Selenir

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  1. Quote:
    Originally Posted by Evanescah View Post
    I won't buy anything from NCSoft and I've deleted Aion.

    E.
    Yeah. I was gonna play Aion again.

    Nooooooooooooope.
  2. I'm sure we're not alone in saying we will never touch another NCSoft product with a ten-foot pole for the rest of our lives.

    Betrayed by the company that owned our favorite game. What's to say they won't do it again?

    I was already planning to buy GW2.

    Sure as **** not going to now. And I'm sure many are with me on this.
  3. Days later...

    The "rebellion" had won. Those villains of the Underworld who had escaped the mechanization of the Autocracy had joined with their hated foes, the heroes, and utilized the stolen Crystal of Ouroboros to travel through time and stop themselves, altering their own timeline. Only through the protection of Wild-Time did they manage to preserve their memories, while all those outside the field were "reset," as though the campaign into the past and future had never occurred. For now, thanks to the altered time stream, it never had.

    The others believed that the Super Rikti was among those reset.

    They were mistaken.

    Assuming the disguise of Infernia and joining them with the intent to sabotage their assault, Ges'Talt realized too late that the tide could not be turned. The rebels would prevail, and there was nothing to be gained by revealing himself. With a grimace worn upon the fiery heroine's face, he maintained his deception and watched as the reality in which he commanded an army of mechanical Rikti collapsed around him.

    As soon as the rebels had succeeded, "Infernia" excused herself, muttering something about margarita night at El Super Mexicano. Out of eyesight, her form shifted as Ges'Talt reassumed his mechanical form and returned to his ship, the small Rikti vessel he kept in a concealed location underground in the Rogue Isles. While the mechanized form granted him increased power, he knew that the others, particularly Madame Machina or Wrecks himself, would detect his altered state eventually.

    Locking himself in the cramped medical bay on the ship, Ges'Talt retrieved a set of surgical instruments and injected himself with several doses of anesthetic.

    The operation he was about to perform would have killed nearly anyone else, gutting his body of the machinery that had replaced most of his skin and internal organs and fusing him into his powered armor. But the shapeshifting abilities he had inherited from the Morphling could slowly, painfully, regenerate what was lost as he tore the robotic components from his flesh.

    He would survive.

    He would prevail.

    And he would remember.
  4. (( OOC: This story takes place the morning of August 3rd, 2012 - just before the Rikti Invasion weekend event. ))

    Ges'Talt, the Super Rikti, slipped through the ranks of the Rikti restructurist warriors patrolling the ravaged ground the humans called the Rikti War Zone. His shapeshifting powers, stolen from the former Omega Team member known as the Morphling, allowed the Rikti supervillain to assume any shape he wished, and he now wore the flesh and armor of a Rikti Headman, unremarkable among the many similar soldiers guarding the site of their crashed mothership. He had spent the morning working his way through the many units that made up the restructurists' standing army, making his way to each of the eighteen pylons whose powerful defenses kept pesky heroes away from the downed spacecraft while the Rikti struggled to make repairs. At each, he surreptitiously opened a panel at its base, and wired a small, red-glowing device inside before re-sealing it.

    He now approached the eighteenth and final pylon, using much the same ruse as the others, taking the form of a soldier scheduled to transfer to that particular unit. Unfortunately, this time, the Rikti he was impersonating was early, and the regiment of heavily armed headmen, mentalists, and drones turned their weapons on the newcomer.

    Ges'Talt chuckled, the sound coming from his throat alien even to the other Rikti he faced. This operation had been too simple. No chance for the genetically modified warrior to demonstrate his combat prowess. Now that would change.

    As the first of the headmen opened fire, the Super Rikti threw up his hands, generating a tangible shield of glowing, violet force. The potent psychic abilities copied from the hero Mister Mental were more than strong enough to deflect the energy blasts from the Rikti rifles, leaving the genetic terror unharmed as he morphed back into his true form. He looked much like a normal Rikti (at least from a human perspective), but he was smaller, slimmer. The robotification process he willingly underwent at the hands of Autosaurus Wrecks had further changed him, and motes of pixelated light radiated from his body, and dark green circuitry was visible just beneath his skin. His right hand sheathed itself in a layer of flowing magma (courtesy of the hero Infernia), and his left was wrapped in frigid ice crystals (from the former villain Glacia) as he dove into battle.

