Snow Globe

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  1. NCsoft has a FAQ about it already:
    Pando Media Booster F.A.Q.
    https://help.ncsoft.com/app/answers/...-booster-f.a.q.

    Edit:
    Apparently it is also found in Lineage II, as well as Aion.

    Edit2:
    I have a monthly bandwidth cap from my ISP, if this EVER causes me overages, I'm going to sue NCsoft for it. I'm sure that the lawsuit could easily become a class-action lawsuit that would cost NCsoft more than they are saving with this crapware.
  2. Quote:
    Originally Posted by stevie_james View Post
    In my opinion, the market is working perfectly.
    Have you tried to buy anything from other web based markets? I'm not even talking about stuff like Amazon, but other games' stores. The Paragon Market is the most retarded (and I use the term deliberately because it slows the purchase process) game store I've ever had the misfortune to come across. If I was a web development teacher, I'd be sorely tempted to fail a student that handed me this market.

    It does not:
    • Accurately reflect purchases (despite promises otherwise), even items bought less than a minute before.
    • Has no purchase history.
    • Can't tell you, even after you agree to purchase something, what item is causing the transaction to fail.
    The list goes on, but those three are completely inexcusable and whoever did such a lousy job should be replaced with someone that knows what they are doing.
  3. And hopefully you have not "spent" your 2 "global" character slots on the VIP server (in other words have 14 character slots on the server), otherwise you'll might need to buy some character slots to apply on the other servers.
  4. Darn... Here I thought the suggestion would have been "Scrap it and start over with a working market developed by a competent staff of web developers with a history of making successful web stores."

    Oh well.
  5. Bottom line: If you want full forum access, subscribe. Paragon Studios was up front with that. If you want more than the FREE GIFT access that you are currently enjoying, you can pay for it, just like every other subscriber.
  6. Quote:
    Originally Posted by Turgenev View Post
    Re: Deadly/Dignified Combatant: You can SORTA get them the same run. Get one badge by fulfilling the requirement (thereby finishing the mission), then when you exit, abandon the next mission that's autoselected. You can then go back to the previous mission with the trash can and do that set over again without having to start from scratch. Did this last night with positive results.
    Doesn't work on a team, only solo.
  7. Quote:
    Originally Posted by Zwillinger View Post
    You will all be pleased to know that Staff Fighting is coming next Tuesday.

    GOOD MORNING.
    Missed meme opportunity:

  8. Quote:
    Originally Posted by DarkCurrent View Post
    Were the Hold IO conversion exploiters properly punished?
    Highly doubtful.
  9. Quote:
    Originally Posted by Nethergoat View Post
    The cost of this project would be a time measurement, not a dollar measurement- their payroll remains the same regardless.

    Which isn't to say they don't have better things for their web devs to work on, just that your argument is a load of hoo-haw.
    The web-devs in this case would be NCsoft's, not Paragon Studios. They have to cost things separately.

    Quote:
    Originally Posted by Nethergoat View Post
    In terms of general utility access to global chat is VASTLY more useful/desirable than access to forums. If a high tier vet has unlimited access to global chat, there is no philosophically defensible reason to deny ungated access to the forums.
    Two (at least) different groups responsible for global chat (which didn't need to be changed much) as compared with messing with the forum software + the market.
  10. Quote:
    Originally Posted by Zwillinger View Post
    Quote:
    Originally Posted by PleaseRecycle View Post
    I'm not a programmer but I think this would be trivial to implement.
    I'm not a programmer either, but I imagine some of our programmers are gnashing their teeth at this statement .
    I am a programmer and anytime a non-programmer says that something is "trivial to implement", I politely tell them that is like saying that a full engine overhaul for a car is likewise "trivial to implement". Or painting a good portrait is "trivial".

    Quote:
    Originally Posted by Neuronia View Post
    So...yeah, probably a few weeks tops and I'm sure the programmers have SOME free time...
    I'm sure that people that don't program have completely unreasonable expectations as to time frames involved in creating what they ask for.

