SlickRiptide

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  1. Quote:
    Originally Posted by Dark_Respite View Post
    *clears her throat loudly*

    ANYWAY...

    Michelle
    aka
    Samuraiko/Dark_Respite
    Sorry for the derailment, Michelle.
  2. Quote:
    Originally Posted by Dr_Darkspeed View Post
    Thinking about it, why would you say superhero stories are supposed to have solid historys. Comic books have always been notorious for their retcons and continuity changes. Take for example, the key moment in the backstory of one of the most famous superheroes ever: The Death of Bruce Wane's parents. No-one knows/agrees what year it happened, what age Bruce was, who did it, why they did it or whether batman eventually caught them. The story changing at the whim of writers with 'good ideas' should be entirely what one expects from a superhero story, shouldn't it?
    This is a game about superheroes, not a comic book simulator. Just because comic books rewrite their characters every time a new writer gets a hold of them or they rewrite history to sell more comics, it does not mean that we should expect the same shoddy treatment in a game world that theoretically has a rich history behind it.

    "It happens in comic book publishing so we should expect it in our game" is the worst excuse there is for any action taken by the studio in their game development.
  3. Quote:
    Originally Posted by Zaloopa View Post
    That was about 100 years ago, maybe back then the Battalion weren't the Well-devouring powerhouses they're being built up to now? For all we know the Rikti-universe Battalion are different from the Primal-universe Battalion and they never recovered from being defeated by the Rikti.
    But that's just the Arcanaville Corrollary at work - Eventually, in some universe, Batallion will succeed at eating the Well and then we're all SOL in every universe.

    Where's Michael Moorcock's Eternal Champion when we need him?
  4. Quote:
    Originally Posted by Schismatrix View Post
    But every well of every possibly infinite iteration of a species across all dimensions is tied together so that if one well is subsumed or destroyed they all are? i mean, that's pretty much the premise of the current Incarnate storyline. That's... PANCAKING stupid. No, wait, i mean it's PANCAKING PANCAKING PANCAKING PANCAKING PANCAKING stupid. Did i mention it's not very good writing?
    The extremely silly implication of all of this is that the Rikti Well is OUR Well as well because the Rikti are US. The lore (apparently) is that the Rikti once fought off Batallion. That means that Rikti are in danger again because Batallion has now come to a dimension where we are not so able to fight it off. Which means that if Batallion REALLY wants so badly to add our Well to its collection that it just needs to find some dimension where all of the humans are primitive and/or peaceful and then absorb the Well unopposed by anyone who can mount an effective defense and we're all screwed.

    Actually, the really silly thing is that this is basically the plot of TORG. Maybe the studio should be working on a TORG MMO.


    Quote:
    Originally Posted by Arcanaville View Post
    To be fair, under that theory the game isn't inconsistent, its just a really really crappy universe.
    Having just finished John Scalzi's _Redshirts_, I found this to be particularly LOL-worthy, heh.
  5. Quote:
    Originally Posted by Bronze Knight View Post
    That is not what I meant at all. I was simply pointing out that due to the fact that many that replied have a low amount of incarnates and the high number of them that posted their opinion should not be given an undue amount of credibility due to the fact that it is a minority that posts on the forums in the first place.
    Questions 1) & 2) of the survey are questions that the studio already knows the answer too. They have reporting mechanisms that can answer those questions and many more, and compile the answers across the entire game; not just a few respondents on the forum.

    Questions 3) & 4) are opinions and cannot be datamined, though they might possibly be guessed at based on the answers to 1) & 2). If those are interesting questions then giving weight to the respondents on the forum is the only way to come to a conclusion about the answers.

    Statistically speaking, a small sample can, in fact, reflect a large truth. It all depends upon the question being asked, how concise it is, and how many different respondents there are.

    What IS true is that we represent a subset of the players - those that are willing to post on forums. How closely that coincides with the general player base is going to depend on the information you're trying to gather.
  6. Quote:
    Originally Posted by Mazey View Post
    Show me one example of where the incarnate story is outright inconsistent, because no-one's done that yet.
    The Well of the Furies that we have today bears small resemblance to the Well that Marcus and Stefan dipped their hands into back in 2004 (that being the year the game launched, not the literal in-game year that they received their power). The characterization of the Well as a cosmic dimension-spanning entity is inconsistent with the original characterization of it as a passive "battery of human potential". In fact, the Well was originally a dodge and Pandora's Box was the real power source. Later, it turned out that the BOX was the dodge and the real source was the Well after all.