    Moving quicker than the eye could follow, the villain leaped into the air, crashing down in the middle of his opponents and knocking them off their feet. As he landed, ice crystals as tall as a man shot out from the point of impact in a wide circle, trapping the Rikti soldiers in a frozen tomb. Holding out his hands, the Super Rikti pulled inwards and drew forth the lingering warmth from their bodies, gathering the heat in his right fist. His features twisted in alien pleasure, he released the ball of fiery heat in a colossal blast, obliterating the last of the survivors and the hovering drones which had escaped his icy onslaught.

    Standing now in a small crater, the supervillain slowly levitated himself up to the level of the Pylon, now unguarded. The time for stealth was past, anyway. His final objective was in sight.

    ---

    Sgt. Jameson yawned as he checked his watch toward the end of his fourth hour of patrol on the walls of Point du Hoc in the Rikti War Zone. The Rikti seemed content to leave the Vanguard defenders alone this morning, for which the young officer was thankful. He'd seen his fair share of combat, but he preferred a shift of boring guard duty to one where he might lose his life. About to turn and check if his replacement was on his way up to relieve him, he caught a flash of red light out of the corner of his eye from one of the Rikti defense pylons. He turned to get a closer look... and was shocked at what he saw.

    All eighteen pylons had begun to glow with a sickly red light. It grew, like a flickering candle flame on an unsteady wick, spreading down the shafts of the Rikti structures. The guards posted at each reacted with surprise, some discharging their energy weapons at the strange light, their blasts dissipating harmlessly where they struck. In moments, the light had reached the ground, and engulfed the first of the defenders. They screamed, the sound alien and horrifying to those that heard it. Jameson was too far away to see precisely what happened, but if he had been closer, he might have seen the Rikti soldiers' flesh merge with their powered armor, as the futuristic Indoctrination Device rapidly converted them into mechanical servants of Autosaurus Wrecks' horrible Autocracy.

    As the last of the Rikti guards were converted, another energy build-up began to occur within the pylons. The red light brightened, and began to increase steadily until it hurt to look at. With an ear-splitting screech, all eighteen pylons seemed to explode at once, each one firing a concentrated beam of the Indoctrination Field directly at the Rikti Mothership. In seconds the shield was overwhelmed and it shattered, the energy field dissipating as the beams blasted past, engulfing the enormous spacecraft in the crimson glow.

    "Oh @%#$..." was all Jameson could think of to say.

    ---

    Within minutes, all the Rikti in the Mothership had been converted or slain, and their weaponry modified to incorporate the Indoctrination Device's conversion field. As the cybernetic soldiers scurried about the ship and prepared for battle, Ges'Talt sat in the captain's pod on what passed for the ship's bridge, and smiled. Now, mockingly wearing the form of the fiery-haired Infernia, he issued mental commands to his new army of robotic converts as he prepared for an invasion of Paragon City and the Rogue Isles, the likes of which hadn't been seen since the Second Rikti War. Or ever, he mused, since his new army would not be coming to kill... but to convert. Armed with rifles capable of turning their targets into robotic forms like his own and empowered by their new mechanical upgrades, the Rikti would attack again and again throughout the city, undaunted by defeat and relentless in their efforts.

    And he smiled as he realized that nothing would be able to stop them.
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    At the levels of recharge we're talking about, the actual difference is very small. Perhaps a second here or there. While more recharge is often a good thing, after a certain point, you probably want to start looking at whether there are other things you can enhance. Both builds are well within the comfort zone for perma-dom. Of course, you should continue to play with your build and see if you can't do both.
    Ideally I'd like to be permadom even without Hasten (123% recharge if I'm not mistaken). Is this a goal worth shooting for?

