How would a PB do if you cut the human part out and focused on the forms?


AIB

 

Posted

My name kind of speaks for itself, but I've always liked characters that could change into something else. I always thought about doing a PB that just used the two forms and I had started a character at one point but my ADD kicked in and I moved to a new character, but it's always been at the back of my mind.

Is it possible to be a good addition to a team by just using the two forms? In other words will my DPS as a Bright Nova be good enough on a team and could I tank well enough as a White Dwarf?

Has anyone tried this before?

Thank you for your time?


Globals:
@Animorph
@Animorph 2

Also known as;
Maverick, Living Phantom, Role-Player, Live-Wyre, Eagle Eye, Toy-Man, Cartoon, Jetfire, Reflex, Mer-Man, Spartacus, Step, Reaver...

 

Posted

A Triform PB has the ability to perform exceptionally well.

The two forms, if slotted adequately, will allow you to tank and blast adequately.

Your DPS will depend upon a variety of factors (e.g. your enhancements, recharge rate, use of inspirs, which incarn path you choose to follow and how well you perform behind the controls etc.).

"Good enough" and "well enough" are relative expressions. From personal experience, I have never had difficulty finding teams and I have never felt inadequate on teams with my PB (regardless of level). Indeed, quite the opposite is true.

Hundreds, though more likely thousands, have played as Triform PBs over the course of this game; so doing so isn't exactly revolutionary.

That being said, I assure you that it is a very...bright...thing to do. And yes, I mean that in more ways than one.

Have fun with your TF Peacebringer.

Oh, and to answer your last question...You're welcome.


 

Posted

It's called "The Inhuman" build. I believe Memphis Bill's Peacebringer guide discusses this playstyle at length.

It's my playstyle of choice for my Peacebringer. Or was, before the current changes.

No. You know what? It still is. The current changes Arbiter Hawk made to Peacebringers may have given the lion's share (an animorph pun. get it? get it?) of their changes to the human form, but that doesn't mean the forms didn't benefit. Having the forms just isn't optimal to the high-end game any more.

Optimizing =/= fun. It can for some, but if you dig shapeshifting then go all out for it, because it too can be fun as hell.

Just remember that you can't "not take" human form. And since you're going to have human form powers regardless, then there are some powers that would obviously serve the forms well. So slot your forms first and then the click buffs and heals. And take Light Form.

Anyway, to answer your question - White Dwarf is a very capable tank, but with its lackluster damage you will have some of the aggro stripped away by higher damage dealers and debuffers due to the way aggro and taunt effects work in this game. My advice would be to put some recharge into White Dwarf Flare and fill that single slot on Antagonize with a recharge IO. Use them often. Teletank. You've got a teleport in Dwarf form, so DON'T stay stationary. Teleport+Flare=Instant Aggro Net. You'll have to work a lot harder than a Tanker, but it's very doable.

With nova, contrary to what the nay-sayers might have you think, you CAN have a seamless attack chain right out of the box with only four powers and proper slotting. Drop a recharge enhancement in your aoe's (and a range enhancement in Scatter) and use the following attack chain:

Bolt-Blast-Scatter-Bolt-Blast-Detonation

You can stay in nova form and blast all day with that chain. It might not be the most optimal chain, dps-wise, but if you wanted optimal you'd stay with human, right?


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by AIB View Post
A Triform PB has the ability to perform exceptionally well.

The two forms, if slotted adequately, will allow you to tank and blast adequately.

Your DPS will depend upon a variety of factors (e.g. your enhancements, recharge rate, use of inspirs, which incarn path you choose to follow and how well you perform behind the controls etc.).

"Good enough" and "well enough" are relative expressions. From personal experience, I have never had difficulty finding teams and I have never felt inadequate on teams with my PB (regardless of level). Indeed, quite the opposite is true.

Hundreds, though more likely thousands, have played as Triform PBs over the course of this game; so doing so isn't exactly revolutionary.