    Now, you can wave your hands and say, "That's not inconsistency, it's just that <handwave>we now know more about it than we knew eight years ago</handwave>."

    There's no particularly good way to refute that because it says that we players were never given the whole story and so anything the devs decide to toss at us lore-wise is perfectly okay because they're just "expanding" on the old content.

    This, of course, is why I tend to go into Standard Lore Rant #3 about how the devs hoard all of the lore they have in order to promote the existence of this very situation where they tell us the smallest amount of history necessary for the current content and so nothing they write is technically a contradiction of existing lore; it's "actually" an expansion of existing lore instead.

    It's not that Statesman "realized his potential", it's that he found a magic box and released super powers into the world for the first time since mythological days. Except that it wasn't really the box, it was really The Well, and the potential was actually there all along. Except that the Well actually created this situation and brought Marcus and Stefan to itself because it needed a champion. Except that it's sentient and really wanted to find the person it could use to take over the multiverse.

    Let's not even get into the silliness that is Doctor Brainstorm, the Origin of Powers, and Power Proliferation.

    You see <handwave>we're just learning more about it is all</handwave>. It's not REALLY inconsistency. It's just that Statesman lied and then lied again and then the Well itself lied and Mender Silos lies when it suits him and Prometheus is almost certainly lieing about many things. That's okay, though, because a lie means that the truth is never an inconsistency.

    This is a cheat and a dodge and an excuse for writers and mission programmers to be non-commital and justify whatever they feel like justifying after the fact instead of binding themselves to their established history.

    It means that no matter what we players think we know about anything in the game, that we never can really have faith that we know the whole story. It can change at the whim of a writer with a "good idea". That's all well and good for a game about conspiracies where you know up-front that you don't know the whole story and that what you do know probably ought to be questioned. This is a game about super heroes and villains and it's supposed to have a solid history.

    It means that we can never know the answer to a simple question like "What year was the Faultline Incident?" because committing themselves to it would be taking away some of their own freedom and laying themselves open to actually be inconsistent.

    So, is it inconsistent? No, technically, it's not. The consistency is that we've been lied to repeatedly about the nature of the Well and the Furies and the Gods and we are continuing to be lied to and dodged. The people doing the lieing and the dodging are the writers of the game, and we're supposed to just smile and say "Wow, that's neat! I can't wait to see how the next lie is revealed!"

    Pardon me; "I can't wait to see next expansion of the existing content."

    You can take your pick about which statement is actually more correct.
  7. Don't get me started on the Well and/or Prometheus. Let's just say that I agree in principle with Venture on those topics.

    It doesn't help when I play through dialog where it's assumed that my hero is so famous that everyone and his brother knows that he's an incarnate and that he's just about the most fabuloso hero of the city and man are they lucky that I'm around to solve their problems for them.

    I'll spare the board my normal lore rants and just answer the question Michelle posed:

    What's the deal with the Seaview Project and are they still down there?
  8. 1) Cool Intellect - Wordplay on powers that also says something about his personality.

    2) Omen of Judgement - Magical connotations combined with vigilante attitude of judge, jury and executioner.

    3) Doom Card or Ace of Doom - The Ace of Spades is the Death Card, which is already taken. Doom is a little less specific, but maybe more interesting for all that because "doom" can imply judgement and karmic retribution as well as simply death, destruction and calamity. It also allows for using other cards as alternate costumes/builds. Needless to say, a name like this pretty much requires some form of the tarot card aura.
  9. My characters ignore the whole concept of experience levels. Game mechanics are a necessary evil, not something that character concept is subject to.

    The easiest way to lose me when I'm reading a fanfic is when the author does something like write Ms. Liberty as if she actually spends all of her time standing in Atlas Park, to the point that she puts up a sign or, better yet, a hologram as a stand-in when she takes a bathroom or lunch break. (Then again, if the Vindicators and Freedom Phalanx actually do spend all of their time smiling for the paparazzi then maybe that explains the state of the city...)