    Quote:
    Originally Posted by Oedipus_Tex View Post
    You could add a Lady Grey Acc/Rec/Hold in a fifth slot if you don't want to try for the purple hold set.
    Good choice.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    WoC unfortunately only has a radius of 8ft. The activation period is 4 seconds. So, basically every 4 seconds it will apply a Mag 2 confusion to things it hits. You don't have any PBAoEs or melee attacks in your build. An enemy would have to just happen to be in melee range of you and be standing there the moment the power goes off. It would be confused for about 3 seconds and have to be a minion. If it was a leuitenant, it would need to have both a Arctic Air and WoC confuse on it... but its a leuit, so just AA by itself would have confused it anyway. It could be a boss that just happens to have a AA confuse on it that happens to stack with WoC for a second or two, but that's probably a stretch.
    So it's probably not going to be that useful as a power. It's still a good mule, albeit one that requires six slots...

    Hmm...

    Quote:
    Originally Posted by Oedipus_Tex View Post
    For confusion goodness, look to the incarnate proc that does confuse chance. It is massively awesome paired with Arctic Air, and with Fire's fast casting AoEs/pulses from Rain of Fire/single target attacks/Contagious Confusion proc in AA, you will see bosses get confused pretty regularly, if not entirely reliably.
    Nice. I was definitely planning on getting that one.

    Also, fiery assault gets rain of fire? :P

    Quote:
    Originally Posted by Oedipus_Tex View Post
    It could be a good move. If you drop Tactics I'd add a Kismet +ToHit somewhere to offset the lost Accuracy. I'm less sure about dropping Manuevers. Manuevers applies to both you and Jack, and is what soft caps him.
    Hmm, good point.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    They'll help a lot, but I always found it a little bit "uncomfortable."
    Hopefully I can get a bit of reduction in so I don't have to worry so much.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    Good point, I forgot about that. I usually slot it with an IO anyway tho. I tend to die a bit and the kb protection outside Dom helps me out a lot It also applies (I think) when you exemplar.
    The Summer Blockbuster set includes KB Prot.
  6. Quote:
    Originally Posted by Oedipus_Tex View Post
    Ok, I have a moment to explain.

    First of all, hopefully you're not too upset that I posted a full build. I always do that when I make comments, because explaining is a LOT of work--when I respond it usually takes about 30 minutes to an hour of looking at various values in the build and typing it all out.
    Oh, of course not! Quite the contrary, I think it's fantastic! And very much appreciated you'd take this much time and effort to help me out.

    I'm not nearly as experienced with this archetype as you are, and I'm just trying to learn the reasoning behind your decisions, much of which I don't understand.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    - The recharge in the two builds is closer than you think, because of the proc in Psi Tornado. The real difference is probably about 10 to 8 points, which is probably negligible.
    It seems to me that while the Force Feedback proc would probably help out a lot (great suggestion, can't believe I didn't think to put that IO in there), it seems to me like relying on a proc isn't as good as actually having the slotting to begin with.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    - Glacier in your build is underslotted considering that you are slotting a purple stun set into a mule power. Even running Tactics, against a +4 you have about a 75% chance to hold the enemy. The money you are spending on the Purple Stuns in Boxing could be spent on the hold set instead, probably to greater effect. They are currently priced very close to the same.
    The reason I'm going for the purple stuns is I happen to already own a set of those. Though you're right, I definitely neglected to slot Glacier fully, and forgot about the low accuracy it has. Hmm...

    Quote:
    Originally Posted by Oedipus_Tex View Post
    - Jack Frost could use the pet defense sets. He has a native 25% Defense to all (except Fire and Cold which are 35%). You also took Manuevers, and have Link Minds. So you would have 25 + 4 + 5 + 5 + 6.5 = 45.5. Hello there, soft capped Jack Frost.
    Nice! Sounds like an awesome improvement.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    - World of Confusion is not a very good power. I would (and did, here) replace with Indominatible Will, which increases Psi Defense from 26-ish to 49.9. Psi is a particularly nasty type of attack for a perma dom because it frequenly carries -Recharge that can knock you out of perma.
    I didn't even think about the defense that Indomitable Will gives me. Hmm...