    Quote:
    Originally Posted by Zwillinger View Post
    Yes, those hours between 1 am and 8 am are being wasted on sleep.
    What? They sleep at night? Okay, I take back everything I've said in this post! Every programmer knows that sleep should be reserved for 10 am to 5 pm. Why do you think caffeinated soda is a food group to programmers and that they have pasty-white skin?
  11. Quote:
    Originally Posted by Aggelakis View Post
    At $5 per person, 100 people buying the first month, that's $500. (Please note I have deliberately lowballed this number...new shiny syndrome is not just afflicting the developers...tons of our players suffer from it also.)
    I'd say grossly low balled the cost, but I'd agree with you that Paragon Studios could likely see a few thousand "new shiny" folk.

    Quote:
    Originally Posted by Aggelakis View Post
    If you say that web folks get paid $30/hr, that's nearly 17 man hours to do it...and again, that's a serious lowball. A bunch of the code is already done via the VIP flag, and all you have to do is massage it into fitting a different flag on the account.
    And you are assuming that the code can be reused, and that is with the big "IF" that it can be done with one person. I'm also including testing time (which you aren't), rollout time (again, you're not), various meetings (logistics is a pain in the butt) with other departments (billing and web deployment come to mind), or anything else that might be needed.

    Quote:
    Originally Posted by Aggelakis View Post
    PS; Why would you need FOUR web devs to massage a piece of code from doing one thing to doing a second fairly similar thing? That's like the construction crews I see all over the place with three dudes watching one guy work. Do not need all that!
    You're assuming that code can be reused, I'm not assuming that. Additionally an item would have to be made on the market, art assets (store icon) would have to be made for the market item. And again, on top of all that is the web staff needed to deploy the change.

    Quote:
    Originally Posted by Nethergoat View Post
    you're pretty good at making up numbers.
    Go look up web development salaries sometime. You'll see that I'm actually understating the numbers (for competent staff, that is). For Aggelakis' $500, you'll get staff that is actually worse than the current NCsoft web staff.
  12. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I still hold that they'll be on sale either as part of an anniversary special or a later Black Friday or "winter holiday" special. But no, they're not going to go on sale willy-nilly (though I was really surprised when Character Slots were on sale a couple weeks ago... yet sadly I forgot to actually purchase them).

    Anyway, best bets for 2 hours from now are either the new Double XP boosters or the Panther Transformation. Still personally expecting Staff to be the last week of the month, to hit close to the anniversary.
    Funny you should mention character slots...

    Character Slot x1 - 240 PP
    Character Slot x2 - 400 PP
    Character Slot x5 - 800 PP

    Respec Token x1 - 600 PP

    Server Transfer Token x1 - 600 PP

    Unslotter x1 - 90 PP
    Unslotter x3 - 225 PP
    Unslotter x5 - 338 PP

    XP Booster x1 - 90 PP
    XP Booster x3 - 225 PP
    XP Booster x5 - 338 PP

    Revival x1 - 30 PP
    Revival x3 - 75 PP
    Revival x5 - 100 PP

    Precise Dual Inspiration (Large) x5 - 25 PP (+Acc/+Dam)
    Invigorate Dual Inspiration (Large) x5 - 25 PP (+End/+Health)

    SBE - Travel Enhancement sets:

    Blessing of the Zephyr
    • Set - 378 PP
    • Universal Travel: +Run/+Jump/+Fly/+Range(Level 10-50) - 128 PP
    • Universal Travel:+Run/+Jump/+Fly/+Range/+End(Level 10-50) - 150 PP
    • Universal Travel:+KB Reduction(Level 10-50) - 195 PP
    Celerity
    • Set - 342 PP
    • Run:+End (Level 15-50) - 105 PP
    • Run:+Run (Level 15-50) - 128 PP
    • Run:+Stealth (Level 15-50) - 195 PP
    Freebird
    • Set - 342 PP
    • Flight:+End(Level 15-50) - 105 PP
    • Flight:+Fly(Level 15-50) - 128 PP
    • Flight:+Stealth(Level 15-50) - 195 PP

    Of course, they might add something if they patch today.
  13. Quote:
    Originally Posted by T_Immortalus View Post
    FYI, you don't know the code either so how do you know it would be "the most resource intensive way"????
    Cat got your fingers?

