Silver Sanguis

Informant
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  1. Since the latest patch the game crawls to a halt when any one of Desaturation Effects, Bloom, Depth of Field and Shadows are activated. Ambient occlusion works when set to 'high performance' and shadows still yields acceptable performance when set to 'low'. A little tinkering revealed that shadow map size is the biggest malefactor, resulting in a hopping 80% drop in framerate when set to 'high'. The others reduce my framerate with up to 75% each. All of them enabled leaves me crawling along at 2-4 fps whereas bvefore the patch i was running the game at 30-ish maxed out.

    GTX260, 266.58 drivers, Windows 7.


    I better not get the 'update/downgrade drivers' standard response from anyone. Such a massive change in framerates when the driver stays the same but the game is patched? I think that loading time change messed something up.
  2. I just found out that some badges are for a certain origin only, but now i'm wondering - Is it possible for a Praetorian to ever get hero or villain achievement etc badges?

    I was levelling a Praetorian just because i wanted to do the new newbie experience, but i thought that when i went hero i'd be.... well, hero. I was looking forward to getting badges like Unbreakable or Deathless, but apparently PRaetorians can't get it...

    Is it possible to turn into a 'full' hero somehow or do i have to start over (again?)
  3. Something strange just happened... With the 260.99 drivers for my GTX260, everything went black, though the PC was still functioning normally, as if the display device was simply shut down. A reboot revealed no damage whatsoever.

    This happened while playing around with the quality for ambient occlusion.

    For that matter, when turning off shadows and/or ambient occlusion, the game does not update the settings properly untill i restart it, even though they are all immediately turned off visually. Something tells me the game is trying to render the same scene twice for whatever reason after changing those settings, slowing the game down dramatically.
  4. Still, isn't the problem with the manufacturers themselves for making the chips cheaply, or at least with inadequate cooling? NVidia themselves only makes the GPU chips but not the entire video card - They hand out reference designs to second parties and let them make the rest.

    NVidia's chips have always run hot, but with proper cooling they won't overheat. I think this is a case of HP/Compaq/etc being cheapskates and skimping on proper cooling designs and materials for their laptops.
  5. That site has a disgustingly low amount of information. Can't find out any details except "the chips fried". Any more links on this? It's the first time i've heard of it.

    Edit: No matter, you're expected to go through all the court files. Would have been nice to have a simple TLDR on it >_>
  6. Quote:
    Originally Posted by Warp_Factor View Post
    I think 2 years may be a bit short, considering; I've been away for over a year at a time and so have some friends of mine, and while I don't think I'd rage out at losing Warp Factor I would be pretty bummed and much less enthused about playing the character. Maybe 3 years would be a better number, and certainly any account without a global attached should lose it's names. Seriously, there were a TON of people I knew back when the game first came out who took great names, then vanished within a year and never came back. It's safe to say they aren't coming back now.

    I'd also like to see this apply to SGs; right now SG names don't appear to ever get genericed, and they really should. There's no reason 3 or 4 characters who haven't been logged in in over four years should be able to hold onto some of the great SG names from back in the day.
    Nuff said.

    Regular name purges in a game like this should be self-evident.
  7. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I'd get a small SSD and just install your games on it, then use a standard drive for your OS and regular apps.
    Other way around silly. SSD for OS and apps, seperate HD for games. You'll notice your cold boot times going down to ~15 seconds or so, if not less, on Windows 7.

    Putting your games on an SSD has little value other than load times, which are already short on normal drives for CoX with a decent PC. However, the real killer is stuff like virtual memory, which usually is on the OS partition by default and thus gains the most by residing on an SSD. SSD's also only suffer minimally from defragmentation, if at all, since random access times are lightyears ahead of what any traditional hard disk can achieve.


    My next PC will have a 64 or 128 gig SSD for OS and (small) apps only, for that reason. Games and everything else will go on other physical disks since they only have to be loaded sparsely.

    Also mind that you will gain very little performance ingame from an SSD, though i believe i'm right in saying that larger games (like MMO's and streaming games) will be somewhat more stable and constant due to the virtual memory being so quick to access.

    Chad: I would strongly suggest putting your OS on the SSD and your games on the normal disk. 100m inf to you if you don't notice a massive improvement

    Of course, having everything on an SSD would be best, but since they're so expensive this would be a very costly idea, but also somewhat pointless. Files like pictures, movies, music and all that are all just fine on a traditional disk since they don't need to be accessed and changed as often.
  8. Quote:
    Originally Posted by Phedra View Post
    If you want the size of the window then you don't want "renderScaleX" and "renderScaleY"
    What you should be changing for the size of the window is "screenX" and "screenY".
    Be aware that the client saves its current window size back to the registry when you close it, so you'll need to not have it running in order for any changes to stick.

