Snow Globe

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  1. Quote:
    Originally Posted by Nericus View Post
    Now if running CoP helps provide components to craft Incarnate powers like they say the RSF/STF/LGTF/ITF/Khan/CUDA TF/SF's are supposedly able to then that's fine.
    Actually before the Incarnate System was yanked, there was an option to get a Penumbra of Rularuu incarnate salvage. Most players just converted Incarnate Shards to get this.

    I'd also like to point out that master runs were NOT required to get Incarnate Salvage. There wasn't any upgrade or added benefit to doing a master run in terms of Incarnate salvage.
  2. Quote:
    Originally Posted by InsanityPeak View Post
    I really don't see what the problem is. If they added a MoCoP badge, either you earn it, or you don't. They call it a Mo Badge for a reason, and let's face it, sooner or later, we'll get MoCoP groups run in something like half an hour, because enough people are experienced enough with it to even drag a few morons through it.

    This kind of thing just takes a little practice.

    I'd be for the badge.
    I've "experienced" practising during beta. The only way* to currently succeed on a consistent basis is to have everybody on a Vent/TS server and only with a select group of people.

    There is a difference between good and bad game design that the Master badges consistently fail to address. They are not good reward design.

    Edit:
    * I'm sure there are groups that did it without a Vent server, but I wouldn't think they are in the majority that have completed it.
  3. Quote:
    Originally Posted by Dispari View Post
    I have a feeling this one is the opposite of what it sounds like, in which case it's a bug I reported in beta getting fixed, woo.
    Actually, that is a separate problem. During the last week, I heard about both bugs. The one with badges not awarding after 7 days and the other one (the one I think you are talking about).
  4. Quote:
    Originally Posted by Lothic View Post
    I'll just point out that everything you've seen of the Incarnate stuff was specifically pulled out of the GR beta to be "reworked before release". While it's certainly possible everything you saw might remain intact I wouldn't assume that at this point.
    Does this sound like they are going to change the Alpha slot?

    Quote:
    Originally Posted by Positron View Post
    Thanks for that. Yes, we're not scrapping the system. We were actually very happy with the beta test of the Alpha slot, as well as acquiring the powers for it. What we DO want you to have is something to do with it! Since Incarnate stuff doesn't exemplar down (by design), we needed to make sure that getting the Alpha slot and abilities wasn't considered "useless".
    It seems the only issue they are working out at the moment is something to use it with.

    Quote:
    Originally Posted by Lothic View Post
    Don't get me wrong - I'd have mixed feelings about a Mo-CoP. I'm just suggesting that it might be a realistic possibility depending on just how powerful being an Incarnate ultimately makes us.
    And like I said, it is highly likely that future master runs will need an "exclude incarnate abilities" setting as well as "no temp powers and zero defeats".
  5. Quote:
    Originally Posted by Avatea View Post
    Anybody else having problems with the Hero frames?
    Yes, there is something corrupt in all the hero templates.

    Quote:
    Originally Posted by StormSurvivor View Post
    Avatea, from what I've read, the issues with the hero frames may be limited to a particular version of photoshop. Every time I've read someone with the issue, myself included, we've been using the CS series. I think that they may need to be re-uploaded with maximised compatability, unless that would cause issues with the art team being able to open them once they got back. I doubt it would, though.
    Yes, this is what I'd recommend. I can't see how it would cause any issues with the art team either.
  6. Quote:
    Originally Posted by Lothic View Post
    I suspect the bugs will be fixed eventually. But as per usual they won't be fixed before the majority of badgers enjoy the "benefits" of them.
    I hope my copy of Going Rogue comes soon.
  7. Quote:
    Originally Posted by Lothic View Post
    I doubt we'd see a Mo-CoP anytime soon.

    But depending on how the Incarnate system eventually works out it might be possible (possible mind you) that characters can be made so powerful with this that a bunch of Incarnates together might be able to manage a Mo-CoP. Especially when you consider the AV is currently bugged...

    An unbugged AV against Incarnates could very well prompt a Mo-CoP at some point.
    Given what I've seen of the Alpha Slot (global buff), and the accidental sneak peek at the Destiny (PBAoE buff), Interface (adds debuff to most damaging attacks), Judgement (an AoE attack of cold/energy/fire/neg. energy), and Lore (pet), I'd say that even with the level shift that the Incarnate system isn't going to make it any easier.

