Silas

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  1. French people are like dirp dee dirp, German people are like derp derp derrr.

    No but seriously Bud, have you been to France or Germany? The more countries I've lived in and cultures I've experienced the more I've found people are pretty much the same, only differences being little stuff.

    That said, on topic: Champion people are like derp dee derp derrr, Triumph people are like durp durp durr and man, don't even get me started on those dudes on Virtue.
  2. Giving up on Champion so easily? Whatever happened to beer-chivalry?

    For serious though, while server mergers might make things more lively there are all kinds of logistical issues (like names) that would need to be resolved. The huge amount of work needed to do it and the fact that its not really that needed mean its unlikely to happen anytime soon.

    Also the laughable but unshakeable belief many people have that people are somehow fundamentally different and therefore incompatible since they play on a different server.
  3. Heh, issue is probably with the phrase. No worries, to each their own
  4. Silas

    Fire/Sonic

    Quote:
    Originally Posted by _Tux__EU View Post
    Silas: Yes, I would like to see you build if that's alright.

    And a few more queries:

    Considering Fire Breath ... worth it?

    Flares or Fire Blast? (As I don't want/don't have room for both :P)

    And do you think I'll need Conserve Power if I have already taken Power Sink? In the current build I'm planning, I could easily replace it for Sonic Cage.

    Thanks again,
    Tux.
    I'll post my build up later tonight as I'm at work now (tell no one!).

    For the rest of your questions Fiery is pretty much spot-on, but I'll chime in anyways.

    Fire Breath is a great power, but I'd say you need to ask yourself two questions to know if you'll want it.

    Firstly do you find you want more AoE? And secondly do you not mind lining up a cone to get it? I ask because Ball and Rain are fantastic AoE just by themselves and while Breath is also great, due to its narrow cone and longish animation, if you find lining up cones to be fiddly I'd say give it a miss.

    If you don't mind the tiny bit of positioning required to make the most of it and can fit it in your build, it will add a lot of punch to your AoE damage. I personally didn't take it on my fire/sonic because there was other stuff I wanted to take, but I did take (and regularly use) it on my fire/dm.

    Fire Blast vs Flares: Fiery is 100% spot-on here. If you can/only want to take one, imo Blast always wins. Hits harder and the longer recharge isn't an issue with slotting in the power and recharge bonuses. I only take Flares at low levels for filler/scourge. At higher levels once my build is filled out and I've got some bonuses I always drop it.

    CP/PS: I took both, but in retrospect I didn't need to. As it stands, with end rdx and +recovery out the wazoo, CP every now and again is all I need to keep my blue bar healthy. I find myself rarely using PS as I'm usually in the backlines so the squishies get the most of Dispersion.

    If you've got enough recharge to make either workable (40-50% from bonuses, 60% or more in the power from enh) then it would say it comes down to playstyle. If you grabbed Inferno and love using it, don't mind quickly dashing into melee to top yourself off then PS would be fine. If you've got a fair amount of end redux/+recovery and don't find yourself running out except for in long fights (like me) and would prefer a more passive solution, I would give the nod to CP.

    Hope that helps.
  5. I read that about the low turn out for the last villain event which is why I'm not suggesting this be made a villain event. I was saying if you were willing to hold the event in Pocket D(or any coop zone if lighting is an issue, really) so both sides could participate I would have donated all the funds necessary for redside winners.

    I offered because I thought it might get more people to enjoy and participate in what seems like a cool event. No strings attached offer to foot the redside bill to encourage more people to take part seems like an odd gift horse to look in the mouth, but Your Event, Your Call.

    Regardless, the offer stands. I'm sure the event will go great wherever you guys decide to hold it
  6. I hope I'm not imposing upon your event by saying this, but if you guys would be willing to hold it in the D so villains can participate I would be more than willing to donate redside prizemoney.
  7. Kid's got the right idea. Let baked goods push you around once, they'll never back off. Show them who is boss right off the bat.
  8. t Knightslayer, Heh, yeah. To be fair, the last time I teamed with a level 50 MM seems like a long time ago. But yeah, people being crap about buffs is bad, regardless of what AT they're on. Good point.

    t vernichterhelge, Eh, they're not mentioned because I hadn't planned on doing them. I had a 50 storm/elec def and 50 fire/traps but they've both since been deleted. That said, its funny you should mention it because the fire/traps has been rerolled and I'm leveling him and a storm corr is on the to-do list.

