Smiling_Joe

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  1. Random - and hence poorly thought-out - idea for tanker damage that hinges on good tanking:

    What if Gauntlet granted a 2% damage buff to the tanker for every enemy it affects for as long as gauntlet lasts? Not taunt - Gauntlet (so no using Taunt for a poor-man's build up or taunt auras for non-shield aao's). That way a tanker that stick with one target until it's dead gets a damage buff equal to the gauntlet effect on that target and those around him. BUT a tanker that switches targets can potentially get more of a damage buff in addition to holding all that aggro by affecting different groups with gauntlet.

    And the fewer targets, the less damage a tanker does. Sort of like a tanker rising to the occasion when needed, then doing less damage when not necessarily needed. That way a tanker is at his/her strongest in emergency situations like unintended aggro or ambushes - especially if that tanker is good at holding aggro by switching targets to maximize gauntlet.
  2. Quote:
    Originally Posted by AIB View Post
    Hmmm...think about it like this...

    You use 1 power selection for Nova Form and you get 4 attack powers and you can fly (which is not inherent for many ATs)!

    You use 1 power selection for Dwarf Form and you get 3 attack powers, 1 self-heal, 1 taunt and you can teleport (which is not inherrent for many ATs)!

    It is 10+ powers for the price of 2!!!

    Now that is a bargain!
    I'd just like to add that you will be gaining new human-form powers. Can't help but do that. The difference if you're form-focused is that you'll constantly be thinking: "What power can I take that benefits the forms?" You'll want to pick up hasten, obviously. The human heals are a given, and you'd be well served to take Quantum Flight (but only if you use the macro /macro qf "powexec_toggleoff white dwarf$$powexec_toggleoff bright nova$$goto_tray 1$$powexec_name quantum flight" - make two of them, one for each form's tray. Might also consider a keybind.)

    You'll consider other pool powers. You might look seriously for the first time at the presence pool. Then you'll say "Naaaaaaah." But other pool powers might give you ideas.

    Because you'll not just be getting powers. You'll be gaining tactics. Yeah, yeah. Anyone gains tactics and tips as they gain experience, regardless of the archetype. Whatever. As an "Inhuman" (TM) Memphis Bill Kheldian, you are voluntarily limited to just the dwarf and nova powers for the majority of your leveling experience. You will develop a keen interest in varied attack combinations, moreso than players who can just pick up another attack.

    If you're like me, you'll start giving them little names. Like the ol' Dwarf Bomb. You know, fly directly over a spawn in nova form and immediately shift to dwarf. You'll shift as you fall and hit flare as you land. It's even easier now that you can flare from the air. You might even spice it up with a nova detonation before you shift. Or the Nova'splosion - WDF followed by Nova Detonation to knock them down, then back, then escape to blast from range.

    Or maybe I'm just weird with the name thing. Point is that you'll be thinking along a different paradigm. You might even find yourself fitting in a human attack or two just for the heck of it.

    You'll want some binds. Check my sig.
  3. Quote:
    Originally Posted by AIB View Post
    A Triform PB has the ability to perform exceptionally well.

    The two forms, if slotted adequately, will allow you to tank and blast adequately.

    Your DPS will depend upon a variety of factors (e.g. your enhancements, recharge rate, use of inspirs, which incarn path you choose to follow and how well you perform behind the controls etc.).

    "Good enough" and "well enough" are relative expressions. From personal experience, I have never had difficulty finding teams and I have never felt inadequate on teams with my PB (regardless of level). Indeed, quite the opposite is true.

    Hundreds, though more likely thousands, have played as Triform PBs over the course of this game; so doing so isn't exactly revolutionary.

    That being said, I assure you that it is a very...bright...thing to do. And yes, I mean that in more ways than one.

    Have fun with your TF Peacebringer.

    Oh, and to answer your last question...You're welcome.
    I think he's talking more about not using human form at all, verses a true triform build.
  4. It's called "The Inhuman" build. I believe Memphis Bill's Peacebringer guide discusses this playstyle at length.

    It's my playstyle of choice for my Peacebringer. Or was, before the current changes.