    Same with exemplaring or mentoring or any other game mechanic. Do you imagine the your hero fights by throwing a punch and then standing there with his fist pulled back, waiting for his muscles to recharge before throwing the next one? Exemplaring is no different. It doesn't require an explanation, IMO.
  10. SlickRiptide

    Lore Questions

    Quote:
    Originally Posted by Fista View Post
    Wish we had a time line for all of that stuff. Like when did Faultline happen?
    I'm not aware of any hard and fast dates for the Faultline Incident. We can make a few assumptions and deductions:

    According to recent developer commentary, Penelope Yin as she appears in New Overbrook is intended to be 18 years old. That content was released in 2006 and given the aging that Penelope has undergone in the current signature story arc, it seems that the date of the opening of New Overbrook can be more or less pegged to be the same timeframe.

    Penelope looks up to Jim Temblor and Annette (Faultline and Fusionette) as older sibling-like figures. (This is one of the factors that helped convince many that Penelope was supposed to be much younger than eighteen.) Presumably, Jim and Annette are 20-22 in 2006, by this reckoning.

    Jim was a boy but probably a pre-teen or early teen when his father destroyed Overbrook. This comes from judging his accounts of his memories of the Faultline Incident, as well as from the fact that he is older than Penelope and she was living in Faultline at the time and was notable for making deliveries for her father's store ("Many of the heroes who had their bases in Overbrook prior to it's destruction had tales of strange things happening shortly after 'Perilous Penelope' swooped by on her scooter to drop off a delivery from her father's store").

    If we figure that Jim is 20 at the time that a hero begins the New Overbrook story, then have to figure that he was maybe 14 when his father destroyed Overbrook. I can see a 12-year-old Penny making deliveries in a safe neighborhood. Ten-year-old Penny is not out of the question but would be pushing things just a bit. Even in a neighborhood full of superhero bases, you'd have to question whether that was a safe thing for her father to be employing her to do.

    At any rate, the date we end up with is roughly year 2000 +/- two years.

    The plain fact is that the studio prefers things vague, even matters of established history like the Hollowing or the Faultline Incident. There isn't any official timeline outside of the timeline in the "about the game" section of the official website. Oddly, in the case of Faultline, there isn't even a backgrounder that describes the zone and its history.

    The studio is content enough with this state of affairs that they've let it be this way for the last eight years.
  11. Email is fine, it's what more and more places are moving towards. Heck, if you went to the "sign in with your facebook/twitter ID" login buttons I'd be just fine with that. It's a convenient way to handle logins to sites that you visit casually.
  12. Quote:
    Originally Posted by Vel_Overload View Post
    The moment a game goes F2P or in this case P2Win, the game might as well be labelled dead.
    Wrong, and you only have to look at how most of the industry is moving to a hybrid freemium model to see that it's wrong. That attitude is very 2008 and it was pretty much wrong back then too. It's just there weren't enough extent examples to definitively prove the wrong-headedness of it. SOE didn't convert from an all-subscriptions model to an all-freemium model because every single one of their games was DOA. They did it because the games that they converted to freemium began making more money than they had been making as subscription games.

    Also, there is no City of Heroes 2 and never will be, IMO. There's no need for it, and if EQ2 and Lineage 2 have proven nothing else, they've proven that sequel MMO's tend to cannibalize their "parent" more than they generate new business.
  13. Quote:
    Originally Posted by ClawsandEffect View Post
    You've read the replies in this thread. If IOs were fully accessible for free, do you honestly think any of the people in favor of free IOs in this thread would ever give this game a single red cent? I'm thinking probably not.
    If that was really true, then freemium as a model would fail, and clearly it is not a failure in the general industry. It would mean that the studio would have to follow a different revenue generation strategy than "let's break the game up into a set of 'systems' and then charge for access to those systems".

    Freedom is almost a year old now, and I suspect that if we see any tuning done to it that we'll see it targeted to happen after that magical one-year milestone. In the meantime, the game is what it is.

    I do think that the OP has some valid concerns but for now s/he has to just suck it up or play something else.
  14. Quote:
    Originally Posted by StratoNexus View Post
    It sounds like you want features of the game that cost money, so I recommend you pay those fees. If you are not happy with the game without the services that cost money, you have two choices.
    1) Don't play
    2) Pay for the features you want.

    I choose 2, but choice 1 seems reasonable as well.
    I think the real question here is whether the invention system ought to be a service that costs you money.

