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Posts
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Joined
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If played as efficiently as possible anyone can level to 50 in under 24 hours. So Yes, there is DS's at lvl 50 allready.
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This thread really should be in the culture forum rather then the CoH General...*shrug*
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okay here is the modified one
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Mine is updated. never the less I managed to find a way to import them without the data chunk, looking them over I have move defense in all positions and more recovery with about 30% less Regen and maybe .35 end/s more end consumption. Also I am pretty sure you get no bonus from Phalanx Fighting unless you have a teammate nearby.
Edit: in the case that I am likely mistaken I have revised it to use PF and got End Consumption down to
1.05/s and 3.33/s recovery.
edit edit: .93 with combat jumping -
Quote:All of his builds are giving me "end of stream" read errors when I try to open them in mids...What Zandock said. Check Fury_Flechette's topic 'elec/sd and fire/sd builds for any budget', they are much better than this one and most include fireball for more AoE if you want to farm. Even the cheapest one there is better than this, much cheaper and more balanced for regen and recovery.
Edit: linky -
Here is my current build idea, highlights are SC in all 3 positions, I would like some opinions on this however, she will be mostly used for blueside farming/everything.
Any suggestions, blah blah?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Tesla-Girl: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (7) Mako's Bite - Chance of Damage(Lethal)
- (A) Red Fortune - Defense/Endurance
- (7) Red Fortune - Defense/Recharge
- (9) Red Fortune - Endurance/Recharge
- (9) Red Fortune - Defense
- (11) Red Fortune - Defense/Endurance/Recharge
- (11) Red Fortune - Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (43) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Accuracy/Recharge
- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (13) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (15) Red Fortune - Defense
- (17) Red Fortune - Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (A) Empty
- (A) Miracle - Heal/Endurance/Recharge
- (17) Miracle - Heal/Endurance
- (19) Miracle - Heal/Recharge
- (21) Miracle - +Recovery
- (39) Miracle - Heal
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod/Accuracy/Recharge
- (45) Performance Shifter - Accuracy/Recharge
- (50) Performance Shifter - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Pounding Slugfest - Accuracy/Damage
- (46) Pounding Slugfest - Damage/Endurance
- (48) Pounding Slugfest - Damage/Recharge
- (A) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Recharge
- (46) Aegis - Endurance/Recharge
- (48) Aegis - Resistance/Endurance/Recharge
- (50) Aegis - Resistance
- (A) Defense Buff IO
- (29) Defense Buff IO
- (A) Defense Buff IO
- (31) Defense Buff IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Endurance Modification IO
- (45) Performance Shifter - Chance for +End
- (A) Rectified Reticle - To Hit Buff/Recharge
- (48) Rectified Reticle - To Hit Buff
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 24% DamageBuff(Smashing)
- 24% DamageBuff(Lethal)
- 24% DamageBuff(Fire)
- 24% DamageBuff(Cold)
- 24% DamageBuff(Energy)
- 24% DamageBuff(Negative)
- 24% DamageBuff(Toxic)
- 24% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 13% Defense(Fire)
- 13% Defense(Cold)
- 11.8% Defense(Energy)
- 11.8% Defense(Negative)
- 3% Defense(Psionic)
- 18.6% Defense(Melee)
- 18.6% Defense(Ranged)
- 18.3% Defense(AoE)
- 36% Enhancement(Accuracy)
- 25% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 10% FlySpeed
- 115.5 HP (8.62%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 11%
- MezResist(Stun) 6.6%
- 7.5% (0.13 End/sec) Recovery
- 18% (1.01 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
- 15% RunSpeed
- 2.5% XPDebtProtection
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xD Yeah, this thread has been sorta nullified.
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Most awesome, thanks for bringing it back Smurphy! You will have my business very soon!
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Been looking around for several days for someone to help me with this, any takers? You can contact me ingame @Remiell and @Darknat...
Will throw in an extra 20mil for the help~ -
Quote:IMHO Purple patch is does not become any real issue untill you start fighting +3-4, otherwise you will still get at least 70-80% effectiveness from the debuffs.Depends on a lot of factors. Your tohit debuffs will suffer reduced effectiveness vs +level enemies due to the purple patch.