    Edit:
    The old "you don't know what you're talking about" argument made by "another person who knows just as little" is the most common "ignorant hypocritical argument" in the world.

    It's like the golden rule, "treat others as you would like to be treated", where a person calls you a name and then is "shocked" that you fire one back and says something like "ooh, big man calling me a name" and doesn't apply the same reasoning to themselves.
    I started programming in 1982. Started. I've probably programmed in a larger variety of languages (ranging from machine language to common modern scripting languages) than you likely have heard about, let alone used. I've probably forgotten more languages than you have used. So while I haven't seen the code itself, I do know coding construction in a variety of programming languages. I am more than qualified to give a general opinion of coding practices even if I can't comment directly on this code.

    The IF-THEN-ELSEIF-ELSEIF-ELSEIF-ELSEIF-ELSEIF-ELSEIF-ELSEIF statement uses more processes than a single IF-THEN statement. If I were someone that gambles, I'd put money on the fact that how the Flashback list is made by a single database query, which would be even faster than an IF-THEN statement would be.

    Quote:
    Originally Posted by T_Immortalus View Post
    They're not concerned with performance until it becomes "unplayable" for too many customers.
    Yes, and your suggestion for doing it would render the game unplayable for a large segment, if not noticeable to everyone.

    Quote:
    Originally Posted by T_Immortalus View Post
    If they were concerned with performance then why the hell do we even have SOs anymore or all the different IO sets?
    So completely different than what is being discussed as to compare apples with rocks from another planet.

    Quote:
    Originally Posted by T_Immortalus View Post
    Or why the hell do we still have two checks for Ouroboros?
    Each Ouroborus is a separate entity. One check: Are you a "hero" or "villain"? If you are a "hero" character, go to Ouroborus-Hero, otherwise go to Ouroborus-Villain. After that, the "Ouroborus-Hero" contacts give hero missions without a check, and the "Ouroborus-Villain" contacts give villain missions without a check. The entities may look the same, but they are different.

    Quote:
    Originally Posted by T_Immortalus View Post
    Or why do we have instances that create a whole set of NPCs to track for each and every solo player when a world full of open world enemies and content(as the zones already are) that people could share and do together more easily would be less resource intensive?
    Actually, instancing reduces resource use on the client side. Client side, the game needs to render less so the customer experiences less lag. This is why they've lowered zone population caps and why Virtue and Freedom often see multiple copies of Atlas Park.

    Quote:
    Originally Posted by T_Immortalus View Post
    Performance isn't even their 5th priority. Making more things to ask money for is much more important.
    Yes, that goes without saying. However, you are asking for them to do something that they have done a cost analysis on and came to the conclusion that it would cost more than it would return.

    Quote:
    Originally Posted by T_Immortalus View Post
    More like: "standard code excuse....because the people refuting ideas have no more knowledge about the actual code than the people who have ideas yet they act like they are all-knowing and shoot down the idea using supposed facts that they can't possibly know".
    Oh? Like what you are doing? The developers, the people that have seen the code, say that it can't be done without a lot of work. Yet you are expecting that we take your word over their's? Give me a break.

    Quote:
    Originally Posted by T_Immortalus View Post
    So yeah, shoot down my ideas with your "facts" and excuses, but I know that none of you know any more about how the game works than I do. At least, I have ideas and try to figure it out while you just hand-wave it away as "standard code rant".
    If the developers would have thought the solution was as simple as you are claiming, it would have been already done by now.
  14. Quote:
    Originally Posted by Aggelakis View Post
    Considering by my suggestion, someone would be paying $60/yr, and really all that would be needed is to create another user group (add Premium+Forum to the existing user group list, which takes 1 to 15 minutes - we'll be generous and give them a full hour!) and another link between the accounts and forums (the forums already check to see if you subscribe, they can add a similar check for a forum license...and most of that code would already be written for the VIP check - this would take between one day and...let's be generous...a month of non-dedicated coding and testing).

    At my suggested $5/mo, even if only 100 users buy it the first month, that's still enough to pay for it outright and then any repeat buyers are pretty much pure profit because those actively paying for a license (versus passively gaining a license through subscription) aren't going to jeopardize their use of it - and the thing's already paid for.

