 40
    (7) Decimation - Accuracy/Damage/Recharge: Level 40


    Level 6: Hurdle
    (A) Jumping IO: Level 50


    Level 8: Hasten
    (A) Recharge Reduction IO: Level 50
    (17) Recharge Reduction IO: Level 50
    (19) Recharge Reduction IO: Level 50


    Level 10: Siphon Speed
    (A) Tempered Readiness - Accuracy/Slow: Level 50
    (19) Tempered Readiness - Damage/Slow: Level 50
    (21) Tempered Readiness - Accuracy/Endurance: Level 50
    (21) Tempered Readiness - Range/Slow: Level 50
    (23) Tempered Readiness - Endurance/Recharge/Slow: Level 50


    Level 12: Hot Feet
    (A) Armageddon - Damage: Level 50
    (23) Armageddon - Damage/Recharge: Level 50
    (25) Armageddon - Accuracy/Damage/Recharge: Level 50
    (25) Armageddon - Accuracy/Recharge: Level 50
    (27) Armageddon - Damage/Endurance: Level 50


    Level 14: Super Speed
    (A) HamiO:Microfilament Exposure


    Level 16: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50


    Level 18: Flashfire
    (A) Absolute Amazement - Stun/Recharge: Level 50
    (27) Absolute Amazement - Stun: Level 50
    (29) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    (29) Absolute Amazement - Accuracy/Recharge: Level 50
    (31) Absolute Amazement - Endurance/Stun: Level 50


    Level 20: Stamina
    (A) Endurance Modification IO: Level 50
    (31) Endurance Modification IO: Level 50
    (31) Endurance Modification IO: Level 50
    (33) Performance Shifter - Chance for +End: Level 50


    Level 22: Cinders
    (A) Unbreakable Constraint - Hold: Level 50
    (33) Unbreakable Constraint - Hold/Recharge: Level 50
    (33) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    (34) Unbreakable Constraint - Accuracy/Recharge: Level 50
    (34) Unbreakable Constraint - Endurance/Hold: Level 50


    Level 24: Kick
    (A) Accuracy IO: Level 50


    Level 26: Tough
    (A) Impervious Skin - Resistance/Endurance: Level 30
    (34) Impervious Skin - Resistance/Recharge: Level 30
    (36) Impervious Skin - Endurance/Recharge: Level 30
    (36) Impervious Skin - Resistance/Endurance/Recharge: Level 30
    (36) Impervious Skin - Status Resistance: Level 30


    Level 28: Weave
    (A) Luck of the Gambler - Recharge Speed: Level 50
    (37) Red Fortune - Defense/Endurance: Level 50
    (37) Red Fortune - Defense/Recharge: Level 50
    (37) Red Fortune - Endurance/Recharge: Level 50
    (39) Red Fortune - Defense/Endurance/Recharge: Level 50
    (39) Red Fortune - Defense: Level 50


    Level 30: Maneuvers
    (A) Luck of the Gambler - Recharge Speed: Level 50


    Level 32: Fire Imps
    (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    (39) Expedient Reinforcement - Accuracy/Damage: Level 50
    (40) Expedient Reinforcement - Damage/Endurance: Level 50
    (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50


    Level 35: Transference
    (A) Efficacy Adaptor - EndMod: Level 50
    (40) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    (42) Efficacy Adaptor - EndMod/Recharge: Level 50
    (42) Efficacy Adaptor - Accuracy/Recharge: Level 50
    (42) Efficacy Adaptor - EndMod/Accuracy: Level 50
    (43) Efficacy Adaptor - EndMod/Endurance: Level 50


    Level 38: Fulcrum Shift
    (A) Recharge Reduction IO: Level 50
    (43) Recharge Reduction IO: Level 50
    (43) Recharge Reduction IO: Level 50
    (45) Accuracy IO: Level 50
    (45) Accuracy IO: Level 50
    (45) Accuracy IO: Level 50