    I thought it was an interesting idea at first, but over time I've watched how that decision has impacted the gameplay experience of new and especially returning players. If it was indeed a good idea then the invention license would be seen as a motivator to sign up. In practice, this really doesn't seem to be the case. It appears to be a de-motivator, and I can see why it would be a de-motivator. Inventions are way more integral to a character than incarnate powers are. From the standpoint of existing players, they aren't going to feel "optional".

    I don't know how much revenue is generated by invention licenses. Maybe it's a lot and that alone is justification enough. There are already so many other limitations in terms of inventory, incarnates, and character slots that I don't see that limiting inventions as well is really all that necessary. This game is the most alt-heavy game in the biz, and I'd think that the best way to get a returning player to subscribe or at least spend some money in the market is to give them a full game experience and encourage them to desire more character slots for alts.

    A great deal of the Freedom setup is a big experiment, and I think maybe it's time to look at the results of the experiment and make some adjustments.

    However, I'm just a player. I don't know the financials of the company. If they're making 20% of their revenue off of invention licenses then clearly that's actually working for them, no matter how much of a demotivating factor it might appear to be to some players.

    Also, to the OP - One of the intentions of this setup is that you can't use inventions so you turn around and buy the inventions off of the market instead. Those sets ARE usable no matter your invention license status, as I understand things. They also scale with your character, or at least some of them do, so you don't spend money on something and then outlevel it right away. Then if you make an alt and you want to transfer the purchased set, you buy some unslotters and then mail your purchased IO's to the alt.

    That's part of the intention. How well it's realized in practice I can't say.
  15. How many reward tokens do you have? If you subbed for "just shy of two years" then you ought to have something like 20+ reward tokens, which would not get you all the way to permanent inventions license but would get you fairly close.

    I don't wish to sound unsympathetic when I say that your post sounds like you're saying "I want the gameplay I used to have without paying anything for it." As you point out with AION, this is not an entirely unreasonable thing to desire.

    Most MMO's don't go as full out as that, and CoH is pretty liberal about the limits it imposes. See, the "basic game" is not geared towards a returning player. That's what the Paragon Rewards program is geared towards.

    The basic game is geared towards the newbie, never played the game before player. That sort of player gets complete access to what amounts to the game we had at launch 8 years ago, content-wise, and he gets to play it all from levels 1-50. The rest of it, inventions included, is gravy. You don't NEED inventions to play, just like you don't NEED incarnates to play. They each give you options but they are, in fact, optional.

    The rub comes in the case of someone like yourself who is borderline towards getting the gameplay they remember, but they are not quite there. The only way to get that is to subscribe or buy enough content (powersets, costume sets, whatever) to rack up a few more reward tokens to get them to that permanent inventions license. You're accustomed to having those things so they don't feel optional to you, so you feel nickel-and-dimed.

    In the end, you have to decide what it is that you want. In the old days, if you unsubscribed, you got zilch. ALL of your characters were locked and ALL of your game systems were locked. You couldn't play at all. You simply didn't have an option to play the basic game with a handful of character slots and no inventions or incarnates.

    Ask yourself this: Am I likely to buy something from the market?

    If the answer is "yes", then ask yourself what you would buy? 1200 points spent on the market earns you another reward token. (That's not coincidentally the price of a one-month sub.) You also get a 400 point stipend with a one-month subscription, and that one month sub also gets you a reward token. Ask yourself what it is that you want aside from just "everything for nothing". Are you curious about how Statesman died? Maybe a one-month sub would be worth having in order to play Signature Story Arc #1, as well as get those points and reward token.

    That one month sub would also allow you to pick a few chars to be your "premium" characters, and give them a second build that is kitted out completely with SO's so that they are not "unplayable" due to their IO's being unavailable. Something that isn't obvious about the current system is that if you subscribe and then return to premium status, your slot unlocks are all reset. That means that you can reassign them to different characters than the ones they are currently assigned to, if you feel like you made some mistakes in choosing which characters to unlock.

    Maybe a three month sub would get you the extra reward tokens for the permanent IO license, and net you enough Paragon Points to buy whatever new costume pack or power set interests you before you go back to premium.