    I kind of want World of Confusion for RP purposes, stacking confuse (it seems to me that Arctic Air plus WoC could lead to some high-mag confuse effects being thrown about), and for the cheap rech/defense it can be slotted with.

    You know what? If Indomitable Will can take a LotG proc, then I can drop Tactics and Vengeance, and get BOTH. Is that a good decision?

    (In fact, I can drop Leadership entirely and just pick up Combat Jumping.)

    Quote:
    Originally Posted by Oedipus_Tex View Post
    - Block of Ice, not the immobilize, is probably the power that should take the Dominator ATO. This may be changing with all the stuff they are doing with procs, but at least as of what I know right now, the proc triggers more reliably in the hold (and on Ice you'll likely be casting the hold more often than the immob anyway).
    I only slotted it the way I did because Block of Ice gets more out of the set bonuses from Basilisk's Gaze than Frostbite does out of a Positron's Blast, haha.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    - If you heavily slot Consume, it should be slotted for endurance, accuracy, and recharge, not as an attack. Since you spoke of prices, especially watch out with Obliteration, which is one of the more expensive sets.
    Price isn't really that much of an issue, though I'm not trying to spend all the money in the world. And I only slotted it that way for set mule purposes.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    - Several powers are pushing the limits on endurance slotting. That's fixable with incarnate powers, but should probably at least be made note of. For example, Tactics has no endurance slotting at all.
    That's definitely worrisome to me, and something I thought about a lot while putting the build together. But permaDom and Consume both help a lot at refilling my end bar, so I was hoping I could rely on those.

    Quote:
    Originally Posted by Oedipus_Tex View Post
    - You don't have knockback protection that I can see, which is why I added one to Hover.
    Doesn't Domination give KB Protection?

    Quote:
    Originally Posted by Oedipus_Tex View Post
    -If you want to REALLY save money, drop the PVP defense IO out of the build. I didn't, because you had it in your build, so I assumed (wrongly it seems) money wasn't that big an issue. But if you were to drop it from either of the builds they'd still be very close to softcapped anyway. What the IO is doing for you right now in both builds is letting you eat 1 purple to soft capped Ranged in incarnate content, so its useful, but that one IO probably accounts for about 1/4th the total cost of the build, on its own.
    Money is a tertiary concern at best. I wasn't saying your build was out of my price range, just that it seemed even more expensive than what I'd come up with.

    Though I will probably drop the PvP IO, haha. At least at first. Once the rest of this house of Invention Origin cards falls into place, I'll add on the final 3% from that IO.
  7. I'm not sure what your build does better than mine. It just seems like a more expensive way to get LESS recharge.
  8. Alright folks, I'm gearing up to put a build on my soon-to-be-50 Ice/Fire/Psi Dominator, and and I wanted to know if I'm doing it right. I'm relatively new to Dominators (this will be my first 50 Dom, joining a lineup of about seven Scrappers/Brutes, a few Blasters, and a few others I don't play much).

    My goals were to obtain Permadom and Softcapped defense along with a Flight power, which I believe the build below has achieved. My questions are these: Is this a good build, and have I skipped any "crucial" powers? Second, does this build actually do what I think it does (permadom and softcapped Ranged Defense)?

    Thanks for any advice and critique you can give.