    Level 41: Fire Ball
    (A) Ragnarok - Damage: Level 50
    (46) Ragnarok - Damage/Recharge: Level 50
    (46) Ragnarok - Accuracy/Damage/Recharge: Level 50
    (46) Ragnarok - Accuracy/Recharge: Level 50
    (48) Ragnarok - Damage/Endurance: Level 50


    Level 44: Fire Shield
    (A) Impervious Skin - Resistance/Endurance: Level 30
    (48) Impervious Skin - Resistance/Recharge: Level 30
    (48) Impervious Skin - Endurance/Recharge: Level 30
    (50) Impervious Skin - Resistance/Endurance/Recharge: Level 30
    (50) Impervious Skin - Status Resistance: Level 30


    Level 47: Tactics
    (A) To Hit Buff IO: Level 50


    Level 49: Vengeance
    (A) Luck of the Gambler - Recharge Speed: Level 50


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Containment
    ------------
    Set Bonus Totals:
    7.5% DamageBuff(Smashing)
    7.5% DamageBuff(Lethal)
    7.5% DamageBuff(Fire)
    7.5% DamageBuff(Cold)
    7.5% DamageBuff(Energy)
    7.5% DamageBuff(Negative)
    7.5% DamageBuff(Toxic)
    7.5% DamageBuff(Psionic)
    2.5% Defense(Energy)
    2.5% Defense(Negative)
    1.25% Defense(Ranged)
    3.15% Max End
    1.5% Enhancement(FlySpeed)
    1.5% Enhancement(JumpHeight)
    1.5% Enhancement(RunSpeed)
    1.5% Enhancement(JumpSpeed)
    75% Enhancement(Accuracy)
    4% Enhancement(Heal)
    121.3% Enhancement(RechargeTime)
    53.4 HP (5.25%) HitPoints
    MezResist(Confused) 20%
    MezResist(Held) 20%
    MezResist(Immobilize) 25%
    MezResist(Sleep) 24.4%
    MezResist(Stun) 20%
    MezResist(Terrorized) 22.2%
    25% (0.42 End/sec) Recovery
    10% (0.42 HP/sec) Regeneration
    15.1% Resistance(Fire)
    15.1% Resistance(Cold)
    1.26% Resistance(Toxic)
    1.26% Resistance(Psionic)
    4% XPDebtProtection
  4. SoulTouch

    Saying Hi!

    Hehe Much love to ya Lui
  5. SoulTouch

    D4 Help!

    Thank you all so much for the replies.... Got a build going on mids now, hoping to test it out today. Kinda figured half the stuffz written here through play, Tis a shame Fearsome stare is a cone though. =/ Anyway. Thank you!
  6. First of all welcome to Paragon City!

    Virtue and Freedom are amongst the more populated servers US side. However you can find some awesome people on Justice -Or back then when I played there before I transfered to EU when we all had the chance too. And like Aggelakis mentioned, you'd be better off /search and look for people in your level range to join a team.

    If you do end up joining Freedom give me a shout on my global @SoulTouch, I'd be more than happy to help you around!
  7. SoulTouch

    D4 Help!

    I've recently got my Dark/Dark/Dark Defender to lvl 50, and after 3 respecs I still can't find the perfect build. I was hoping someone here could give me a bit of help. I'm mainly looking for a good TF/Team build. (Not PvP - If you even can PvP on a Dark/Dark) Inf isn't a problem. Thank you very much in advance!



    -Jas.
  8. Quote:
    Originally Posted by Turgenev View Post
    Excellent suggestions from Supernumiphone.

    Also, for the OP: Is this the first time it's happened for you, or has this been consistent for a while? And, what geographical location are you connecting from (I see you have two .EU accounts)? I may have a particular solution once I get more info from you from another player who was in your position last year.