    If you are adamant that you don't want to spend any money at all, ever, but still have your old game experience, then I can only say that it's not gong to happen and you should save yourself the annoyance of wishing for it by going to play AION or another game that is similarly structured to give you everything but encourage you to buy in a cash shop. This game is designed for a different sort of "free play" experience than that, for better or worse.
  16. My personal experience with Steam has been limited but positive. I had seen the negative press, but one day Valve had a fire sale on several games I was interested in (Mass Effect, for one) and a couple I was curious about (Torchlight primarily). I played them here and there and never experienced any particular problems with them,nor did I particularly engage with the 'out of game' chat and achievements system.

    Recently, my main computer went TU and is awaiting a power supply. My spare is a Touchsmart all-in-one kind of thing (which means that it's a fancy laptop inside) but its downfall is a crappy generic Intel GPU. It can handle CoH only on the lowest graphical settings and even then it has a tendency to crash at inopportune moments. Most untoward, considering I just re-upped my subscription.

    Anyway, I was looking for some amusement and I remembered Steam and Torchlight and that seemed like a good bet for something the weaksauce computer could handle. Had Torchlight downloaded in an hour, got it installed and voila! The only hitch was resetting my Steam password. Steam even remembered the status of my Torchlight character. It must have kept a save file on its cloud someplace.

    I ended up making a new character but if I had wanted to do it, I could have just picked up where I left off, despite being on another computer entirely and installing months/years after the initial installation.

    They also have Freedom Force for six bucks and I might have to take advantage of that, since I lost my copy of Freedom Force a long time ago.

    All in all, I've got no problem with Steam. I don't really see the synergy with most MMO's, including City of Heroes, but I don't have any particular problems with distributing MMO's via Valve's service.
  17. Quote:
    Originally Posted by GadgetDon View Post
    These are serious people who care about the game, they spend countless hours and want to be proud of it - and at an absolute minimum, it's what puts food on the family tables. I can't see them being that petty. If they wanted to be petty, they could always write him into tip missions to mock him.
    Matt, Melissa and maybe one other dev are all on-record taking the position that killing Statesman was a sign that Paragon Studios had "grown up" and left its old Cryptic Studios legacy behind.

    It's difficult to read that as anything but "We're killing Statesman because he's Jack's old character and we don't want to be associated with him any more." Especially after Sister Psyche got axed along with him.
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Or take a third option: Stay in Praetoria and hope someone kicks Hamidon's amorphous pancake.
    Why? Hamidon won that war. Whether it was held in check by the sonic fences or it held itself in check out of a sense of fair play, Emperor Cole put the final nail in the coffin of Praetoria when he nuked Nova Praetoria. The only thing to do now is to evacuate the refugees as a humanitarian gesture. Any Praetorian resident who pulls a Harry Truman (the guy who bought into his own "I'll never leave my mountain" legend and died along with Spirit Lake when Mount Saint Helens erupted) is going to suffer the same fate as Harry, except that he might end up as a walking rock or tree instead of dieing outright.

    As for what to do with the refugees, I'd say do what Cole ought to have done in the first place - find an unpopulated reality and relocate them there with the basic tools of survival and promise to check in on them occasionally, while remembering to actually do it instead of pulling a Khan on them.

    From the standpoint of Primal Earth, the possibility of colonization of other realities has to have been discussed at various levels of national and world government since dimensional travel was first discovered. Now there's a reason to stop bickering over it and come to a consensus that offers both Praetorians and willing Primals the opportunity to forge a new world together.
  19. SlickRiptide

    Who is dead?

    Quote:
    Originally Posted by Venture View Post
    We don't need them. We don't have a shortage of plot elements. The best thing to do with Praetoria is to let it die off and return the storyline to the main continuity.
    It's mildly amusing to realize that Going Rogue was, in fact, the very first signature story arc and not an alternate gameplay reality at all. I agree - Let it die now. I certainly don't have any incentive to create or play a yellow character at this point.
  20. SlickRiptide

    Who is dead?

    Quote:
    Originally Posted by GadgetDon View Post
    Longbow, Vanguard, Arachnos all show a willingness to do "what it takes" to deal with those they perceive to be threats, regardless of the law. Which dims the line between them and Malta, doesn't it?
    That's a different kettle of fish, but that sort of writing is why so many players treat Longbow as a quasi-villain organization instead of the heroes that the Devs keep trying to present them as being.
  21. SlickRiptide

    Who is dead?

    Questions of morality and culpability aside, the question that I'm most interested in is this:

    How does the game benefit from the "redemption" one or more of the Praetors or Cole himself or even a minor character like the Duray twins? (There were two at last count, I think... I suppose that theoretically you could have an army of them.)