I personally wouldn't rely on the aoe tohit debuffs of dark blast to contribute more than 5% ish defense to your build. Over the course of a fight they will certainly provide more than that, but it is the initial burst that will matter most. You'll only be able to hit them with TT before they all respond and roll a tohit against you.
So ya, I'd personally value the aoe tohit debuffing at no more than 4-5% defense and then let the rest of the value compensate for def debuffs or tohit buffs from the enemy.. -
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I currently got 42% s/l, should I grab Combat jumping to make it 45% or grab hasten and just wait to get kinetic combat set to get to the softcap?
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I saw a statesman post in this thread and my face did :| then I looked at the post date, then I lol'd.
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When you have them recharge before the DoT ends is where it matters, it may make the difference between 2 applications and 3.
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Quote:Useless maybe was abit extreme but a stun that barely gets minions down ((it is only really useful once combined with HT)) with as long a recharge as it has with the end cost associated with it.I'm not saying Dark is perfect, but I find Dark Pit far from useless (once it's slotted up). I typically open with it and it really takes away the alpha from the majority of a spawn (within the radius of 20). I have it with an acc of 145%, 35 second recharge (before siphon speed), and a duration of 14 seconds and I'm quite happy with it. Before slotting it was rough, but that's true of a lot of AoE disorients which start off with a base 60% acc.
dark pit + tentacles + jump in the middle --> fulcrum shift --> jump back + night fall, tentacles (now spawn is going to start to wake up a bit, but de-buffed to ~15% tohit...don't recall if the -tohit stacks from the same attack) + night fall..rinse and repeat if necessary.
Fulcrum shift really makes dark blast not so bad and I get the giggles when I can jump into the middle of an x8 spawn to get full saturation, then jump back and start firing off TT and NF and see some really serious numbers.
but yep you got the idea down, id just TT->jump in to FS-> jump out to spam NF/TT till things are dead.
Im thinking of reworking this build to focus only on getting SL to near SC and ranged to around 30% then focus the rest on damage/Recharge. -
Quote:The only things I would change about dark is to make Dark pit more then useless, make Life drain a tier 3 like blast and reduce end costs set wide, otherwise its damage is perfectly in line with the other sets including fire. Darkblast is really one of those sets that scourge really works with, since most of the damage is DOT.This is the experience I had with Dark/Kin. Very click & position intensive, there's lots of repositioning needed to get the cones working well and Dark Blast sorta peaters out towards the end. Dark Blast really needs a Dark Melee style revamp of some sort. The overall Damage is pretty meh (the sea of orange numbers from the two cones is cool, but even they are a bit of work since they're different shapes, hideous in tight spaces).
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Quote:I might just be a fanboy but lets compare for fun!eh.. dark blast.. whats the point of being softcapped if you arent pumping out damage? i have a fire/kin/mace that i softcapped using alot of this build's tricks but also has rain of fire, fire breath, fireball and of course fulcrum shift up every group with no downtime. with web envelope to leverage rain of fire most things die in one chain of those attacks.