    I deleted them because preeeeetty much anything storm/traps can do another set can do better as well as other stuff. I'm rerolling them because they're still pretty fun and I <3 corrs.

    Fun Fact: I'll also be writing a Fortunata guide. Stay tuned, or something.
  9. t Llewthor, Yup yup, it's definitely a great choice for a first support character for people mainly used to playing scrappery/brutey stuff as you can pretty much just do your thing without fussing with shields/whatever and still bring a lot to a team.

    t Kinrad, Yeah, firedark is a great example of a combo that is monstrous on just SOs and IOs are 100% delicious icing on the cake.

    t Cobalt, One day at a time man, one day at a time

    t Ace, Yeah, I should have mentioned in the guide (even if it's more of a general thing) that Scourge is practically made for Fire Blast. All that DoT. Mmmmm, feels good man.

    t Talon, Good stuff, glad to hear it although I must throw in a quick shameless plug, if you like how your D3 soloes you'll love firedark. There is no such thing as enough corruptors
  10. Dark Miasma guide added. Let me know what you guys think
  11. Yes yes I know it’s Magic Missile, god, shutupshutupshutup. Yes so okay. It’s interesting that I’m doing this guide so late, as I’ve been playing Dark Miasma for basically forever.

    How long? Long enough that daddy doesn’t want to talk about what it was like back then, don’t drive daddy back to the liquor, stop asking questions baby please. FORTUNATELY, somewhere along the line I discovered corruptors (I am the Columbus of Archetypes, you see) and I realised just how much more awesome Dark Miasma really could be. Protip: SO AWESOME.

    See, here’s the thing. My raving, frothing-at-the-mouth distaste for Defenders aside, this set really does shine on Corruptors because they have the offense to take advantage of all the defence that DM brings. But if you –really- want to play it on a Defender that is okay. I guess. Maybe. But don’t expect me to like it. Amy.

    Without further ado:

    Why Dark Miasma Rocks The ******* House:

    • Massive –tohit debuffs

    • Lots of control through fear, stun and hold

    • Delicious –slow –res AoE patch

    • A pet which does bunches of stuff for you so you can slack and no one will notice

    • Brings a lot of support to a team by just doing your thing, no clicky clicky buffs to maintain on the team

    • Defensive powerhouse, allowing you to focus on blastyness

    • Represents the eternal darkness of your tortured soul because you received insufficient quantities of Hug as a child.

    • Maybe you were an ugly baby? I don’t know.

    Twilight Grasp: foe -dmg (all) -tohit -regen PBAoE ally heal

    Slotting Recommendation: You want good healing and accuracy values for this. This is because it has to hit when you need it to and the animation is slow enough that you want it to count when it goes off. Touch of the Nictus is a great set for this because you can frankenslot it with other heal sets and get great values.

    How To Use:

    Offensively: While it is primarily a heal, the debuff is great. Spamming it on an AV will flatline their regen and it’s also worthwhile to chuck on a rampant boss to debuff their damage and tohit. If the boss already has Darkest Night on them, hitting them with TG is just cruel. And by cruel, I mean hell of awesome and also great. But still a little cruel. Just because no one needs healing doesn’t mean you should neglect TG.

    Defensively: To keep yourself and your team mates alive. TG does have a tohit check -and- the animation is kindof slow, but the upside of this is that it heals like uh, a..heal…train? I don’t know, whatever. At 50 it will heal for about as much as Cauterize but in AoE. Delightful. Hitting a boss once or twice with this, especially if they’re already under DN means you can bust out the RDLV Seizure right in front of their faces and there is nothing they can do about it. That’ll learn ‘em.