    Actually, I could possibly get into a story based around "Duray" waking up with his last memory being the attack on Primal, only to dig his way out of the lab and discover that Nova Praetoria is a nuclear wasteland.

    He then goes about prosecuting the war in the best way he can, essentially acting out the same role as the semi-mythical Japanese soldier post-WW2 who is stuck on an island and doesn't know the war is over. Whether he's successful or not, when he's caught, the authorities have to deal with the question as to whether a clone is responsible for the past actions of previous clones, and whether being "programmed" to behave a particular way (due to implanted memories) causes him to be acting under a kind of duress.

    Upon learning the truth about the war and its outcome, Duray-double-prime might legitimately decide to start a new life of his own instead of continuing to act on the memories and feelings of a "master copy" who is long dead and, essentially, nothing more than an echo of a memory.

    However - this story kernel works for me because "Duray" is not really cupable for past actions, or at least it can be argued that he is a new personality who could make new choices if he was given the opportunity. I don't see how an argument like that could be made for any of the Praetors.
  22. SlickRiptide

    Who is dead?

    Frankly, if Keyes is alive and he has any brains, then he'd jump the first portal he could get to a world where nobody knew him, and he'd keep jumping until he got far enough distant in time-space that it wasn't worth chasing him any more.

    Let's face it, the whole Going Rogue storyline depends on insanity. You're Emperor Cole and you have this machine fall into your hands that reveals the existence of alternate realities and the ability to travel between them. You surreptiously investigate the source of this machine and discover a world that is not under a single government, that has its own Hamidon but that has managed to contain it.

    You could ask for help from your analog in this world, make deal with him and the government(s) that he represents, and work to find a pastoral reality that you could relocate your people to, leaving your current hellhole of a world to the Hamidon.

    If you don't trust your analog, you can steal the technology and reality catalog from Portal Corp and do the same sort of relocation on your own.

    You could also invade that other reality and attempt to subdue it despite the fact that it has billions of people and the "invaders" were not really representatives of any government in that reality and there are hundreds or even thousands of meta-humans there to defend it, just because the people there are not under your thumb and that just ain't right.

    The people running the show in Praetoria make the insane choices over and over, and some like Tilman are not just borderline but are out and out loonies.

    There's no room here for redemption unless you come up with some problem that nobody in the multiverse can solve except for the person being redeemed, and that dealing with that problem either causes them to change their ways or expresses the sincerity of their change of heart or it just lets them at least demonstrate that they've changed allegiance and gained a modicum of sanity in the process.

    Frankly, I just don't see it and I would look poorly on an attempt to shoehorn the Praetorians into the "main story" in that fashion.
  23. SlickRiptide

    Who is dead?

    Quote:
    Originally Posted by Venture View Post
    Hell no. Good people aren't forever good, they can trip up easily. As for bad people, it depends on how bad they are. Like it or lump it, there is such a thing as a Moral Event Horizon and anyone who has murdered thousands of people has pole-vaulted over it. That includes Tyrant and his cronies, no saving throw.
    See, this is what I don't get about the argument that Tyrant and his crew could or should be "redeemed". In the real world, we either execute people who do those things or we assist in the deposing of the government and allow the previously oppressed masses to execute them for us.

    There's no "but he feels bad about it now and if he was just managed adequately then he could be a force for good". Fiction-wise, that sort of thing is how Morgoth got out of jail after trying to destroy everything the Valar created, and we all know how that turned out in the end.

    "But Slick, this isn't the real world, this is comic book world and that kind of thing happens in comics a lot!"

    To that, I say, "Tough noogies."

    First off, this world we play in was NOT intended to be comic book world, despite the fact that the current management does in fact treat it that way. It was meant to be a version of what the real world might be like if real super heroes existed. That's why we have hero licenses and official status as deputy police officers instead of just having the comic book ideal of "it's genre, don't question it, that's not interesting".

    Additionally, comic book publishers do things like redeem irredeemable villains because doing so sells comic books, not because it is high literature or anything like believable. Paragon Studios is not in the business of selling comic books. They're in the business of selling a world where the people think and act like the people in our world except that some of them have super powers and society has to deal with that issue.

