Ice/Fire/Psi: Build Advice


Oedipus_Tex

 

Posted

Alright folks, I'm gearing up to put a build on my soon-to-be-50 Ice/Fire/Psi Dominator, and and I wanted to know if I'm doing it right. I'm relatively new to Dominators (this will be my first 50 Dom, joining a lineup of about seven Scrappers/Brutes, a few Blasters, and a few others I don't play much).

My goals were to obtain Permadom and Softcapped defense along with a Flight power, which I believe the build below has achieved. My questions are these: Is this a good build, and have I skipped any "crucial" powers? Second, does this build actually do what I think it does (permadom and softcapped Ranged Defense)?

Thanks for any advice and critique you can give.

Villain Plan by Mids' Villain Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Super Rikti: Level 50 Science Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Block of Ice

  • (A) Basilisk's Gaze - Recharge/Hold: Level 30
  • (3) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (5) Basilisk's Gaze - Accuracy/Recharge: Level 30
Level 1: Flares
  • (A) Decimation - Accuracy/Damage: Level 40
  • (7) Decimation - Damage/Endurance: Level 40
  • (9) Decimation - Damage/Recharge: Level 40
  • (9) Decimation - Accuracy/Damage/Recharge: Level 40
  • (11) Decimation - Chance of Build Up: Level 40
Level 2: Frostbite
  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
  • (17) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
  • (19) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50
  • (19) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
  • (21) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
  • (36) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
Level 4: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (13) Positron's Blast - Damage/Endurance: Level 50
  • (13) Positron's Blast - Damage/Recharge: Level 50
  • (15) Positron's Blast - Damage/Range: Level 50
  • (15) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 6: Arctic Air
  • (A) Coercive Persuasion - Contagious Confusion: Level 50
  • (37) Coercive Persuasion - Confused: Level 50
  • (42) Coercive Persuasion - Confused/Recharge: Level 50
  • (42) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (43) Coercive Persuasion - Confused/Endurance: Level 50
  • (43) Coercive Persuasion - Accuracy/Recharge: Level 50
Level 8: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 10: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage: Level 40
  • (17) Thunderstrike - Damage/Endurance: Level 40
  • (23) Thunderstrike - Damage/Recharge: Level 40
  • (23) Thunderstrike - Accuracy/Damage/Recharge: Level 40
  • (25) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 12: Ice Slick
  • (A) Recharge Reduction IO: Level 50
Level 14: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
Level 16: Embrace of Fire
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 18: Boxing
  • (A) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (27) Absolute Amazement - Stun: Level 50
  • (27) Absolute Amazement - Stun/Recharge: Level 50
  • (29) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (29) Absolute Amazement - Endurance/Stun: Level 50
Level 20: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (40) Luck of the Gambler - Defense/Endurance: Level 50
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
Level 26: Glacier
  • (A) Basilisk's Gaze - Recharge/Hold: Level 30
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (31) Basilisk's Gaze - Accuracy/Hold: Level 30
Level 28: Consume
  • (A) Obliteration - Damage: Level 30
  • (37) Obliteration - Accuracy/Recharge: Level 50
  • (37) Obliteration - Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 30: Tactics
  • (A) Rectified Reticle - Increased Perception: Level 20
Level 32: Jack Frost
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
  • (34) Expedient Reinforcement - Damage/Endurance: Level 50
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
Level 35: Link Minds
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense: Level 50
Level 38: Blaze
  • (A) Overwhelming Force - Accuracy/Damage: Level 50
  • (39) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
  • (39) Overwhelming Force - Damage/Endurance/Recharge: Level 50
  • (39) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Overwhelming Force - Endurance/Recharge: Level 50
Level 41: Mind Over Body
  • (A) Resist Damage IO: Level 50
  • (42) Resist Damage IO: Level 50
Level 44: Psionic Tornado
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
  • (45) Positron's Blast - Damage/Range: Level 50
  • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 47: World of Confusion
  • (A) Malaise's Illusions - Chance of Damage(Psionic): Level 30
  • (48) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
  • (48) Malaise's Illusions - Confused/Range: Level 50
  • (48) Malaise's Illusions - Accuracy/Endurance: Level 50
  • (50) Malaise's Illusions - Endurance/Confused: Level 50
  • (50) Malaise's Illusions - Accuracy/Recharge: Level 50
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO: Level 50
Level 2: Health
  • (A) Miracle - +Recovery: Level 40
  • (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (5) Endurance Modification IO: Level 50
  • (7) Endurance Modification IO: Level 50
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Ageless Core Epiphany
Level 50: Melee Radial Embodiment
Level 50: Rikti Core Superior Ally
Level 50: Cognitive Core Flawless Interface
------------



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Posted

Ugh.. the boards just ate my post. I had a long explanation that I don't have time to type out right now... basically your build is ery good but here are some possible small revisions. If I have time later I will try to explain.


Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Super Rikti: Level 50 Science Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Block of Ice -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SAotDominator-EndRdx/Rchg(3), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SAotDominator-Rchg/+Dmg%(7)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9)
Level 2: Frostbite -- GravAnch-Hold%(A), GravAnch-Acc/Immob/Rchg(9), GravAnch-Immob/EndRdx(11), GravAnch-Acc/Rchg(11), GravAnch-Immob/Rchg(13)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf(21), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(23), CoPers-Conf/EndRdx(23), CoPers-Acc/Rchg(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(31)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(33)
Level 18: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 20: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(36)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), RedFtn-Def/EndRdx(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 26: Glacier -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(39), UbrkCons-Dam%(39)
Level 28: Consume -- P'Shift-EndMod/Acc/Rchg(A)
Level 30: Tactics -- Rec'dRet-Pcptn(A), EndRdx-I(50)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40), EdctM'r-PetDef(40), C'Arms-+Def(Pets)(42)
Level 35: Link Minds -- RedFtn-Def/Rchg(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(42)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 41: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(45)
Level 44: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48), FrcFbk-Rechg%(48)
Level 47: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(15), EndMod-I(15)
Level 50: Pyronic Core Final Judgement
Level 50: Ageless Core Epiphany
Level 50: Rikti Core Superior Ally
Level 50: Cognitive Core Flawless Interface
Level 50: Cardiac Core Paragon
------------

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Posted

I'm not sure what your build does better than mine. It just seems like a more expensive way to get LESS recharge.


 

Posted

Ok, I have a moment to explain.

First of all, hopefully you're not too upset that I posted a full build. I always do that when I make comments, because explaining is a LOT of work--when I respond it usually takes about 30 minutes to an hour of looking at various values in the build and typing it all out.

Please realize I am not vouching for every single aspect of the revision, or saying you must use this exact build. The build is provided for reference only.


Anyway, short-ish version of it:


- The recharge in the two builds is closer than you think, because of the proc in Psi Tornado. The real difference is probably about 10 to 8 points, which is probably negligible.

- Glacier in your build is underslotted considering that you are slotting a purple stun set into a mule power. Even running Tactics, against a +4 you have about a 75% chance to hold the enemy. The money you are spending on the Purple Stuns in Boxing could be spent on the hold set instead, probably to greater effect. They are currently priced very close to the same.

- Jack Frost could use the pet defense sets. He has a native 25% Defense to all (except Fire and Cold which are 35%). You also took Manuevers, and have Link Minds. So you would have 25 + 4 + 5 + 5 + 6.5 = 45.5. Hello there, soft capped Jack Frost.

- World of Confusion is not a very good power. I would (and did, here) replace with Indominatible Will, which increases Psi Defense from 26-ish to 49.9. Psi is a particularly nasty type of attack for a perma dom because it frequenly carries -Recharge that can knock you out of perma.

- Block of Ice, not the immobilize, is probably the power that should take the Dominator ATO. This may be changing with all the stuff they are doing with procs, but at least as of what I know right now, the proc triggers more reliably in the hold (and on Ice you'll likely be casting the hold more often than the immob anyway).

- If you heavily slot Consume, it should be slotted for endurance, accuracy, and recharge, not as an attack. Since you spoke of prices, especially watch out with Obliteration, which is one of the more expensive sets.

- Several powers are pushing the limits on endurance slotting. That's fixable with incarnate powers, but should probably at least be made note of. For example, Tactics has no endurance slotting at all.

- You don't have knockback protection that I can see, which is why I added one to Hover.

-If you want to REALLY save money, drop the PVP defense IO out of the build. I didn't, because you had it in your build, so I assumed (wrongly it seems) money wasn't that big an issue. But if you were to drop it from either of the builds they'd still be very close to softcapped anyway. What the IO is doing for you right now in both builds is letting you eat 1 purple to soft capped Ranged in incarnate content, so its useful, but that one IO probably accounts for about 1/4th the total cost of the build, on its own.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Ok, I have a moment to explain.

First of all, hopefully you're not too upset that I posted a full build. I always do that when I make comments, because explaining is a LOT of work--when I respond it usually takes about 30 minutes to an hour of looking at various values in the build and typing it all out.
Oh, of course not! Quite the contrary, I think it's fantastic! And very much appreciated you'd take this much time and effort to help me out.

I'm not nearly as experienced with this archetype as you are, and I'm just trying to learn the reasoning behind your decisions, much of which I don't understand.