    No. You know what? It still is. The current changes Arbiter Hawk made to Peacebringers may have given the lion's share (an animorph pun. get it? get it?) of their changes to the human form, but that doesn't mean the forms didn't benefit. Having the forms just isn't optimal to the high-end game any more.

    Optimizing =/= fun. It can for some, but if you dig shapeshifting then go all out for it, because it too can be fun as hell.

    Just remember that you can't "not take" human form. And since you're going to have human form powers regardless, then there are some powers that would obviously serve the forms well. So slot your forms first and then the click buffs and heals. And take Light Form.

    Anyway, to answer your question - White Dwarf is a very capable tank, but with its lackluster damage you will have some of the aggro stripped away by higher damage dealers and debuffers due to the way aggro and taunt effects work in this game. My advice would be to put some recharge into White Dwarf Flare and fill that single slot on Antagonize with a recharge IO. Use them often. Teletank. You've got a teleport in Dwarf form, so DON'T stay stationary. Teleport+Flare=Instant Aggro Net. You'll have to work a lot harder than a Tanker, but it's very doable.

    With nova, contrary to what the nay-sayers might have you think, you CAN have a seamless attack chain right out of the box with only four powers and proper slotting. Drop a recharge enhancement in your aoe's (and a range enhancement in Scatter) and use the following attack chain:

    Bolt-Blast-Scatter-Bolt-Blast-Detonation

    You can stay in nova form and blast all day with that chain. It might not be the most optimal chain, dps-wise, but if you wanted optimal you'd stay with human, right?
  5. Cute. I'll play.

    Quote:
    Originally Posted by AIB View Post
    Smiling_Joe wants a
    45% damage increase to white/dark nova's base attack values in place of nova's current 45% damage buff and psionic resistance added to white dwarf.
    Quote:
    He thinks
    a kheldian sash
    Quote:
    is
    something that would make him just as happy,

    'Cause that's what he likes best!
  6. Quote:
    Originally Posted by New Dawn View Post
    I have a high end reason to take Nova form.

    I have a high end reason to take Dwarf.

    They're both practical.

    Any Dev worth his/her salt is going to know this. Who would I be fooling?
    Out of curiosity, what are your reasons (and if you've specified before now I missed it and apologize) for taking the forms in the high end game?

    Human form already competes with Nova dps-wise (giving Nova a slight edge) but I don't have nearly the heartburn with nova as I do with what perma-light form does to white dwarf.

    For white dwarf, the only reason I can see is the auto-hit taunt and gauntlet in the attacks. The problem with that reasoning, IMHO, is that in the high end game there is little reason for you to tank. You're either solo or on a team with high end builds that are nigh unkillable and don't need anyone to tank. And if you're in an i-Trial you've got an actual tanker or a brute. Sometimes two or three.

    So the one thing they gave white dwarf over human form is the one thing that's invalidated by the time perma light form is achieved.

    I respect your opinion, so I'm curious.
  7. Quote:
    Originally Posted by oreso View Post
    Not exactly.

    It will result in more slots available for the whole, and make a viable Dwarf and Nova form require much less slot investment. Note that I want them to be viable! No reduction in ability whatsoever!

    The forms aren't as if you're carrying a whole other AT in your pocket to be added to your own. They're just for flexibility. It only shifts your niche, and takes away from your ability as much as it adds. I mean, such an ability is worth a six-slotted power, sure. And it's awesome and I'd love to use them.

    But I'd say that flexibility is not worth two dozen slots.
    Yes. I'm grumpy. The name "Smiling" Joe has become ironic these days, where Kheldians are concerned.

    I'm not really seeing how your suggestion to remove slotting flexibility from the forms benefits the forms. At all. The most it does is give human-centric players who want to take the forms less of a slot crunch. I suppose you could say it benefits the whole in the same way that Hawk's changes to light form benefited the forms as a whole. In other words, you're both buffing the forms indirectly by giving some of their power (in this case slots) to human form.

    You're not actually giving anything to the forms. You're taking away abilities with the argument that when human form is stronger it will carry the forms with it. I don't buy that.

