Smurch

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  1. Quote:
    Originally Posted by Golden Girl View Post
    There's a chance that it could happen - but maybe not

    To try and know for sure, there are a lot of things to consider - like would the Resistance be able to organize humanity the way Tyrant has organized it?
    Would they be able to find a way to contain the Hamidon without Tyrant to help?
    Would they be able to suppress crime at the same time as fighting the Devouring Earth, the way Tyrant's system has managed to do?
    Is their gamble of a more dangerous today for a freer tomorrow justified or not?
    But we already know the answer to that according to the devs, right? We know that the answer is yes. Because if it's not, Cole cannot be a villain. For Cole to be a villain he has to be morally and ethically in the wrong. That means it's black and white.

    Hence no Moral Dilemma. That's the problem with the stuff you quoted from them: they took what COULD have been a moral dilemma and gave us the "right" answer. Thus removing the dilemma.

    And you're still avoiding the question I posed to you. Which choice would you pick? Do nothing and allow 10 children to die or take action to sacrifice one for 10 to survive? And why?
  2. Claws/Regen and yes. If something doesn't kill me in 30 seconds, it generally never will. It may take a long while, but I'll get them eventually. I've got staying power, and if things go really awry, I've got MoG + superspeed to give me a precious few seconds to heal up to full.
  3. Quote:
    Originally Posted by Golden Girl View Post
    You mean like choosing between humanity being wiped out, or humanity being under a dictatorship?
    So are you saying that supporting the resistance means that humanity WILL be wiped out? Because unless that's true, it's not a moral dilemma.

    In fact, even if it IS true, it's not a dilemma. Obviously anything that leads to all of humanity being wiped out is simply morally unacceptable as a choice. If our choices are extinction and dictatorship, then dictatorship is the only choice you can make. That's a Hobson's Choice, not an ethical dilemma.

    And you didn't answer my question. Which choice in my dilemma would you pick?
  4. Quote:
    Originally Posted by Golden Girl View Post
    But there's still huge scope for morally challenging decision making inside the framework of Tyrant = evil, Resistance = good.
    If you use cold logic instead of compassion, then a lot of the loyalist mission will become quite justifiable for sure.
    That's not how a moral dilemma works. A moral dilemma works by presenting you with a choice where neither side is completely desirable, but it forces you to make a decision.

    For example, lets pretend you're standing by a railroad switch between two train tracks.

    On the left track, there is a newborn baby laying in the tracks.

    On the right hand track, there are ten newborn babies laying in the tracks, and there is a freight train bearing down on them.

    You do not have time to run out and save them. Your only options are:

    1.) Do nothing, and ten babies get hit by a train
    2.) Pull the rail switch and change the train over to the left hand track so only 1 baby dies.

    What do you do? Do you sacrifice the one to save the others or not? How do you justify your decision?

    That's a moral dilemma. There is no clear right or wrong answer. There is no clear good or evil choice. There is only the choice of allow 10 to die or kill one yourself and save 10 others. Neither is a desirable outcome. But time is running out....

    What do you do?
  5. Quote:
    Originally Posted by Marcian Tobay View Post
    -Sigh- All right, double G. I'm tossing in my cards. Evidence indicates that you're right, and that I was seeing things that weren't there.
    If that's all true, then yeah, it's going to be a huge opportunity missed. An entire expansion about blurring the line between hero and villain can't have black and white sides and do what it intends to do.

    Eh, it still means I can actually play a Hero AT but I won't need to run the lousy blueside content. I can, instead, bring the hero AT over to Redside which is more challenging, and thus more fun.
  6. Quote:
    Originally Posted by Golden Girl View Post
    Even if Mender Silos turns out to be not so morally gray?
    Mender Silos is either lying about who he is but sincerely is trying to undo his own mistakes and save the world OR he's lying about who he is and it's all just a big you-know-who plot. Either way, there's not likely to be much real gray area there.
  7. Quote:
    Originally Posted by Mylia View Post
    I never asked about Tyrant being "evil" as you say he is. Also taking female intuition = throwing it out the window. It is not based on any real facts shown yet.
    Facts and GG don't usually get along terribly well.
  8. Quote:
    Originally Posted by Golden Girl View Post
    But Tyrant is the bad guy - confrimed by the devs - you can't spin it any other way
    We all know your opinion on this by now, especially since you simply won't shut up about it even in threads that have nothing whatsoever to do with it. However, we all saw the Herocon videos. We don't agree with your conclusions.