    EDIT: I will say, though, that my faith in the NCsoft web team is pretty much nothing at this point, so I will put that as a point in favor of not doing it at all.
    Given the current NCsoft web team, I would say that you are giving them far more credit in how much time it would take than can be reasonably assumed.

    Not only that, I think that you are grossly underestimating how much it would cost for their pay, not to mention managing them. Web developers are paid around $20-$30/hour. A team of 4 of them, not to mention management and testers (a joke with these guys, I know) would add up to significantly more. Then multiply all those expenses with planning, meeting times, testing, QA, and roll-out. You will get a time that is significantly longer to develop than you are stating. So at least a month. I'd say that this would work out to significantly more than $10,000 for the minimum costs needed.

    At $5/month that would take 2,000 subscribers for the first month, or almost two years for those 100 users to pay for the system (if the price tag was $10,000).
  15. Quote:
    Originally Posted by Aggelakis View Post
    Those few people who do buy the forum access license wouldn't really increase the moderation requirements by much... probably about commensurate to how much they pay monthly for the license. I'd put it at $5/mo, so mods could spend twenty minutes to half an hour extra, per month, per person, modding these schmoes...
    All that still doesn't account for the Web Team developing the system for however many players that would potentially buy access. Those costs would also have to be included in any proposal to change how things work currently.
  16. Quote:
    Originally Posted by T_Immortalus View Post
    They, and you, are WAY over-thinking the problem.

    They have the code in place in other parts of the game to make it very very simple.

    1) How do they prevent hero/villain alignments from having access to opposite alignment zones?
    They have the active object, a door in this case, check the alignment of the character before allowing them through.

    They could simply put all missions on the same Ouroboros pillar under "if, then" statements that show only the proper list for their specific alignment.

    It's really that simple.
    If it really were that simple, they'd have done it already. Given that they haven't done it already means that it is far more complex than you are stating.

    Additionally, a pile of IF-THEN statements (or even "CASE" statements) could degrade performance, which is something the developers (and players) would like to avoid.

    Quote:
    Originally Posted by T_Immortalus View Post
    2) How do they get contacts to recognize when a player is a rogue/vigilante and thus allow or disallow missions?
    They have code in place to check alignment for that as well.
    By checking if the character is a hero or villain, not by checking if they are a rogue or vigilante.

    Quote:
    Originally Posted by T_Immortalus View Post
    I think number 1 is likely the simplest and least time-consuming. It would definitely work.
    You know this how? Have you seen the code? What makes you qualified to make this assessment.

    Quote:
    Originally Posted by T_Immortalus View Post
    It would not take a major rewrite of anything, let alone the entire game.
    Again, you know this how?

    Quote:
    Originally Posted by T_Immortalus View Post
    This is a bit of example code, though I am unsure of the syntax and actual functions as it has been years since I did any coding.
    Quote:
    Originally Posted by T_Immortalus View Post
    My memory of specific coding structure is fuzzy, but I believe that is close to how it would be, aside from the fact that it wouldn't be a simple "cout" function and would instead be the code that shows the list of missions available.
    Oh, I see... Your out of date programming knowledge (which likely didn't get past the amateur level) makes you more qualified than those who have seen the code (the developers) or those with more recent applied programming backgrounds.


    Quote:
    Originally Posted by T_Immortalus View Post
    if (alignment == hero)
    . cout>HeroMissionList
    . cout>NeutralMissionList
    elseif (alignment == vigilante)
    . cout>HeroMissionList
    . cout>NeutralMissionList
    elseif (alignment == villain)
    . cout>VillainMissionList
    . cout>NeutralMissionList
    elseif (alignment == rogue)
    . cout>RogueMissionList
    . cout>NeutralMissionList
    endif
    This has got to be the most resource heavy way to do it. It would cause more problems than it would solve.
  17. Quote:
    Originally Posted by Nethergoat View Post
    Expressing a badly considered opinion poorly is no improvement on a simple 'unsigned'.
    Considering that the opinion you are saying is "badly considered" directly opposes your's, I'll go with "hit a nerve" instead. It is a valid point of view and likely one that you don't want to consider because that would mean that the suggestion will fail.