    The most obvious thing that would happen is either a level cap (the developers have the ability to level shift down as well as up) or to simply make the incarnate powers useless in a master run. The precedent is already there with the no temp powers for the current master runs.
  8. Quote:
    Originally Posted by Dr Cause View Post
    And a question: To get the Villain Epics on a toon that was originally a Hero do I need to go full villain so I can get the mish from the Arbiter that introduces you to Ghost Widow, Scirocco etc... then do their Arc to unlock the epics?
    Yes, you do need to go full villain. If you are level 41 or above, you should get the contact automatically.
  9. Quote:
    Originally Posted by Energizing_Ion View Post
    Oh? I'll definitely have to see about that...I'm missing it on my main badger.
    Confirmed for Master Thief / Power Liberator, but you have to select the temp power.
  10. Quote:
    Originally Posted by Zombie Man View Post
    • Disappearing NPCs: Completing certain missions or tasks advances a story line which would make it unlikely that you should continue to see certain NPCs out in open zones. It used to be that despite what happened in the story line, those NPCs were static parts of the environment... well, no more. If your story removes an NPC from the game world (or, at least, the city), then you won't see them anymore in the open zone. They will be invisible and intangible to you. In short, they'll be gone... but just to you. Others in the zone will see them (until they do the same mission you did which disappears them).
    See this BETA thread for a list of 'disappearing' contacts.
    Can be removed or can disappear:
    Cleopatra
    Aaron Walker
    Ivy
    Interregator Washington
    Dr. Hetzfeld
    Vagabond
    Wardog
    Warrant
    Dr. Alvin
    Dr. Steffard
    Seer 1381
    Reese
    Hatchett
    Beholder
    Crow

    Never really appear in zones:
    Dark Watcher
    Penelope Yin
    Dr. Science
    Mother Mayhem
  11. Can be removed or can disappear:
    Cleopatra
    Aaron Walker
    Ivy
    Interregator Washington
    Dr. Hetzfeld
    Vagabond
    Wardog
    Warrant
    Dr. Alvin
    Dr. Steffard
    Seer 1381
    Reese
    Hatchett
    Beholder
    Crow

    Never really appear in zones:
    Dark Watcher
    Penelope Yin
    Dr. Science
    Mother Mayhem
  12. Quote:
    Originally Posted by Feign View Post
    Specifically referring to this part:
    I would kind of like for Snow Globe to admit he was wrong about the devs' assumed motivation for keeping Rogues out of hero bases and Vigilantes out of Villain ones.
    What, that allowing cross faction use would break things? I've brought that up several times, and every single time somebody brings up the RP argument.

    In addition, even though they are now going to be looking to even partially allow it doesn't mean that I was wrong in guessing their motivation. All it means is that despite whatever reasons they had, they are listening to players that want it.

    If you think that you'll have access to the other sides bases without penalties, I think you are dreaming or just trying to fool yourself.

    Quote:
    Originally Posted by The_Demon_Hunter View Post
    You're already giving up options for being a "grey" morality, Snow. You lose Hero/Villain merits and the ability to use them to purchase Purples and PVP IOs. The Hero and Villain "lounges" also have direct ports to each of the signature TF/SFs for each side.
    So what? Losing Hero/Villain merits isn't that much of a penalty as players will either pick them up on other characters and send the results to their "active" characters or ignore them completely. The lounges I'll deal with in a little bit.

    Quote:
    Originally Posted by The_Demon_Hunter View Post
    That's what was billed as the reward of staying true to your "pure" Hero of Villain alignment leading up to this.
    You still didn't answer my question: What are you willing to give up for opposite faction base access?

    Quote:
    Originally Posted by The_Demon_Hunter View Post
    Not being unable to get around with your teammates shouldn't be as much of a problem as it is, but who would seriously have thought it was a good idea to have a Rogue hoof it from PI to Crey's Folly to Boomtown to IP to Atlas as part of a blue side team running Tips? And before you say it can't happen, that's exactly the path my MM had to take the other day for blue side tips.
    You know, this is the only part of the argument that you have that I have complete sympathy with. That sympathy doesn't extend to the bases though. What you are asking for here can be done without touching the base system at all. Like I said before, the developers could make a new transport hub exclusively for vigilantes and rogues. This would be the equivalent to the hero/villain lounges.

    Pros:
    • Doesn't touch the base system at all.
    • Provides an equal benefit for neutral characters with the hero/villain lounges.
    • Adds additional opportunities for new content to be developed by the developers.
    Cons:
    • Roleplayers will have a fit that they can't cross-faction RP in their bases.
    • Players that want benefits without penalties will be upset.
    Quote:
    Originally Posted by The_Demon_Hunter View Post
    You have to go without using Ouro because that's two separate instances for hero and villains. Hero SGs and Villain SGs can't currently place the beacons for the opposite side's zones, regardless of whether the required exploration for the SG Exploration badge is completed.
    The Ouro zones would be a huge undertaking to consolidate into one zone. The beacons themselves might have code preventing placement in opposite faction bases.

    Quote:
    Originally Posted by The_Demon_Hunter View Post
    So at first glance, an option that makes sense (story-wise, mechanics-wise, or otherwise) is to allow teammates to use your base, regardless of their alignment if your SG chooses to allow teammates in. Doesn't seem like rocket surgery to me that this would be an avenue to look at, considering they had to actually add lines of code to prevent opposing factions' entry when bases and coalitions first showed up.
    I'm glad you know where the code preventing this is, maybe you should let the developers know. Otherwise the standard code rant applies.

    Quote:
    Originally Posted by The_Demon_Hunter View Post
    In the Beta forums, there was even a player who pointed out that their SG is still coalitioned to a VG from before this was prevented, and that both SG and VG can still enter the other's bases freely.
    Try doing that... Seriously try it. If you can't (and that poster agreed players can't anymore), then those groups are coalitioned in error and the coalition should be removed.
  13. Thanks for the birthday wishes all!