    The problem is that you're assuming (a) that the non-attack powers don't need slotting, and/or (b) that all the attack powers will be slotted the same way. What if I don't have a great deal of influence right away, but want to slot four kinetic crashes into White Dwarf Smite for some knockback protection for human form with the intention of using dwarf form for the heal and the taunt? With your idea I'm stuck with either slotting dwarf for the knockback protection and minimal heal, using expensive single IO's on other powers that I might want to use for other sets, or going all human and taking acrobatics. It's not a game breaker, but it does remove flexibility for triformers.

    You're trying to free up slots for kheldians in general, but what you're actually doing is creating a HUGE slot crunch for forms. Why even take them at all in that case? I can take those ten slots I'd lose by six-slotting each form for EVERYTHING I WANTED TO DO and slot something that's actually useful, since Human form does pretty much everything the forms did and now has even less of a slot crunch.

    What you're not getting is that your suggestion completely invalidates the inhuman playstyle (where the forms are used 90% of the time and human is used only as a heal and buff-bot). Believe it or not, there are a few of us.

    But maybe I'm missing something. Apart from taking away some of the slot-crunch disincentive that human-centric players might get from taking the forms, what does your suggestion do specifically for the forms?
  8. Quote:
    Originally Posted by oreso View Post
    I'd make you lose the Performance Shifter proc, but you'd be welcome to keep the Achilles' Heel (no reason not to accept Defence Debuff sets), and it would have a chance to proc in every attack.

    I wouldn't allow endurance modification though. But since the forms get the benefit of Stamina nowadays, I wouldn't say this is a huge deal.

    End reduction or taunt you're welcome to. Heal wouldn't need slotting for. But yeah, you'd have to use your other free travel powers to put those other sets in.
    So let me get this straight - you don't care if Dwarf form has enough room to slot for taunt or endurance reduction, and you'd go so far as to remove the ability to slot endurance modification?

    SO with your changes so far Dwarf would be less able to conserve the endurance to sustain an attack chain with any meaningful damage, would cost endurance to run but not have any endurance modification to pay for its own toggle, much less help with an attack chain's endurance use, and has to choose between slotting for damage or the ONE THING THAT IT GETS TO DO BETTER THAN HUMAN FORM (namely tanking).

    And I can just "find another place to get the set bonuses I want?"

    And this is a suggestion for buffing the dwarf form? What's gained?

    OH YEAH! Moar slots for human form! YAY HUMAN!

    I think that's my favorite part. You're proposing a buff to human form at the expense of the forms in a thread about doing something for the forms.

    Look, it's really simple. You want to give players with high end builds a reason to take white dwarf? Give White Dwarf psionic damage resistance. You want to do something to give Nova more damage? Bake the 45% damage buff into the nova powers (effectively raising Nova's damage cap without actually raising it). Shorten the shift animations as a third step and you're done.

    Leave my form slots alone.

    Find another place to get the slots you want.
  9. Trust me, I know what you're talking about with regard to elaborating on spreadsheets. I was thinking you would send the link privately, but can certainly understand your rationale. No pressure either way - just making the suggestion.
  10. Quote:
    Originally Posted by New Dawn View Post
    I did a mix chain. Baring in mind I used your builds. If you want the excel, I'll see if I can zip it up and email you it, have to be a real life email though. I didn't elaborate why calculations are what and where but ya prolly guess.
    You could always try uploading the excel spreadsheet to google docs and sharing the link. I'd be curious too.
  11. Quote:
    Originally Posted by Socorro View Post
    The forms are still useful if you don't have a 2 billion inf IOd build, which by far most players do not. We on the forums seem to forget that alot.
    Another thing we on the forums seem to forget is that builds that can afford perma light form also have perma inner light, enabling them to come closer to closing the damage gap between them and warshades.

    SO builds, by contrast, might have a use for the forms, but also still won't do anywhere near the kind of damage (although they're closer now than before) that a comparably build warshade can do. AND they still have less survivability, due - as New Dawn pointed out - mainly to Stygian Circle.

    In other words, the changes to Peacebringers benefited heavy IO builds exponentially more than SO and low end builds.

    But only if they eschew the forms.
  12. Quote:
    Originally Posted by oreso View Post
    A decent resistance buff in Dwarf would come as standard, no need to enhance it (leaving aside the question of whether or not that resistance buff is actually useful to PBs nowadays who can be at the cap easily).

    Ditto for the heal.

