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Quote:No, that isn't what I meant. I meant being able to control the media players without having to alt-tabbing out of the game to control what music you hear. Being able to set volume of the media player would be a great bonus.Are you saying like put slash commands to put your Media Players music instead of the coh music...
Streaming audio to other players would be bandwidth intensive and likely get NCsoft/paragon studios sued out of existence by the RIAA. That is the last thing that I would want.
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Updated original post with a clarification. -
A small Quality of Life request: Can we get control slash commands and icons to control music players (ITunes, Windows Media Player, Winamp, etc.)? Having the song title appear as either a generic system message or in a new "music" channel would be a great bonus.
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To clarify what I'm saying, I would like a play/pause, stop, next track, and previous track commands or buttons. A system message could possibly capture the track being played and show it to the player. Bonus would be able to increase or decrease volume.
All this would only be local, so you would only hear what is playing on your own media player, not anyone else's. To do otherwise would open NCsoft and Paragon Studios to lawsuits from the RIAA for broadcasting. Not to mention it would be a huge lag on the game and I wouldn't want to hear what other people are listening to (I have my own taste in music and the reason to play music through a media player is to avoid the ingame music). -
http://en.wikipedia.org/wiki/Signal-to-noise_ratio
Read the first few paragraphs as to why it applies to forums, read the rest for the scientific theory behind the phrase. -
It wasn't "bugged", I fulfilled the requirements that the badge had initially (on about 6 characters). The developers could have left Disruptor as the PVP mission badge and assigned the 400 rep badge to a new badge, but they chose not to.
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Looking at some random threads, sorry about the late reply:
Quote:I doubt this would ever happen. Why? I say this because 3 additional enhancement slots would be unbalanced. The rest of the vet rewards are a collection of nice tiny bonuses while 3 enhancement slots have the potential to hit the level where Enhancement Diversification could come into play. This would be a great advantage and that is something to be avoided in these free gifts.5% bonus to inspirations is a huge let down for a 72 month (6 year) vet reward. l'd much rather see something grand like a bonus 3 additional enhancement slots for our toons... now, THAT would be candy! -
Quote:The silly thing is that my main badge collector took until sometime after issue 10 to get the 100 rep badge. @Ultrabatz helped me finally get it.@Snow Globe: Grrrr Thanks for reminding me of that missed opportunity

My main hero still doesn't have Forward Observer (100 rep), but does have Disruptor (400 rep). -
I would guess that you wouldn't want to hear that initially for the first four months of Issue 6 that Disruptor was a PVP mission badge then.
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Quote:For 500 million, I want everyone to be able to see it.
But I'd pay 500 million and 500K a month to put a statue of me up that everyone could see...Okay then: 2 Billion, 5 million/month upkeep for that. That would cut down the number dramatically.Quote:You and a THOUSAND OTHER PEOPLE on your server. Let that sink in for a second. Do YOU want to see ONE THOUSAND STATUES everywhere? No.
Or 50 million, 100k/month for a statue in the group base.
Be able to purchase a spot in one of the ICON/Facemaker buildings as a model. Rotate the images weekly. -
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First off, thank you for better explaining what you intended in the original post. At least now there is something to actually discuss.
Quote:This is exactly what they have been doing since NCsoft purchased the City of Heroes franchise. Instead of doing it all at once, they are constantly upgrading the game. The problem comes in that it is more cost effective to upgrade as they have been doing.I'm not suggesting a new game. I'm not suggesting that Long Time Vets be forced to lose their Vet status or character rewards. I'm suggesting that, in response to all the "COH2!" threads and the Devs constant struggle against the constraints of the engine; NCSoft should drop the cash on CoH to create this new backwards compatible super-engine.
Even with a new system I'd doubt you'd get either wall-walking or water running. Why? They don't want to be sued by Marvel again (Spiderman), or have DC sue them either (Flash). By the way, I can wall-climb via jumping right now with the current system without any jumping power at all, not even hurdle. It just takes practice.Quote:Graphical updates like Ultra-Mode are fantastic. System updates like power customization and the Mission Architect are wonderous! But because the Engine doesn't recognize the side of a building as anything but a Wall (i.E. it has no climbable or walkable value) we'll never be able to wall climb. Because Water doesn't have the appropriate variable strings attached to it, we'll never have running on water with Super Speed.
Like what they have been doing since Issue 7?Quote:I'm suggesting this massive engine-swap be done as a courtesy to the players.