    Yeah i'm playing from England.. (London) If that means anything hehe. And it's pretty consistant for the past month or so =/
  9. SoulTouch

    14 50's

    Having 3 accounts gives me the flexibility to PL toons to try out for pvp, or if their main goal is to assists on TF's at 50. While my lvl 50 count is in the high 20's low 30's, I really see no point of counting it, as either many have been transfered to a server I do not wish to play on, or are occasionaly logged for TF's, or simply deleted if I didn't like them while leveling, or at 50. So all in all, I only mainly play 13 lvl 50s :

    Jasmine Bliss(US) lvl 50 fire/kin Controller
    Liqour (EU) lvl 50 fire/kin Controller
    Dior (EU) lvl 50 ice/ice blaster
    Light Within (EU) lvl 50 Ill/Rad troller
    Arctic Liq (EU) lvl 50 Ice/Kin Troller
    Blazin Sprite (EU) lvl 50 Fire/EM tanker
    Dior Star (EU) lvl 50 Fire/EM blaster
    Soul Touch (US) lvl 50 Fire/Ment Blaser
    Migraine Skank (US) lvl 50 Spines/Fire scrapper
    Ketemin (US) lvl 50 Ice/Fire Tanker
    Light Within (US) lvl 50 Dark/Dark Defender
    Blazin Ecstasy (EU) lvl 50 Elec/Fire Brute
    Liqourice (EU) lvl 50 Spines/Regen Scrapper
  10. This is getting really rather aggrevating not to mention time consuming. It's taking me 3 tries on each character to load on to WW. If i'm lucky and there is not that many people I only crash once. It just takes a good 5 minutes to load, once loaded a lost connection to mapserver message appears. I do not have any lag other than that, unless at peak times.

    My computer runs on 4GB of RAM and a decent/good harddrive...

    So my question is, what is causing this, it's getting ridiculous
  11. Fulcrum Shift, Carrion Creepers, Drain Psyche! And ze spine burst
  12. Quote:
    Originally Posted by Chaos Creator View Post
    I added some tags because it amuses me.
    I'm not saying it was you who tagged "lol definitions by noobs" but if it was seriously? It amuses you calling another player a noob publicaly for posting up a definition by Paragonwiki? If so, go get a new sense of humor.
  13. Quote:
    Originally Posted by Nethergoat View Post
    Brilliant & insightful as usual.

    *thumbsup*
    Has more meaning then any of you previous posts on this thread tbh.
  14. Quote:
    Originally Posted by Nethergoat View Post
    If you have a multi-billion inf IO monster build that is optimized for performance, you're hardcore even if you're only logging in 30 minutes a week.

    If you have a couple of purples and some okay sets because you got most of them as drops and picked up some stuff on the market because you were curious about it, that's casual, even if you play 20 hours a week.

    And of course there is the vast middle ground between the two arbitrary designations "hardcore" and "casual" where most players fall.

    The stuff you slot and how you slot it goes a long way toward defining whether you approach the game in a casual way or not. I can only play a few hours a week now, broken up into small chunks, but I have a couple of set IO monster builds and several characters pushing a billion inf. I am by no means casual in spite of my limited game time.
    BS.
  15. Quote:
    Originally Posted by Nethergoat View Post
    You just did.
    Maybe that isn't what you meant, but that's what the words you typed mean. And on a forum we're limited to what you type, not what's running through your head as you type it.


    I've run plenty of missions in this game over 100 times.
    That's farming?
    If I run them 99, is it not farming?

    Your definition stinks. Think up a better one.



    You know what they say....garbage in, garbage out.
    Using someone else's crap definition doesn't get you off the hook.

    Your head is so far up your own **** you are not willing to admit when you are wrong. End off. You are taking what I said WORD FOR WORD. What mature person does that? I threw a random number of 100 times. Obviously you can REPEAT mission 3 times over and it will STILL be farming. I have NOTHING against farming, heck most of my play time is farming. And the fact that you or one of you witty friends took the time to tag "definition by noobs" Just goes to show how immature you really are.

