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Quote:Personally, I couldn't stand the Dragon's Nemesis-esque "oh, so our plan failed but we totally saw that coming and planned accordingly" attitude.To reference ye olde Vampire the Masquerade (because my Mage knowledge has largely evaporated, though it seems more appropriate), I get Ventrue and Tremere vibes from the Templar and Illuminati factions. I'm not a fan of malignant, power hungry, manipulative shadow organizations; nor of entrenched traditionalists who are the self-appointed elite. Of course, I'm not particularly inclined towards violent agents of change, either, but I find it to be the lesser of three [REDACTED].
And the intro scene didn't help.
Templar get the best deck outfits through. So good, in fact, that I was almost tempted to switch main. Most of the Illuminati deck outfits are really boring (or horribly bad). The Dragon is mostly in-between, with each outfit being either hit or miss (I really like the Martial Artist, but find the Ninja almost hilariously bad). -
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Quote:From an in-character perspective thing, you're not really given much of a choice in who recruit you. The choice you make in chargen is, essentially, which faction gets to forcibly recruit you first. So, in-gamely, there's no assumptions made about how you feel about your faction. The game doesn't expect you to go "yay, I have a bomb in my spine now, hooray!" just because you picked Illuminati.From the descriptions on the website, I don't like any of the factions, but if I'm forced to choose it will probably be Dragon.
Of course, you, the player, should be comfortable with your faction choice. And then pick Illuminati.
We get quotes like:
"Heinous sea monsters react the same way to their buddies getting teabagged as everyone else."
"It's like seeing a group of Templars dancing - it's awkward and out of character and signals that something has gone really ******* wrong."
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Quote:Ah, fair enough. Yeah, there are a number of buffs like that. I haven't really used any of them, but I hear some of them are really good (even if you just soloShotgun's secondary abilities have a lot to do with buffing your group, like the Leadership pool here.
).
Quote:And melee weapons build resources on YOU, so if you hit someone 5 times and kill them, you have those 5 resources to use on someone else. With ranged weapons, you build 5 resources on an enemy, so if that enemy dies, the unused Resources die with them. While it's true you can equip a skill or two that makes use of them at the last moment, I don't find that satisfying.
The advantage of ranged weapons is that they build resources on everyone you hit, so if you build five resources on three guys, you could hit all three of them with finishers before worrying about building resources again (and if the first guy dies, those resources remain on everyone else you've build it on). This is, in particular, an advantage for Shotgun because it has at least one very good AoE resource builder (assault rifle and pistols might be less well off).
The advantage of the melee resource system is that you you start most fights with 5 resources, so you can open with a heavy hitter. That's quite nice. The advantage of the magic system is that... uhm... that it uses the melee system except without the melee system's advantages. So. Uh. Yeah.
It's funny because, when I tried melee weapons, I found it extremely limiting that I could only ever have five resources because they were only building on myself.
Quote:My question, to remove the slang, was my asking how people find Shotgun a satisfying experience.
If that makes sense. -
Quote:I'm not sure I understand the question.How do people even swing shotgun!? Hammer/Shotgun is how I started, but Shotgun does two things I couldn't handle:
- Assumes I'm in a group.
- Assumes I want to target just one person at a time.
The fact that it counts resources by the person you are currently targeting was too much for me.
I started out by randomly picking 'stuff I liked' from Chaos and Shotgun, with very little thought beyond 'hey, that one is cool', and that build carried me easily through 95% of the game, solo (and I only switched by the end of Transylvania, because I kinda wanted to try something else and actually look deeper into skill synergies.) I realize I might have been really lucky with my build though.
I used Pump Action as my resource builder. It didn't require me to target anything (if I remember correctly) and also build resources on everyone it hit. Then I used Out for a Kill as my finisher because single-target finishers work best for me (which becomes increasingly apparent by the end of Tarnished Coast). I think I did used to have an AoE finisher, but I can't remember which one. Or maybe I was just relying on the Hit and Run passive (which is amazing against hordes). But it's important to note that shotgun (or any weapon, I think?) doesn't build resources on the person you have targeted. It builds resources on the person you hit. For single-target skills, the difference is largely academic, but for, say, cone attacks there's a significant difference.
I primarily pick abilities that have A) no activation time, and B) AoE potential, because blasting hordes of zombies is fun. I really don't like activation-time.
So, to clarify:
- Assumes I'm in a group. - How so? I don't think I've ever used shotgun in a group, so is it somehow different?
- Assumes I want to target just one person at a time. - Isn't that true of every single-target power in the game? Shotgun is certainly not, in my experience, the most single-target focused weapon in the game. Which weapons doesn't make this 'assumption'?
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Quote:There are (currently at least) far more clothing options available from in-game vendors than in the cash shop. I agree that the cash shop clothing is pretty expensive, bordering on the crazy expensive, but you don't need it.That's good to know.
Personally it's the costumes that only unlock for a single character that killed any interest I had in buying points if I decide to get the game.
Do you know if you also have to buy a ticket to make use of the games tailor if you buy a new costume piece/set?
Cuz that's just adding insult to injury.
Also, changing clothes doesn't cost anything, if that's what you're asking. You can do that any time and anywhere you want, on the fly.
You do have to pay ridiculous amounts of Pax (the in-game currency) to change options you picked in chargen (like face and hair). I don't know if you can buy tickets for that in the cash shop, but I assume so (I haven't looked). -
Mine came in today. Around 70 bucks. I have no idea how accurate that is.