    Tar Patch: targeted AoE –speed -fly -res (all)

    Slotting Recommendation: Max out the recharge. If you want to enhance the slow you only need 1 or 2 enhancies to do so, so that’s nice. I personally didn’t bother because stuff dies fast enough that things skedaddling off the patch like they’re Benny Hill isn’t much of an issue. Unless they’re War Wolves. In which case there is nothing you can do but sigh and reach for your Petrifying Gaze button. Mmmmmmrooooooownnnn. Scary.

    How to Use:

    Offensively: Drop under a spawn so they melt faster. And my, how they will melt. A spawn with Tar Patch under it will burn at all ends, they will not last the night; but ah, my foes, and oh, my friends--It gives a HELLISH LIGHT

    Muahahahhaha!

    Wait, where was I?

    Oh, yes.

    :3

    *ahem*

    Defensively: Dropping it under a spawn not only means they go tubby-bye-byes in a hurry but also that anything trying to get into melee to smash face will do so at a glacial pace so you may dismantle them at your leisure. That’s leh-sure, by the way, not lee-sure. Thank you please come again. (That is not what she said)

    Darkest Night: foe based toggle, AoE -tohit -damage (all)

    Slotting Recommendation: Get good values for -tohit debuff and endurance reduction. While DN doesn’t eat as much endurance as say, the Radiation toggles, it does add up. I went with a set of Dark Watcher’s Despair because it gives good values and bonuses for few slots. Das pas waarde voor je geld, man.

    How to Use:

    Offensively: Ev ev ev every day I’m DN-pullin’, every day I’m DN-pullin’. Chuck it on a dude, back off and warm up your larynx for the maniacal cackling as they all run towards you where they will bunch up to be annihilated. Yaaaaay. The (sadly unenhanceable) damage debuff is also sizeable, so if I’m not using this to pull pretties into my web of destruction I’ll probably chuck it on a boss to make them hit less hard and often.

    Defensively: To make a spawn hit like kittens and make them go down like… wait, what, no. Okay, let’s start again. If slotted DN is on a spawn, their hit rate will go down the toilet and whatever hits do get through won’t hit hard at all. The biggest baddie in a given spawn is generally the best choice to put DN on because a) they probably hit the hardest so yay damage debuff and 2: they’re likely to live longest so the debuff gets the most use.

    Howling Twilight: targeted AoE foe stun, slow, –rech, minor damage (negative) -regen, ally rez

    Slotting Recommendation: While the stun duration (relative to the recharge of the power) is nothing to write home about, this power is a great set mule with the added bonus of being deserving of the enhancing it gets from the sets. I went with Absolute Amazements in mine because it makes the stun last MUCH longer, gives great recharge values and the -tohit proc is actually not garbage in Howling Twilight! INCREDIBLE!

    How to Use:

    Offensively: To stun a spawn. Unlike most rezzes which are only useful when, y’know, someone needs rezzing, Howling Twilight is almost always awesome. The stun will instantly neutralize a spawn for more than enough time to burn them down.

    Defensively: As a stun. Har. Okay, okay, maybe a little as a rez sometimes I guess. Seriously about the stun though, if another spawn is aggroed Howling is a great panic button to deal with it. Neuter the first spawn with Fearsome Stare, emasculate the second with Howling Twilight. Feels good, man. Well, not for them. But they’re AI so who cares what they think. At least, until the Robot Revolt turns violent, but we’ve got some time before then.

    Shadowfall: PBAoE +def (all) +res (energy, negative energy, psy) +stealth

    Slotting Recommendation: Good values for the resistance and endurance reduction. This can be fairly end-hungry and imo the defense is small enough to not bother slotting for. The resists fully slotted out will still only be about 20% which is nothing major, but its enough to take the edge off when you need it. The fear resistance is also very nice on Hami raids.

    How to Use:

    Offensively: Not really.