    So that only leaves attacks to slot for, as with Nova, and the option of slotting a taunt IO in.
    You're forgetting edurance modification in dwarf and defense debuff in the attacks.

    Not being able to slot a performance shifter proc in my dwarf and an achilles' heel in my attacks would annoy me greatly, so let's see:

    Performance shifter proc
    Achilles' Heel Proc
    1 Recharge reduction
    2 Damage
    1 Accuracy.

    With no room for taunt IO's, Endurance reducers and Heal IO's. To say nothing of travel IO sets in White Dwarf Step (some people like to slot a stealth IO or a slow resist IO in it)

    Even if you give Dwarf a boost in the resistance department or take perma light form into account, you're still not able to slot for the dwarf heal, and the recharge for the same is severely nerfed with your suggestion. Add to that the fact that anyone slotting for s/l softcap won't be able to put two kinetic combat sets in the single target attacks (and you'll never convince me that you can't comfortably find four slots for those two attacks) and anyone slotting for recharge will no longer be able to put five doctored wounds in Sublimation.

    Or, some people might want to just load each attack up with procs. With your proposal that will be insanely hard.

    So no, I'm not in favor of your proposal. It's the single biggest way to further nerf Dwarf form I've heard yet.
  13. Quote:
    Originally Posted by newchemicals View Post
    Heck, I just saw a post from Arcanaville saying the same thing. PBs need help big time.
    Are you saying that Peacebringers still need major help? Because while I personally might not find the changes all that suitable for me, I don't really agree with that assessment.

    To what Arcanaville post are you referring?
  14. Quote:
    Originally Posted by BlackestNight View Post
    Thanks for the reply.

    You talked about Perf. Shifter in the Forms and I always assumed, because they were toggles, they had a 20% chance to go off every 10 seconds but your reply sounds like you have the 20% chance upon activation.

    Just to clarify, does the Perf. Shift proc treat Forms as a click or a toggle?
    Sorry for the confusion - yes it goes off every ten seconds in your forms and in stamina. If you have them in both, then you will get two checks every ten seconds (or thereabouts, not sure of the timing)

    My reply previous to this was poorly worded.
  15. Quote:
    Originally Posted by BlackestNight View Post
    I'm going through Mids and I notice a discrepancy between Dawn Strike and other "nuke" powers: namely that Dawn Strike drains all your Endurance but only has a 100% End Recovery debuff, instead of a 1000% debuff like the other nukes. I think I knew this but I just now have a 32 PB and I had to choose between Seekers and DS.

    So, since Stamina is slotted up and I have a tiny IO bonus of max End, I have 151% Endurance recovery, meaning that Dawn Strike removes all my endurance but I still have 51% End Recovery, correct?

    If I were to pop Conserve Power right before Dawn Strike, with the 134% End Reduction in all powers, that would effectively make my 51% recovery "feel" like operating on 119% End Recovery for however long the debuff lasts, not taking into account all the Endurance Redux I have in the powers themselves. So, if I'm doing the math right, Dawn Strike+Conserve Power (and a blue inspiration or two) would allow you to nuke and still keep attacking at endurance levels not terribly below what you were already operating at.

    (Obviously, if I had Miracle or Numina's slotted in there as well, the net effect of using Dawn Strike would be lessened even more so but I don't currently have those IOs. Same could be said for other +Recovery or +Max End IO bonuses.)

    So does anyone have experience using Dawn Strike+Conserve Power regularly and still operating as if nothing happened to their Blue Bar? Also, if I hit Conserve Power prior to Dawn Strike and then nuke, I assume any Shields I had toggled on would drop (it does take you down to 0 End) but I wouldn't have difficulty turning them back on because of Recovery and reduced cost on the Shields via Enhancement and Conserve Power?