    That is exactly the problem. The game does not let me set the proper size. It thinks the window is 1920x1024 instead of 1920x1033, but internally it does recognize this, however instead of adjusting the actual resolution the game adjusts the renderscale to fit the 1024 into 1033. This causes a major slowdown for some reason (25-50%).

    I cannot set the slider to the actual resolution. However, if i don't use the ingame options window but edit the registry directly the game runs just fine, and the options aren't auto-adjusted by the game.
  9. Actually no, i have a 1080p monitor i use for games, and a 1280x1024 one on the side for stuff like msn, web, tv or whatever.

    I play CoX in a maximized window on the widescreen monitor, since if i try fullscreen or the (desktop) option i can't easily switch between apps because of the flickering (alt-tabbing when fullscreen, the (desktop) option does not work in w7), which is beyond annoying.

    Of course i want CoX to perform properly, but somehow it doesnt really want to do that, hence the question. s.
  10. I've noticed some very peculiar behaviour from CoX after some fiddling with the options.

    I wanted to tweak the settings a bit - Set particles to 8192 for example instead of 8223 or whatever the slider allows, and there in the registry it showed that "renderscaley" was set to 0.991286 (something) rather than 1. Renderscalex was still at 1. Userenderscale was still at 0, so i wondered what it actually did.

    I'm running the game windowed and maximized since i have 2 monitors. The renderscale issue only happens when the game is windowed.

    The render scale ingame showed that the resolution was 1920x1024, even though it should be 1033 - Which might explain the renderscaley issue. Why doesn't the game allow me to set it to 1920x1033, which is the actual size of the window?

    Thing is that whenever i go into the options, my fps takes a dive, and i can only assume that this is because of the renderscale. I don't even change anything, all i do is open the options window, and presto, fps down by 25-50%. Sometimes it stays, sometimes it doesn't, which makes it even more confusing.

    When i try setting the renderscaley to 1 the game just puts it back to 0.99, no matter when i do it. A /reloadgfx will not load the registry settings either for some reason if i change them, so where are they stored while the game is running? The game *does* write back to the registry while it's running, as i can refresh the folder and the adjusted options appear.

    Anyway, point is, how does CoX actually use the register? I somehow get the impression that figuring this out might help solving a LOT of problems.
  11. That doesn't fix the problem, it just sets the resolution without having to set it ingame.

    I think the problem is that CoX tries to make itself the directx wallpaper in the wrong way.
  12. Curious what keys you mean... Would prefer tinkering with that myself :>
  13. Quote:
    Originally Posted by Phedra View Post
    I can whip up a *.reg file for graphics settings if you really really want, with your desired resolution, but it shouldn't be needed.

    From memory you choose Windowed in the drop box then choose the resolution in the slider underneath. That slider dissapears when anything other than "Windowed" is in the dropbox so it's easy to miss.

    Dual monitors here too. 1920 x 1080 & 1920 x 1200. I prefer to run the game in a 1024 x 768 window.

    Hope this helps.
    That slider is for resolution scaling - Something completely different.

    What i like about the (desktop) resolution is that it hides the taskbar and title bar of the game, "maximizing" it. When you alt-tab (or just move the mouse to the second monitor) the game stays visible as if it were the desktop wallpaper. Windows 7 forces the game to go fullscreen though, making the screen flicker horribly every time you alt-tab or select something on the second screen as if it was changing resolution. While it stays visible it's still very distracting.

    On a sidenote, WoW's equivalent function *does* work, so i'm assuming it's something in the CoH code that isn't working that well with W7.
  14. Simple problem: It doesn't seem to work. I can only get the fullscreen or windowed resolutions, when i select the (desktop) resolution the game just uses the fullscreen one instead - though the game remains visible when alt-tabbing to another window, and i get a lot of flickering as if the pc is trying to change resolution when i alt-tab.

    I tried some compatability settings, but nothing helps.

    In windowed, the game acts completely fine, and for now i can live with that. Still, the (desktop) resolution has always been very convenient (especially since i use 2 monitors). Any fixes for that?

    I'll post details if needed, but i assume it's a general problem with w7.
  15. The organic armor pieces from the Mutant superbooster are probably the best matches.

    Also, the metal costume pieces are based on Witchblade: http://i156.photobucket.com/albums/t...witchblade.jpg

    A very popular comic. Or used to be anyway ;p
  16. They could see if they could combine the global name with the character name, sort of what CO did.

    And otherwise, server mergers of the lesser populated servers into a bigger one wont be much of a deal imho. Even necessary. Also, merging Euro servers with US servers, even just the same server list would be nice. Euro servers have been getting less and less populated...

    Oh, and a name purge has to be done. Characters which have been inactive for 12 months or longer should have their names freed up. If they reactivate and no one took the name, they can keep it. If someone else took the name, they get a free name change.

    Inactive characters are taking up too much names imho. There's bound to be tens of thousands of level 1 alts with all the cool names because the original player wanted to reserve them, but he hasn;t played in years.