Ice/Fire/Psi Dom advice


Oedipus_Tex

 

Posted

Before someone asks me to post my build, I don't have one. I need advice first.

I'm new to Doms, and controlling type characters in general. The only other Dom I have is a lvl 40 Plant/Earth whom I haven't really played in a long time. I'm planning to make this character Permadom, and I want him to be able to solo large groups with ease, and also be helpful on teams. (I know this is pretty much a given for a Dominator).

What powers should I make sure to take? Any I can just skip?

Right now I generally solo by using Ice Patch to brutal effect and burning enemies down while they're flopping like fish in my circle of slipperiness, and when it's about to expire, Holding the whole group with my AoE Hold, then switching to the AoE Sleep when that stops, by which time Ice Patch is up again. Seems pretty effective, though I definitely feel like my DPS is sorely lacking compared to other characters I've played. I almost NEVER use the AoE immobilize, as it ruins Ice Patch.

Anything else I should be doing differently? Any help is appreciated.


 

Posted

I have an Ice/Fire/Fire who happens to be my "main" character. That wasn't really planned, I just seem to gravitate to the character more than my others.

You'll want to build for recharge and defense, most likely Ranged defense with supporting S/L resistance (from the armor).

My build is constantly changing. Unfortunately, MIDs is not working for me right now but if you do a search on my name you might find some Ice builds laying around. I have some videos showing gameplay on my YouTube page if you want to watch those. The character is reasonably tough, maybe not "amazing." Probably much better than most people assume due to Ice Control's reputation, but I am also not a very good player overall.

This is the most recent of the videos:
http://www.youtube.com/watch?v=rHHiBCFPDOU


 

Posted

Not that it matters, since the character's powers are non-negotiable, but how well do those three sets compare to other Dom sets?

Also, thanks for the link and advice, great to know!


 

Posted

BTW in general, yes I do use the immobilize. I cast it one time so enemies can't move, then don't refresh it so they start falling. I usually jump in with Glacier (if it's up), then cast the immob a few seconds after while enemies are frozen, so that by the time they are unHeld the -kb has worn off and they start falling.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
BTW in general, yes I do use the immobilize. I cast it one time so enemies can't move, then don't refresh it so they start falling. I usually jump in with Glacier (if it's up), then cast the immob a few seconds after while enemies are frozen, so that by the time they are unHeld the -kb has worn off and they start falling.
Clever!

Any other good tricks?


 

Posted

Well, biggest one is that when Glacier is down, Ice Slick can be cast around corners. Because it is a slow patch, its usually best to not put it right under the entire mob. Instead stick under the feet of a few guys at the front of the pack. They won't be able to run fast, but everyone behind them will be going full speed--right onto the edge of the slick. They will all end up clumping together and make AoEing them down easier.

At the incarnate levels, alternating Glacier with Barrier provides pretty effective mitigation.


 

Posted

Nice. There's a lot of alternating, I've noticed.