    Quote:
    Originally Posted by Nethergoat View Post
    How, more costly?
    Either people would be paying hard cash for forum access, as per my original suggestion,
    Most players would balk at paying the true cost of forum moderation, so it would cost resources that Paragon Studios doesn't have to service a few players. This game is already the bottom of the heap of the NCsoft priority for web development, and you are talking about wasting the precious amount of time they do get to appeal to a tiny fraction of 1% of the players.

    The European players have a stronger position than you do (after all they are paying for subscriptions), and they are losing complete sections of the forums.

    Quote:
    Originally Posted by Nethergoat View Post
    or would be long-serving veteran players who've already provided substantial material support for the game over the years, who'd bring veteran experience and passion to the larger forum community and who would require little in the way of active moderation.
    Two words come to mind after reading this: "Yeah, right." The more passionate the player usually means more active moderation is required. Also there have been plenty of examples of long time players that continually need to be moderated over the years. At its most basic level, this quote has no basis in reality.
  18. Quote:
    Originally Posted by Nethergoat View Post
    Hey look, it's someone making a bunch of points I've already addressed!
    Whatever. I expressed my feelings about it rather than just /jranger.

    Quote:
    Originally Posted by Nethergoat View Post
    Allowing some access rather than none was a smart move.
    Further liberalizing access would be an even smarter move, provided the technical hurdles are fairly low.
    No, it wouldn't be a smarter move. A more costly move? Yes, but not smarter. It would also be a more beneficial move for the players that aren't paying for the game. There is little to no benefit for Paragon Studios or NCsoft to do that however. If you want an open access forums, there are several dedicated to the game where you don't have to pay for forum access.
  19. Quote:
    Originally Posted by DarkGob View Post
    Idea Improvement: rework the Rikti Invasion zone event so that it culminates in fighting a larger dropship (or maybe use smaller ships for the actual bomb drop phase and save the current model for the finale), sort of along the lines of the Seed of Hamidon. Use the APB to grant everyone in zone a temp flight power (Rikti jetpack why not???). Naturally, tie a badge into defeating the final ship.
    Still likely not to get enough players on smaller servers to participate, so still /unsigned.
  20. Quote:
    Originally Posted by RagingNerd View Post
    Hi, I bought City of Heroes: Going Rogue on steam before it went free to play (It was the full CoH game + the expansion). Now that I can finally play, I made an NC account and CoH account, to find that I have to buy going rogue again to access City of Villains. I feel like I just got screwed. AM I SUPPOSED TO BUY THIS A SECOND TIME!? Please reply, someone. I spent a good chunk of my money on this, and bought a copy for my friend. I finally get to play, and I don't even have the full thing I paid for. VERY frustrating.
    To play the game -without the Steam client-, download the NCsoft launcher. You can find a link to it on your NCsoft account page (you had to create one even if you bought it through the Steam client) under your game accounts.

    https://secure.ncsoft.com/cgi-bin/plaync_login.pl

    Once that is downloaded, run through the update/install process. Save it to the same directory if you want. You need to start the game through the NCsoft launcher, not the Steam Client.

    Once the game is loaded, enter your City of Heroes game account and password.

    Edit:
    If you haven't applied the code you bought from the Steam store:
    • Start up the Steam client.
    • Click on "Games", pull down to "Games Library".
    • Click on "City of Heroes: Going Rogue".
    • On the right side of the page, click on "CD Key".
    • Copy the CD key (probably onto paper).
    • You don't need the Steam client running from this point on.
    • Go to your NCsoft Master Account.
    • Apply a serial code.
    • Enter the CD Key.
    • If the page says that the code has been used, you'll need to talk to NCsoft support or Steam Support. Try NCsoft support first.
    • If the page then asks for a credit card or game time card enter one in. It will not charge you until your free time expires.
  21. Quote:
    Originally Posted by Nethergoat View Post
    Within the confines of the game world, where developers do all the work & players enjoy the result, yes, by all means impose restraints- it's a business & the bills have to be paid. Of course, I'm finding myself continually surprised by how few in game restrictions I encounter as a max tier vet- the entire panorama of CoH is spread before me, aside from some end-game content that did not fully engage my interest when I was a paying customer.