That being said, I assure you that it is a very...bright...thing to do. And yes, I mean that in more ways than one.

Have fun with your TF Peacebringer.

Oh, and to answer your last question...You're welcome.
I think he's talking more about not using human form at all, verses a true triform build.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

The main problem with dual-forms is that you have to switch back to human to use any of the seemingly infinite booster clicks Peacebringers have (Inner Light, Lightform, Hasten, Reform Essence, Boost Essence, Photon Seekers, Conserve Power, etc), which makes human-only form more efficient.

If that doesn't bother you, however, if you can live with shifting back into human every 20 seconds or so for buffs, Nova and Dwarf pretty much replicate human forms' powers (with the exception of Glinting Eye, inexplicably missing from Dwarf form's repertoire) and greatly benefit from Light-form's capped resistances (missing psy resistance, but still pretty tough).

I use dual forms all the time to flashback, myself.


 

Posted

Thanks for the replies guys. I'll end up giving it a try, I guess my main fear now would be that if it just gets boring using the same powers the entire game instead of unlocking and using new ones. Oh well, will probably just be a side project unless I just fall for it.


Globals:
@Animorph
@Animorph 2

Also known as;
Maverick, Living Phantom, Role-Player, Live-Wyre, Eagle Eye, Toy-Man, Cartoon, Jetfire, Reflex, Mer-Man, Spartacus, Step, Reaver...

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
I think he's talking more about not using human form at all, verses a true triform build.
Yeah, but, human is the default form and he is going to have to wind up using 7 slots there even if he places the maximum number of slots in each of his other forms and their powers.

I'd recommend slots in Essence Boost and Hasten if this is the route he is taking. Oh, and I almost forgot...LIGHTFORM!

Quote:
Originally Posted by Animorph View Post
Thanks for the replies guys. I'll end up giving it a try, I guess my main fear now would be that if it just gets boring using the same powers the entire game instead of unlocking and using new ones. Oh well, will probably just be a side project unless I just fall for it.
Hmmm...think about it like this...

You use 1 power selection for Nova Form and you get 4 attack powers and you can fly (which is not inherent for many ATs)!

You use 1 power selection for Dwarf Form and you get 3 attack powers, 1 self-heal, 1 taunt and you can teleport (which is not inherrent for many ATs)!

It is 10+ powers for the price of 2!!!

Now that is a bargain!


 

Posted

Quote:
Originally Posted by AIB View Post
Hmmm...think about it like this...

You use 1 power selection for Nova Form and you get 4 attack powers and you can fly (which is not inherent for many ATs)!

You use 1 power selection for Dwarf Form and you get 3 attack powers, 1 self-heal, 1 taunt and you can teleport (which is not inherrent for many ATs)!

It is 10+ powers for the price of 2!!!

Now that is a bargain!
I'd just like to add that you will be gaining new human-form powers. Can't help but do that. The difference if you're form-focused is that you'll constantly be thinking: "What power can I take that benefits the forms?" You'll want to pick up hasten, obviously. The human heals are a given, and you'd be well served to take Quantum Flight (but only if you use the macro /macro qf "powexec_toggleoff white dwarf$$powexec_toggleoff bright nova$$goto_tray 1$$powexec_name quantum flight" - make two of them, one for each form's tray. Might also consider a keybind.)

You'll consider other pool powers. You might look seriously for the first time at the presence pool. Then you'll say "Naaaaaaah." But other pool powers might give you ideas.

Because you'll not just be getting powers. You'll be gaining tactics. Yeah, yeah. Anyone gains tactics and tips as they gain experience, regardless of the archetype. Whatever. As an "Inhuman" (TM) Memphis Bill Kheldian, you are voluntarily limited to just the dwarf and nova powers for the majority of your leveling experience. You will develop a keen interest in varied attack combinations, moreso than players who can just pick up another attack.

