Ok so after playing three characters to 50 and several others to the 30-40 range I'm finally going to focus on getting one IOed out. Originally I had intended to do it on my first 50 (a ElecM/Invul Brute), but after getting this controller to 50, I'm finding he is much more fun to play and I think he ought to be my first really tricked out guy. Now, since I've only been playing for a little over a year, I don't have a whole lot of money on my account (maybe 250million account wide), so my budget isn't as huge as it probably should be. But let's presume for a minute that I focus a little (yeah, right) and really work on getting this guy to where he ought to be.
I started with this build, which is pretty close to where I think I need to go. I'm open to suggestions. I played with the psychic epic pool for a bit, but after reading a bit (thanks Local Man), I switched to Fire and I am MUCH happier. I'd kind of like to keep fire since OMFG does Superior Invis love my blue bar like a dirty, dirty...well, you get the idea, and Consume helps with that. I like the decent Resists I have. I took SS pretty much to get Burnout as I have pretty much no need for a travel power and I took Burnout to stack Flash and/or Liquefy, though I tend to just ignore using Flash and start spamming my single target chain or Judgement/Fireball spam after I throw out my PA and ST (when I remember the Demon Elephant is up). So I'm looking for tweaks and am open to different power choices or slotting (I still got a couple respecs to burn on him and I haven't even run the trials).
Thanks in advance.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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Canned.Heat: Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Sonic Resonance
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind - (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Chance for Recharge Slow
Level 1: Sonic Siphon - (A) Accuracy IO
- (5) Accuracy IO
Level 2: Spectral Wounds - (A) Thunderstrike - Accuracy/Damage/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Damage/Endurance/Recharge
- (45) Decimation - Chance of Build Up
Level 4: Deceive - (A) Coercive Persuasion - Contagious Confusion
- (9) Coercive Persuasion - Accuracy/Confused/Recharge
- (11) Coercive Persuasion - Accuracy/Recharge
- (13) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Confused/Endurance
- (46) Coercive Persuasion - Confused
Level 6: Flash - (A) Unbreakable Constraint - Chance for Smashing Damage
- (7) Unbreakable Constraint - Endurance/Hold
- (7) Unbreakable Constraint - Accuracy/Hold/Recharge
- (23) Unbreakable Constraint - Hold/Recharge
- (40) Unbreakable Constraint - Accuracy/Recharge
Level 8: Superior Invisibility - (A) Luck of the Gambler - Recharge Speed
- (9) Red Fortune - Defense
- (11) Red Fortune - Endurance
- (27) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense/Endurance
- (36) Red Fortune - Endurance/Recharge
Level 10: Sonic Barrier - (A) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
Level 12: Hasten - (A) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Sonic Haven - (A) Steadfast Protection - Resistance/Endurance
- (15) Steadfast Protection - Resistance/+Def 3%
Level 16: Disruption Field - (A) Endurance Reduction IO
- (17) Endurance Reduction IO
Level 18: Phantom Army - (A) Expedient Reinforcement - Endurance/Damage/Recharge
- (19) Expedient Reinforcement - Damage/Endurance
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (25) Expedient Reinforcement - Accuracy/Recharge
- (25) Soulbound Allegiance - Accuracy/Recharge
- (37) Soulbound Allegiance - Damage/Recharge
Level 20: Sonic Dispersion - (A) Aegis - Resistance
- (21) Aegis - Resistance/Endurance
- (21) Aegis - Resistance/Endurance/Recharge
- (34) Aegis - Psionic/Status Resistance
Level 22: Recall Friend - (A) Winter's Gift - Slow Resistance (20%)
Level 24: Super Speed - (A) Quickfoot - Endurance/RunSpeed
Level 26: Spectral Terror - (A) Glimpse of the Abyss - Chance of Damage(Psionic)
- (27) Glimpse of the Abyss - Endurance/Fear
- (29) Glimpse of the Abyss - Accuracy/Recharge
- (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (37) Glimpse of the Abyss - Accuracy/Endurance
Level 28: Combat Jumping - (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (34) Unbounded Leap - +Stealth
Level 30: Burnout - (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 32: Phantasm - (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Expedient Reinforcement - Endurance/Damage/Recharge
- (42) Expedient Reinforcement - Accuracy/Damage
Level 35: Fire Blast - (A) Thunderstrike - Damage/Endurance/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage
Level 38: Liquefy - (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge
- (39) Dark Watcher's Despair - To Hit Debuff/Endurance
- (46) Dark Watcher's Despair - Recharge/Endurance
Level 41: Fire Ball - (A) Ragnarok - Damage/Endurance
- (42) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Recharge
- (50) Ragnarok - Damage
Level 44: Consume - (A) Energy Manipulator - Chance to Stun
- (45) Energy Manipulator - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
Level 47: Fire Shield - (A) Aegis - Resistance/Endurance
- (48) Aegis - Resistance
- (48) Aegis - Resistance/Endurance/Recharge
Level 49: Rise of the Phoenix - (A) Recharge Reduction IO
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Pyronic Core Final Judgement
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Level 1: Brawl Level 1: Containment
Level 1: Sprint - (A) Endurance Reduction IO
Level 2: Rest Level 2: Swift Level 2: Health - (A) Miracle - +Recovery
- (39) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle Level 2: Stamina - (A) Performance Shifter - Chance for +End
- (17) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy
Level 4: Ninja Run
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Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 14.56% Defense(Energy)
- 14.56% Defense(Negative)
- 3% Defense(Psionic)
- 14.88% Defense(Ranged)
- 6.13% Defense(AoE)
- 53% Enhancement(Accuracy)
- 81.25% Enhancement(RechargeTime)
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 64.86 HP (6.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilize) 12.2%
- MezResist(Sleep) 10%
- MezResist(Stun) 10%
- MezResist(Terrorized) 10%
- 30% (0.5 End/sec) Recovery
- 36% (1.53 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 16.3% Resistance(Fire)
- 16.3% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 15% RunSpeed
- 2.5% XPDebtProtection