    There is just no way the devs are going to paint an entire expansion about the morally grey line between heroism and villainy in stark black and white. That would miss the entire point of their own expansion.

    I believe that Cole has some good AND bad elements. I can read his biography here: http://www.cityofheroes.com/goingrog...yrant_bio.html and see why there might be a resistance movement, but I can also see why there would be a loyalist movement. The line isn't that clear. There's a grey area. Cole is NOT Recluse. Not by a mile.

    Really, Praetoria brings up the question of "Is freedom worth sacrificing security?". That's a question we're struggling with right here in the USA right now. It's a tricky question by all accounts, since we can't seem to agree where that line should be drawn. Is it worth destroying a system that works, that has a happy, healthy, well-educated populace who by and large are thrilled with their current government just to offer the freedom to choose? How valuable is freedom? Is it worth sacrificing everything for? How valuable is security? Is it worth sacrificing freedom and even life and limb for a few to keep the many happy?

    That's a tricky question and one that can be explored through some pretty difficult moral choices. And thats absolutely what Going Rogue should be... no NEEDS to be.. about.
  9. Quote:
    Originally Posted by Golden Girl View Post
    That's covered by deserting from the Praetorian Police or betraying the Resistance before you leave Praetoria
    Even if that was true (and it's not, see below) then there have to be compelling reasons to do either of those things.

    Compelling reasons that arise from a moral dilemma with meaningful choices. For a meaningful dilemma to exist, neither side can be pure. Which means there has to be a big fat grey area.

    Now, since we've ALSO been told that you'll be given several points in those first 20 levels to make some moral choices, it can't just be "jump ship to the other side at the end". There has to be a spiral, a slippery slope, a way for someone to slide towards one side or the other, from both camps, all the way down one of those two paths, starting from a neutral position.

    That necessitates that neither side be 100% good or evil.
  10. Quote:
    Originally Posted by M_I_Abrahms View Post
    Well, if they are going to be the exact same, then why bother with Going Rogue at all? Just give the Loyalist Plot to Arachnos, and save a lot of time and money. The Resistance idea works just as well in the Rogue Isles as it does in Praetoria.
    I don't think they're going to be exactly the same. Point: Both Loyalists and Resistance can become heroes or villains at the end of their respective arcs. Obviously they must both begin in a grey area to be forced along both paths to make strong moral choices via their story arcs. The "Resistance is Good and Loyalists are Evil" thing falls apart if that's the case. There need to be shades of grey to both of them, where no matter which side you're on, you can somehow arrive at the same moral position of heroism or villainy by the end.

    That's why I don't think it's going to be so simple as "Emperor Cole is just Lord Recluse in a suit". I'd be surprised and deeply disappointed if it was, but given the above, I sincerely doubt it is.
  11. Quote:
    Originally Posted by Fleeting Whisper View Post
    Grandville isn't too bad if you learn the locations of the elevators (to reach The Tangle), and learn to navigate the tunnels (which is an extremely quick route from the central square to the Black Helicopter landing pad to the north).

    Also, Jump Pack will let you clear any single obstacle (and often multiple obstacles) in GVille.
    Grandville is actually alot of fun once you learn your way around. I love speeding off one one walkway and landing on another or running up a pipe to the top of a wall, then leaping at full speed over two platforms to land by the statue, etc.

    Now, it's the hardest to LEARN to use superspeed in, but if you do, it's a blast.
  12. Quote:
    Originally Posted by Socorro View Post
    I have an SS/WP Brute, and I got the Mu ST and Ranged AoE to 'round' her out. Problem is, concept is pretty darn important to me, and I want her offensive 'Powers' to really only be Super Strength based. Alas, you're really cutting yourself short by foregoing a Ranged Attack and Especially Extra AoE Attack from the Pools...so there she goes, shooting Red Lightning in between her Footstomps and Knockouts...

    But I thought, by going with Mace Mastery, then her 'real powers' could still be just Super Strength, she just happens to have procurred a Tech Based Item that packs some extra Ranged and AoE punch. That'd work for me.

    But reading the Power Descriptions and some posts here and there, I'm a bit worried about Mace Mastery.

    First, there's Knockback described in the powers. I know it's not the best thing for a WP secondary to be knocking foes away, but I can live with it if it's not too problematic. So, how disruptive is Mace KB?

    Second, I've read some 'HATE' posts about the Forced Redraws. Is it that bad? Does it pretty much rule using the powers in an attack chain?