If you're like me, you'll start giving them little names. Like the ol' Dwarf Bomb. You know, fly directly over a spawn in nova form and immediately shift to dwarf. You'll shift as you fall and hit flare as you land. It's even easier now that you can flare from the air. You might even spice it up with a nova detonation before you shift. Or the Nova'splosion - WDF followed by Nova Detonation to knock them down, then back, then escape to blast from range.

Or maybe I'm just weird with the name thing. Point is that you'll be thinking along a different paradigm. You might even find yourself fitting in a human attack or two just for the heck of it.

You'll want some binds. Check my sig.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

For what it's worth, I've actually tried this on one of the many respec's I've burned on my peacebringer. It wasn't for me.

I liked having all the slots I could possibly need for the forms/powers, but in the end it felt rather gimped, and had a bunch of wasted "utility" powers that either cluttered up my tray and/or were useless if I actually wanted to use it for some reason. YMMV.


 

Posted

My PB Guide back in I4 was aimed at Nova/Dwarf.

It's definitely viable, and one sideline benefit is that you minimize the slot crunch.

Most of the powers that help forms don't need very many slots compared to
builds that utilize the human attacks.

With IO's / sets, you can make those forms pretty effective.

The wrinkle these days, is the recent changes and perma Light Form really devalued
the forms in many player's minds, and that is leading to more and more human-centric
builds these days.

That said, Dwarf/Nova is still a viable choice, and it's even more effective these
days than it was when I wrote that I4 Guide.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Well, I think it'd be a disservice to your playstyle to NEVER use anything from human form, since your heals and Inner Light are going to add to your performance. But if you're okay using those and then playing mostly in one of the forms, that's perfectly fine. One nice thing about the Light Form change is that you can use it in Nova, which should make that form a lot more robust than the Blaster AT it's based on.

For my own two cents, I frequently focus on just Nova or Dwarf when I'm on my tri-form build. It works well. Nova in particular is nice for when you need a lot of AOE on a team. Works great in a lot of trials and TFs.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

This thread combined with me seeing several really good novas and dwarfs on recent incarnate trials to make me feeling like trying a peacebringer again. I love the forms, and spend enough time in human form to make costumes worthwhile too.


 

Posted

I actually run an "Anti-Human" build and a second "Human form only" build on my PB, partially because I like pushing the forms as far as I can, and partially because I like comparing them directly in response to changes like the Light Form buff. I like to analyze my PB's effectiveness even when I play in a gameworld where everyone dismisses my usefulness just for logging onto this AT.