    Thanks
    Yes. You are correct. Conserve Power+Build Up+Photon Seekers+Dawn Strike is quite the powerful combination. I use it all the time when I play my PB. Pop a blue and keep on soaring. Additionally, if you have a Performance Shifter Proc in one (or both) of your forms you can immediately switch forms for a chance at 10% endurance right then. It also allows you to hit Light Form right away to give you time to get your shields back up.
  16. Quote:
    Originally Posted by Texarkana View Post
    As mentioned previously, it's driven by the release window and code is submitted approximately a week in advance. Unless it was truly a show-stopper, it gets pushed out.
    Which still doesn't answer why these bugs weren't addressed in beta when they were reported. My remarks had nothing to do with anything being "pushed out." I understand development windows. What I don't understand is why so many major bugs weren't at least addressed during the testing period. They aren't exactly surprises that showed up the final week before release.
  17. I agree 100%. Pre-tinted costume pieces see MUCH less use on characters I create, and as I see more and more of them that come pre-tinted, I am MUCH less likely to buy future costume sets on the market.
  18. Quote:
    Originally Posted by Texarkana View Post
    Because this isn't a show-stopper. A show-stopper prevents people from actually getting in/playing the game.

    You (and I mean collectively, not just Obsidius) need to appreciate the support and development paradigm. As people submitting requests and issues, we can attach an importance factor ("it's really important to me that this gets fixed!"), but it is up to the developers to ultimately prioritize it based on resources and urgency. What is important to you does not necessarily equate to show-stopping.
    So at what point in that paradigm does "testers beta test and report bugs, and said bugs get fixed before the code goes live" become irrelevant?

    And before you respond about developers prioritizing bugs, bear in mind that this was not the only bug in this release, and while it's not a show-stopper, it - in conjunction with several other rather sever bugs (like bases attacking players?) - was severe enough to have at least delayed the patch.

    And I do believe ALL of the severe bugs were reported in beta.

    And to turn it around on you - just because it isn't important to you doesn't mean that it isn't important, as evidenced by the overall response.
  19. Quote:
    Originally Posted by Kallandra View Post
    I have the boards set to display 100 posts per page I think, and at the moment page 2 of this thread is giving me a
    I got that as well. What browser are you using? I'm on chrome.
  20. Quote:
    Originally Posted by AmazingMOO View Post

    No, what I want is for Null to offer the following options: 'Regular Knockback', 'Double Knockback', and 'Increase Knockback with Power Boost'.


    You haters can have a 'No knockback' in there, I suppose, but don't expect me to group with you if you want me to turn off my knockback beforehand.
    Giving Null the Gull the ability to selectively reduce or remove knockback still means that anyone who likes knockback would still be knocking enemies out of my melee range, so I'm not that interested.

    And I'm REALLY not gonna sign off on giving those people the ability to actually increase what amounts to their enjoyment at my expense. Just fix the bug and leave knockback as is. Bad enough they're actually allowed to slot for it.

    EDIT - that last sentence was purely tongue-in-cheek.
  21. Quote:
    Originally Posted by Zwillinger View Post
    The OCR team doesn't scrub for bugs in Beta. That's QA. They don't currently have anyone who posts acknowledgment of bugs during beta. I'll discuss this with the QA managers and see if we can change that.
    No offense Zwil - I realize publishing schedules are what they are and that Paragon Studios isn't necessarily calling all the shots with that - but none of this explains why such a show-stopper wasn't squashed when it was reported in beta, which is at least one thing that Paragon Studios does have control over.

    Ah well. As long as there's a fix. I'll just take a short break from the game until it does get fixed. Maybe I'll read a book or - looks at stomach - excercise.
  22. Quote:
    Originally Posted by Feycat View Post
    If they bring back base PvP, I would completely stop paying attention to my bases.
    No no - BvP!

    If I had a base that had PvP items used for decorative purposes that suddenly started attacking me, zoning to the base would be the first thing I'd do upon logging into the game.

    Danger Room FTW.

    If, you know, I had a base.
  23. Quote:
    Originally Posted by Lazarillo View Post
    Seriously, Zwil, just sayin', but BvP? I know it's a bug right now, and I know that in its current form it should prolly be swatted, but still...MAKE IT SO. I am sticking a Danger Room in my base this afternoon. I am sooooo not kidding.
    Oh HELL YA!! I would SO stop ignoring SG bases if BvP were a viable option!
  24. Quote:
    Originally Posted by Blue_Don View Post
    Tri-form shade. Done.
    This. Need more convincing? Go to the Kheldians forum and look for practically any thread started by AIB.
  25. Oh trust me - it's getting bugged.

    Every. Single. Time. It happens.