    Villain Plan by Mids' Villain Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Super Rikti: Level 50 Science Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Block of Ice
    • (A) Basilisk's Gaze - Recharge/Hold: Level 30
    • (3) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (5) Basilisk's Gaze - Accuracy/Recharge: Level 30
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage: Level 40
    • (7) Decimation - Damage/Endurance: Level 40
    • (9) Decimation - Damage/Recharge: Level 40
    • (9) Decimation - Accuracy/Damage/Recharge: Level 40
    • (11) Decimation - Chance of Build Up: Level 40
    Level 2: Frostbite
    • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
    • (17) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
    • (19) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50
    • (19) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
    • (21) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
    • (36) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
    Level 4: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (13) Positron's Blast - Damage/Endurance: Level 50
    • (13) Positron's Blast - Damage/Recharge: Level 50
    • (15) Positron's Blast - Damage/Range: Level 50
    • (15) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 6: Arctic Air
    • (A) Coercive Persuasion - Contagious Confusion: Level 50
    • (37) Coercive Persuasion - Confused: Level 50
    • (42) Coercive Persuasion - Confused/Recharge: Level 50
    • (42) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (43) Coercive Persuasion - Confused/Endurance: Level 50
    • (43) Coercive Persuasion - Accuracy/Recharge: Level 50
    Level 8: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (11) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 10: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage: Level 40
    • (17) Thunderstrike - Damage/Endurance: Level 40
    • (23) Thunderstrike - Damage/Recharge: Level 40
    • (23) Thunderstrike - Accuracy/Damage/Recharge: Level 40
    • (25) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 12: Ice Slick
    • (A) Recharge Reduction IO: Level 50
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    Level 16: Embrace of Fire
    • (A) Recharge Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    Level 18: Boxing
    • (A) Absolute Amazement - Chance for ToHit Debuff: Level 50
    • (27) Absolute Amazement - Stun: Level 50
    • (27) Absolute Amazement - Stun/Recharge: Level 50
    • (29) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (29) Absolute Amazement - Endurance/Stun: Level 50
    Level 20: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (40) Luck of the Gambler - Defense/Endurance: Level 50
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (43) Luck of the Gambler - Defense/Endurance: Level 50
    Level 26: Glacier
    • (A) Basilisk's Gaze - Recharge/Hold: Level 30
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (31) Basilisk's Gaze - Accuracy/Hold: Level 30
    Level 28: Consume
    • (A) Obliteration - Damage: Level 30
    • (37) Obliteration - Accuracy/Recharge: Level 50
    • (37) Obliteration - Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 30: Tactics
    • (A) Rectified Reticle - Increased Perception: Level 20
    Level 32: Jack Frost
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    • (34) Expedient Reinforcement - Damage/Endurance: Level 50
    • (34) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    Level 35: Link Minds
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    Level 38: Blaze
    • (A) Overwhelming Force - Accuracy/Damage: Level 50
    • (39) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
    • (39) Overwhelming Force - Damage/Endurance/Recharge: Level 50
    • (39) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Overwhelming Force - Endurance/Recharge: Level 50
    Level 41: Mind Over Body
    • (A) Resist Damage IO: Level 50
    • (42) Resist Damage IO: Level 50
    Level 44: Psionic Tornado
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (45) Positron's Blast - Damage/Recharge: Level 50
    • (45) Positron's Blast - Damage/Range: Level 50
    • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 47: World of Confusion
    • (A) Malaise's Illusions - Chance of Damage(Psionic): Level 30
    • (48) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
    • (48) Malaise's Illusions - Confused/Range: Level 50
    • (48) Malaise's Illusions - Accuracy/Endurance: Level 50
    • (50) Malaise's Illusions - Endurance/Confused: Level 50
    • (50) Malaise's Illusions - Accuracy/Recharge: Level 50
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (5) Endurance Modification IO: Level 50
    • (7) Endurance Modification IO: Level 50
    Level 50: Agility Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Ageless Core Epiphany
    Level 50: Melee Radial Embodiment
    Level 50: Rikti Core Superior Ally
    Level 50: Cognitive Core Flawless Interface
    ------------



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  9. Nice. There's a lot of alternating, I've noticed.
  10. Quote:
    Originally Posted by Oedipus_Tex View Post
    BTW in general, yes I do use the immobilize. I cast it one time so enemies can't move, then don't refresh it so they start falling. I usually jump in with Glacier (if it's up), then cast the immob a few seconds after while enemies are frozen, so that by the time they are unHeld the -kb has worn off and they start falling.
    Clever!

    Any other good tricks?
  11. Not that it matters, since the character's powers are non-negotiable, but how well do those three sets compare to other Dom sets?

    Also, thanks for the link and advice, great to know!
  12. Before someone asks me to post my build, I don't have one. I need advice first.