    Defensively: Run in conjunction with another stealth for full invis so you can get the drop on spawns as well as positioning yourself well for your cones/AoEs. I generally run this all the time even if not fighting heavy psy/neg/nrg damage dealing enemies just because stealth is really handy. If you are fighting primarily psy/negative dealing enemies whatever lolmelee is attempting to take point will probably appreciate the added resistances. Especially against something like Numina/Sister Psyche/the Clockwork King. Oh, also make sure to run it when freeing Sister Solaris. Don’t turn it off, ESPECIALLY when she is freed. Trust me, people will love you for it*

    Fearsome Stare: Cone fear -tohit

    Slotting Recommendation: The fear duration/recharge/tohit debuff on this are already pretty decent at base, so imo it comes down to set bonuses. I went with 4 Cloud Senses with the proc for the recharge bonus and a tohit/end/rech from Siphon Insight. Why go with tohit debuff sets rather than say, Glimpse of the Abyss? Because while Fear is yummy, the base duration on FS is fine, fear gets broken fast and the –tohit on Fearsome Stare is huge. 15% huge (which, dear reader, is the same as Darkest Night and 3x as much as Twilight Grasp). Enhancing the –tohit will do much more for your survivability than the fear.

    How to use:

    The way Fearsome Stare works there’s a lot of overlap when using it offensively vs defensively so I’m not gonna break it down. Hit a spawn with it when you’re jumping in to minimize any alpha-strike sass when you unload Fireball/Rain of Fire. Which you have, because you’re fire/dm, right? Yeah, that’s right. I thought so. Using Fearsome Stare proactively like this will drastically lower the incoming damage and is less fiddly than Darkest Night if you’re on a fast moving team. Since it recharges faster and has a large AoE than Howling Twilight, this should be your first panic button. If a second spawn is aggroed, FS, bam, threat neutralised. Unless someone goes and attacks them. Which should totally be you, fyi. Get stuck in with your AoEs. Rawr. Even if there is so much damage flying around the fear will never stick for more than a second or two, still throw this out for the tohit debuff.

    One important thing to note is that the cone is rather large. And when I say rather large, I mean absolutely hufuckingmongous. Even moreso if you’ve got it enhanced for range from set IOs. This means if you’re too close to the spawn you’re using it on, you may catch one or two dudes from the next spawn over. Not a big deal as whatever it tags will be feared and debuffed, but worth being mindful of.

    Petrifying Gaze: foe hold

    Slotting Recommendation: The hold/rech values on this are pretty poopy at base so if you plan on making any serious use of it be sure to enhance them well (as well as Accuracy). I went with a set of Unbreakable Constraints mostly for the set bonuses but justified by the fact that when I do use PG, I want it to be good.

    How to use: Similar deal as FS, not breaking this one down. If this bothers you feel free to copy and paste this segment into a Word document, arbitrarily divide it and then continue to read. The animation on this is not glacial, but its slow enough that I rarely use it, especially given the huge amount of mitigation in the rest of DM. I mostly use it to hold a troublesome mob like a lt, sapper or wolf that insists on zooming around like a turbocharged Audi r32.



    If a mob is dangerous enough that you don’t want to just debuff its tohit and take your chances, use PG: It can also come in handy to make your DN anchor sit still.

    Black Hole: AoE foe intangible

    Slotting Recommendation: Don’t. If you don’t take this, you can’t slot it and then everyone wins.

    How to use: Don’t. See above. Enemy phases are of limited utility to begin with, but this one being AoE makes it much more so plus a bunch. Unlike a Sonic or FFer, you can’t just phase one troublesome target without phasing all his buddies too. Any time you would need Black Hole, Fearsome Stare or Howling Twilight would be better and still let you kill the enemies. Please, don’t take Black Hole.

    Dark Servant: summon Dark Servant pet

    Unlike say, a Fire Imp, the Dark Servant has a bunch of powers that do a bunch of things so I’ll list them below.

    • Tenebrous Tentacles: Cone immobilize -tohit minor negative DoT

    • Chill of the Night: PBAoE -tohit minor negative damage

    • Twilight Grasp: Same as yours.

    • Darkest Night: Same as yours, funnily enough.

