Shadowe

Legend
  • Posts

    1897
  • Joined

  1. Shadowe

    Huge damages?

    PsyWitch, do you have chat logging turned on?

    If you do, then your chat log for the day will have the detail in it. (And if you don't, I recommend switching it on.) I'm sure someone will be able to recommend a good chat-parser (I seem to remember one called Spad's, but that might just be my pathetic memory) so that you can get rid of all the extraneous stuff.
  2. Shadowe

    Huge damages?

    5) Rubble have +200% Scourge but no one told us.

    6) Bug!
  3. Shadowe

    Huge damages?

    That's an odd situation. Off the top of my head, I can't think of anything that would cause it.

    Can you post a screenie or a copy of the combat log, so that we can take a look?

    No need to apologise for bad English - yours is better than that of some native English speakers on these boards.

    Oh, and welcome to the forum! (I'd normally say welcome to the game, but have no idea how long you've been playing.)
  4. [ QUOTE ]
    [ QUOTE ]
    You can increase the odds of getting a purple (or any) recipe drop by soloing.

    [/ QUOTE ]

    What's the logic behind this? AFAIK drop rates aren't affected by team size and teams defeat enemies much faster than solo toons, so I wouldn't expect teaming to make much difference.

    [/ QUOTE ]

    Because if the drop rate is unaffected by the size of the team, you only get a fraction of the drops that occur.

    On a team of 8, it takes 8 times as many drops for a purple to hit your character as it would solo. Because the spawns for an 8-man team aren't 8 times the size of those for a solo team (well, I don't think you get 24 mob-spawns on an 8 man team), it takes longer.
  5. [ QUOTE ]
    [ QUOTE ]
    Contact suchandsuch mission? -CULL-


    [/ QUOTE ]

    These are pretty important from a story telling point of view, and are about the only thing that makes use of the shared environment, so I wouldn't want these cut.

    [/ QUOTE ]

    What I would like to see for this type of mission is the game to check if you have the phone number of the contact you're being sent to see, and allowing you to use that instead of running to see them.
  6. Shadowe

    Tiny update

    [ QUOTE ]
    Witch Leather fix was in .8T3.

    .9T3 has no patch notes, as the only fix included is for a backend system that doesn't affect gameplay.

    [/ QUOTE ]

    Thanks, GR.

    Well, it was (as most of my guesses are) a total stab in the dark.

    Can I please request, very politely and gently, though, that the version number always be included in the Announcement Patch Notes? It's only a tiny thing, but the .8T3 patch notes don't include it, and it's quite handy for us nerds at times.
  7. Shadowe

    Tiny update

    [ QUOTE ]
    [ QUOTE ]
    Game patch, no patch notes, nothing on test...

    It's an anti-exploit patch.

    Taking a rough guess it's going to get rid of the Witch Leather costume item from the active costume list.

    [/ QUOTE ]

    This is probably what it was all about. Nice quiet patch tbh, not all that bothered but then again it could just be a diversion from the truth! i15 is here!

    [/ QUOTE ]

    Well, of course it's the truth! Read my sig.

    Having said all that, though, I will note that this kind of "housekeeping patch" tends to come out very shortly before we see a new issue hit Beta.

    ...


    ...


    Awesome
  8. Shadowe

    Tiny update

    Game patch, no patch notes, nothing on test...

    It's an anti-exploit patch.

    Taking a rough guess it's going to get rid of the Witch Leather costume item from the active costume list.
  9. You'll get the "Badge Received" notification.
  10. You certainly should do.

    They trigger at the time of day you activated your account. So, if (like me) your account was activated at 16.03 in the afternoon, your Vet Rewards get awarded at 16.03 in the afternoon on the day you're due to get them.
  11. Aha. I'm not talking to a mathematician.

    That explains it.

    Sorry, forum software does not support subscripting, and therefore I am unable to adequately and appropriately write N(Aliens) and N(Aliens on Earth), which any mathematician or logician would know are two different, yet related, numbers.

    Further, it was meant as a joke, not a rigourous proof. You know, like I pointed out in the original post. Just to point out that it is possible to perform proof by contradiction to disprove a negative.

    Why so serious?
  12. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Because you can't disprove a negative!

    [/ QUOTE ]

    Well... you can, but the chain of logic has to be impeccable to be a valid proof.

    Thus, the statement "I know that there are aliens", when no one else on the planet has observed them, can probably be logically disproved.

    The proof might go something like...

    First assume that aliens exist.

    Aliens therefore exist in numbers ranging from 1 to infinity.