    Seriously, I don't know you, but if you are going to reply to this with another one of your witty comments. Please save yourself the hassle, cas you wont get a reply back.
  16. Quote:
    Originally Posted by Nethergoat View Post
    So running missions is farming?

    Some of these definitions are hilarious.
    Do y'all think about things before you post?
    Well I just love how you are twisting what I said. No running missions is clearly not farming. No one on these forums claimed that. Repeating a mission 100 times over or whatnot with or without a team IS farming. Fact.

    And not my defintion. It's paragonwiki's definition.
  17. SoulTouch

    I16 Dos n Don'ts

    Quote:
    Originally Posted by Kierthos View Post
    Here's what I'm hoping people don't do... set as many of their powers as possible to as many different colors as possible.

    Although... now that I say that, it would be rather amusing to have a blaster cycle through all of his powers on a ROYGBIV color scheme.

    Side note: Anyone know if we're going to be able to change the color scheme of travel powers? I rather like the idea of leaving a trail of blue flame behind my speedster...
    Please please please... The orange flame gets a bit boring.
  18. Quote:
    Originally Posted by Perfect_Pain View Post
    There are 3 things.

    Teams share drops with each other. I don't care if you do 1 map 1000 times or 1000 maps 1 time each. If you are ON A TEAM with other people, You are teaming.

    Power Leveling is when someone gets a bridge and hooks a lowbie to the bridge and proceeds to kick *** and take names so that the lowbie gets exp as fast as possible.

    Farming is done alone. Farmers dont share their drops. It is a TOTAL WASTE of TIME for a Farmer to run their Farm map with other HUMANS on that team. It defeats the PURPOSE. The purpose of farming is to get the FARMER all the drops/money. Farmers dont want YOU to get any drops.

    But if you go back up there to "Teaming" Teams LOVE it when people get good drops. That is part of TEAMING.

    When you are seeking badges, that to me is called Badging. Not farming. You are doing stuff in the game to get your desired badges. So thats badging.

    Sometimes TEAMS of people go after the same BADGE... Then you are Teaming and Badging.

    While you are badging and teaming, and possibly power leveling a FARMER has completed 25 runs of their farm map... alone... and is completely happy with all their drops.

    That is how I see it, thats how everyone I know sees it.
    You are wrong.

    Farming

    The act of repeating an action a number of times for the purpose of earning something from the repeated action. In City of Heroes this most often involves resetting a mission a number of times in order to earn something out of the mission multiple times. Things earned vary from experience, to influence/infamy/prestige, to badge credits.

    A team can reset the mission 100 times over for simply the influence/prestige gain, and would therefore be classified as farming.
  19. Quote:
    Originally Posted by Calash View Post
    Forum is the game too? Who knew....


    Not really.



    What does knowledge of the game have to do with my playstyle. I have been here since beta, I sure hope I have a general idea of how the game is played.



    Just like I looked over SO's to see what fits my playstyle. Or DO's. Or HO's when I finally got there.



    Sorry but making up different definitions or twisting out of context dev quotes to fit your argument does not make it a reality. Casual is exactly what it sounds like. No hidden meaning, no secret qualifications. It means you play ...well...casually. Generally this falls into the 10 or so hours a week category but that is not even a solid definition. A person who logs on for 8 hours a day and chats with friends while running sporatic missions now and then is...wait for it....a casual player.


    Ready for me to blow your mind. I am both a casual gamer and a farmer.


    Boom!
    Agreed 100%
  20. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Relevance request.
    The fact they he/she/they can claim who is a casual and who isn't a casual player just cas of an opinion.
  21. Quote:
    Originally Posted by Eva Destruction View Post
    The fact that you're on the forums at all (with over 5,000 posts) is a sign that you are not a casual gamer.