    But forums are not the game, they're an adjunct to the game. And unlike the in-game environment, the forums are 'created' by the players. Experienced, motivated players participating in forums are a resource for the game & its players, VIP and otherwise.

    In game, I'm a total leech.
    I enjoy (nearly) all the environment has to offer for free- aside from the dearth of character slots & incarnate stuff I haven't noticed any difference from my days as a paying customer, other than I'm not paying anything.

    Here, on the forums, I am a resource. Left to my own devices I instigate discussions, I help people out with advice where appropriate, I participate in discussions. Even people who don't like me would mostly admit that on balance I'm 'good' for forums.

    It doesn't make sense to me that I'm given free run of the game, the thing they deserve to be paid for, while being denied free run of the forums, where they could be taking advantage of my content creating largesse.
    Paid subscriptions pay for forum moderation. Your forum contribution doesn't come close to paying for free access. If you wish to contribute to the forums in the sections for paid subscribers, then you can subscribe. If you choose not to subscribe, then you are limited to the all access sections. The developers could choose to go back to the setup they had before Issue 21 where if you stopped subscribing, you couldn't access the forums except to read them.
  22. They specifically made a choice to NOT award a badge for taking out a Rikti Dropship. As far as I know, the only time(s) a Dropship was taken down was during beta testing.

    The stated reason (and I fully agree with it) is that it isn't something that everyone, or even every server, could do. If I remember correctly, it was Positron that said this, so you have a snowball's chance in hell to get this suggestion passed.

    So, in conclusion:
    /UNSIGNED
  23. Quote:
    Originally Posted by Texas Justice View Post
    To clarify more, there are no first-time completion bonuses for DA.
    Actually, there is. The thing is the reset is (I think) once per 20 hours instead of once every 7 days. So it really doesn't matter if you do the mission pre-50 unless you get to 50 less than 20 real hours after you do the arc.

    Official source:
    Quote:
    Originally Posted by Baryonyx View Post
    • The Story Arc reward tables are awarded every time you complete an entire Story Arc, whether “in-zone” in your first playthrough, or via Ouroboros. They are set up like the SSA tables, in that you can only claim certain rewards every so often, but the reset timer is 20 hours, rather than a week.
      • The tables don’t care how you did the mission. If you stealth all the way through and finish a whole arc in 30 minutes, or you go through each mission in detail and take over an hour, everyone gets the same table with the same chances for their components and merits.
    So you just can't do the same arc in a 20 hour period and expect to get the SSA table.
  24. Quote:
    Originally Posted by T_Immortalus View Post
    Honestly, they really need to just combine the two Ouroboros zones into one, rather than have the contacts in two places at once(which are still the same place and time outside of time; time travel makes the brain hurt).
    Given how the problem was explained, one of two things would have to happen for that to be done:
    • A serious coding effort to change some bedrock principles on how missions work.
    • Going through 8 years worth of missions, making sure to not miss a single one, and change the mission requirements. Only then they have to also change every non-cooperative zone in the game, including Ouro and the fragile base system to accept everyone.
    Either way there will be countless hours lost to actually doing it and testing to save you a tiny bit of hassle so that you don't have to do a few more tip missions or buy an alignment token for.

    Just taking an educated guess here, but are you willing to shell out the few hundred thousand to a few million dollars (admittedly, getting into millions would be an outside possibility) and the potential increased workload it would likely need to have the issue fixed? I don't think they currently have the staff to get it done without sacrificing a couple years without content to get it done.

    Give me a break.
  25. Quote:
    Originally Posted by ddgryphon View Post
    Agree with all the praise--sweet logo, BTW. Looking good and willing to dl when you have it going. While red and green work for simple up/down is there a way to incorporate the load as well. three stars low/med/high with appropriate color. Just a thought--may be not doable with feed you're using.

    Looks great!
    I'm pretty sure that the only way to see server load is by logging into the game.