Quote:
Originally Posted by Oedipus_Tex View Post
- The recharge in the two builds is closer than you think, because of the proc in Psi Tornado. The real difference is probably about 10 to 8 points, which is probably negligible.
It seems to me that while the Force Feedback proc would probably help out a lot (great suggestion, can't believe I didn't think to put that IO in there), it seems to me like relying on a proc isn't as good as actually having the slotting to begin with.

Quote:
Originally Posted by Oedipus_Tex View Post
- Glacier in your build is underslotted considering that you are slotting a purple stun set into a mule power. Even running Tactics, against a +4 you have about a 75% chance to hold the enemy. The money you are spending on the Purple Stuns in Boxing could be spent on the hold set instead, probably to greater effect. They are currently priced very close to the same.
The reason I'm going for the purple stuns is I happen to already own a set of those. Though you're right, I definitely neglected to slot Glacier fully, and forgot about the low accuracy it has. Hmm...

Quote:
Originally Posted by Oedipus_Tex View Post
- Jack Frost could use the pet defense sets. He has a native 25% Defense to all (except Fire and Cold which are 35%). You also took Manuevers, and have Link Minds. So you would have 25 + 4 + 5 + 5 + 6.5 = 45.5. Hello there, soft capped Jack Frost.
Nice! Sounds like an awesome improvement.

Quote:
Originally Posted by Oedipus_Tex View Post
- World of Confusion is not a very good power. I would (and did, here) replace with Indominatible Will, which increases Psi Defense from 26-ish to 49.9. Psi is a particularly nasty type of attack for a perma dom because it frequenly carries -Recharge that can knock you out of perma.
I didn't even think about the defense that Indomitable Will gives me. Hmm...

I kind of want World of Confusion for RP purposes, stacking confuse (it seems to me that Arctic Air plus WoC could lead to some high-mag confuse effects being thrown about), and for the cheap rech/defense it can be slotted with.

You know what? If Indomitable Will can take a LotG proc, then I can drop Tactics and Vengeance, and get BOTH. Is that a good decision?

(In fact, I can drop Leadership entirely and just pick up Combat Jumping.)

Quote:
Originally Posted by Oedipus_Tex View Post
- Block of Ice, not the immobilize, is probably the power that should take the Dominator ATO. This may be changing with all the stuff they are doing with procs, but at least as of what I know right now, the proc triggers more reliably in the hold (and on Ice you'll likely be casting the hold more often than the immob anyway).
I only slotted it the way I did because Block of Ice gets more out of the set bonuses from Basilisk's Gaze than Frostbite does out of a Positron's Blast, haha.

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Originally Posted by Oedipus_Tex View Post
- If you heavily slot Consume, it should be slotted for endurance, accuracy, and recharge, not as an attack. Since you spoke of prices, especially watch out with Obliteration, which is one of the more expensive sets.
Price isn't really that much of an issue, though I'm not trying to spend all the money in the world. And I only slotted it that way for set mule purposes.

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Originally Posted by Oedipus_Tex View Post
- Several powers are pushing the limits on endurance slotting. That's fixable with incarnate powers, but should probably at least be made note of. For example, Tactics has no endurance slotting at all.
That's definitely worrisome to me, and something I thought about a lot while putting the build together. But permaDom and Consume both help a lot at refilling my end bar, so I was hoping I could rely on those.

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Originally Posted by Oedipus_Tex View Post
- You don't have knockback protection that I can see, which is why I added one to Hover.
Doesn't Domination give KB Protection?

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Originally Posted by Oedipus_Tex View Post
-If you want to REALLY save money, drop the PVP defense IO out of the build. I didn't, because you had it in your build, so I assumed (wrongly it seems) money wasn't that big an issue. But if you were to drop it from either of the builds they'd still be very close to softcapped anyway. What the IO is doing for you right now in both builds is letting you eat 1 purple to soft capped Ranged in incarnate content, so its useful, but that one IO probably accounts for about 1/4th the total cost of the build, on its own.
Money is a tertiary concern at best. I wasn't saying your build was out of my price range, just that it seemed even more expensive than what I'd come up with.

Though I will probably drop the PvP IO, haha. At least at first. Once the rest of this house of Invention Origin cards falls into place, I'll add on the final 3% from that IO.


 

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Originally Posted by Selenir View Post
It seems to me that while the Force Feedback proc would probably help out a lot (great suggestion, can't believe I didn't think to put that IO in there), it seems to me like relying on a proc isn't as good as actually having the slotting to begin with.
At the levels of recharge we're talking about, the actual difference is very small. Perhaps a second here or there. While more recharge is often a good thing, after a certain point, you probably want to start looking at whether there are other things you can enhance. Both builds are well within the comfort zone for perma-dom. Of course, you should continue to play with your build and see if you can't do both.



