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Quote:No, but I'm constantly answering questions of this nature in game.you've been playing for how long and don't know what level ranges the salvage is in?
Ok, now you are just being contrary on purpose. There is absolutely nothing wrong with a text update showing what is being rolled for. It would literally take the developers less than 20 minutes to change the descriptions.Quote:this is info that anyone can find out. it even gets easier if you have the recipe you want to make. that tells you what level range to roll in. as far as type of salvage, it's pretty self explanatory.
Reading failure, I asked for a ticket increase (a bit over double the amount of a random roll) for the ability pick which salvage you get.Quote:and honestly, if you think that 8 tickets per random roll is to much then you have some serious issues.
And, as pointed out in this thread, people are not rolling for salvage. They are using AE Tickets for bronze, silver, and gold recipe rolls.Quote:in one AE mission you can make enough tickets to fill your salvage at least 2 times. thats 100-like 140(at least) pieces depending on how much salvage your 50 can hold. you do not get that running a regular mission. even at low levels you can hold a good amount of salvage. -
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Quote:I think that you are over-thinking this. Why would I waste my valuable playtime setting up this storage scheme? Besides, I play on many servers.Ack forgot one key factor, personal storage with E-mailing becomes very significant and limited mainly by how much you wish to fiddle with it.
Yeah, and that is where idea of using alts for storage fails. Sure there might be a few that will jump through those hoops, but it is far more tedious than the original suggestion.Quote:'Most' people seem to play predominantly on one or two servers. For the US folks there are 11, each with 12 slots.
I would say that is easily enough inventory for most individuals need, and it takes only minor work to get it.
(Though book keeping would be required to keep things straight for sure)
I agree with this entirely, especially the highlighted sentence.Quote:What it boils down to, for me, is that I'd rather have the option to play longer to earn tickets to purchase specific common salvage items than get a cheaper price on random rolls for common salvage, and then carry excess salvage to the market and/or use the email system to store items. Playing is fun. Setting up and running a kind of warehouse, or Fed Exing items between locations and dropping items into the market screen is boring.
Not really. All it does is gives more options to those that do run AE missions.Quote:I don't like this idea for one reason:
1. It gives players an even greater incentive to use AE.
I'm one of those players that feel AE should be secondary to the regular PvE game, and giving players the ability to obtain the exact salvage they require from AE would be a step against this design. -
Quote:Base requests thread. The developers ARE aware of it and have been since Issue 12. There are updates with Issue 13 in that thread too. Nearly every item requested above has already been covered in that thread.Dear Players and Development,
I wanted to post this thread to try to organize base suggestions. Post your ideas and requests that have to do with supergroup and villain group bases. If one of the devs could occasionally post some feedback then that would be fantastic! If not then I just hope they read it a bit in order to update and improve our bases for our groups.
Thanks for reading and please keep comments constructive and polite. -
Quote:Like, say, buying salvage with AE Tickets? What the original suggestion does is provide a stable value to the common salvage. It doesn't add a new way to get salvage (as people have pointed out and agree that common rolls for AE tickets exist), unless the developers decide to keep the random rolls. The original suggestion just standardizes the price of common salvage.The IO system seems to be partially designed to be dependent upon a larger pool of resources then most people get on one character. If you feel the need to IO out you use the provided resources.
Additional suggestions were to keep the random rolls in addition to the fixed price suggestion, and to add options to also have random rolls of uncommon and rare salvage. -
Quote:Sure the market isn't compulsory and the devs would like us to use it. However they have given the player base several "outs" already in terms of both PVP and the market.1. Like PvP, the market isn't compulsory - but I bet the devs would like you to use it, just as they'd like you to PvP.
Again, you are bringing the market into the equation. Again, the original suggestion has to do with AE Tickets, not the market. On the flip side, a player could use the suggestion in this thread to buy a luck charm to sell on the market if they choose to do so. At that point it would be a win for the market as activity occurs.Quote:2. The ability for lowbies to make a good bit of inf out of a lucky salvage drop is a bonus for casual players and people who don't have access to outside inf reserves.