I prefer playing the shapeshift build mostly because it fills me with pride to push what many people would agree is the weakest possible AT (A non Human Peacebringer) to its limits and still accomplish things. I'm particularly proud of the slotting in my Nova Form, which is my preferred playstyle in the build whereas Dwarf is "ugh the team is dying and I have to tank for them now, time to sack some dps." I don't hate Dwarf, but I hate playing in when I could be in Nova raining dmg proc induced death. It's all done being incarnated, T4s and all that jazz, and I can definitely solo door on the BAF in Nova, then switch to Dwarf and tank the AV's, so it can't be THAT bad... Damage procs and choice of lore pets will obviously effect your ability to solo a door, but I went Polar Lights Core and their AoEs are fairly good.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Lumina Magmus: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Gleaming Bolt -- Empty(A)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3)
Level 2: Shining Shield -- Aegis-Psi/Status(A)
Level 4: Essence Boost -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(15)
Level 6: Bright Nova -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Thermal Shield -- ImpSkn-Status(A)
Level 12: Inner Light -- RechRdx-I(A), RechRdx-I(13)
Level 14: Quantum Shield -- ImpSkn-Status(A)
Level 16: Super Speed -- Zephyr-ResKB(A)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: White Dwarf -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(25)
Level 22: Reform Essence -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(25)
Level 24: Quantum Acceleration -- Flight-I(A)
Level 26: Conserve Energy -- RechRdx-I(A)
Level 28: Super Jump -- Zephyr-ResKB(A)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- ImpSkn-Status(A)
Level 35: Restore Essence -- RechRdx-I(A)
Level 38: Light Form -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(39), ImpArm-ResDam/Rchg(39), RechRdx-I(39)
Level 41: Weave -- LkGmblr-Rchg+(A)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
Level 0: Task Force Commander
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Mrcl-Heal(19), Numna-Regen/Rcvry+(27), Numna-Heal(27), Numna-Heal/EndRdx(29)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(3), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc(17)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Winter-ResSlow(A)
------------
Level 6: Bright Nova Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(33), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(34), Apoc-Dam%(34), LdyGrey-%Dam(34)
Level 6: Bright Nova Bolt -- HO:Nucle(A), HO:Nucle(29), HO:Nucle(31), Achilles-ResDeb%(31), ShldBrk-%Dam(31), LdyGrey-%Dam(33)
Level 6: Bright Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40), LdyGrey-%Dam(42)
Level 6: Bright Nova Scatter -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), LdyGrey-%Dam(37)
Level 20: White Dwarf Antagonize -- Taunt-I(A)
Level 20: White Dwarf Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 20: White Dwarf Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 20: White Dwarf Step -- EndRdx-I(A)
Level 20: White Dwarf Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(50)
Level 20: White Dwarf Sublimation -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 9.88% Defense(Melee)
  • 7.38% Defense(Smashing)
  • 7.38% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.63% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 18% Enhancement(Heal)
  • 65% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 176.7 HP (16.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 22.5%
  • MezResist(Held) 29.1%
  • MezResist(Immobilize) 30.2%
  • MezResist(Sleep) 22.5%
  • MezResist(Stun) 24.7%
  • MezResist(Terrorized) 22.5%
  • 13% (0.22 End/sec) Recovery
  • 64% (2.86 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 5% RunSpeed




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"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Im probably going to come off like a real prik but I am just going to try and be honest.

Being from virtue I am all to used to the concept vs functionality arguments. And in my defense when I run TFs which is everyday when I play, I am not picky about any ATs....except the kheldians. Warshades I tend to be more open about because with little effort or costs they can spec to be tp stealthers at very low lvls. Be assured if your a shade on virtue and asked to join a tf it is expected you can fully stealth by lvl 14. If you cant your a piker shade.

The reason/problem is simple a good blaster can out dps and out tank either form at the same time. A good tank can to. And if a scrapper recruits you its only because of your utility potential.

and then there is the whole human form thing. A well made human form is power beyond the ken of mortal men. You meet alot who try to recreate the function and form of the icon that is the man of steel. Most use tanks or brutes, occasionally scrappers but imo all fail to live up to his standard.

Now a peace bringer in human form with the right pools, and IO sets with a team to further buff him. Now that is superman in this game.

Just food for thought when considering a kheldian. If your going to be in a team do you want to be subpar dmg and subpar tank at your whim, or a Power beyong all others.


 

Posted

Quote:
Originally Posted by Demetrios Vasilikos View Post
Im probably going to come off like a real prik but I am just going to try and be honest.

Being from virtue I am all to used to the concept vs functionality arguments. And in my defense when I run TFs which is everyday when I play, I am not picky about any ATs....except the kheldians. Warshades I tend to be more open about because with little effort or costs they can spec to be tp stealthers at very low lvls. Be assured if your a shade on virtue and asked to join a tf it is expected you can fully stealth by lvl 14. If you cant your a piker shade.

The reason/problem is simple a good blaster can out dps and out tank either form at the same time. A good tank can to. And if a scrapper recruits you its only because of your utility potential.

and then there is the whole human form thing. A well made human form is power beyond the ken of mortal men. You meet alot who try to recreate the function and form of the icon that is the man of steel. Most use tanks or brutes, occasionally scrappers but imo all fail to live up to his standard.

Now a peace bringer in human form with the right pools, and IO sets with a team to further buff him. Now that is superman in this game.