    Marcus Cole would not be put in the Zig. He'd be put on trial before a war crimes tribunal and convicted of being the worst kind of despot - the kind that tortures, maims, brainwashes and ultimately murders his own people. Was Idi Amin redeemable? Do you think that anyone actually cared about that question by the time he was deposed and chased into exile? How about Saddam Hussein? Should he have been "managed" and allowed a chance to change his spots? He was just in a bad place emotionally when he gassed all of those people and murdered Shi'ites in Iraq for adhering to a different religion and being general pains in his governmental ***. <sarcasm>With the right guidance, I'm sure that he could have been a force for good. </sarcasm>

    Redeeming Marcus Cole or any of his crew would require such a strong story that I can't see it being pulled off successfully, and I certainly can't see it ending any way except with the death of the person being redeemed.
  24. Collect all of the history plaques - They exist as "sets" and completing a set will award a badge, as well as teach you something about the history of the city.

    Along the same vein, search the Midnight Club for all of its hidden artifacts.

    Earn a full set of Vanguard armor or unlock Roman armor (assuming you didn't just buy either or both of them from the market).

    Make an Architect arc and advertise it on the forum. Earn enough tickets to buy all of the "expansion" content.

    Play through the morality missions and take your hero to villain and back again. Laugh at Flambeaux.

    Do all of the safeguard missions, collecting all of the badges and special powers. At a minimum, do the Atlas Park mission and get the jet pack.

    Buy (with influence) all of the craftable costume bit recipes and craft them.

    Play through the entire New Overbrook aka Faultline story. Ask yourself how old you think Penelope is supposed to be.

    Collect all of the arena gladiators and then find someone to fight a battle with. "Avalanche Shaman! I choose you!"

    Pick a set of day jobs and earn their badges.

    Find the super secret developer lounge in Faultline.

    Read all of the City of Heroes comic books. There are two separate runs. If you don't want to read them all, then do take the time to read the Smoke and Mirrors story, then go to Ouroboros and play the in-game story arc. Visit the Cyrus O. Thompson memorial statue in King's Row and pay your respects.

    Earn at least one firefighter badge.

    I could go on, but I think you get the idea. There's a lot more to do in the game than just "visit contact, defeat villain, repeat".
  25. SlickRiptide

    Who is dead?

    Quote:
    Originally Posted by Megajoule View Post
    SlickRiptide:

    All true, but considering the source material and what the Big Two do on a regular basis, do you really think that having all the lore out there would stop Paragon from contradicting and/or rewriting it at whim anyway?

    Comic writers and game-lore writers both want the appearance of continuity, the illusion of depth and the gravitas of history, without actually being constrained by it in the slightest when they get a "better" idea.
    But that's the point I'm making. If the above is true and Matt has more or less made it official policy that the above is true, then what's the harm in just giving us the whole backstory instead of hoarding it like a chest of pirate treasure? Why do we have to guess the answers to basic questions like "Who actually founded Freedom Corp. and what was its original mission?" or even "Who currently runs Freedom Corp?" or "What state is it currently in now that its headquarters is so much meteor rubble?"

    Galaxy Girl has the most extensive bio of any hero outside of the Freedom Phalanx, and she'd beat most of them out too if it wasn't for the _Freedom Phalanx_ novel. Even so, that bio amounts to a few paragraphs. The average NPC hero is fortunate to get more than a couple of sentences. We still know zilch-all about Hero Corp. and we only know anything about the Midnight Club because it became integral to the game environment. If you want to know what the background of the Midnight Club would be like (and was like in the earliest issues of the game) if it had not become integral to the game, then just ask yourself what you actually know, and can verify in-game, about the Dawn Patrol?

    We have been told multiple times over the years that this world has this rich history and had that history hinted at in dribs and drabs as evidence of this supposed depth. We never get the actual history, though. The zone history plaques and certain exploration badges are the closest we've ever come to realizing most of what we know about the game world (and now Matt has assured us that what we do know doesn't necessarily matter anyway because that's old stuff written by somebody who doesn't work there any more and therefore no longer relevant). We're assured that there's a hearty meal here, but all we're given is snacks.

    Basically, it's all frosting and no cake.

    I realize that I do not represent the majority in caring about this and so I don't expect things to change. I just wish that the studio would see their way clear to once again hire a story content creator like Arctic Sun who does care about it and wants to put the effort into expanding it and elucidating it.