Or perhaps "Going Rogue"?Quote:A possible title change to "City of Heroes 2" or something similar, and a boxed game on the shelves. You'd retain your characters, your badges, your costumes, your AE arcs, etc.
Since NCsoft took over, a similar change happened to the powers database. Did you notice it? More than likely not. What some of us have been trying to say here is that these types of changes are already happening in the background. The problem you are facing is that they are not doing it all at once.Quote:The change would be in how the engine itself reads and maintains data. Currently it very likely reads a wall, for example, as a non-clipping object with specific dimensions using a specific texture arrangement. This could, using a translator, be set into an engine which understands other values such as "Wall Climb" or "Wall Jump". Such a translator could be programmed to give all objects -without- this variable line a variable line with a modifier of 1.
The other option is to do what they have been doing: upgrading where needed and financially viable.Quote:Yes. It would be a huge undertaking. Yes. It would cost more money than NCSoft is likely willing to put into the game. Yes. It would require a whole other team to create this engine, test it's compatibility, transfer the data stores over, and a dozen other major tasks while the current dev team works on the current engine to continue content production. Yes. It is a Pipe Dream.
I'll stand by the statement that the original post was vague. You wanted a nebulous "engine upgrade" without saying what you wanted other than to remove Cryptic's influence.Quote:But don't say it's vaguely worded, impossible, or that I have no understanding of how these things are accomplished.
This does show a lack of understanding:
Would be impossible, as more than the various systems are involved. It was a part of the sale agreement and likely covers not only the various systems, but also the content that Cryptic developed.Quote:The greatest benefit, however: Wipe the Cryptic Studios logo off the loading screens! -
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Quote:A combination of several factors: Frequency (this same suggestion is in at least three different sections of these forums), Vagueness of the post (the original post shows clear lack of understanding about the realities of game or program development), and the fact that long time vets tend to have a lot invested in the game.Just curious, but these types of questions or points that are brought up about the engine and COH2 always get attacked. Why?
I see that a lot, especially from long time vets, not just this, but a lot of posts. That's all they are, posts. People on the forum asking questions or suggesting something. It's friendlier in game than on here, lol.
The original poster has an axe to grind about the origins of the game (shown with the comment about removing the Cryptic Studios' logo). Even if they changed many of the underlying systems in the game, the logo would likely have to stay to honor the sale agreement because the content was a part of what Cryptic Studios developed.
Finally, as to the subject of this suggestion: I have stated in the locked thread that had the same basic request that a sequel has been tried and it isn't doing so well. It is called Champions Online. -
Quote:Fare thee well, Niv. We didn't always see eye to eye on things and I'm sure I've caused you some frustration from time to time, but I would say that I've always respected you (even when I've disagreed with you).As the title suggests, the time has come for me to take my professional leave of Paragon Studios and City of Heroes®. Tomorrow, Friday will be my last day. It is with a heavy heart that I say farewell to all of you, the individuals who make up the online community that I have come to care about so much.
I'm glad that not only you are leaving on good terms, I'm really glad that your career is growing as you wish it to. I've been present on the forums for several community reps (CuppaJo, Cricket, Lighthouse, Ex Libris, Koschej, The Ocho/Moderator 08, Avatea, and the rare appearances of EM Pulse) and each brought something different to this community. Your contribution will be missed, just like the others.Quote:Leaving was not an easy decision, but in the end, I was made an offer from another company that I just couldnt refuse. I have learned so much while Ive been here, both from the development team and from our loyal customers. They are lessons that will serve me well in the future and I am so grateful.
Thanks for sharing your time with us. -
Quote:Sorry, I was being unclear again. The models are developed in 3DS MAX and converted with a plugin/program. I'm sure there was a plugin that Cryptic was using to convert animations to the format that CoH usesWhile guessing that they're using 3DS Max is a reasonable one (for a professional game studio, guessing 'Max' would probably have a 50-60% chance of being correct, 45-50% for 'Maya', and the last 0-5% for 'Other' including things like Blender, Wings, and ZBrush), the game itself wouldn't be looking at the standard 3DS Max save format. 3DS stores more information than the game needs, which is why an exporter or conversion program would be used. In fact, if you look at *cough wheeze hack die*, you'll see that they aren't using MAX files. (Unless the filetype is just renamed, which would be a bit silly. But it's not like I've memorized every 3D modeling program's file format, so I don't put my word at 100% certainty.)
. Yes, this program uses 3DS MAX models. Unless something has drastically changed behind the scenes the game (and C.O.) might be limited by this program.