Just food for thought when considering a kheldian. If your going to be in a team do you want to be subpar dmg and subpar tank at your whim, or a Power beyong all others.

Favoritism with bad spelling and no numbers to back anything up, YES PLEASE!


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Quote:
Originally Posted by Demetrios Vasilikos View Post
Im probably going to come off like a real prik but I am just going to try and be honest.

Being from virtue I am all to used to the concept vs functionality arguments. And in my defense when I run TFs which is everyday when I play, I am not picky about any ATs....except the kheldians. Warshades I tend to be more open about because with little effort or costs they can spec to be tp stealthers at very low lvls. Be assured if your a shade on virtue and asked to join a tf it is expected you can fully stealth by lvl 14. If you cant your a piker shade.

The reason/problem is simple a good blaster can out dps and out tank either form at the same time. A good tank can to. And if a scrapper recruits you its only because of your utility potential.

and then there is the whole human form thing. A well made human form is power beyond the ken of mortal men. You meet alot who try to recreate the function and form of the icon that is the man of steel. Most use tanks or brutes, occasionally scrappers but imo all fail to live up to his standard.

Now a peace bringer in human form with the right pools, and IO sets with a team to further buff him. Now that is superman in this game.

Just food for thought when considering a kheldian. If your going to be in a team do you want to be subpar dmg and subpar tank at your whim, or a Power beyong all others.
This speaks volumes as to the quality of kheldian players you've teamed with. And to your experience with the AT.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
This speaks volumes as to the quality of kheldian players you've teamed with. And to your experience with the AT.
He means you played with crappy Kheld players, instead of the beastmode perma light form Gods people build on freedom.


"Look, personally I just want a new issue to feature changes that don't cause a mass exodus of players..."
Issue 17: We Didn't Break Anything!
How to suck at CoX
Literally the Best Build Ever: Years in the Making

 

Posted

Quote:
Originally Posted by Demetrios Vasilikos View Post
Im probably going to come off like a real prik but I am just going to try and be honest.

Being from virtue I am all to used to the concept vs functionality arguments. And in my defense when I run TFs which is everyday when I play, I am not picky about any ATs....except the kheldians. Warshades I tend to be more open about because with little effort or costs they can spec to be tp stealthers at very low lvls. Be assured if your a shade on virtue and asked to join a tf it is expected you can fully stealth by lvl 14. If you cant your a piker shade.

The reason/problem is simple a good blaster can out dps and out tank either form at the same time. A good tank can to. And if a scrapper recruits you its only because of your utility potential.

and then there is the whole human form thing. A well made human form is power beyond the ken of mortal men. You meet alot who try to recreate the function and form of the icon that is the man of steel. Most use tanks or brutes, occasionally scrappers but imo all fail to live up to his standard.

Now a peace bringer in human form with the right pools, and IO sets with a team to further buff him. Now that is superman in this game.

Just food for thought when considering a kheldian. If your going to be in a team do you want to be subpar dmg and subpar tank at your whim, or a Power beyong all others.
This is some serious poppicock.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I decided to give inhuman-style peacebringer a try, and I'm having a great time. Daring Sky is (as I write this) in her mid-20s, and doing well. Mostly she's in nova form blasting away, and I indulged in a Freebird: Stealth enhancement so as to sneak, a thing I love and can't do on my mains, who are both masterminds. She pops into human form for buffing and healing, and dwarf form when it's necessary to beat down with more defense. I'm not especially good at melee, but I like it, and I can indulge my desire for some tanker-ish fighting without having to commit a whole character to it.

The nova powers are all five-slotted, and the dwarf powers are coming along. So are both forms. It turns out that as a matter of personal psychology, I'm pretty happy selecting which of several limited toolkits I'm going to use at the moment. I've begun thinking a little about what I may want in the way of incarnate abilities for her, though I have no real solid ideas yet.

I can certainly see many reasons why someone might not like this approach. But wow is it the thing for me just right now. If it keeps being this much fun, I might want to write a sort of low-math guide to the style.