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Quote:I think the closest thing to unarmed fighting you are going to get, is actually Chaos Magic. It is fairly 'kung-fu magic' styled. (Ironically, some of the attacks also use magic claws. But since you can't equip everything anyway, those are easy to avoid).I'm sure they're useful enough, but my particular beef is mostly with the unarmed skills, both of the inner wheels of which seem to involve animalistic fighting - clawing and rending and such. Apparently you have to spend a great deal of time digging your fingers around in someone's innards before you're allowed to just punch them.
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Why are you betraying CoH by reading these clearly subversive threads? Shouldn't you be out there doing something non-traitorous?
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Quote:Don't you get it? Fiction is just another word for lies. Authors are professional liars. You can't trust them!I understand not wanting to rely on a 2nd hand source for info, but I don't see how her profession should be an issue. Authors are inherently untrustworthy? Really?
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Quote:I'm not much of a 'raider' (I haven't even seen any of the current dungeons!), but yeah. I think the New York raid is scheduled to hit before the end of the year. I hope it'll be spectacular.I think (and I could be completely wrong about this) they said the first raid will be in NY and should be coming out in one of the upcoming updates
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Quote:As slogans go, it's more punchy than "We're angry citizens and this is what we can't be bothered to do."Nothing personal. I think I gave TonyV a similar dressing-down. It's the slogan that irks me.
I'm also pretty sure the game isn't called City of People Who Aren't Nearly As Cool As Real-Life Firemen. If you'd tried (or just read about) the game, it would be pretty clear what 'we are heroes' actually refer to. -
Quote:Never sign a paper that states that the company is contractually required to have you killed before they can close down their game.I don't think that I will ever pay a lifetime subscription for anything. Because I have no idea when I'm going to die and even less of a clue when the business is going to die.
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Quote:Not to derail the thread with Torchlight, but yeah. Fun game. I'm currently working on a dual-pistol berserker.Also, here I take a first look at Torchlight 2 today, for those curious.
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As mentioned, the best ways is to start an AE mission, or, if you are high enough level, a task/strike force (the SSA make for convenient 1-man task forces).
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Quote:We probably differ significantly in this, but I just wanted to touch upon the mundane nature of the setting. Because I actually wish it was a little more mundane.Human-only players in a largely mundane setting is bland to me. But the pseudo-CoC vibe I was getting from some of the screenshots and info piqued my interest despite that.
The game will take you from the quaint little New England town (overrun by zombies), over a mummy-infested Egypt to the werewolf-infested woods of Romania. For a game set in the modern world, it almost goes out of its' way to take you out of the mundane core setting. I'd have liked to see more of the modern world influencing the various zones, and I think that's why Solomon Island, and in particular Kingsmouth itself, is my favourite area. It has more of a "bad stuff happening in the real world" vibe than the later areas, that are primarily mystical in nature.
I am really looking forward to the (largely urban) Tokyo zone coming next. And I hope they are considering adding more content to the three faction-controlled cities. I'd rather stalk werewolves in London than openly fight mummies in a 'secret undiscovered valley' in Egypt.
But those are minor issues. -
Quote:I haven't tried any PvP, so I don't know precisely how it works. But, there's no open-world PvP, and there's no duelling. I think PvP is solely restricted to the "battleground" style instanced encounters, one of which (Fusang Project) is a persistent PvP area. I could be wrong on the details.One question: how pervasive is the PVP in-game? The only thing I found about it is that there is no open world PVP. Is it easy to avoid? Will I be plagued with spammed duel requests from multiple vectors with no recourse but to place numerous individuals on /ignore? I've run into that issue in numerous games.
The only influence PvP will have on your play experience, unless you actively seek it out, is a faction-wide buff you get depending on how much of Fusang your faction currently controls. -
Quote:For me, at least, TSW took a little while to sink in. So if you have a lot of 'must play nao!' games on your list, I'd definitely recommend doing yourself a favour and postpone looking into the game 'till you have a more quiet moment.But, as noted, this was just at-a-glance. It has me interested, but not excited. My gaming plate is a bit full at the moment, so it'll probably be a minute before I get around to trying this one.
As for the skill wheel, It was only recently that I started to really dwell into the various possible builds, and I have to say I was quite impressed with the depth of the synergies across the wheel.
While you can only use active skills from your two equipped weapons, you can use any passive skills you have unlocked. That leaves a lot of options to consider. My old 'grab everything from chaos and shotgun and go shoot zombies' build still works fine (surprisingly so, actually), but now I've started investing in more refined builds. Like the Chain build I'm currently working on, that mixes elements from Blood Magic, Pistols, Elemental Magic and Fist Weapons to very interesting effects. (A 'chain' is a particular attack type that usually chain across several targets. Think Chain Induction.)
If anyone's curious, you can see my build here. -
That's why you want to get the game on Steam. TSW is not an EA game. Funcom has a distribution deal with EA, so if you buy the game in a store, EA gets a cut. Buy it on Steam (or directly from Funcom) and EA gets nothing (and, obviously, if you buy it from the Origin store, EA gets your soul).
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Quote:TSW's launch was actually incredible smooth. Especially compared to certain other recent MMO launches.Plus, I figured that, it being a Funcom game, launch would be a buggy disaster like AO and AoC were.
But, let's be honest. The smoothness of a launch is pretty meaningless unless you're on heart medication.
I'm on Arcadia as "Incantrix". Although, I must admit, my recent playtime has been entirely consumed by Borderlands and Torchlight (and isn't bound to improve come XCOM).