Given that the current situation is 8 times N rolls where N is an unknown number, it could be had for as little as 8 tickets. Over time that number is higher though. Only the developers have the stats of what is rolled vs what gets sold on the market. -
Quote:The problem stems from a phrase that often gets thrown at people that suggest changes like this: Random means random.You might as well forget objections to the ways you can store your drops since the new email system will give you your own private account wide storage space. I imagine it'll be limited but if you know what you need you won't have to fill it with bloat.
Unless I know what I'm getting as a recipe drop, how am I supposed to store it ahead of time? -
Quote:Your detailed reasons, and please correct me if I'm wrong, go like this:1) I don't speak for the market forums or anyone else for that matter. I speak for myself. I think it is a badly thought out idea that would adversely affect the game. My detailed reasons stated previously. I believe that random drops (or common rolls for AE tickets) are better for the game as a whole.
- Random drops are always more desirable than chosen purchases.
- Even though the drops might never make it to the market due to being "minor value", players should continue to get them even if it is a frustrating waste of time to some because the market might get the unused pieces.
The first point is entirely subjective. We disagree.
The whole point of the original suggestion is to eliminate the frustration of the second. The second point represents a needless grind to those that do not use the market and brings me back to being forced to Market PVP if I want a specific piece of common salvage.
If the market doesn't see the results of the random rolls, then the market hasn't lost anything. At that point, why oppose the suggestion? Either those rolls are making their way to the market, being used crafting, or being sold to the vendors. We disagree as to what degree that the commons are getting to the market. I personally don't think a lot of the more usable common salvage is getting to the market. While the less used just sits there or gets sold to the stores.
Cat, I directed my comments to you because you seem to be the most reasonable market supporter in this thread in hopes that you could perhaps convince the others to do the same. It isn't a co-ordinated effort? Could have fooled me. The same people that oppose any change to the markets bringing up the same arguments they always do.Quote:2) I don't care about your rep one way or the other. I haven't added or subtracted from it. It is turned off. if the rep points were signed you would know who did them,. if not then why suggest it is an orchestrated effort, apart from to further the next point ?
That post was made in hopes that people would start discussing the suggestion rather than make attacks. I am also trying to understand why people are raising such a fuss over what they consider "not valuable". -
I would get behind these too. Make the grab bags a bit cheaper than the "choose your own" option and it seems to be viable.
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Quote:While "meh" on the local/team/guild announcements, the rest I could get behind without hesitation.Little things like trackable badge popups (like our Combat Attribs window), Local/Team/Guild announcements when you get a badge, DING sound effects when you get a badge, linkable text for any badge in progress or earned. These little things may not seem like much, but they added something to the experience I've been missing here and didn't even know it.
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Quote:Then I ask again: What is all the animosity for the suggestion? If it isn't "major inf" we are talking about, then what does it matter to you or the others on the market if the suggestion gets accepted by the developers. Collectively the market will do what it always does: move onto something else that has better profits.Those actually seem to be in agreement, rather than disagreement, with Fing having the additional caveat that it can be useful to learn the basics, but you still don't make any major inf off of commons.
I've been getting a ton of negative rep (-200) with comments that amount to "ahahaha", collectively the market supporters in this thread have shown an abysmal reaction (you'd think I asked for the market to be eliminated given the reactions), and I've basically been told to use the system that I've repeatedly said I didn't want any part of.
Tell me is that the reaction you want to foster, Cat? Or do the market supporters just want to bully a suggestion because it deals with "minor inf"? -
Quote:As to storing salvage in the bases, that space is generally reserved for halloween, candy canes because Issue 13 reduced the salvage rack capacity from 2,500 pieces of salvage to 30. Groups are limited to 18 storage items for 150 characters. So that isn't a reliable means of storage.It was a reliable means of storage before Issue 13. Now the salvage racks are so limited as to be useless. This was done for the market, despite base builder's protests. It was promised to be reviewed, but it has been over a year since any developer comment about that change.Quote:This statement right here is what kills your idea. Because this may be what you choose to do with your storage, it is not what everyone else is doing. It most certainly is a reliable means of storage. Just because you choose not to do something does not give reason to ask for something to be changed. The tools are in front of you. All you need to do is use them.
You think that with all the protests from the market supporters that I want to kill the market. All over something you've said that the more experienced market people wouldn't be affected by. Crocodile tears much?
