Slaunyeh

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  1. Quote:
    Originally Posted by Issen View Post
    ...Co-op content with a heroic slant? If we're referring to Incarnate, that's about as netural as you can get, and the ITF and LGTF aren't Heroically-slanted either.
    I wrote a really long response to this, but then realized that 1) No one cares. And 2) It's vastly off-topic. This thread is about SSA spoilers and I don't want to derail it any further.

    The topic of heroic villains is better left for another day.
  2. Quote:
    Originally Posted by Issen View Post
    And why is it the Villain-side ALWAYS gets the shiny stuff (temp powers and story info)? Is there some reason Heroes can't get a damn thing?
    Always? How about 'for once'? Can't we just accept that for once there's a story arc that isn't tailored specifically and exclusively to heroes that maybe villains get to tag along for out of pity even if it makes no dang sense?

    Quote:
    Originally Posted by Issen View Post
    Also, if the end result of this SSA arc is that someone dies because the heroes are one step behind the entire way, then I think it's only fair to demand an SSA where the Heroes can trounce all over the Villains in a similar fashion, Longbow-style if necessary.
    That's pretty much the rest of the game though.

    I get why the Devs like co-op content. I get why co-op zones need a particular heroic slant. It's easier to justify villains doing heroic stuff than heroes doing villainous stuff, after all. But that doesn't change the fact that it's not really co-op content. It's blue-side content that villains are allowed to play through as well.

    I, for one, appreciate that the SSA doesn't make it feel like someone kinda-sorta forgot that the red-side exist and shunted them in at the last minute. The SSAs might not be the hight of storytelling, but at least it acknowledges both sides.

    That blue-side players are all up in arms about this, amuses me to no end.

    (on a side note, villains SHOULD be ahead of the game for the majority of the run, only to get defeated at the very last second. That's how we like it! Though I guess the very idea of the SSA is that we're not, this time. )
  3. Quote:
    Originally Posted by LastLeprechaun View Post
    I'll save this for another thread - but man this quick hand of doom answer actually left me with far more questions and concerns. ("Tried" it on NPC's? Um... it's in full force on a variety of NPC's as we speak!)
    Dibs on not telling the war wolves!
  4. Quote:
    Originally Posted by Venture View Post
    The point is that the trick only works because of the medium, which makes it cheap.
    I thought it was a classic Rorschach. Which, I suppose, is also a cheap trick, but it works for me.
  5. Quote:
    Originally Posted by dugfromthearth View Post
    And by "Team or else!" you mean team or else do the other 99% of the game that does not require teaming!

    I would bet if there were a single holiday mission that required a written out bio for your character the world would also not end.
    And yet, the view that "if you don't want to do the team content, you don't belong in this game." was presented.

    Unsurprisingly, people protest this.
  6. Slaunyeh

    WIR? (Spoilers)

    Quote:
    Originally Posted by Spectral_Ent View Post
    Yeah, zero problems here with anyone of either gender dying for any reason if it's consistent with the story that's been told prior and it's tone.

    This was so clumsy, though, I'm not even sure there was any gender bias involved...
    No argument here.
    Granted, I havn't seen the arc unfold, myself, so I'm just taking everyone's word for it. I do appreciate the effort to make "permanent" changes to the setting... whether this was a good way to do it, or not, is not really for me to judge.

    I think it's worth noting, however, that the overarching theme for Statesman is "outliving everyone he cares about", into which the death of Miss Liberty plays nicely.
  7. Slaunyeh

    WIR? (Spoilers)

    Quote:
    Originally Posted by Spectral_Ent View Post
    How about just killing her because it's the natural, if emotional, resolution to this story?

    Or just not making a "We killed a main character's brother's sister's dog's owner's sister's uncle's dad's cousin's father's brother's robot! Look how edgy we are!" plot.
    Ultimately, you want to kill off a character because it makes a good story, without really looking at whether it is, or isn't, a female character.

    And then leave it to other people to rage about misogynistic bias.

    Sadly, this thread isn't about whether killing someone Statesman cares about makes for a good or a bad plot hook.
  8. Quote:
    Originally Posted by Perdition View Post
    [shameless plug] Also if anyone wants to discuss this in game with others that enjoy story and lore, head on over to the global channel "Storytime with States". I have a few more theories that I will share there because don't want to do any possible spoilers here[/shameless plug]
    Hey! This is a spoiler thread. And my computer is out of commission so this is all I got to sate my curiosity. Feel free to share here!
  9. Quote:
    Originally Posted by Seschat View Post
    Whereas my Heroic Dominator finished the Vigilante-Villain-Rogue-Hero trip in September, and had to reaffirm his Heroic status AGAIN.
    That's the game going "A heroic dominator? Really? A heroic dominator? Are you sure??"
  10. Slaunyeh

    WIR? (Spoilers)

    Quote:
    Originally Posted by UberGuy View Post
    If anything about this deserves discussion, I think it might be to wonder why men like me are less bothered (even if certainly bothered) by the idea of the murder of their fellow males.
    Women are a greater loss to the tribe than men are. You don't need a lot of males to ensure the future of your species.
  11. Slaunyeh

    WIR? (Spoilers)

    Quote:
    Originally Posted by BrandX View Post
    So if they role reversal it, it's...okay?
    Oh no. If the roles are reversed, it instead becomes a tale of how the female heroine has no merit on her own and need men (in this case a dead loved one) to help inspire her to grow.