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1419;691;1382;HEX;| |78DA9D945B4F534110C7F75CEAA1B4B5209402E5D60B165A38D0088A97C40494842| |809D0188D1A1B520E7012D236ED21D1373F80260A181F0445DFF441DFF52B188DD1| |4FE017A933FB5F5AE0D193F6FFEBCE99D99D9DD9EDE2E31B41219E5E175A786E6BB| |5562BCC95ABD5ED8A57AE5AF9A2EB948A8EB08410B186B9B0B25ADA70D6EC79B7EA| |146629C48B36DFCD6EAFAFDBB7DC92E3B9C55AFB4269D3A93A25CF3EFAD1BA542E6| |FD9F98AE3AC05E5CF79D72B39B55A480D36363DB7B411C0688B87B19B15B7683717| |585C2D3A2435CFA93EE9A6BC46E99BD6857AEA86784FC889CC0789B14389F10389E| |F5AC3CF1451834DA9191A998618EF94C3892E895C446284E64548DDA75DD2D9A45F| |042E489853C0B4443A2E57F9412106A28401D328BDF7A9897C1FA5E9CC27E0B344E| |717202B8E4D94A1284B455919696A81430B1CDAAE21F973479C027F52067E9979DD| |E7DF27F68BD6B7C03B89B387402FA6C1A4095A2B80E5F4004CC113489243486D2C8| |40C7C640A6B308593D26491A95D99DA53D2F48B861D2AB063083B20AF08BC8CC86B| |59BEAE1D000E13C018D9A2AAB551B4B61B3DED464FE3687496FC7A945FCFBECEEBF| |5BE01907C1CD069DD98F28B2D1112A26F19589188E7250C8B0B84A3D23F4089A6C5| |401C480083124351594993DC07B11D7D701A5D183AC5DF1A4F8CA513CFE55E93BB0| |0FA90DC93A33FE4378CEE99C3C8FAFC49C03D0D94E9AC8DA85332F24293C7ED25B0| |03EC4A64F6805712158ACAAA84B32AC1B153FC4BFF0BB64AD846312750DA9CF2C8E| |114F869F793AAE59338057DE6B12B893AA750E014CA3D8E3ADF6EFAD1871EB16436| |2E9DD0A465A1E953F7B7352ED7FF3E5F8347D3F9975B49F32C7758EEB2DC63B9CFF| |280E521CB2396024BFD5B233A3CC3795D66B9C272952542F98967EC69F15D0AB004| |59422C6759C22C6D2C1D2CBD2C072CF57F8CF1EC11| |-------------------------------------------------------------------|
All of these values are at base level at lvl 50
All Dark blast powers listed here except for life drain do -7.5% tohit on anything they hit.
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Dark Blast Damage: 41.71, End cost: 5.20 , Recharge time 4.00s
Flares damage: 42.12 End cost: 3.69, Recharge time 2.18s
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Gloom Damage: 73.41, End cost: 8.53, Rech 8.00s
Fire Blast: 56.48, End cost: 5.2, Rech 4.00s
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Nightfall Damage: 45.88, End cost: 13.10, rech 10.00s
Fire Breath Damage 73.20, End cost 15.18, Rech 16.00s
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Tenebrous Tentacles Damage: 39.00, End cost 10.19 rech 10.00s (mag 3immob for 17.88s)
Rain of fire Damage:125.12, End cost 26.00 Rech 60.00s (does a slow on targets for 15.5s)
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Moonbeam Damage: 115.11 End cost 14.35 Rech 12.00s
Blazing bolt Damage: 137.28 End cost 14.35 Rech 12.00s
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(fireblasts standout advantage is its 3rd tier ST attack, I don't think this is a fair comparison given that this is allmost never taken due to the heal being redundant when you have transfusion)
Lifedrain damage:41.71, End cost 11.96, rech 15.00s ((does a 107.09 heal))
Blaze Damage: 113.66, End cost 10.40, Rech 10.00s
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((for giggles))
Blackstar Damage: 203.33 end cost 20.80, rech 6m 0s (does a 50% tohit debuff for 20.00s)
Inferno Damage: 310.45 end cost 20.80 rech 6m 0s (extra effect is the higher damage)
The damage difference between the two are minor, Fireblast has a 15-20% overall more damage then Darkblast but it lacks the Utility on its own. Web envelope is nice but I don't care to break concept and pull out a mace ever 15 seconds just to keep immo up. Thats also another power choice that can be used elsewhere.
Edit: Forgot to mention I have a Fire/Kin corr all ready.... And a Fire dark...and a Fire/fire blaster...and a dark/dark defender and corruptor.. -
This build is definitely intended as a lvl 50 only build.
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Tah dah!
Main features is high defenses balanced with /kin dam/rech/end buff/recovery.
40.9% s/l def
once i17 goes live
Ranged will be at roughly 40%
AoE 35%
Fire/cold should be at roughly 30%
energy at 44%
Negative at 30%
the only real weakness will be psi mezzes that are positionless this is nothing new however
The little bit I fall short on defense will be easily recovered in the -tohit in dark/'s attacks, Tents does -11% on its own and NF does 7.5% both recharge before the debuff expires.