    I'm new to Doms, and controlling type characters in general. The only other Dom I have is a lvl 40 Plant/Earth whom I haven't really played in a long time. I'm planning to make this character Permadom, and I want him to be able to solo large groups with ease, and also be helpful on teams. (I know this is pretty much a given for a Dominator).

    What powers should I make sure to take? Any I can just skip?

    Right now I generally solo by using Ice Patch to brutal effect and burning enemies down while they're flopping like fish in my circle of slipperiness, and when it's about to expire, Holding the whole group with my AoE Hold, then switching to the AoE Sleep when that stops, by which time Ice Patch is up again. Seems pretty effective, though I definitely feel like my DPS is sorely lacking compared to other characters I've played. I almost NEVER use the AoE immobilize, as it ruins Ice Patch.

    Anything else I should be doing differently? Any help is appreciated.
  13. I really need the Hellenic Sandals costume piece, and it can't wait until February. Does anyone out there still have the Valentine's Day missions laying around on an alt, who could let me come along and get the costume piece unlocked?

    Thanks very much to anyone who helps me out with this! I'm willing to pay you for your trouble as well.
  14. This sounds like a cool idea. I think I missed the event, but I'll be in touch.
  15. Selenir

    Titan/WP Build

    I'm working on a build for my Titan/WP scrapper. I'm limited in that the build must contain Super Speed and Spring Attack.

    With those limits in mind, how would you rate the following build?


    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    mercurialManifesto: Level 50 Natural Scrapper
    Primary Power Set: Titan Weapons
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Defensive Sweep
    • (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
    • (3) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (3) Obliteration - Damage: Level 50
    • (5) Superior Scrapper's Strike - Damage/Recharge: Level 50
    • (5) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
    • (7) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 1: High Pain Tolerance
    • (A) Healing IO: Level 30
    • (7) Reactive Armor - Resistance: Level 40
    • (9) Reactive Armor - Resistance/Endurance: Level 40
    • (11) Reactive Armor - Resistance/Recharge: Level 40
    • (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (50) Healing IO: Level 50
    Level 2: Titan Sweep
    • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
    • (9) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
    • (11) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
    • (13) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (25) Obliteration - Damage: Level 50
    • (40) Obliteration - Accuracy/Recharge: Level 50
    Level 4: Mind Over Body
    • (A) Reactive Armor - Resistance: Level 40
    • (15) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance/Recharge: Level 40
    • (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (43) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 6: Follow Through
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (17) Kinetic Combat - Damage/Endurance: Level 35
    • (17) Kinetic Combat - Damage/Recharge: Level 35
    • (19) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (42) Mako's Bite - Damage/Recharge: Level 50
    Level 8: Build Momentum
    • (A) Recharge Reduction IO: Level 20
    • (21) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (21) Rectified Reticle - Increased Perception: Level 20
    • (46) Recharge Reduction IO: Level 50
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 30
    • (23) Kismet - Accuracy +6%: Level 30
    Level 12: Super Speed
    • (A) Run Speed IO: Level 50
    Level 14: Fast Healing
    • (A) Numina's Convalescence - Heal: Level 50
    • (46) Numina's Convalescence - Heal/Endurance: Level 50
    • (48) Numina's Convalescence - Heal/Recharge: Level 50
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal: Level 50
    • (27) Numina's Convalescence - Heal/Endurance: Level 50
    • (27) Numina's Convalescence - Heal/Recharge: Level 50
    • (43) Regenerative Tissue - +Regeneration: Level 30
    Level 18: Rend Armor
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (34) Kinetic Combat - Damage/Endurance: Level 35
    • (34) Kinetic Combat - Damage/Recharge: Level 35
    • (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 20: Quick Recovery
    • (A) Performance Shifter - EndMod: Level 50
    • (23) Performance Shifter - Chance for +End: Level 50
    • (25) Performance Shifter - EndMod/Accuracy: Level 50
    • (29) Performance Shifter - EndMod/Recharge: Level 50
    Level 22: Kick
    • (A) Empty
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (29) Reactive Armor - Resistance: Level 40
    • (31) Reactive Armor - Resistance/Recharge: Level 40
    • (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 26: Whirling Smash
    • (A) Obliteration - Damage: Level 50
    • (37) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (40) Force Feedback - Chance for +Recharge: Level 50
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (33) Luck of the Gambler - Defense: Level 50
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (37) Luck of the Gambler - Defense: Level 50
    • (37) Luck of the Gambler - Defense/Endurance: Level 50
    Level 32: Arc of Destruction
    • (A) Obliteration - Damage: Level 50
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (36) Obliteration - Chance for Smashing Damage: Level 50
    • (40) Obliteration - Accuracy/Recharge: Level 50
    • (42) Obliteration - Damage/Recharge: Level 50
    • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 35: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    Level 38: Focused Accuracy
    • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (43) Rectified Reticle - To Hit Buff: Level 20
    Level 41: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 44: Jump Kick
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (45) Kinetic Combat - Damage/Endurance: Level 35
    • (45) Kinetic Combat - Damage/Recharge: Level 35
    • (48) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 47: Spring Attack
    • (A) Recharge Reduction IO: Level 50
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    Level 50: Vigor Partial Core Revamp
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (45) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (31) Performance Shifter - EndMod/Recharge: Level 50
    • (31) Performance Shifter - EndMod/Accuracy: Level 50
    • (33) Performance Shifter - Chance for +End: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Endurance Reduction IO: Level 50
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Momentum