Which might be the 10th of something you didn't need in the first place.Quote:this is still going on? snow, the reason uncommon and rare salvage can be specifically bought is because they are hard to come by. commons being on a random roll is just the same as running a mission. you aren't guaranteed to drop an uncommon/rare salvage unlike commons where you are almost guaranteed to walk out of a mission with at least 1 piece.
So, in a Massively Multi-player Online game, you are telling me to solo? Or to have a "group" of one? Do you know how stupid that sounds? -
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Quote:Apparently you and Catwhoorg don't agree.What point did I prove? It is well known that the people who know how to use the market don't bother trying to make a profit off of salvage unless it is something that is reliable like rares.
And sometimes the only reliable means of getting a specific salvage is either the market or buying from the AE. Or hope to get it before the reason for looking for that piece becomes moot.Quote:And honestly, I gave you several examples to use to get salvage since you do not want to use the market. I find it extremely funny to that you keep saying that the only way to get drops is buy the AE or use the market failing to remember that there are other ways.
As to storing salvage in the bases, that space is generally reserved for halloween, candy canes because Issue 13 reduced the salvage rack capacity from 2,500 pieces of salvage to 30. Groups are limited to 18 storage items for 150 characters. So that isn't a reliable means of storage. -
Quote:Well the brainstorm recipes are on all the invention tables (feel free to take a look at the universities, abandoned labs, RWZ base, or at any base that has an invention table). There are all the base salvage to brainstorm recipes on the invention tables too to give you an idea about converting to brainstorms as well.I'm not a fan of the Brainstorm idea, mainly because I would like to see this implemented hand-in-hand with Recipe combining; both utilizing similar player interfacing. Unless, of course, they put Recipe Rolls into the Brainstorm system.
Well I'm not sure they'd allow brainstorms to buy recipes, but I'd be for being able to convert TOs, DOs, and SOs to brainstorms. Titan Shards, Hydra Origin, Hamidon Origins, and Synthetic Hamidon Origins would likely have to be excluded. -
Well you aren't gaining a supporter by the market supporter's attitude in this thread. And thanks for proving my point.
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Quote:/sarcasm And market people wonder why they are hated.I love seeing these "thinly veiled" fix the market threads though. Please keep them comming.
Seriously, if the market supporters in this thread were at all honest with themselves then half this thread wouldn't exist. Instead, the market supporters feel the need to attack anything that might touch their "precious". The point that some marketers made in this very thread that people use AE Tickets for random recipe rolls instead of salvage (thus causing an upward spike on salvage use on the market) is completely ignored.
So what is it? People use AE Tickets for random recipe rolls or random common rolls? If there is a lack of salvage because people are choosing recipes, then those tickets are not being converted to salvage. Can you tell me that all, or even most, of the random common rolls are going to the market? No, you can't, neither can I.
Not all players have solo SGs that they can store their salvage freely in. It might be the case that those who frequent the market can do that, but it isn't always the case.
So it comes down to let me ignore the market by being able to choose what my AE tickets buys. I can do so with uncommon and rare salvage, I should be able to do so with commons too. Feel free continue to use the market, I'm not even trying to stop you. Like I said the market can go on its merry way. -
Quote:And it depends on the salvage in question. Some salvage (the sought after) is too expensive. While others are considered "worthless" by sellers and deleted. Both points are valid. You are being deliberate in your attempts to derail this suggestion because as a marketer you know that not all salvage is being bought or sold equally.Which is it?
Are commons too expensive so people need an outlet, or are they vendor fodder that people delete ?
You are using both arguments at the same time.
Like Lemur said, there is the problem in that not all commons are used equally across the recipes. Those that are heavily used get traded and marked up. Those that are not used heavily are considered a waste of time by sellers. Fortunes are considered more valuable than rubies for instance both are common, but fortunes are used more.
Again, both points are valid for the market. However, as I keep saying, those that use the market can continue to play market pvp. I want out of it for common salvage that I need so I looked at the alternatives: hope I get lucky doing missions or use the AE. Given that players can choose which uncommon or rares with AE Tickets, it stands to reason that players should be able to choose commons with AE Tickets as well.