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If Back Alley Brawller, Jay, and company still have to use that program they have my sympathy. -
Quote:Yeah, that was Peace on Earth who solo'd Hamidon, and I am pretty sure he did it with a Peacebringer, now a Warshade. Yes, he got Bug Hunter.I believe Peace on Earth was the one who soloed Lusca. I never heard of him soloing Hamidon. The only case of soloing Hamidon I've heard of was a Warshade on Test exposing a serious bug which allowed him to kill Hami in two or three shots. I think he got Bug Hunter for it

Basically he was able to have a huge number of slots in a few powers and thus have a huge damage bonus. -
Quote:These days, unless I'm asked directly, I just answer general. The reason for this is that I don't want to assume the tech level of the person I'm responding to.While you're point is generally correct, this isn't quite so true in the case of models;
I'm pretty sure that the base engine is using MAX. There is also the potential problem that some of the source files are still in Cryptic's hands.Quote:especially if you keep the source file around (eg, the *.max, *.3ds, *.mb, *.ma, etc. file containing the scene housing the models you're using).
This is not only reasonably desirable precaution, but it is good practice to have multiple copies. Barring unforeseen circumstances, there should be a back up of the original files.Quote:This would be similar to using Photoshop and saving a PSD file with lots of layers and effects and things, and then exporting it to PNG. If you ever want to change the image, or you decide you want to use DDS instead of PNG, the intelligent thing would be to keep the PSD around, always.
It isn't just the models, the maps might be made with in-house tools (like the Mission Architect, but more primitive) instead of a more robust program outside.Quote:Apparently, many studios don't keep their source model formats around, though; they'll just create an exporter and importer and work only with the output filetype.
I'll assume bad practices, that way I have a chance to be pleasantly surprised. -
Quote:However this is the Internet and there will always be this type of person.What I would want is for various people to stop complaining about "We need CoH2! We need X!" which can't be handled in the current engine.
From what I've discovered over the years, that data is the way it is due to the limitations of the game engine. To put it another way, translating a model from one game to another is going to be a very labor intensive job. Same goes for maps too. Transferring within the game system is a labor intensive job, as witnessed by power customization.Quote:As for the rewriting the game from scratch: you're mostly right. A huge portion of the data, however (maps, models, textures, and a few others) Aren't core to the engine and could be transferred over along with pretty much all of the dialogue assuming that the new engine had a compatible graphics engine, physics engine, and dialogue-delivery method.
Bottom line is that if the new system is fully backward compatible with the current system, then the return on investment is heavily in the red.
Pretty much. -
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That was tried... By Jack Emmert and Cryptic Studios. Guess what? The experiment tanked horribly.
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Quote:Given that I'm at the last day job badge I can get, I can honestly say that if they NEVER introduce another day job location, it would be too soon.All great idea's... it is about time the dayjob system gets a small (or huge) update.
The time it takes to get even one of these is 7 days to long and I rather be awarded for PLAYING than for time spent logged off the character. -
This statement is incorrect. I've had cysts spawn solo for a level 6 PB as far back as Issue 6, well before the new difficulty sliders. Before you ask, I leave most of my characters on the lowest difficulty settings until the early 20s (at least).
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Quote:Actually you forgot about Kheld stink. Even if the team currently doesn't have a Kheldian on the team, as long as one person has teamed with a Kheldian without logging out, Nictus still spawn.Well, if I may play devil's advocate for a sec, you kinda did ask for the change when you sent that invite. Any team in your position has three choices:
1) Keep at the current settings, and accept that they WILL get stomped hard when the Cyst shows up.
2) Drop the difficulty and hope a Cyst shows up for that one fight that's at the difficulty the team was looking for.
3) Don't invite the Squid.
They just need to figure out which one is the least unappealing. -
Quote:While I was able to consistently fill Task Forces all weekend this does mirror what I found in game. Generally I like to take my time, so I'm only at seven 50sI didn't go on too much this weekend. After getting 20 toons to 50 and being on the game for nearly 5 years, double xp no longer excites me. By the look of the server status, it seems I'm not alone in feeling that way.
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Personally I ran 2-3 ITFs (most plow, not speed) each day, a KHTF, and a Hess TF on my main badge hunter to get 160 million inf earned to get the last inf badge.
Then I did a synapse TF to go from 18-23 on a emp/arch defender, and some missions to go from 2-5 on a rad/rad defender.
Yeah, seems like only two years ago.
