Slaunyeh

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  1. I don't know who that is, but well done! We can always use more redheads on our side.
  2. Quote:
    Originally Posted by JayboH View Post
    Yes, very true - WoW does this right and GW2 doesn't. Diablo 3 also gets this right. I forget what other games use at the moment.
    CoH does it best. *sniff*
  3. Quote:
    Originally Posted by EvilGeko View Post
    A lot of the junk loot in SWTOR does appear to have a use. Not to the player, but in the secondhand market sure. Exotic animal parts fetch high prices here in the real world. I can't imagine what uses there could be for a Nexu Claw!
    Sure, but if it's realism we're going for, you should have to track down someone interested in Nexus Claws, instead of just selling them to the nearest baker.

    I mean, I get the core idea of "trash loot". Really. It's much more realistic for a wolf to drop a 'wolf tooth' worth six coppers, than it is for the wolf to drop six coppers. But... that wolf also dropped a full set of magical platemail, so I think we're already beating 'realism' in the face with a shovel as it is.
  4. Quote:
    Originally Posted by Chyll View Post
    I've never thought the loot trash thing made sense, and the CoH experience drove home that message for me. Selling the pointless loot is just a play interruption.
    To be fair, TOs dropping at level 30+ are vendor trash. Thankfully we got rid of that (mostly?)
  5. Quote:
    Originally Posted by EvilGeko View Post
    Didn't Anakin sell his loot (pod racer) before heading off for Jedi training? He gave the proceeds to his mom, but still.

    Didn't Luke sell his speeder and other junk to buy passage on the Millenium Falcom?
    I might have dozed off during that part of the movie, but I don't recall Luke heading into town to sell all the bantha ears and tusken raider gall bladders he'd been collecting in the Jundland Wastes.

    Then again, I've also never seen a D&D group do this. Valuable stuff like magic items? Sure. Wolf teeth and troll phlegm? Not so much. I'm very happy I didn't play in the D&D group of the Developer who thought that was the norm.
  6. Quote:
    Originally Posted by JayboH View Post
    ...sorta unrelated, but any of you remember what Tabula Rasa was originally designed to be like before they trashed the entire game and redesigned it?
    I vaguely remember "really weird." It had a very... unique art style, as I recall.
  7. Quote:
    Originally Posted by JayboH View Post
    Absolutely... which is why I enjoy GW2. Steampunk, technomagic, guns, rifles, traps, turrets, glass pyramids, hover technology, teleportation tunnels, etc...
    If I wanted to point out qualities of GW2, I'd probably not use how many modern fantasy tropes it manages to encompass as an argument for originality. Steampunk and technomagic might have been 'woha, new!' in the days of Arcanum or Eberron. That was, what, 10 years ago. Today they are not exactly at the apex of creativity.

    Heck, even WoW went the "lol everyone's a flesh robot!" route.
  8. Quote:
    Originally Posted by Father Xmas View Post
    But money is a resource too. If spending $10 to make $11 on one thing while spending $10 could make $12 on something else, why stick with the first thing?
    You know, I think I get what they are doing.

    Here's what I'd do if I was Dr. Evil (or, more likely, Number Two): I'd take the $10 it takes to run CoH, and I would spend all of that on advertisement for GW2 (or any other game in my stable). Any advertising agency worth their salt should be able to churn out a couple of bucks worth of return investment. Voila, $12+ in the pocket.

    (disclaimer: no accurate numbers were hurt in the writing of this post)
  9. Quote:
    Originally Posted by Mr_Hellcat View Post
    Barring of course, accurate Arcanaville math.
    Also barring different colour combinations.
  10. Quote:
    Originally Posted by Bantar View Post
    Typing!?! Come on, I've been gone a few years and you're still stuck in the stone age of online gaming?!? Mumble, TS, Ventrillo, sheesh folks even a private MSN channel or something. That's got to be the #1 negative to coming back to CoH--for the awesome community, there's no community! Grabbed my headset on Saturday night...that was a wasted effort, there was no voice. Did an entire TF, and there is maybe a whole 3 window of text the whole time. I might as well have been playing a 1P game with incredibly smart team AI's. Maybe everyone was talking to their SG's or other friends,that's understandable...then play with them.
    Do people with speech impediments really need another venue to be ostracised in? Type "NO" to voice communication! If we wanted to talk to someone, we'd not be sitting alone in front of my computer in the first place, thankyouverymuch.
  11. Quote:
    Originally Posted by SteelRat View Post
    On another note (and not for a minute knocking the OP) aren't people just sick to the back teeth of fantasy genre games?
    There used to be something of a fantasy drought in games, literature, movies and whatnot, but the last 20 years or so have seen is virtually drowning in fantasy. I, for one, am pretty sick of it.