    As the number of aliens - N(Aliens) - approaches infinity, the probability, P(Aliens), of aliens visiting Earth approaches unity.

    The number of Aliens that are on Earth will be some factor k, which multiplied by NxP will give the number of Aliens on Earth.

    If Aliens Exist on Earth, then P(Aliens) = 1.

    Therefore kxNxP = kxInfinityx1.

    Thus, the number of Aliens on Earth is infinite.

    Observation disputes this.

    QED.

    [ QUOTE ]
    [ QUOTE ]
    Not all my statements are proven false.

    [/ QUOTE ]

    After what has been a rather tawdry thread, battling through one change of direction after another, I have no idea what statements of yours were not proven false and there seams to be no easy way to check.

    Would you like to back that statement up with a list of your points that were not proven false?

    [/ QUOTE ]

    I'd like to see that, too.

    [/ QUOTE ]

    Nice try but not quite correct...
    k=N x P
    k(Number of Aliens on earth)=N(Number of Aliens in the universe)X P(probability they visit earth)

    If you assume N isnt infinitive and P isnt 1 which is more likely, then you dont get k= infinitive.

    [/ QUOTE ]

    And you need to go back to school. N is the number of aliens in the entire universe. P is the probability of those aliens being on Earth. k is the proportion of the universal alien population that comes to Earth.

    Therefore N(Aliens on Earth) = kNP

    If P=1, then N=Infinity.

    Further, the whole point of a proof by contradiction is to take the opposing argument as fact - we already knew that there were aliens on Earth, from the initial statements, therefore P must = 1.
  13. [ QUOTE ]
    It's one of the great things about a superhero game: you can exact spectacular revenge upon evil without worrying about getting sued afterwards

    [/ QUOTE ]

    Tell that to Countess Crey.
  14. [ QUOTE ]
    [ QUOTE ]
    Several ppl logged in more than 1 account on dxp weekend

    [/ QUOTE ]

    I bet they never do it outside DXP.

    [/ QUOTE ]

    I have been known to dual-box my two accounts when RPing. I do it about once every three months, because of the strain it puts on me to fully RP two characters simultaneously.

    I did not dual-box over DXP.
  15. [ QUOTE ]
    Because you can't disprove a negative!

    [/ QUOTE ]

    Well... you can, but the chain of logic has to be impeccable to be a valid proof.

    Thus, the statement "I know that there are aliens", when no one else on the planet has observed them, can probably be logically disproved.

    The proof might go something like...

    First assume that aliens exist.

    Aliens therefore exist in numbers ranging from 1 to infinity.

    As the number of aliens - N(Aliens) - approaches infinity, the probability, P(Aliens), of aliens visiting Earth approaches unity.

    The number of Aliens that are on Earth will be some factor k, which multiplied by NxP will give the number of Aliens on Earth.

    If Aliens Exist on Earth, then P(Aliens) = 1.

    Therefore kxNxP = kxInfinityx1.

    Thus, the number of Aliens on Earth is infinite.

    Observation disputes this.

    QED.

    [ QUOTE ]
    [ QUOTE ]
    Not all my statements are proven false.

    [/ QUOTE ]

    After what has been a rather tawdry thread, battling through one change of direction after another, I have no idea what statements of yours were not proven false and there seams to be no easy way to check.

    Would you like to back that statement up with a list of your points that were not proven false?

    [/ QUOTE ]

    I'd like to see that, too.
  16. [ QUOTE ]
    From my *very* recent (in fact, only a couple of days) that isn't how it works. Least in Finland. Teachers dont tell you there's only 1 way to interpret a poem.

    [/ QUOTE ]

    I am aware of something quite amusing on this point, actually - my apologies in advance for the minor derail.

    My mother-in-law is an English teacher at a school in the North of England, but she also loves going to the Hay Festival every year.

    A few years ago, she was sitting in the audience listening to someone giving an analysis of some obscure piece of poetry.

    Chap sitting next to her listens to what the speaker is saying, and mutters something along the lines of "I never thought of it like that. Certainly not what was meant by it in the first place."

    How did he know?

    He was the poet.
  17. Okay, time for a bit of creative analysis of what we know.

    We know that Longbow is an organisation founded by Ms. Liberty (herself subject to FBSA rules as leader of the Vindicators, but the Freedom Phalanx (of which she is also a member) have historically declared that they are not subject to the laws of any one country).

    Longbow is manned by people who want to be heroes, but who lack the powers or skills necessary to actually "compete" - so they are trained and equipped with high-powered gear to bring them on an approximate par with some super-powered individuals.

