Sir Hextor

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  1. Ok so after playing three characters to 50 and several others to the 30-40 range I'm finally going to focus on getting one IOed out. Originally I had intended to do it on my first 50 (a ElecM/Invul Brute), but after getting this controller to 50, I'm finding he is much more fun to play and I think he ought to be my first really tricked out guy. Now, since I've only been playing for a little over a year, I don't have a whole lot of money on my account (maybe 250million account wide), so my budget isn't as huge as it probably should be. But let's presume for a minute that I focus a little (yeah, right) and really work on getting this guy to where he ought to be.

    I started with this build, which is pretty close to where I think I need to go. I'm open to suggestions. I played with the psychic epic pool for a bit, but after reading a bit (thanks Local Man), I switched to Fire and I am MUCH happier. I'd kind of like to keep fire since OMFG does Superior Invis love my blue bar like a dirty, dirty...well, you get the idea, and Consume helps with that. I like the decent Resists I have. I took SS pretty much to get Burnout as I have pretty much no need for a travel power and I took Burnout to stack Flash and/or Liquefy, though I tend to just ignore using Flash and start spamming my single target chain or Judgement/Fireball spam after I throw out my PA and ST (when I remember the Demon Elephant is up). So I'm looking for tweaks and am open to different power choices or slotting (I still got a couple respecs to burn on him and I haven't even run the trials).

    Thanks in advance.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Canned.Heat: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Sonic Resonance
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery
    Hero Profile:

    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold
    • (40) Basilisk's Gaze - Chance for Recharge Slow
    Level 1: Sonic Siphon
    • (A) Accuracy IO
    • (5) Accuracy IO
    Level 2: Spectral Wounds
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Thunderstrike - Accuracy/Damage
    • (36) Thunderstrike - Damage/Endurance/Recharge
    • (45) Decimation - Chance of Build Up
    Level 4: Deceive
    • (A) Coercive Persuasion - Contagious Confusion
    • (9) Coercive Persuasion - Accuracy/Confused/Recharge
    • (11) Coercive Persuasion - Accuracy/Recharge
    • (13) Coercive Persuasion - Confused/Recharge
    • (40) Coercive Persuasion - Confused/Endurance
    • (46) Coercive Persuasion - Confused
    Level 6: Flash
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (7) Unbreakable Constraint - Endurance/Hold
    • (7) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (23) Unbreakable Constraint - Hold/Recharge
    • (40) Unbreakable Constraint - Accuracy/Recharge
    Level 8: Superior Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Red Fortune - Defense
    • (11) Red Fortune - Endurance
    • (27) Red Fortune - Defense/Endurance/Recharge
    • (29) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Endurance/Recharge
    Level 10: Sonic Barrier
    • (A) Impervium Armor - Resistance
    • (31) Impervium Armor - Resistance/Endurance
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Sonic Haven
    • (A) Steadfast Protection - Resistance/Endurance
    • (15) Steadfast Protection - Resistance/+Def 3%
    Level 16: Disruption Field
    • (A) Endurance Reduction IO
    • (17) Endurance Reduction IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge
    • (19) Expedient Reinforcement - Damage/Endurance
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (25) Expedient Reinforcement - Accuracy/Recharge
    • (25) Soulbound Allegiance - Accuracy/Recharge
    • (37) Soulbound Allegiance - Damage/Recharge
    Level 20: Sonic Dispersion
    • (A) Aegis - Resistance
    • (21) Aegis - Resistance/Endurance
    • (21) Aegis - Resistance/Endurance/Recharge
    • (34) Aegis - Psionic/Status Resistance
    Level 22: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 24: Super Speed
    • (A) Quickfoot - Endurance/RunSpeed
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
    • (27) Glimpse of the Abyss - Endurance/Fear
    • (29) Glimpse of the Abyss - Accuracy/Recharge
    • (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (37) Glimpse of the Abyss - Accuracy/Endurance
    Level 28: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (34) Unbounded Leap - +Stealth
    Level 30: Burnout
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge
    • (42) Expedient Reinforcement - Accuracy/Damage
    Level 35: Fire Blast
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage
    Level 38: Liquefy
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (39) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (46) Dark Watcher's Despair - Recharge/Endurance
    Level 41: Fire Ball
    • (A) Ragnarok - Damage/Endurance
    • (42) Ragnarok - Accuracy/Damage/Recharge
    • (43) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Recharge
    • (50) Ragnarok - Damage
    Level 44: Consume
    • (A) Energy Manipulator - Chance to Stun
    • (45) Energy Manipulator - EndMod/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (48) Efficacy Adaptor - Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy
    Level 47: Fire Shield
    • (A) Aegis - Resistance/Endurance
    • (48) Aegis - Resistance
    • (48) Aegis - Resistance/Endurance/Recharge
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    Level 50: Pyronic Core Final Judgement
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Containment