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  16. Quote:
    Originally Posted by MisterD View Post
    Yes they can, with aoes have a 50% (I think) chance to crit instead. The snipes should crit from hide every time..but they take sooo long. I think moonbeam is like an 8 second animation? Just about every other attack you have will be loads better to crit with.
    Wouldn't that be a good long-range pseudo-AS though? You're not looking for sustained ranged DPS, it would be for taking out an enemy at range or opening a fight.
  17. Can stalkers' Epic Power Pool attacks crit?

    If so, is it worth taking the Snipe from epic pools for this reason?
  18. Quote:
    Originally Posted by UberGuy View Post
    Quote:
    Originally Posted by Gaming_Glen View Post
    You can. It's not stopping you from going to the auction house, or street hunting.
    Please tell me you're kidding. Because if you're not, wow.
    Uh... you can do all those things, and they're not kidding?

    Seriously, what game are you playing? You know this is a CoH forum, right?
  19. Quote:
    Originally Posted by Cherry Cupcakes View Post
    thats a pretty stand up thing to do. Nice to see
    Freed up for some other jerk to grab? I'dve talked to Bad Influence in person and asked if they wanted me to free it up specifically to them.
  20. Quote:
    Originally Posted by Brigg View Post
    Either way, you'd still be unique. The fact that you've never run into someone with the same name but spelled differently, then odds are, you would have never run into someone with the same name spelled the same.

    I like my main names. And I do like being the only one. What I don't like is becoming attached to a name, then go to a different server, and it's taken on a toon who probably hasn't seen the light of day in 2000 days, but I still can't have it. Or worse, on an account that is inactive altogether, but the name is still locked.
    I'll agree wholeheartedly on this point. Having a cool name like "Zeus" or "Lightning Man" or whatever lay unused forever because some jerk on a trial account grabbed it before tossing CoH forever sucks. And perhaps a system should be implemented to recycle ancient names.

    But just because the best names of all might be already taken doesn't mean they should permanently make all names useless, irrelevant, and commonplace.
  21. Quote:
    Originally Posted by Celestial_Lord View Post
    Yes, that's why there's only one Green Lantern, one Hulk, and one Flash. Oops, somebody better tell Guy, John, and Wally.
    I knew I should have included this in my earlier post, because I knew someone would bring up this fallacy:

    Green Lanterns are an organization, and admittedly an exception to the "one hero per name" rule - but they're the only notable exception. And even then they wouldn't fit into the CO naming system. In comic books, all the Green Lanterns have the same powers, the same theme, the same background. Were they MMO characters, they would all have been made by players working in agreement with each other as to the powersets and story. However, no one who made, say, an Assault Rifle/Devices tech character or a Spines/Invuln mutant character would be one of them, even if their name was also "Green Lantern" thanks to the broken naming system.

