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Quote:Actually before the Incarnate System was yanked, there was an option to get a Penumbra of Rularuu incarnate salvage. Most players just converted Incarnate Shards to get this.Now if running CoP helps provide components to craft Incarnate powers like they say the RSF/STF/LGTF/ITF/Khan/CUDA TF/SF's are supposedly able to then that's fine.
I'd also like to point out that master runs were NOT required to get Incarnate Salvage. There wasn't any upgrade or added benefit to doing a master run in terms of Incarnate salvage. -
Quote:I've "experienced" practising during beta. The only way* to currently succeed on a consistent basis is to have everybody on a Vent/TS server and only with a select group of people.I really don't see what the problem is. If they added a MoCoP badge, either you earn it, or you don't. They call it a Mo Badge for a reason, and let's face it, sooner or later, we'll get MoCoP groups run in something like half an hour, because enough people are experienced enough with it to even drag a few morons through it.
This kind of thing just takes a little practice.
I'd be for the badge.
There is a difference between good and bad game design that the Master badges consistently fail to address. They are not good reward design.
Edit:
* I'm sure there are groups that did it without a Vent server, but I wouldn't think they are in the majority that have completed it. -
Actually, that is a separate problem. During the last week, I heard about both bugs. The one with badges not awarding after 7 days and the other one (the one I think you are talking about).
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Quote:Does this sound like they are going to change the Alpha slot?I'll just point out that everything you've seen of the Incarnate stuff was specifically pulled out of the GR beta to be "reworked before release". While it's certainly possible everything you saw might remain intact I wouldn't assume that at this point.
It seems the only issue they are working out at the moment is something to use it with.Quote:Thanks for that. Yes, we're not scrapping the system. We were actually very happy with the beta test of the Alpha slot, as well as acquiring the powers for it. What we DO want you to have is something to do with it! Since Incarnate stuff doesn't exemplar down (by design), we needed to make sure that getting the Alpha slot and abilities wasn't considered "useless".
And like I said, it is highly likely that future master runs will need an "exclude incarnate abilities" setting as well as "no temp powers and zero defeats". -
Yes, there is something corrupt in all the hero templates.
Yes, this is what I'd recommend. I can't see how it would cause any issues with the art team either.Quote:Avatea, from what I've read, the issues with the hero frames may be limited to a particular version of photoshop. Every time I've read someone with the issue, myself included, we've been using the CS series. I think that they may need to be re-uploaded with maximised compatability, unless that would cause issues with the art team being able to open them once they got back. I doubt it would, though. -
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Quote:Given what I've seen of the Alpha Slot (global buff), and the accidental sneak peek at the Destiny (PBAoE buff), Interface (adds debuff to most damaging attacks), Judgement (an AoE attack of cold/energy/fire/neg. energy), and Lore (pet), I'd say that even with the level shift that the Incarnate system isn't going to make it any easier.I doubt we'd see a Mo-CoP anytime soon.

But depending on how the Incarnate system eventually works out it might be possible (possible mind you) that characters can be made so powerful with this that a bunch of Incarnates together might be able to manage a Mo-CoP. Especially when you consider the AV is currently bugged...
An unbugged AV against Incarnates could very well prompt a Mo-CoP at some point.
The most obvious thing that would happen is either a level cap (the developers have the ability to level shift down as well as up) or to simply make the incarnate powers useless in a master run. The precedent is already there with the no temp powers for the current master runs. -
Yes, you do need to go full villain. If you are level 41 or above, you should get the contact automatically.
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Quote:Can be removed or can disappear:
- Disappearing NPCs: Completing certain missions or tasks advances a story line which would make it unlikely that you should continue to see certain NPCs out in open zones. It used to be that despite what happened in the story line, those NPCs were static parts of the environment... well, no more. If your story removes an NPC from the game world (or, at least, the city), then you won't see them anymore in the open zone. They will be invisible and intangible to you. In short, they'll be gone... but just to you. Others in the zone will see them (until they do the same mission you did which disappears them).
See this BETA thread for a list of 'disappearing' contacts.
Cleopatra
Aaron Walker
Ivy
Interregator Washington
Dr. Hetzfeld
Vagabond
Wardog
Warrant
Dr. Alvin
Dr. Steffard
Seer 1381
Reese
Hatchett
Beholder
Crow
Never really appear in zones:
Dark Watcher
Penelope Yin
Dr. Science
Mother Mayhem -
Can be removed or can disappear:
Cleopatra
Aaron Walker
Ivy
Interregator Washington
Dr. Hetzfeld
Vagabond
Wardog
Warrant
Dr. Alvin
Dr. Steffard
Seer 1381
Reese
Hatchett
Beholder
Crow
Never really appear in zones:
Dark Watcher
Penelope Yin
Dr. Science
Mother Mayhem -
Quote:What, that allowing cross faction use would break things? I've brought that up several times, and every single time somebody brings up the RP argument.Specifically referring to this part:
I would kind of like for Snow Globe to admit he was wrong about the devs' assumed motivation for keeping Rogues out of hero bases and Vigilantes out of Villain ones.
In addition, even though they are now going to be looking to even partially allow it doesn't mean that I was wrong in guessing their motivation. All it means is that despite whatever reasons they had, they are listening to players that want it.
If you think that you'll have access to the other sides bases without penalties, I think you are dreaming or just trying to fool yourself.
So what? Losing Hero/Villain merits isn't that much of a penalty as players will either pick them up on other characters and send the results to their "active" characters or ignore them completely. The lounges I'll deal with in a little bit.Quote:You're already giving up options for being a "grey" morality, Snow. You lose Hero/Villain merits and the ability to use them to purchase Purples and PVP IOs. The Hero and Villain "lounges" also have direct ports to each of the signature TF/SFs for each side.
You still didn't answer my question: What are you willing to give up for opposite faction base access?Quote:That's what was billed as the reward of staying true to your "pure" Hero of Villain alignment leading up to this.
You know, this is the only part of the argument that you have that I have complete sympathy with. That sympathy doesn't extend to the bases though. What you are asking for here can be done without touching the base system at all. Like I said before, the developers could make a new transport hub exclusively for vigilantes and rogues. This would be the equivalent to the hero/villain lounges.Quote:Not being unable to get around with your teammates shouldn't be as much of a problem as it is, but who would seriously have thought it was a good idea to have a Rogue hoof it from PI to Crey's Folly to Boomtown to IP to Atlas as part of a blue side team running Tips? And before you say it can't happen, that's exactly the path my MM had to take the other day for blue side tips.
Pros:
- Doesn't touch the base system at all.
- Provides an equal benefit for neutral characters with the hero/villain lounges.
- Adds additional opportunities for new content to be developed by the developers.
- Roleplayers will have a fit that they can't cross-faction RP in their bases.
- Players that want benefits without penalties will be upset.
The Ouro zones would be a huge undertaking to consolidate into one zone. The beacons themselves might have code preventing placement in opposite faction bases.Quote:You have to go without using Ouro because that's two separate instances for hero and villains. Hero SGs and Villain SGs can't currently place the beacons for the opposite side's zones, regardless of whether the required exploration for the SG Exploration badge is completed.
I'm glad you know where the code preventing this is, maybe you should let the developers know. Otherwise the standard code rant applies.Quote:So at first glance, an option that makes sense (story-wise, mechanics-wise, or otherwise) is to allow teammates to use your base, regardless of their alignment if your SG chooses to allow teammates in. Doesn't seem like rocket surgery to me that this would be an avenue to look at, considering they had to actually add lines of code to prevent opposing factions' entry when bases and coalitions first showed up.
Try doing that... Seriously try it. If you can't (and that poster agreed players can't anymore), then those groups are coalitioned in error and the coalition should be removed. -
Thanks for the birthday wishes all!
And I only needed 40 candles, Azrhiaz.
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Quote:There isn't, I'm glad there isn't, and I hope there never is.Now we just need to figure out if there's a MoCoP. *shifty eyes*
Coordinating 24 players not to be killed while doing the required tasks especially since the AV is 1-shotting squishies through an "only affects self" shield goes beyond anything that would be considered "fun". That qualifies as "frustrating as heck", not fun. -
Quote:Castle said that the AV should be under an "Only Affects Self" while in its shield.I didn't even notice it was a bug. =P I assumed it was WAI, just like LR and his towers, the new winter event or hydra in the sewer trial.
This should not be happening:

Click for Ruladak crystal grenade explosion on me.
Neither should this:

Click for Ruladak shooting red energy blast. -
Quote:No, you are confusing two unrelated things. Fame Points show how many counting tips you have done during that day. Morality missions have absolutely nothing to do with Fame Points. The problems you are describing are self-contained in that mission. You are either not completing an objective (defeating or talking to a NPC) or the objective needs the NPC to be lead to that objective to complete the task.Dang, this is what I came here to find out. Mine's bugged then - I have my fame points used for today but I'm on a going rogue Morality Mission that at the end says (when I click on the relative object) "You can't complete this objective yet." I bring the girl I'm escorting and nada.
I'm gonna try it again, after clearing the progress. This is really irksome since the mission features a bunch of orange Whisper Assassins that mop the floor with my Corruptor.
It would be helpful to know which mission you are talking about. There are around 180 tip missions spanning levels 20-50. Of which there are 12 actual morality missions that I know of.Quote:Edit: You say the morality missions were frequently bugged/ caused crashing in Beta? Or was this just the tip missions in general? I haven't come across a bug yet, but I'm wondering if there were any evident solutions other than repeating mission after resetting it. -
Quote:And all this ignores game balance as villain/rogues can use villain bases which is balanced by the fact that heroes/vigilantes can use hero bases. It also ignores the balance of "Access to zones previously barred" vs "Ease of travel".If you want to argue that it's for game balance reasons, then that's fine, but don't argue story/plot/genre when you don't provide correct information to share with the class please. If the genre itself allows for these things to happen on a regular basis for the last 50 years or so, the least we can do is expect that the game could allow rogue/vigilante teammates into opposing faction bases while part of their teams.
In other words, what are you willing to give up for the ability to go to the other sides zones and do missions there? -
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You can't get the badge without claiming a respec as a reward. If you can't claim a respec reward at the end of a respec trial (because you've gotten your max amount), you don't get the badge.
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Quote:He posted to the European Suggestions and Ideas, then to here, then to the European Player Guides section. The trolling only worked in this section.The first statement was a complement on the game's graphics.
I assume he cross posted due to no responses in his own forum.
Don't feed the trolls. -
I know that getting the explore accolades was one of the very first things I tested with side switching. I was able to get 100% of the regular villain explores on my vigilante. Then again I've not been able to test this since GR went live.
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Quote:That badge text is wrong. Mother's "hospital" is the Behavioral Adjustment Facility in Northern IC. Several other badges and the heavy population of Seers point to this fact.As I was collecting exploration badges today, I grabbed "Broken Mind" which said I was underneath MoM, but trying to fit the underground map to the topside one didn't really help in tracking it down.
Where exactly is MoM? The closest thing I could find was a particularly tall and prominent building in Four Gables, but that didn't seem right. Is it even on a map somewhere?
Edit: Context clues indicate that it's not on the map. Strange though that the badge pegs it as somewhere around Tiberian Bluff or the Four Gables.
It should be noted that the sewer entrances don't match up either. -


I'll definitely have to see about that...I'm missing it on my main badger.