    And I only needed 40 candles, Azrhiaz.
  14. They must talk to customer support.
  15. Quote:
    Originally Posted by GavinRuneblade View Post
    Actually, isn't there one badge you can get? Heroside you get transmogrified for doing the trial, but then the other three badges for consuming the respec. Is redside the same?
    No. On the other had, transmogrified is independent of the respec badges.
  16. Quote:
    Originally Posted by FireWyvern View Post
    Now we just need to figure out if there's a MoCoP. *shifty eyes*
    There isn't, I'm glad there isn't, and I hope there never is.

    Coordinating 24 players not to be killed while doing the required tasks especially since the AV is 1-shotting squishies through an "only affects self" shield goes beyond anything that would be considered "fun". That qualifies as "frustrating as heck", not fun.
  17. Quote:
    Originally Posted by FireWyvern View Post
    I didn't even notice it was a bug. =P I assumed it was WAI, just like LR and his towers, the new winter event or hydra in the sewer trial.
    Castle said that the AV should be under an "Only Affects Self" while in its shield.

    This should not be happening:

    Click for Ruladak crystal grenade explosion on me.


    Neither should this:

    Click for Ruladak shooting red energy blast.
  18. Quote:
    Originally Posted by Strayth View Post
    Dang, this is what I came here to find out. Mine's bugged then - I have my fame points used for today but I'm on a going rogue Morality Mission that at the end says (when I click on the relative object) "You can't complete this objective yet." I bring the girl I'm escorting and nada.

    I'm gonna try it again, after clearing the progress. This is really irksome since the mission features a bunch of orange Whisper Assassins that mop the floor with my Corruptor.
    No, you are confusing two unrelated things. Fame Points show how many counting tips you have done during that day. Morality missions have absolutely nothing to do with Fame Points. The problems you are describing are self-contained in that mission. You are either not completing an objective (defeating or talking to a NPC) or the objective needs the NPC to be lead to that objective to complete the task.

    Quote:
    Originally Posted by Strayth View Post
    Edit: You say the morality missions were frequently bugged/ caused crashing in Beta? Or was this just the tip missions in general? I haven't come across a bug yet, but I'm wondering if there were any evident solutions other than repeating mission after resetting it.
    It would be helpful to know which mission you are talking about. There are around 180 tip missions spanning levels 20-50. Of which there are 12 actual morality missions that I know of.
  19. Quote:
    Originally Posted by The_Demon_Hunter View Post
    If you want to argue that it's for game balance reasons, then that's fine, but don't argue story/plot/genre when you don't provide correct information to share with the class please. If the genre itself allows for these things to happen on a regular basis for the last 50 years or so, the least we can do is expect that the game could allow rogue/vigilante teammates into opposing faction bases while part of their teams.
    And all this ignores game balance as villain/rogues can use villain bases which is balanced by the fact that heroes/vigilantes can use hero bases. It also ignores the balance of "Access to zones previously barred" vs "Ease of travel".

    In other words, what are you willing to give up for the ability to go to the other sides zones and do missions there?
  20. Quote:
    Originally Posted by Nitra View Post
    Thanks snow I figured you would know... is there any word if that is going to change? badge wise? as they did with the + stats accolades...
    I've not seen any plans to change this.
  21. You can't get the badge without claiming a respec as a reward. If you can't claim a respec reward at the end of a respec trial (because you've gotten your max amount), you don't get the badge.
  22. Snow Globe

    gameplay

    Quote:
    Originally Posted by Father Xmas View Post
    The first statement was a complement on the game's graphics.

    I assume he cross posted due to no responses in his own forum.
    He posted to the European Suggestions and Ideas, then to here, then to the European Player Guides section. The trolling only worked in this section.

    Don't feed the trolls.
  23. I know that getting the explore accolades was one of the very first things I tested with side switching. I was able to get 100% of the regular villain explores on my vigilante. Then again I've not been able to test this since GR went live.
  24. Quote:
    Originally Posted by IanTheM1 View Post
    As I was collecting exploration badges today, I grabbed "Broken Mind" which said I was underneath MoM, but trying to fit the underground map to the topside one didn't really help in tracking it down.

    Where exactly is MoM? The closest thing I could find was a particularly tall and prominent building in Four Gables, but that didn't seem right. Is it even on a map somewhere?

    Edit: Context clues indicate that it's not on the map. Strange though that the badge pegs it as somewhere around Tiberian Bluff or the Four Gables.
    That badge text is wrong. Mother's "hospital" is the Behavioral Adjustment Facility in Northern IC. Several other badges and the heavy population of Seers point to this fact.

    It should be noted that the sewer entrances don't match up either.
  25. Quote:
    Originally Posted by Kheldarn View Post
    For a Praetorian, or any character? Because I've used it for Heroes and Villains prior to I18/GR...
    Any character since they closed the double locations in Pocket D.