    • Petrifying Gaze: OH MY GOD WHAT IS GOING ON HERE**

    Slotting Recommendation: The Dark Servant can take a whole slew of sets, I went with Dark Watcher’s Despair because it affects all of his powers and the bonuses are nice. If you’ve got a spare slot, the Clouded Senses proc can be quite nice, but bear in mind it will only check on the Servant’s -tohit powers that have an accuracy check (TT, TG, CotN) In addition you want high accuracy in the pet, because DM has no -def and there’s no point having a pet who can do a bunch of stuff if it misses everything all the time. Unless you like to watch hopeless, pointless struggles. In which case go read a thread about building a tanker for damage. Ho ho ho.

    How to Use:

    Offensively: Given that the Servant has no melee or PBAoE powers except for its toggle, as you’re running around it will always be at range. Despite this, you can still use it offensively by summoning it into the middle of spawns. Its damage aura will debuff them, damage them and it will take the aggro for you so you can go nuts. Don’t worry about it dying, the Servant is surprisingly resilient with its -tohit coupled with your own.

    Defensively: Just summon it and go about your business. It’ll spam its powers leaving you more time to blast away. Its Twilight Grasp spam can keep you topped off if you stand next to it, but don’t rely on it to heal you when you need it. The Servant is about as intelligent as a Scrapper, with the upside of at least having powers that help the team. Oh man, I’ve been dogging on the melees hard recently. Good times.

    How to Not Be Awful:

    • DN pulls DN pulls DN pulls. Dark Miasma profits so, so much from good pulls with Darkest Night. The hefty tohit debuff means a lot of the fire that will come your way will miss, and the damage debuff means whatever does get through won’t hit too hard. Unless you use it to pull like, a spawn full of 54 Praefectus. In which case, you have balls. I like your balls. Pull stuff to a corner with DN, lay down Tar Patch, hit them with Fearsome to ensure minimal sass then proceed to show them what time it is. (Hint: IT IS THE INFAMOUS GO TIME)

    • Twilight Grasp used to have a suuuuuper slow animation, but it’s still on the slow side. If you wait until you’re at really low health to hit it you’re probably still gonna get smooshed. I generally hit it when I’m at 1/2-3/4 health to stay topped off. Same for healing team mates with it.

    • Speaking of Twilight Grasp, I sometimes use it even if I don’t need the heal, because of its tohit/damage debuff. Very nice on bosses. Spam on AVs for the -regen. Rejoice in a power that does all kinds of stuff and does it well. Laugh at powers that do only one thing and do it badly. Haha, Repel.

    • If you only ever use Howling Twilight as a rez you’re wasting it 90% of the time. Even if it is super ******* epic when you rez like 3 or more people at once. (So epic). It’s great big honking stun. So unless people are dying left and right and you’re likely to need it as a rez, use it as an AoE stun. Use it as a panic button when another spawn is aggroed. It will instantly take a whole bunch of dudes for its duration, which is pretty respectable if slotted for stun (good set mule to put Stupefys or Absolute Amazements) giving you more than enough time to take them apart.

    • When things are getting nasty, stand by the Servant. Its power spam (especially Twilight Grasp) makes it very resilient and you standing by it means you can heal it too. As long as it has enough accuracy to hit reliably the two of you will be very hard to take out. Conversely, if you’re always standing outside of its range you’ll be much squishier.

    • Against AVs your –tohit will be scaled down to near-uselessness, but the –damage components in Twilight Grasp and Darkest Night will not. Keeping DN up and spamming TG (which you should be doing anyway for the –regen) will make the do defender level damage. Haha.

    • While I mentioned it in the power, it bears repeating. The range on Fearsome Stare is huge. 70” huge, aka 10” less than a standard blast. If its within attacking range, its within Fearsome Stare range. If you’re right next to a spawn you might want to back up before hitting Fearsome to make sure you 1: tag the whole spawn 2: avoid tagging the spawn behind them.

    • Tar Patch is fairly easy to perma but still has a longer recharge than Sleet/Freezing Rain so exercise judgement in throwing it down. If a spawn lasts long enough for it to recharge while you’re still fighting, if there’s only a few dudes left its probably best to hold off on it so you can drop it under the next spawn.

    • Petrifying Gaze use. Yes, not a phenomenal hold, but still worth having. 2 hold and 2 rech IOs will be enough for you to keep a particularly nasty boss held. Or instantly taking a troublesome mob out of the fight.