    On the other hand, the few attempts at non-fantasy games haven't necessarily been very good. Or, for some reason, not managed to make much of a splash. I think one of the major challenges in non-fantasy games is that there are certain conveniences you expect from modern or sci-fi settings. Conveniences that are not necessarily compatible with more traditional MMO gameplay.

    I can give an example from The Secret World (a game that I love dearly, but still manages to fall into this trap a bit): You start out in the game, on a small island off the coast of Maine that has, for some reason, been overrun by zombies. The atmosphere is fantastic. You're in this dark forest, and the woods are full of locals-turned-zombies. Very creepy. You are standing on this forest road, and your task is to find the nearby town of Kingsmouth and figure out just what the heck is going on. Along the road you find several vehicles, most in pretty decent condition. Their drivers have met unfortunate ends, but the vehicles themselves look fine.

    My very first thought (trying to forget the "MMO traditions") is: I should be able to just grab one of the cars and drive into town. That gotta be much safer than walking. Obviously, you can't do that. But because it's a modern setting, you expect to be able to do something like it. Usually, this tends to be an issue of mobility. For some reason, most games seem to think than moving faster than a crawl is some kind of holy grail of gaming that should either be outright illegal, or, at the very least, reserved for very high level characters. Augh, I miss CoH already.

    I think, for all intents and purposes, that most sci-fi themed games are really fantasy games with a sci-fi skin. There are a lot of challenges to overcome in a modern/sci-fi themed game if you want the game to not feel like a fantasy game. And I get the sense that most games aren't trying to overcome those challenges very hard. And, by now, we don't really expect them to either.

    As a disclaimer, I haven't played that many non-fantasy MMOs, so I can't say if there's any out there that break the mold. I'm sure there are. I just haven't heard about them.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    City of Heroes, I think, handled it best. When people started doing something unintended, the developers patched the game so it became impossible.
    And when someone named themselves BATMANZ0R, they were changed into Generic123, and handed a rename token. They didn't get a 72-hour ban for being an idiot. That's not a slap on the wrist, that's a shovel to the face.
  13. Quote:
    Originally Posted by Captain-Electric View Post
    Sure. Great. With loyal customers like you, NCSoft might not regret closing City of Heroes.
    Now now, there's no reason to get nasty with people just because they enjoy another NCSoft title.

    For all we know, NCSoft may never regret closing City of Heroes no matter what, and American_Knight's patronage could be staving off the axe between GW2's shoulder blades by a few days.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't like that. I prefer to see each of my characters as an individual person with his own "stuff" that he has to earn or find on his own. Sure, I don't mind sharing resources when I need them, I just don't want this to be the default stance. I HATED that Diablo 3 does this, with the chest being cross-character. It just ends up making me feel like a player in control of a "toon," rather than being immersed in the environment. That, along with:
    As an amusing anecdote, I never actually shared influence between my characters in CoH. Struggling a bit in the low levels, and eventually reaching a point where you're self-sufficient is, to me, a not insignificant portion of the game play.

    Being able to afford anything right out the gate cheapens the experience for me. Even if using TOs 'till level 22 can suck on occasion.
  15. Quote:
    Originally Posted by UberGuy View Post
    There's been a lot of discussion that this is not about just being in the being red vs. black. It makes sense that they think that the resources spent on the game could earn them more money used some other way. People have been talking about that likelihood since early last week, and I do think it probably makes (ruthless) sense.
    This is pretty much how big corporations think. If you have 80 people on a project turning a one million dollar profit every year, that's one thing. But if those 80 people could be used elsewhere to turn a 10 million dollar profit, then it makes very little financial sense to keep the first project running.

    Of course, in our case they closed down the first project and fired the 80 people, so "reallocation of resources" probably isn't the real purpose here.
  16. Quote:
    Originally Posted by Sir Mason Stone View Post
    Had a wild few moments when I saw the CoH beta updating itself. I got really excited, since I know development has stopped ... but then I noticed it was the patch that was pushed on August 23. Not sure why it took so long to download.

    Anyone else see this?
    Yeah, I got a notice it was ready for install last night, too. So I did!
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    I still wish you could use items directly from your storage when crafting, personally. Having to take them out just seems like an unnecessary intermediary step.
    As I mentioned further up thread, they fixed that issue.