    Do you use Mids? Do you know what the best ways to gather up said influence are (the best ways FOR YOU, taking into account boredom, what your friends are doing, and other such intangibles, not necessarily the fastest, most efficient ways for the hardcore farmer, marketeer or average player)? Do you look over IO sets and choose the ones with the most beneficial bonuses for your build and playstyle? If you do any of those things, sorry, you're not casual.
    Sorry who made you a dictionary?
  22. Hey, I'm @SoulTouch... I've been playing on and off, mostly on for 54 months. I play mostly on Freedom and Defiant. Happily living in London
  23. So this is the fire/kin/fire build I personally use. I would suspect you'd make some adjustments to it, however the main slotting/enhancing should remain the same. Here it is:[color:#489AFF]Hero Plan by Mids' Hero Designer 1.401[/color]
    [color:#489AFF]http://www.cohplanner.com/[/color]

    [color:#B1C9F5]Click this DataLink to open the build![/color]

    [color:#489AFF]Jasmine Bliss Farming option1:[/color][color:#B3CAF7] Level 50 Magic Controller[/color]
    [color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Fire Control[/color]
    [color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Kinetics[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
    [color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
    [color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Fire Mastery[/color]

    [color:#489AFF]Hero Profile:[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Char[/color]
    • (A) [color:#7AA4EF]Basilisk's Gaze - [/color][color:#7AA4EF]Accuracy/Hold[/color]
    • (3) [color:#7AA4EF]Basilisk's Gaze - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (3) [color:#7AA4EF]Basilisk's Gaze - [/color][color:#7AA4EF]Recharge/Hold[/color]
    • (9) [color:#7AA4EF]Basilisk's Gaze - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Transfusion[/color]
    • (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
    • (9) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
    • (11) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
    • (11) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance/Recharge[/color]
    • (13) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
    • (50) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Recharge[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Fire Cages[/color]
    • (A) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Immobilize[/color]
    • (13) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Immobilize/Recharge[/color]
    • (15) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
    • (15) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (17) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Immobilize/Endurance[/color]
    [color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Ring of Fire[/color]
    • (A) [color:#7AA4EF]Decimation - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (5) [color:#7AA4EF]Decimation - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (5) [color:#7AA4EF]Decimation - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (7) [color:#7AA4EF]Decimation - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
    • (7) [color:#7AA4EF]Decimation - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    [color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hurdle[/color]
    • (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Hasten[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (17) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (19) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Siphon Speed[/color]
    • (A) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Accuracy/Slow[/color]
    • (19) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Damage/Slow[/color]
    • (21) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
    • (21) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Range/Slow[/color]
    • (23) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Endurance/Recharge/Slow[/color]
    [color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Hot Feet[/color]
    • (A) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage[/color]
    • (23) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (25) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (25) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (27) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage/Endurance[/color]
    [color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Speed[/color]
    • (A) [color:#4AA5FF]HamiO:Microfilament Exposure[/color]
    [color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Health[/color]
    • (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
    [color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Flashfire[/color]
    • (A) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Stun/Recharge[/color]
    • (27) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Stun[/color]
    • (29) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Accuracy/Stun/Recharge[/color]
    • (29) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (31) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Endurance/Stun[/color]
    [color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color]
    • (A) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
    • (31) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
    • (31) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
    • (33) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
    [color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Cinders[/color]
    • (A) [color:#7AA4EF]Unbreakable Constraint - [/color][color:#7AA4EF]Hold[/color]
    • (33) [color:#7AA4EF]Unbreakable Constraint - [/color][color:#7AA4EF]Hold/Recharge[/color]
    • (33) [color:#7AA4EF]Unbreakable Constraint - [/color][color:#7AA4EF]Accuracy/Hold/Recharge[/color]
    • (34) [color:#7AA4EF]Unbreakable Constraint - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (34) [color:#7AA4EF]Unbreakable Constraint - [/color][color:#7AA4EF]Endurance/Hold[/color]
    [color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Kick[/color]