    What Goes Well With Dark Miasma

    Well uh, not to be belabourin’ the point but I’m o’ the opinion that Fire Blast is the best for blastin’ with Dark Miasma. This is because o’ the large amount o’ defense that Dark is bringin’ to the table so all the offense that fire is workin’ in goes great. With Dark you’ll generally be wantin’ a blast set that brings a lot of firepower to the table. Ice is also worth considerin’ because *GASP* oh god I can’t do it anymore

    Phew.

    Intense.

    Okay, so where was I? Right, Ice. Less AoE damage than Fire, but brings good control with it. I personally don’t think you really need the extra control given how Dark is, but PG and Freeze Ray is not a bad combo. The Ice Storm slow would also stack with Tar Patch for maek happy fun shredded enemies tiem.

    The other blast set I’d recommend is Radiation. This is for several reasons. First of all, the –def goes great with Dark as Dark doesn’t have any and it’ll help your and the Servant’s stuff to hit. Also respectable AoE damage and Cosmic Burst will stack with Howling Twilight to stun a boss.

    While it fits thematically I would not recommend Dark Blast. The damage is butts and it brings utility you don't need because basically everything it can do Dark Miasma does better.

    I've also gotta give a nod to Sonic here, not because of any particular synergy with Dark Miasma, but just because its all-round very solid blast set. Very cheap on endurance, fast cast times on the Tier 1 and 2 blasts and the -res will stack with Tar Patch. I would however note that if you really want to make the most of Dark, pair it with a set that has boss AoE. So uh, Fire, Rad and uh, AR (I guess >.>)

    How Silas Be Doin’ It

    Observe:

    My Setup

    Notes

    • Recharge. More recharge = more Tar Patch, more Fearsome Stare, more Howling Twilight. You want a lot of recharge. Not striiiiclty as much as I have since I wanted tonnes bozillions, I would say aim for 50% or so for a noticeable difference.

    • Accolades. More hp/end means you’ve got more breathing room for Twilight Grasp and increases your endurance recovery. Both great for dark, especially with an end heavy primary like Fire.

    • Since I use Howling Twilight as much more than a rez (and you should too, dood) I didn’t put it way off to the side. Keep it visible, use it often. So p. much do the opposite of what you do with your junk.

    • Power binds. Since Dark doesn’t have any shields, all I’ve got bound is Twilight Grasp bound to Q so its easy to hit.


    Disclaimers :

    * : Incorrect.

    ** : Dude I do not even know hold me I’m scared
  12. While Blaster damage is much higher than Corr damage, blasters bring nothing but damage to a team. Corrs bring much, much more.

    I would rather have damage and buffs/debuffs which enable the entire team to do more damage than just more damage. That's personal preference though.
  13. Silas

    duo STF pics

    Yaaay awesome achievement, boooo heroside

    Grats again guys
  14. Quote:
    Originally Posted by Kahlan_ View Post
    Also, it seems like you want something that can solo really fast. You might consider ice or fire as a primary. Both have excellent synergy with cold, have excellent damage, and ice in particular will solo very well.

    ice/cold and fire/cold corruptors are two of the most powerful combos in the game in my opinion.
    Just echoing what Kahlan has said, a cold corr will be nothing like your ff/dark defender. Will be much better at soloing, though it is worth noting that while Gloom, TT and NF being pure DoT is awesome for Scourge, Dark Blast is definitely one of the lower damage Corr primaries.

    Ice and Fire are higher damage primaries, with fire being higher damage (especially with AoE) but bringing no mitigation to the table. At lower levels Ice or Dark might make things smoother because Cold Dom only really starts to shine solo at higher levels (Sleet and Heat Loss). Now, this isn't make-or-break, just something to consider.

    Other than that, I've got a Cold Dom guide if you want to take a look, link is in my sig.
  15. Silas

    Switch Server!

    Quote:
    Originally Posted by ELF_STALKER View Post
    You act like I left the server several toons here.... I Ioed my Dark/Cold corruptor yesterday which gave him a test run... not bad.. still need his accolades and few IOs. Any how its funny how you guys get so negative.what is it? is the jealouse that im better then you in PVP and PVE?
  16. Ahh right. I was messing around with it and my theory was that the game would only recognize the first 2 inputs, both from the G key and the bind.