    Thanks for any input
    My SS/Invuln level 50 has Mace. I recently respec'd out of the AOE blast and the pet (decided to take everything in my primary and secondary, but may spec back into them at some point). The KB isn't bad. If you're fighting at +2 or higher on level, then you will probably not knock anyone anywhere, or at least not many. I don't generally use it for close up fights anyways, I used it for smacking a spawn across the room who was picking on a squishy comrade. It's more a way to get their attention than an actual attempt to do DPS.

    The pet (arachnobot blaster) is nice and is good to take some aggro from the spawns while you beat down a boss or EB. It can take a pretty good beating

    The redraw on the mace is slow, but it's not intolerable.

    I like the web power, however, as it's helped me bring down flying foes to beat them up, especially when there are several of them.

    Overall, I think it's an OK powerset
  13. No matter how much beta testing you do to bug hunt, you still won't find them all, because you simply cannot replicate the wide variety of user platforms and behavior on a small scale. No release survives contact with it's users. This is a truism of software everywhere and always will be. There are simply too many variables to anticipate.
  14. Logged in tonight, checked on some stuff I put up for sale last week. 38 million profit. Used that to buy two entire sets plus two more IOs and the salvage to build.

    Listed common salvage for 500, made an average of 28K each listing. Some of them for much more.
  15. Quote:
    Originally Posted by eryq2 View Post
    It's not my place to try to decypher what is meant. When someone says, "the market is not for casual players", it pretty much says it all. If it's not meant that way then it should be typed in the way it's to be determined. When i say," greenbeans suck", it don't mean, "if i were to add ketchup to my greenbeans, they would suck".

    Just because people set up 10 toons in WW to flip, try to buy low, or whatever they do shouldn't be the only way to get stuff and to be refered to as lazy if they don't want to take these measures is moronic.

    I didn't say marketeers were why i don't IO much any more. I said the ever increasing rates are making me just throw commons on them. It shouldn't be like a 2nd job to get nice stuff for our toons and it is. You either have to buy inf, search the market for niches, or farm like i do. It's just becoming more of a hassle to log my 3 accounts and farm nonstop for nice IO's.

    Like i said, it'd be better on everyone if people weren't so hung up on having a crazy amount of inf. If it takes 10bil to have a 1mil inf toon, have at it. Enjoy.
    You can get good sets playing casually. I spend no more than 15 minutes at the market each time I log on and I've got alot of sets on my characters. I'm definitely a casual player, I play only a few days a month, and if I can amass hundreds of millions of infamy and slot up my characters, then so can you.

    Yeah, I'll probably never slot a full set of ultra-rare purples, but who needs em? If I get even one of those in a drop, I'm happy because I know I'm set for a good long time. I can probably fully slot up an entire powerset for a character on the profit from just 1 purple recipe. As a result, it just doesn't seem economical for me, given my time constraints, to try to get a full set of purple. But I can get other sets.

    Having nice things isn't "everything slotted purple". For us casual players, just some of the regular IO sets are just fine.
  16. Price manipulation in the market occasionally annoys me a little, but I don't see it as a big problem. If I am honest, I know if I had the time and inclination, I'd probably do the same thing.

    As it is, I'm too lazy and not online often enough to get anywhere with that, and when I am online there are things I'd rather do with my time.

    So when I see the last 5 on a common salvage selling for 500K, I just sigh a little, put in my buy order and go do something else. The market will correct soon enough and I'll get what I want without paying a fortune for it.

    Casual players really are the LEAST effected by market manipulation, since we have the luxury of being able to wait, since it may be days or even weeks between the times we log in to play. A reasonable bid left in for that long is going to yield results most of the time.
  17. Smurch

    Go to Redside.

    Quote:
    Originally Posted by Humility View Post
    I could care less about proving board posters right or wrong.
    Having seen enough of your posts, I don't believe that for a second. You seem to have a vested interest in Being Right (tm) to justify your nerdrage over the redside market. For someone who couldn't care less, you've invested alot of time and energy in this topic.

    I find your avatar of a guy punching himself in the groin all too apt.

    Relax a little.
  18. Smurch

    Go to Redside.

    Quote:
    Originally Posted by Shroomguy View Post
    Then going rogue came out and everyone was a praetorian.

    I only wonder what color-side it will be.

    Greyside?
    White.