    • (A) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Tough[/color]
    • (A) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Endurance[/color]
    • (34) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Recharge[/color]
    • (36) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Endurance/Recharge[/color]
    • (36) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
    • (36) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Status Resistance[/color]
    [color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Weave[/color]
    • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
    • (37) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
    • (37) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Recharge[/color]
    • (37) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Endurance/Recharge[/color]
    • (39) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
    • (39) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
    [color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Maneuvers[/color]
    • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
    [color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Fire Imps[/color]
    • (A) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (39) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage[/color]
    • (40) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Damage/Endurance[/color]
    • (40) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    [color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Transference[/color]
    • (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
    • (40) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
    • (42) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
    • (42) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (42) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
    • (43) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
    [color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Fulcrum Shift[/color]
    • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (43) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (43) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
    • (45) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
    • (45) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
    • (45) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Fire Ball[/color]
    • (A) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Damage[/color]
    • (46) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Damage/Recharge[/color]
    • (46) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
    • (46) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
    • (48) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Damage/Endurance[/color]
    [color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Fire Shield[/color]
    • (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
    • (48) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
    • (48) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
    • (50) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
    • (50) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Endurance[/color]
    [color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Tactics[/color]
    • (A) [color:#8BAFF1]To Hit Buff[/color][color:#8BAFF1] IO[/color]
    [color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Vengeance[/color]
    • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
    [color:#489AFF]------------[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
    • (A) [color:#5EAEFF]Empty[/color]
    [color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Containment[/color]
    [color:#489AFF]------------[/color]
    [color:#489AFF]Set Bonus Totals:[/color]
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 0.63% Defense(Fire)
    • 0.63% Defense(Cold)
    • 3.75% Defense(Energy)
    • 3.75% Defense(Negative)
    • 0.63% Defense(Melee)
    • 1.88% Defense(Ranged)
    • 1.25% Defense(AoE)
    • 3.15% Max End
    • 4% Enhancement(Heal)
    • 75% Enhancement(Accuracy)
    • 116.3% Enhancement(RechargeTime)
    • 1.5% Enhancement(JumpHeight)
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(FlySpeed)
    • 1.5% Enhancement(JumpSpeed)
    • 38.2 HP (3.75%) HitPoints
    • MezResist(Confused) 10%
    • MezResist(Held) 10%
    • MezResist(Immobilize) 16.1%
    • MezResist(Sleep) 12.2%
    • MezResist(Stun) 10%
    • MezResist(Terrorized) 12.2%
    • 25% (0.42 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 15.1% Resistance(Fire)
    • 15.1% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
    • 2% XPDebtProtection
  24. Well from what I can see in that build it seems like you are just slotting sometimes for the sake of having a purple set.. For example Soulbound Allegiance is actually broken as it only affects pets at lvl 50, while Imps are summoned at lvl 49. The Apocolypse set is pretty useless if you ask me.. Switch the Positrons blast in your Immob for Graviational Anchor. There is a larger +Recharge set in that, and anyone who knows fire/kins will tell you slotting AoE for damage is useless as you are capped with DMG from your FS. 6 slot Fulcrum Shift, or minimum 5. It's a power you'll need up every group and as a fire/kin you'll be tearing down the group pretty quick, 5/6 Slot Transference with Efficacy Adaptor for the +Recharge. 3 slot Hasten. Switch the Devesation set to Decimation for the +6.25% Recharge.. Basically would you like me to post up a Fire/Kin/Fire all round Build?
  25. Quote:
    Originally Posted by Westley View Post
    If you want a team, you can GET a team, easily. Just read my PuG TF guide in my sig and apply it to normal teaming.
    Who ever said anything about teaming? And tbh are you speaking from experience? Do you/Have you played the EU servers at all.. Specifically Defiant? I'm not complaining here as I have my 3 account's and I play on both but all i'm saying is sometimes it just bothers you knowing your playing on a server with a small population when you can be playing on a server with a much larger population. Like I said in my previous post some people prefer the small/family feel to Defiant. Many also don't.