    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (39) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (43) Performance Shifter - EndMod/Accuracy
    Level 4: Ninja Run
    ------------

    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 9.25% Defense(Fire)
    • 9.25% Defense(Cold)
    • 14.56% Defense(Energy)
    • 14.56% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.88% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 53% Enhancement(Accuracy)
    • 81.25% Enhancement(RechargeTime)
    • 2.75% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 5% FlySpeed
    • 64.86 HP (6.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 10%
    • MezResist(Held) 10%
    • MezResist(Immobilize) 12.2%
    • MezResist(Sleep) 10%
    • MezResist(Stun) 10%
    • MezResist(Terrorized) 10%
    • 30% (0.5 End/sec) Recovery
    • 36% (1.53 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 16.3% Resistance(Fire)
    • 16.3% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 15% RunSpeed
    • 2.5% XPDebtProtection
  2. Quote:
    Originally Posted by Sprite Fire View Post
    Or even some AOE. Not all builds have a lot of AOE. I am playing a SR/MA tanker at the moment, just 1 PBAOE in the whole thing prior to epic. And it's not a particularly good one either (T8 too, so you don't get it for a long time). The point of a tanker is Agro control. PBAOE are beautiful for generating agro.

    So i took spring attack. Love it. It's damage mitigation (Knock Down), Agro generation and damage all in one. The damage isn't wonderful. But its good enough for it's purpose. Besides, propperly slotted and overall io'd for recharge (i mean seriously? SR doesn't need defense IO set slotting) you'll have it up and able to use in less then 40 seconds anyway, which is fast enough.
    Agreed. I grabbed it on my WP/WM Tanker for opening aggro grab and it's always ready for the next mob with 2 slots in it for dam/rech.
  3. Sir Hextor

    Afterburner

    Quote:
    Originally Posted by Hopeling View Post
    No, it isn't. Siphon Speed uses the normal flight speed cap, it can never be as fast as Afterburner.

    To put numbers to that - normal flight caps at 58mph by level 50. Afterburner can get you well above 80.
    Sorry, I should've said I didn't notice enough of a difference. You're right, by the numbers it is faster. And Siphon Speed is kind of an outlier which most characters don't have access to so for the majority of characters who are going to take Hover + Fly, it's a nice boost to get from point A to B faster. I took it on my Fire/Ice Blaster and have been satisfied at the increase over Fly.
  4. Sir Hextor

    Afterburner

    It's cool and I like the FX, but I really was hoping it was faster. I was really disappointed when I respeced into it on my Kin/ def and found out that it was just as fast a Siphon Speed + Hover. I respeced out of it and grabbed Burnout instead for double FSed Blackstar facemelting.
  5. I'll second a vote for Storm/Archery. I started a Cor with those sets just prior to i21 and if it weren't for my incurable altitis, I would be on him steadily.
  6. I'm running out of points, but only because they keep releasing new shinies that I must haves!!! That's okay though, I'll just buy myself a Christmas present in the form of more points. I'm not 'thrilled' that these powersets are eating up points that I get as part of my subscription, but I understand the business practice and feel like these are just icing on a cake I was already enjoying previously.
  7. Sir Hextor

    Resistance!

    Quote:
    Originally Posted by Katie V View Post
    Because of the way the game computes power boosts, if Power Boost affected resistance powers, so would Fulcrum Shift. I'm sure you can see how that would be overpowered.
    Ummm, yes please?
  8. I've been looking but haven't noticed anyone saying. How does it actually play on a Stalker? I bought the set and played it on a Brute to 17, but I am debating remaking him a stalker simply because the 'feel' of the set screams stalker to me. So how goes it?