Should be pretty fun, any thoughts or changes you would make?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
kinetidark: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dark Blast- (A) Cloud Senses - ToHit Debuff
- (3) Cloud Senses - Accuracy/ToHitDebuff
- (3) Cloud Senses - Accuracy/Recharge
- (5) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (5) Cloud Senses - Accuracy/Endurance/Recharge
- (9) Cloud Senses - Chance for Negative Energy Damage
- (A) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (29) Thunderstrike - Damage/Endurance
- (36) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Damage/Endurance/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
- (A) Executioner's Contract - Disorient Bonus
- (21) Executioner's Contract - Damage/Range
- (23) Executioner's Contract - Damage/Recharge
- (23) Executioner's Contract - Damage/Endurance
- (27) Executioner's Contract - Accuracy/Damage
- (29) Executioner's Contract - Damage/Interrupt
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Run Speed IO
- (A) Siphon Insight - ToHit Debuff
- (11) Siphon Insight - Accuracy/ToHit Debuff
- (13) Siphon Insight - Accuracy/Recharge
- (13) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (15) Siphon Insight - Accuracy/Endurance/Recharge
- (15) Positron's Blast - Damage/Range
- (A) Damage Increase IO
- (31) Detonation - Accuracy/Damage
- (31) Detonation - Damage/Endurance
- (31) Detonation - Damage/Recharge
- (33) Detonation - Damage/Range
- (33) Detonation - Accuracy/Damage/Endurance
- (A) Empty
- (A) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (19) Aegis - Psionic/Status Resistance
- (46) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Resistance
- (A) Healing IO
- (34) Healing IO
- (A) Red Fortune - Defense/Endurance
- (21) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Pacing of the Turtle - Accuracy/Slow
- (25) Pacing of the Turtle - Damage/Slow
- (25) Pacing of the Turtle - Accuracy/Endurance
- (33) Pacing of the Turtle - Range/Slow
- (34) Pacing of the Turtle - Chance of -Recharge
- (37) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Defense Buff IO
- (27) Defense Buff IO
- (A) Endurance Modification IO
- (A) Defense Buff IO
- (34) Defense Buff IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Performance Shifter - EndMod
- (37) Performance Shifter - Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Defense Buff IO
- (42) Defense Buff IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Recharge
- (45) Aegis - Endurance/Recharge
- (46) Aegis - Resistance/Endurance/Recharge
- (50) Aegis - Resistance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Unbounded Leap - +Stealth
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 17.7% Defense(Fire)
- 17.7% Defense(Cold)
- 17.7% Defense(Energy)
- 17.7% Defense(Negative)
- 3% Defense(Psionic)
- 7.38% Defense(Melee)
- 28.6% Defense(Ranged)
- 23% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(JumpHeight)
- 11.3% Enhancement(RechargeTime)
- 2.5% Enhancement(JumpSpeed)
- 25% Enhancement(Accuracy)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(RunSpeed)
- 6% Enhancement(Heal)
- 23% FlySpeed
- 60.2 HP (5.62%) HitPoints
- 23% JumpHeight
- 23% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 11.3%
- MezResist(Immobilize) 4.7%
- MezResist(Sleep) 6.9%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 9% (0.15 End/sec) Recovery
- 12% (0.54 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 4.39% Resistance(Cold)
- 1.88% Resistance(Energy)
- 3% Resistance(Psionic)
- 33% RunSpeed
- 10.5% XPDebtProtection
-
Quote:There is definitely a big sacrifice. However there is a pretty well grounded rationalization for it, the best way kill stuff is to stay alive yourself.I think this thread is lacking some perspective.
It's incredibly baffling to me that people are casually talking about soft-capping non-def sets as if it were a no-brainer or a trivial task. For all the IOing I do, I have never managed to soft-cap a res-based character. I suspect this is also the case for the vast majority of IO users, and I cringe at the thought of the level of sacrifice, not to mention investment, one would have to make to get there. -
>_> I would like to bring up that we did not know about the incarnate system much at all until about a week ago, I would also like to mention that the graphical update that came out with city of villains was free for everyone else as well, just like ultra mode. I have not seen any sort of bait and switch and really am quite pleased with what they have been doing so far, heck they just announced ANOTHER 2 sets to be released with GR.
Edit: Ah hell im too lazy, disregard this post.