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Quote:I wrote a really long response to this, but then realized that 1) No one cares. And 2) It's vastly off-topic. This thread is about SSA spoilers and I don't want to derail it any further....Co-op content with a heroic slant? If we're referring to Incarnate, that's about as netural as you can get, and the ITF and LGTF aren't Heroically-slanted either.
The topic of heroic villains is better left for another day. -
Quote:Always? How about 'for once'? Can't we just accept that for once there's a story arc that isn't tailored specifically and exclusively to heroes that maybe villains get to tag along for out of pity even if it makes no dang sense?And why is it the Villain-side ALWAYS gets the shiny stuff (temp powers and story info)? Is there some reason Heroes can't get a damn thing?
Quote:Also, if the end result of this SSA arc is that someone dies because the heroes are one step behind the entire way, then I think it's only fair to demand an SSA where the Heroes can trounce all over the Villains in a similar fashion, Longbow-style if necessary.
I get why the Devs like co-op content. I get why co-op zones need a particular heroic slant. It's easier to justify villains doing heroic stuff than heroes doing villainous stuff, after all. But that doesn't change the fact that it's not really co-op content. It's blue-side content that villains are allowed to play through as well.
I, for one, appreciate that the SSA doesn't make it feel like someone kinda-sorta forgot that the red-side exist and shunted them in at the last minute. The SSAs might not be the hight of storytelling, but at least it acknowledges both sides.
That blue-side players are all up in arms about this, amuses me to no end.
(on a side note, villains SHOULD be ahead of the game for the majority of the run, only to get defeated at the very last second. That's how we like it! Though I guess the very idea of the SSA is that we're not, this time.)
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Quote:/signed
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Quote:And yet, the view that "if you don't want to do the team content, you don't belong in this game." was presented.And by "Team or else!" you mean team or else do the other 99% of the game that does not require teaming!
I would bet if there were a single holiday mission that required a written out bio for your character the world would also not end.
Unsurprisingly, people protest this. -
Quote:No argument here.Yeah, zero problems here with anyone of either gender dying for any reason if it's consistent with the story that's been told prior and it's tone.
This was so clumsy, though, I'm not even sure there was any gender bias involved...
Granted, I havn't seen the arc unfold, myself, so I'm just taking everyone's word for it. I do appreciate the effort to make "permanent" changes to the setting... whether this was a good way to do it, or not, is not really for me to judge.
I think it's worth noting, however, that the overarching theme for Statesman is "outliving everyone he cares about", into which the death of Miss Liberty plays nicely. -
Quote:Ultimately, you want to kill off a character because it makes a good story, without really looking at whether it is, or isn't, a female character.How about just killing her because it's the natural, if emotional, resolution to this story?
Or just not making a "We killed a main character's brother's sister's dog's owner's sister's uncle's dad's cousin's father's brother's robot! Look how edgy we are!" plot.
And then leave it to other people to rage about misogynistic bias.
Sadly, this thread isn't about whether killing someone Statesman cares about makes for a good or a bad plot hook. -
Quote:Hey! This is a spoiler thread. And my computer is out of commission so this is all I got to sate my curiosity. Feel free to share here![shameless plug] Also if anyone wants to discuss this in game with others that enjoy story and lore, head on over to the global channel "Storytime with States". I have a few more theories that I will share there because don't want to do any possible spoilers here[/shameless plug]
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Quote:Women are a greater loss to the tribe than men are. You don't need a lot of males to ensure the future of your species.If anything about this deserves discussion, I think it might be to wonder why men like me are less bothered (even if certainly bothered) by the idea of the murder of their fellow males.
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Quote:I miss KaliMagdaleneThe problem is mostly a sex relation one. If it were Sister Psyche's uncle we basically wouldn't have this thread.
It's a deep seated issue that's had a lot of debate in comics circles, and a lot of people feel very strongly about it, so I'd read up before you wade in with your opinion, if only to prevent this devolving into a flame war. -
Quote:I'm not sure I understand what the problem is. Is it a problem when a cowardly villain strikes at the hero's loved ones? Or is it only a problem if the loved one is female?Incidentally, that page the OP linked to isn't really a good representation of the Stuffed in the Fridge trope, as it simply lists all the examples of female characters in comics having bad things done to them. The trope is more specific than that. It applies only to women having bad things done to them for the sole purpose of motivating another character. In other words, if the victim hadn't been important to that other character, they would have been left alone. Ms Liberty's "death" in the RSF is another in-game example; we beat her up for the sole purpose of getting Statesman to fight us, and he only does this because she's personally important to him. If we'd beaten her up to get Longbow off our backs and someone with no personal relationship to her had decided that we were too dangerous for anyone else to handle, send in the Freedom Phalanx, the trope wouldn't apply.
Striking at an enemy's weak points seems to me to not only be a classically comic book, but also the smart thing to do when your only advantage over an opponent is your lack of scruples.
Personally, I don't care if I'm beating up Statesman's granddaughter or Sister Psyche's uncle, but attacking a hero's weaknesses sounds like perfectly acceptable villainy to me. That's why secret identities are so popular!
To quote Patriarch from ME2: ""You said he had close family. They'll just want revenge. Kill the family first. Then he'll get angry and come at you stupid... and then you kill him." -
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Quote:There's... there's a 40k MMO coming?
*fingers crossed*
Pleeeeease let it be better than Warhammer Online... pretty please
Oh I'm quite confident it will be horrible.
Although it does have Ross Watson, former lead developer on FFG's RPG line Dark Heresy, as a quest writer. This isn't exactly bad news. -
This is completely random and probably way off-topic, but since I'm such a nosy busybody, I thought I'd share.
I was recently wondering what our former CM CuppaJo has been up to lately. Last I heard she was a CM on Tabula Rasa and... well, that's probably not current.
Weeell. Turns out she's a Production Manager on Dark Millennium Online, the upcoming Warhammer 40,000 MMO from Vigil Games.
I'm jealous!
Good luck Cuppa! -
Quote:Assuming you're the mission holder, anyway.And, you do realize the 3 clues you find in the chests in the 2nd mission of the 2nd episode gives you the answers to the quiz right? I'm a new player of 3 months and haven't been to the shadow shard either. The mission's clues spell out everything you need to know, whether you're new or experienced.
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Quote:Some of us are not new, yet have never even been to the shadow shard (outside random instanced missions that give no backstory)That assumes you know that part of the backstory of the characters and game. Which was a kind of annoying part of the second one - that "quiz" that comes up before people of that level would have even gotten to the shadow shard. I had a friend who was playing this longer and had been there (but not in a while) complain they couldn't remember it, so how would someone new know it?
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This it Sister Psyche were talking about. You know, the psychic who likes to dress in transparent spandex, read the minds of random teenagers nearby and then flip out at them for looking at her.
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