    Freedom Corps itself, while being described as an "heroic organisation", does not actually employ heroes, but rather acts in a supporting and logistical role. It is unclear whether FC falls under the FBSA, though it is easy to infer some level of close coordination, given that the main FC building on Galaxy City also houses FBSA Branch Offices.

    It is not unreasonable to suppose that if FC were to break "the rules", then the FBSA could bring a LOT of pressure to end their business, and Ms. Liberty is working very hard with the opposite aim in mind.

    Longbow, as the Military Division of FC, will be closely scrutinised by the FBSA, and given the equipment that Longbow carry around the city, it is very likely that any Longbow seen in Paragon will also be registered as a Hero. Thus, crimes commited on US soil by Longbow will be subject to FBSA review.

    However, the Etoile Islands are manifestly not US soil, there is no extradition treaty with the US, and Longbow will be acting there as an international peacekeeping organisation. Lord Recluse himself, in an attempt to not appear to be the villainous scumbag that he is, will therefore allow them into the Isles, because a) they are such a minor nuisance as far as he's concerned that they're not worth the trouble to keep them out and b) because they will help weed the weak from his villainous shores.

    Officially, then, Longbow, while not being wanted, will be sanctioned to act in the Etoile Islands. The official story will undoubtedly be that they are working alongside Lord Recluse's military to ensure order is kept on the islands, but everyone will know that as the polite fiction it really is. However, because Recluse has to keep the outside world's view of him as the ruler of the Etoiles in a positive light as much as possible, he has to at least visibly support Longbow's actions, while behind the scenes he will work against them, hoping to divert resources away from Paragon City, thus weakening the premier heroic support and logistics organisation in the city, and therefore making conquest of Paragon even easier for himself.
  18. [ QUOTE ]
    Acc got nerfed for bosses and ltn, they used to have higher acc.

    [/ QUOTE ]

    Oh. Right. So, they used to have greater than 50% base accuracy. Which makes them less powerful now, because...

    Regen buffs
    Resist buffs
    Defense buffs

    Mean absolutely nothing to their overall power.
  19. How about the previously questionnaired Universal Enhancement Slots?

    I think that was one of the best ideas the devs had. The only downside to it being that they stated that the extra slots, while universally affecting the character's powers, would effectively be "Level 51-60", and as such likely to be lost when Exemped down. I still think it's a great idea, though.
  20. My thoughts on things to make the game more challenging...

    - More patrols in missions.

    - Mr M's "expert" difficulty modifier system.

    - Variable perception on mobs. And I don't just mean cranking up the perception range for some of them. The most immersion-breaking experience I have in the game is a group of heroes bundling through a cave and attacking a spawn of, say, Council. Powers flare, bullets whine, explosions boom, energy crackles... and the second spawn, 20 yards down the tunnel, apparently don't notice any of it. This gives me a level of contempt for them that I can't adequately describe, and I think they should have enough perception to actually do something, and join in the fight. On a related note - non-aggroing snipes. I fire my snipe at one mob in a spawn, drop them, and the rest of the spawn... does nothing. They should either scatter or split up, or the Boss/Lieut should send the minions off to investigate, but there is no way that if other members of the spawn are looking at the downed one, they will do nothing.
  21. I kind of have to agree with the "shoot to kill" theories.

    While we are operating in an obviously fake world where firearms are less lethal than they are in the real world, I think that we have to accept that certain attitudes and responsibilites relating to the use of weapons are still prevalent, and the first rule of carrying a gun is "if you draw your gun, be prepared to kill someone with it".

    Given that Longbow don't seem concerned about pulling out a firearm and shooting at someone with it, it must therefore be assumed that they are prepared to kill. Essentially, there is no such thing as "shoot to maim/injure". A gun has only one purpose, and that is to kill things. (This is something that makes me quite grateful for the UK's gun control legislation - there are people in the US who will claim that a gun is for self-defense or intimidation. I do not believe that for one second. A gun is for killing things. If you own one, carry one, or draw one, you must be prepared to kill with it, or it just becomes a very oddly-shaped paperweight/club.)

    So, while it is possible that Longbow have the facilities and ability (not necessarily the right, under Etoile Island law) to imprison, the fact that the majority of them tend to "shoot first, ask questions later" gives me the impression that it is a secondary option.
  22. Hadpy Birpthay, my barbarian friend.

    Who knows, you may even get a kiss today from she of the blonde hair, sunny disposition, scrappy goodness and smilies.
  23. *Blink* Then what the heck does "it's not the player, it's the set" actually mean?

    By my understanding, it means "no matter what player you put behind it, the set is just as capable", which is utter poppycock, as you have just admitted.