    And so far it seems that it will only go to level 20, at which point everyone will have to pick Red or Blue.
  19. I find Axe/WP very synergistic. Quick Recovery helps with the END heaviness of Axe, and the AOEs and KD of Axe stacks nicely with Rise to the Challenge, making it so you're at your peak surrounded by foes, and your sweeping strikes knock down a dozen of them at once. Your regen is high enough that unless your foes kill you before you take any of them out, they quickly will no longer be able to hurt you.

    You can stack the bodies of your enemies at your feet like cords of wood. So much fun.
  20. Smurch

    Lt. Sefu Tendaji

    <chip chip chip>

    come on, I've been at this for ten minutes already

    <chip chip chip>

    finally some progress... wait did he just regen? Arrrgh!

    <chip chip chip>

    Hey, Honey, can you please get me a snack? I think I'm gonna be here a while...
  21. Smurch

    N New Noob

    Quote:
    Originally Posted by Shred_Monkey View Post
    Try not to sucked into the "AE farms" as that isn't representative of what the game is really like.
    People still do that?
  22. Smurch

    Go to Redside.

    Quote:
    Originally Posted by gec72 View Post
    I guess my point is that the typical player isn't constantly running speed ITFs, and probably isn't a good enough player to. Ones who are are the exceptions. Most players are taking the game at a much slower jog.
    Some of us like to take our time and see the sights and enjoy the view. It has nothing to do with our skill.

    I've been on Speed ITFs and non-speed "steamroll" ITFs, and I greatly prefer the latter. I like TFs for the actual game play, not to avoid as much gameplay as possible. That's simply not fun for me.
  23. Smurch

    Go to Redside.

    Quote:
    Originally Posted by Humility View Post
    That's a pretty slick attempt at setting up a straw man. When did I ever say it was about pricing. Everything I have mentioned about market flaw (aside from a single example of price fixing, which I pointed out was an example and not the root of the problem) has been in reference to supply, not price.
    Assuming that is true, the reason supply is lower is simply because population is lower. Which is why more people should come to Redside, to boost both Population and Supply!

    Add to that, gameplay is better Redside, the ATs are more interesting and challenging (being hybrids instead of one trick ponies), the writing is better, there are far far far less Fed Ex missions (especially at low levels), and the graphics and textures look so much more evocative and rich. The Atmosphere is so much cooler.

    Now, I have no problems with the market and I am definitely "casual" where it comes to using the market: I list everything for ~10% of it's build price, or Salvage for somewhere around 50% of the going rate. It's a simple rule of thumb, it's not optimal by any measure, but it works for me and it's fast. I spend no more than 10-20 minutes per session (depending on if I am buying and selling or just selling) to deal with the market. Sometimes it takes much less as I just check on my current bids. MY wife spends maybe ten more minutes on the market than I do and usually has alot more money than me, but I don't have the patience to fiddle with making multiple bids or listing high and waiting for sales, where she is. Impatience is my achilles heel as well, it's just not as bad as it is with the "Buy it NAO!" crowd. Patience = Profit in the redside market. It really is that simple.

    I don't generally run Strike Forces. I do some Architect arcs but just for fun. Tickets I get go to replenishing my SG's supply of Orange salvage. I don't do recipe rolls.

    I'm patient with recipes and salvage bids. If I happen to have buckets of cash and want something RIGHT NOW, I'll happily pay a premium for it (since INF is so easy to make). I've got like 30 different characters that I play more or less evenly, so it's not like I'm mastering the market on one character either. I rarely have trouble getting my characters IO'd out the way I want them. I'm pretty happy overall with the redside market. Could it be better? Sure! It absolutely could! But is it entirely opaque and un-workable for a casual player? Hardly.

    Look at me. I use probably one of the stupidest formulas for working the market ever and I'm pretty happy with my results. If *I* can do it, *you* can do it. In fact, I have every confidence you can do it *better* than I do, no matter who you are.

    All that said, my poorest character (amongst 30 characters and a lowbie) always has at least 1 million. My wealthiest has several hundred million. It's simply not that difficult.
  24. Quote:
    Originally Posted by Coyote_Seven View Post

    (but for the record, I'm a relativist!)
    I'm a Villain Player and I play red side because it's so fun!

    *sigh* I tried to get the thread back on track
  25. Smurch

    Love Less Heroes

    Quote:
    Originally Posted by The_Coming_Storm View Post
    Awesome! I wanna be the villain trying to kill your kid.
    You know, when I read the OP, I thought this was a stupid idea. But now, after reading Coming Storm's addition to this suggestion, I think it's the best idea ever.