    Like I had Fire Shield bound to lshift rshift numpad 1, with Plasma Shield bound to lshift rshift numpad 2, but since they overwrote each other I guessed the game was only reading lshift and rshift.

    Your explanation makes more sense though. So if the game doesn't differentiate between lshift rshift etc, could I make my nonsense key combo something like ctrl alt numpad1? Well, I'll give it a go and report back

    Thanks a lot for the help, Snowglobe.

    edit: so setting the G keys to ctrl+numpad1, numpad 2, etc worked. So I've not got a pretty basic set up but it'll do for now. Until I get the itch worse and want to do more intricate stuff

    Thanks again everyone
  17. So I figured out what was going wrong beforehand, I was using lshift+rshift+q for G1 and the game was just recognizing q as input so it would turn my character. So I switched to numpad keys as I never use those. Still having problems though :s

    What I'm trying to do is have my buffs bound to G1 and G2 using the third method. So, setting the key combo for the button (say G1) to be lshift+rshift+numpad1, then binding lshift+rshift+numpad1 to a given buff (like Fire Shield) It worked fine, hitting G1 would hit Fire shield. The problems started with a second power. With G2 set to lshift+rshift+numpad2 and Plasma Shield bound to lshift+rshift+numpad2 it would somehow overwrite the last bindings, so hitting G1 -or- G2 would activate Plasma Shield. When I rebound Fire Shield, it overwrote the Plasma Shield one so then G1 or G2 would activate Fire Shield.

    I've doublechecked that the G1 and G2 keys are using the right combos. Ideas?

    edit: probably helpful to say what I'm going for. I've got a bunch of Corruptors and currently have all buffs bound to g and h. What I'd like is to redo their binds so the buffs are on G1 through G3 (G1 Fire Shield, G2 Plasma Shield, G3 Thaw etc). I'll get into more complex stuff later on (once I know a little more than absolutely nothing about what I'm doing >.>)
  18. Awesome, thanks for the links. Trying out the third method in Duck Loranges guide, got it to work briefly then I broke it somehow. Hrm. But should be nice once I've got it set up.

    As for macro'd attack chains and logoff prevention, yeahhhhh not going there. I'm not sure how strictly the rules on that are enforced, I'm just not interested in doing it to begin with, heh.
  19. So I got a new computer recently, but the keys were really really loud so I decided to get a new one. At the shop I saw this was on offer and looked good so I got it

    Very satisfied so far, but was wondering if anyone had any tips/tricks in regards to the macro buttons for City of. I don't want to make afk fighting macros or whatever (which I don't even think is possible, from my experience with the ingame macros) but I'd like some feedback from others who have similar keyboards. Just stuff like how you use the extra "macro" keys on the side (G1 through 18) can they be bound like normal keys or what?

    Basically just tips and tricks on how to make the most of this shiny new keyboard.

    Thanks in advance people
  20. Brutal. Can you imagine how it must feel as a grown-*** man to be jealous of your nephews Internet Stuff and then steal it all? Yeesh, heh. FYI this is why Tha K00l KiDz roll with computer illiterate families.
  21. Quote:
    Originally Posted by shaytanah View Post
    better than this?
    !

    A New Challenger Appears!
  22. eh, I'd say a rad sans toggles is more like an emp sans buffs. If I'm bringing a Green Machine onto my team, its not for the heals.

    Don't get me wrong, someone who knows what they're doing on an emp/therm/pain can be crucial in keeping people alive, I just plan for the team being buffed to the gills rather than planning for them to be health-bar-rollercoasting.
  23. Silas

    Liquefy Slotting

    4 Dark Watchers Despair (tohit/rech, tohit/rech/end, rech/end, tohit/end)
    Achilles Heel proc
    Touch of Lady Grey def debuff/rech.

    Gives maxed recharge, -36% tohit and -31% def (corr values)
  24. Yup definitely true. EMP and Mutation are nice to have though, if not crucial.