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The reason I'm going for the purple stuns is I happen to already own a set of those. Though you're right, I definitely neglected to slot Glacier fully, and forgot about the low accuracy it has. Hmm...
You could add a Lady Grey Acc/Rec/Hold in a fifth slot if you don't want to try for the purple hold set.


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I kind of want World of Confusion for RP purposes, stacking confuse (it seems to me that Arctic Air plus WoC could lead to some high-mag confuse effects being thrown about), and for the cheap rech/defense it can be slotted with.
WoC unfortunately only has a radius of 8ft. The activation period is 4 seconds. So, basically every 4 seconds it will apply a Mag 2 confusion to things it hits. You don't have any PBAoEs or melee attacks in your build. An enemy would have to just happen to be in melee range of you and be standing there the moment the power goes off. It would be confused for about 3 seconds and have to be a minion. If it was a leuitenant, it would need to have both a Arctic Air and WoC confuse on it... but its a leuit, so just AA by itself would have confused it anyway. It could be a boss that just happens to have a AA confuse on it that happens to stack with WoC for a second or two, but that's probably a stretch.

For confusion goodness, look to the incarnate proc that does confuse chance. It is massively awesome paired with Arctic Air, and with Fire's fast casting AoEs/pulses from Rain of Fire/single target attacks/Contagious Confusion proc in AA, you will see bosses get confused pretty regularly, if not entirely reliably.


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You know what? If Indomitable Will can take a LotG proc, then I can drop Tactics and Vengeance, and get BOTH. Is that a good decision?

(In fact, I can drop Leadership entirely and just pick up Combat Jumping.)
It could be a good move. If you drop Tactics I'd add a Kismet +ToHit somewhere to offset the lost Accuracy. I'm less sure about dropping Manuevers. Manuevers applies to both you and Jack, and is what soft caps him.



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That's definitely worrisome to me, and something I thought about a lot while putting the build together. But permaDom and Consume both help a lot at refilling my end bar, so I was hoping I could rely on those.
They'll help a lot, but I always found it a little bit "uncomfortable."



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Doesn't Domination give KB Protection?
Good point, I forgot about that. I usually slot it with an IO anyway tho. I tend to die a bit and the kb protection outside Dom helps me out a lot It also applies (I think) when you exemplar.


 

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Originally Posted by Oedipus_Tex View Post
At the levels of recharge we're talking about, the actual difference is very small. Perhaps a second here or there. While more recharge is often a good thing, after a certain point, you probably want to start looking at whether there are other things you can enhance. Both builds are well within the comfort zone for perma-dom. Of course, you should continue to play with your build and see if you can't do both.
Ideally I'd like to be permadom even without Hasten (123% recharge if I'm not mistaken). Is this a goal worth shooting for?

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Originally Posted by Oedipus_Tex View Post
You could add a Lady Grey Acc/Rec/Hold in a fifth slot if you don't want to try for the purple hold set.
Good choice.

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Originally Posted by Oedipus_Tex View Post
WoC unfortunately only has a radius of 8ft. The activation period is 4 seconds. So, basically every 4 seconds it will apply a Mag 2 confusion to things it hits. You don't have any PBAoEs or melee attacks in your build. An enemy would have to just happen to be in melee range of you and be standing there the moment the power goes off. It would be confused for about 3 seconds and have to be a minion. If it was a leuitenant, it would need to have both a Arctic Air and WoC confuse on it... but its a leuit, so just AA by itself would have confused it anyway. It could be a boss that just happens to have a AA confuse on it that happens to stack with WoC for a second or two, but that's probably a stretch.
So it's probably not going to be that useful as a power. It's still a good mule, albeit one that requires six slots...

Hmm...

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Originally Posted by Oedipus_Tex View Post
For confusion goodness, look to the incarnate proc that does confuse chance. It is massively awesome paired with Arctic Air, and with Fire's fast casting AoEs/pulses from Rain of Fire/single target attacks/Contagious Confusion proc in AA, you will see bosses get confused pretty regularly, if not entirely reliably.
Nice. I was definitely planning on getting that one.

Also, fiery assault gets rain of fire? :P

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Originally Posted by Oedipus_Tex View Post
It could be a good move. If you drop Tactics I'd add a Kismet +ToHit somewhere to offset the lost Accuracy. I'm less sure about dropping Manuevers. Manuevers applies to both you and Jack, and is what soft caps him.
Hmm, good point.

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Originally Posted by Oedipus_Tex View Post
They'll help a lot, but I always found it a little bit "uncomfortable."
Hopefully I can get a bit of reduction in so I don't have to worry so much.

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Originally Posted by Oedipus_Tex View Post
Good point, I forgot about that. I usually slot it with an IO anyway tho. I tend to die a bit and the kb protection outside Dom helps me out a lot It also applies (I think) when you exemplar.
The Summer Blockbuster set includes KB Prot.