    As far as the Hulk and the Flash (and Batman, and many other heroes who "pass on the cape" to a successor), there's still usually only one of them running around. And as with the Green Lanterns, they still have the same story and powers. It's not like there's The Flash (with superspeed) running around next to The Flash (with technology-based light-blinding flashy powers), battling The Flash (a trench-coated flasher), while The Flash (a derpy guy with handguns and energy melee for no reason) watches on. Which is what would happen if anyone could take the same name as an existing character.
  22. Quote:
    Originally Posted by Brigg View Post
    See. I liked how Champions Online handled their names. There could be more than one name running around. You just couldn't duplicate it within your own account. And the odds of you running into that person was slim since players weren't limited to one server but could hop around. This opened up a huge opportunity to make character names that made sense. It was rather nice. If you wanted Vesuvius, you got it - rather than getting crazy and ending up with Vesoovyus or Ve Su Vius or some other silly concoction.
    Right, because in comic books, lots of superheroes run around with the same names. It's not like choosing a unique superhero title is one of the biggest and most iconic superhero traditions in comic books. You know, gaining fame as a costumed hero, secret identity and all that.

    The very fact that City of Heroes does its naming system correctly is why good names have value. If you could have two hundred jerks running around named "Zeus" there's absolutely nothing special about the name.

    I would quit this game in an instant if CoH ever ruined names by copying CO's dumb system. Luckily, NCSoft realizes that would cheapen their game and alienate many of their players. Players who like CO's system are thinking of CoH like it's a single-player game. In a single-player game, no other players exist in the world to interact with, so limiting the player is foolish. However, CoH is an MMO - a living, breathing virtual world, with heroes and villains and an active community. When the player interacts with others, his or her unique name is the title this world sees, and they can build a reputation around that character. You can't do that if any other player can make a hero with the same name, something that would never happen in comic books anyway.
  23. Quote:
    Originally Posted by mousedroid View Post
    If possibilty #3 is what happened, that could mean that anyone could lose any name at any point they remake a character that someone else snagged the same name on.
    I can confirm that this is possible.

    Two of my friends have the same name on Exalted.
  24. Quote:
    Originally Posted by mousedroid View Post
    And the worst thing is, they don't care. When I followed up the the first response, the GM wrote back to basically say, "Yeah, during high traffic times like the upcoming Freedom influx of new players, 'abnomalies' may occur during the naming process."

    And then I got a familiar refrain - "Just get creative and find a similar name and have fun."

    Um sorry, but when you're trying to create a team called Nick of Time and Dawn of Time, renaming Dawn of time as Mildred of Time, or Dawn Chronology, or Prehistoric Dawn has about the same impact as a team called Sodium Chloride Crystals and Pepper.


    Oh well. Anyone want the name: Nick of Time?
    Oh man, if I'd gotten that line... god, that's just bloody insulting. That's like an airline losing a priceless collectable baseball card, and saying, "Here's a bent Ivysaur Pokemon card. They're kinda the same, so now you're reimbursed."

    I also have now gotten the absolute lie, "Oh, someone got the name in-between when you deleted it and remade it." Sorry GMs, but that's literally not possible. Sure, the chance of it happening is astronomical, but even if you accept that it happened, that doesn't explain why:

    1. The name was still listed as "available and reserved."
    2. No character by that name ever logged on following the name becoming unavailable.
    3. The character name was unclaimed by any global account.
    4. The character did not exist on the server, since a /friend command didn't connect with anything.
    5. The name became "unavailable" later, yet still had no character associated with it.
    6. When the name was "available and reserved" on my main account, trying to reserve the name on another account returned a red X and a "name unavailable" message. But when I unreserved the name, I was suddenly able to reserve it on the OTHER account, and then got an X and the "unavailable" message on the main account.

    Something MAJOR screwed up in the first few hours of Exalted, and they are trying to keep us from knowing what.