Not all salvage is the same. While 1-2 pieces of salvage in a tier might be sought after, the others could sit for weeks if left alone. Given that sellers want fast turnover, they pull that salvage to sell to stores, don't put it on the market in the first place, or simply delete it. -
Yeah, as bad as forcing people that don't want to play the market to do so. Basically my suggestion lets players choose to ignore the market, but use IOs (something that Reward Merits and AE Tickets almost do perfectly).
That is akin to making players go into PVP zones so that PVPers have targets. Guess what? That didn't work. Even forcing players to use random rolls is a waste as comments above show that even those against this idea delete salvage that "isn't worth it".Quote:No-one makes a serious amount of inf out of flipping commons, the prcies are in the main set by the how frequently the drop foe is fought (ie arcane/tech), and how often they are used in recipes. Having commons drop randomly in missions, and rolled in tickets is a sensible design to keep the market filled as much as is practicable.
I've been told in the past that Inf and Item transfers via the Email system would be the death for the markets due to items not being put up onto the market. Well it is happening.Quote:Choosing a specific common drop would adversely affect that design, the market and create pricing for commons that would be worse than current, for those who don't want to partake in the optional AE content.
So while the suggestion is bad for the market, I don't care. Heck I don't do a lot of AE missions either unless I need specific salvage. When I need specific salvage, I've got two choices: AE Tickets or the Market. Given those choices, I do not want to choose the market. -
That's what really gets me about the opposition above. It isn't cutting into their profits as the tickets for salvage currently isn't being used as much, so why do they care at all?
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Quote:Like Master-Blade said, there is no command to set a waypoint.I am attempting to create a keybind that will allow me to cycle through targets in a mob while automatically setting the target as a waypoint.
The default targeting commands are:
- TAB: /target_enemy_next
- Cycles through enemies on screen.
- CTRL+TAB: /target_enemy_near
- Always targets the nearest enemy.
- SHIFT+TAB: /target_enemy_prev
- Cycles through enemies on screen in reverse order.
Your best bets would be /targetenemynear and /targetenemyfar commands.Quote:This will allow me to see the distance from each critter, allowing me to ride my range limits. - TAB: /target_enemy_next
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Yogi, first off, let me apologize for the minor threadjack above. I was just point out to Grim that I had a suggestion that mirrored his comment.
Now, as to your suggestion. In a way I like it, but I think I'd prefer Grim's brainstorm conversion idea. It would be simpler to make for the developers, easier to understand by players, and people wouldn't have to worry about trying to figure out the failure checks.
Let's check the Brainstorm page on Paragonwiki:
http://paragonwiki.com/wiki/Brain_Storm_Idea_Salvage
So, taking the "All X Salvage" numbers gives us:
Quote:Why not reverse that? Any common salvage yields 1 brainstorm, any uncommon salvage yields 5 brainstorms, and any rare salvage yields 20 brainstorms.1 for a 'All Common Salvage'
5 for a 'All Uncommon Salvage'
20 for a 'All Rare Salvage'
This would have several advantages:
- Allows the direct conversion to equal rarity.
- Allows the player to choose arcane or tech with a premium price.
- Allows up-converting to higher rarity with patience.
- Uses an existing system - Brainstorms.
- No need for failure checks.
- No need for a new, complicated system.
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Quote:Welcome to the game! I hope you and your daughter enjoy your time here.Thanks, I didn't realize the most recent server was different from the one I used last time. I have just picked the one at the top...evidently my daughter uses a different server.
Thanks so much.
A (hopefully unneeded) word of caution: Treat the game like any other Internet community and you'll be thankful for it. -
Thanks for the constructive input (as opposed to some of the other input I've gotten above)!
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Quote:I think it is because when I suggest things like this, the automatic response I get generally amounts to "Learn to use the market". Not discussion about the suggestion, but to use something I've told people that I don't want to be tied to. The fact that I privately guessed who would be responding and how is depressing.Because you're trying to troll without actually saying anything?
The arguments against that people have made so far haven't been particularly strong, except they've been pretty dismissive. Snow isn't out of line in being vigorous in his defense when he thinks someone is deliberately missing or obscuring the point.
It is getting highly annoying.

