Shuriken_BladeX

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  1. Whoops. Meant to place this in the player questions section.
  2. So is I17 really coming out in April? I'm guessing late April seeing as they haven't updated the page about the new emotes and stuff like that.
  3. Quote:
    Originally Posted by Slope View Post
    Haha, wouldn't a ninja turtle base just be a sewer?
    Well the ninja turtles base from the cgi movie lol. With the secret opening that goes to it!
  4. Dude this is an awesome idea! I would love this. I could make a ninja turtle base like I always wanted :P
  5. Well I'm not saying the set has to have extreme range. It would just be a cool option. I know executioners shot could be put in there. That doesn't have to much range to it. I'm pretty sure the moves from the set (if it was made) would be just as epic as dual pistols.
  6. Quote:
    Originally Posted by lll Phoenix lll View Post
    i know. that's what im saying. that they didnt give it to scrappers
    They could and it still wouldn't be over powered. Scrappers have spines? That has a couple ranged attacks.
  7. I just would like to see the Voids have a bigger story behind them. They could do anything they want with that story
  8. Quote:
    Originally Posted by samuel_tow View Post
    pretty nice artwork on that one. But as the comic shows, multiple sets of arms are a beast to animate and just figure our what to do with. Especially in a video game, you're basically going to need brand new animations for them, which would make them incompatible with current sets.

    Also, didn't peter parker go through a phase like that?
    Muuutation
  9. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yes, but MMs also get 3 pet summon powers, 2 pet upgrade power and 1 misc power. A Void Hunter VEAT would need sufficient powers to make up a full set and the problem is they are a bit of a one-trick pony. They get a gun that is used to kill Khelds, along with Kheld style shields and melee attacks. Not a particularly interesting AT to play IMHO.

    Now story-wise a Void VEAT might be interesting but the reason that it would be interesting is because of the Council connection. That being said I think it would be possible to make a Council VEAT that has an interesting story AND interesting gameplay mechanics based on one of the other Council bands. Personally I'd love to see this, the Council are one of my favorite enemy groups and a VEAT working for them would be very interesting.
    Yeah but its not like the pets had anything to do with the dual pistol powersets today. There we actually only 3 dual pistol moves and they still spawned a powerset off of it.

    That is true but at the same time they could make it a 5th column VEAT because in the ouroboros TF they talked about some of them hiding out in the council.
  10. Quote:
    Originally Posted by cursedsorcerer View Post
    In reality, the Void Hunters have only one attack, which isn't enough to warrant a new Archetype or even just a new power set. Also, think of game balance, wouldn't a Villain Group full of Void Hunters be a Kheldian's worst nightmare?
    I don't understand the logic to that. Because they don't have more attacks they wouldn't be able to be a powerset? Didn't dual pistols only have 3 attacks as an MM? Thats 2 more than what the void stalkers have. If you count the voids inherent defense thats 3 moves.
  11. Its not the the EATs are really all about pvp? Maybe the VEATs but I just would like to see a big backstory for the Voids.
  12. Imagine how much they would come in handy during an ITF
  13. Can anyone see that happening?
  14. I like it..and I really don't want this to be shot down
  15. Shuriken_BladeX

    Quality of life

    I'm not gonna lie this is annoying...On some of my alts I have 3 unturned in bank missions because I'm to lazy to go to each zone and return them. . It would be nice if detectives would give you their personal numbers
  16. Quote:
    Originally Posted by The_Thorny_Devil View Post
    I thought you meant something like this.
    I see no katana nor gun so I don't know where you got that :P
  17. Quote:
    Originally Posted by BBQ_Pork View Post
    You twist some dials and knobs on the rifle. The rifle begins to start a high-pitched whine, which gets louder as you take careful aim. It starts top shake and maybe even glow a little through cracks where the individual pieces were screwed together. Then, KABLAMMO!!
    Your entire energy pack is drained and will need replacing, but your target is destroyed.
    I would like to see that or something about your dude overloading the power pack purposely making the gun spew energy blasts everywhere
  18. I can't really see any other gun powerset being as showy as dual pistols. I would love to see what the nuke for the set would be though..
  19. Then I can see it working well with doms lol.
  20. Hopefully..now I can make the army spaceman I ways wanted

    /signed
  21. Quote:
    Originally Posted by redbear42 View Post
    a blaster is in the back blowing **** up, not getting hit. now if u wanna be on the front lines with melee, its a lot better to have defence. i no ur thinking how about the dominator? they get controling affects
    I never said blaster. If you read my first post I was talking about this powerset being possibly used for a possible future AT. Melee/support but someone else on the thread made a good point saying this can make a good dom set as well and I think so too.
  22. Quote:
    Originally Posted by redbear42 View Post
    being honest i was thinking about the same tihng.. but it wont work =[. unless you mix the melee and range of the attacks into an assault powerset for primary and have a defence for secondary... that wuld work. so itd be assault/defence...(hopefully the assaults are stronger then a dominator but weaker then a blaster)
    How will that not work?
  23. Quote:
    Originally Posted by Fleeting Whisper View Post
    How about a gun that shoots lightning and shurikens?

    No, the OP is asking for a set which uses a katana. And a gun. Which is certainly doable: restrict the gun to a single hand (eg, gun always in left hand, which I believe is how Spark Blade does it in the video) and the katana to the other hand. Then, any ranged animations for the set use only the gun hand, and any melee animations use only the katana hand.
    Yes that
  24. No I mean as creating a new weapon. Where you have a sword in one hand and a gun in the other. Pretty much counting it as one weapon so that you take out both at the same time
  25. Well in order for it to work it would have to be its own joint weapon. So it would have to be all new sword animations and what not so you don't have to redraw after each different attack. So you take the gun out when you take the sword out.