    That's almost worse!
  12. Slaunyeh

    WIR? (Spoilers)

    Quote:
    Originally Posted by Spectral_Ent View Post
    The problem is mostly a sex relation one. If it were Sister Psyche's uncle we basically wouldn't have this thread.

    It's a deep seated issue that's had a lot of debate in comics circles, and a lot of people feel very strongly about it, so I'd read up before you wade in with your opinion, if only to prevent this devolving into a flame war.
    I miss KaliMagdalene
  13. Slaunyeh

    WIR? (Spoilers)

    Quote:
    Originally Posted by Eva Destruction View Post
    Incidentally, that page the OP linked to isn't really a good representation of the Stuffed in the Fridge trope, as it simply lists all the examples of female characters in comics having bad things done to them. The trope is more specific than that. It applies only to women having bad things done to them for the sole purpose of motivating another character. In other words, if the victim hadn't been important to that other character, they would have been left alone. Ms Liberty's "death" in the RSF is another in-game example; we beat her up for the sole purpose of getting Statesman to fight us, and he only does this because she's personally important to him. If we'd beaten her up to get Longbow off our backs and someone with no personal relationship to her had decided that we were too dangerous for anyone else to handle, send in the Freedom Phalanx, the trope wouldn't apply.
    I'm not sure I understand what the problem is. Is it a problem when a cowardly villain strikes at the hero's loved ones? Or is it only a problem if the loved one is female?

    Striking at an enemy's weak points seems to me to not only be a classically comic book, but also the smart thing to do when your only advantage over an opponent is your lack of scruples.

    Personally, I don't care if I'm beating up Statesman's granddaughter or Sister Psyche's uncle, but attacking a hero's weaknesses sounds like perfectly acceptable villainy to me. That's why secret identities are so popular!

    To quote Patriarch from ME2: ""You said he had close family. They'll just want revenge. Kill the family first. Then he'll get angry and come at you stupid... and then you kill him."
  14. Quote:
    Originally Posted by MrCaptainMan View Post
    Can you explain how reducing the minumim start requirements for content but leaving everything else as it is would punish you or your preferred playstyle?

    Eco
    Maybe he really likes to team with people who doesn't want to be there?
  15. Quote:
    Originally Posted by Agent White View Post
    Well they're the one that has to take the quiz so.. yeah.
    I got the quiz without being the mission holder so.. yeah.
  16. Quote:
    Originally Posted by Voidstalker View Post
    There's... there's a 40k MMO coming?

    *fingers crossed*

    Pleeeeease let it be better than Warhammer Online... pretty please

    Oh I'm quite confident it will be horrible.

    Although it does have Ross Watson, former lead developer on FFG's RPG line Dark Heresy, as a quest writer. This isn't exactly bad news.
  17. This is completely random and probably way off-topic, but since I'm such a nosy busybody, I thought I'd share.

    I was recently wondering what our former CM CuppaJo has been up to lately. Last I heard she was a CM on Tabula Rasa and... well, that's probably not current.

    Weeell. Turns out she's a Production Manager on Dark Millennium Online, the upcoming Warhammer 40,000 MMO from Vigil Games.

    I'm jealous!


    Good luck Cuppa!
  18. Quote:
    Originally Posted by Agent White View Post
    And, you do realize the 3 clues you find in the chests in the 2nd mission of the 2nd episode gives you the answers to the quiz right? I'm a new player of 3 months and haven't been to the shadow shard either. The mission's clues spell out everything you need to know, whether you're new or experienced.
    Assuming you're the mission holder, anyway.
  19. Quote:
    Originally Posted by Model 75 View Post
    That assumes you know that part of the backstory of the characters and game. Which was a kind of annoying part of the second one - that "quiz" that comes up before people of that level would have even gotten to the shadow shard. I had a friend who was playing this longer and had been there (but not in a while) complain they couldn't remember it, so how would someone new know it?
    Some of us are not new, yet have never even been to the shadow shard (outside random instanced missions that give no backstory)
  20. Quote:
    Originally Posted by Tenzhi View Post
    Typically, it's considered a serious ethical violation to force one's way into someone's mind and pull out whatever information one wants.
    This it Sister Psyche were talking about. You know, the psychic who likes to dress in transparent spandex, read the minds of random teenagers nearby and then flip out at them for looking at her.
  21. Quote:
    Originally Posted by EU_Damz View Post
    So am i the only one who thinks SOMEBODY will sacrifice themselves to bring her back? Surely you all noticed her spirit above her when the spell happened right?
    Numina used to be able to raise the dead. Did she conveniently forget how to do that?
  22. Quote:
    Originally Posted by DMystic View Post
    Now that she's dead there's only the one Miss Liberty.
    Psst. It was Miss Liberty who died. It's Ms. Liberty that remains alive.
  23. Quote:
    Originally Posted by That_Ninja View Post
    From an actual development stand point, it's stupid to limit one side.
    Well, that's hardly something new. Just rare that it's the blue side suffering, so I can see how it'd come as a shock.
  24. Quote:
    Originally Posted by Nalrok_AthZim View Post
    but because Mr. Behind Closed Doors is going to royally fork the villains over at the last minute.
    We wouldn't want it any other way