    Quote:
    Originally Posted by Feycat View Post
    On the inventory management issue, GW2 has added 2 things which, to me, are the best things ever for someone who enjoys resource nodes. They might not be your cuppa, but I'm totally loopy over them. They added something called a "collectibles" screen - which is in your bank, but DOES NOT take up bank space. It's where ALL crafting materials go. All of them. You can have a stack of up to 250 of each item. And you can access your bank from any crafting station. Secondly, at ANY time out in the world, you can right-click on your bag's menu, and select "deposit all collectibles" - and they ALL zoop out to your bank. You don't have tons of crafting mats clogging up your bank or bags. I love it soooo much.
    The inventory management is pretty neat. And the shared bank is nice. I really wish each character also had their own individual bank though. I collect all kinds of stuff, like armour with neat skins I may transmute later, my lucky pistol, whatever. And that stuff... first, if I put it in my shared bank, it becomes a confusing mess (and it's already filled with those stupid tonics ). If I keep it in my backpack it takes up a lot of space, and I will probably end up selling it by accident at some point. This wasn't an issue in GW1 because it didn't have much in the ways of personalized gear. It is an issue in GW2 though. To me at least.

    Finally, a pet peeve of mine that has no relation to the above: Vendor Trash. Grey, "useless" drops that servers no purpose but to be annoying and clog up your inventory 'till you have a chance to sell it to a vendor (usually the baker in Thunder Bluff for some reason ). In TOR, your companion could sell all useless loot automatically while you were out questing, meaning that Bioware acknowledged that trash items are dumb, but still felt it necessary to include it. It baffles me beyond words that GW2, the self-styled MMO Revolution, hasn't done anything more clever than this.
  18. Quote:
    Originally Posted by Beltor View Post
    The customization in this game was so far ahead of it's time 8 years ago that no other game has caught up 'yet'. That's why i still play COX. Other games just don't have the individuality of this one.
    Hear hear. I still can't play the "mainstream" MMOs and their 'force everyone to play the same character' ways.
  19. Quote:
    Originally Posted by Minotaur View Post
    Remember to take the mace patron power for more redraw, I played this combo as Captain redraw in one of the betas.
    Oh yes, can't forget mace mastery.
  20. Quote:
    Originally Posted by Hyperstrike View Post
    Defenders have 13 primary and 13 secondary
    If we're handing out combos for people to play, I'm calling dibs on TA/AR right now!

    And yes, the staggering number of character builds (not to mention which powers to pick in any given set combination) is one of many things that no game comes close to competing with CoH on.
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    I actually wanted to expand on my previous post on my way home from work, and this is the perfect "hook" for it, as you're referring to what I wanted to talk about.
    This is pretty much what I was trying to say earlier, when comparing the 'mute' protagonist in TSW to the fully voiced dialogues of TOR.

    So yeah, this is pretty much exactly my issue with games that are too story driven. That's okay in certain genres where you're really supposed to play the role of a specific character. But in MMOs I want it to be my character if the game wants any hope of retaining me longer than it takes to play through the story ones.
  22. Quote:
    Originally Posted by Snow Globe View Post
    They made an agreement: X amount of time for Y amount of dollars. Only now it is X is short and they want to keep Y. In the real world that would get you sued.
    Sued? You don't sue people who steal from you. You call the police.
  23. Quote:
    Originally Posted by Tiny Bolt View Post
    I just wanted to say thank you for pointing out the in-game story-line options. I thought you were kidding, so I looked it up. Evidently those are real story-lines.
    To be fair, every race get two sets of three story hooks. And if you think those are bad, they only occupy the first 16 (-ish) levels. So it's not like your secret regret of never joining a circus will overshadow everything for 80 levels.

    Quote:
    Originally Posted by Feycat View Post
    I don't think it's unfair, and I wish some of the other pro-GW2 boosters in this thread and others would back off a little. Correcting misinformation or giving people a broader idea of what the game has to offer is one thing - acting like a new convert who wants them to take a copy of The Watchtower is something else. Seriously, folks, don't push. Geeze.
    Well said. Also, it's possible to be critical of certain aspects of the game while still liking the game. Like, elsewhere, I was mumbling about really wishing you could use crafting materials directly from your bank without retrieving it first (which is just a minor convenience, but it'd be nice), and immediately everyone jumped on me like I was the Antichrist. And lo! This weekend, that's exactly what they added. Now, if only they would fix auto-attack for engineer kits.

    I don't think GW2 is fantastic, but it's pretty good and I have to give ArenaNet props for fixing, and adding, stuff at the pace they are. I just wish they'd be less secretive about what they are adding (why is every NPC suddenly carrying sticks of butter?? )
  24. Quote:
    Originally Posted by Feycat View Post
    Err, not really?

    Your motivation is "the Dragons are destroying the world and I want to find a way to fight them."
    This, starting around 1:04, is just one of several examples (such as roughly every cutscene in the game). I'm not going to dig them all up for you, or delete a character just so I can reroll and look for more examples. It's perfectly fine that it hasn't bothered you to the point of you even noticing, but just because it doesn't bother you doesn't mean it's not there. And for someone who is bothered about it, it stands out.

    On an unrelated note, I really like that water colour art style.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    the Broken Sword trilogy
    That's a really good series of games. Enjoy!