Scythus

Legend
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  1. Quote:
    Originally Posted by Zwillinger View Post
    Here's a hint.

    There's lower level content in the works.

    We're getting a Betazoid archetype?
  2. Quote:
    Originally Posted by Golden Girl View Post
    It's similar to the way War Witch was drawn in the comics - her outfit doesn't really match what she wears in the game.
    Nor does Apex's armor ingame match the spandex he wore in the comic.
  3. Quote:
    Originally Posted by Mad_Scientist_JC View Post
    What about Praetoria Malaise? Have we killed him too?
    We apparently finish him off in the MoM trial.
  4. It's because this forum plays host to numerous jerks that want to pick on [insert target group that holds viewpoint X here]. It's standard issue for every Internet forum.
  5. Quote:
    Originally Posted by Energizing_Ion View Post
    I noticed the elf in the launcher and was thrown off by it only because we don't have "elves" in the game like every other fantasy MMO (yes we have elf ears, etc....but you get my point, yes?).
    Elves are made from people addicted to tinseldyne, superadyne's festive sister drug often used during the holidays.
  6. Quote:
    Originally Posted by Johnny_Butane View Post
    Not even. They defended the rocks. It's not that they can't fix the problem of demigods being slaughtered by citizens tossing stones, they don't agree there's a problem.

    In other words...

    Devs: "The customer is wrong."

    They're cool with it and they even threw a little bit of "ur doin it wrong' and 'L2P' sentiment in as a reply to the complaints.
    Well you are doing it wrong.
  7. Quote:
    Originally Posted by Ironblade View Post
    Yeah..... first you jump on someone for allegedly saying something, then you say that they "implied" it.
    Not a strong debate tactic.
    Actually it was more reading the implication and running to its logical conclusion, then being asked tritely where that conclusion came from and then pointing out where it came from.

    But then you're always looking to start ****, aren't you Ironblade?
  8. I'm indifferent. It's a cute cartoon elf. So what?
  9. Quote:
    Originally Posted by Aneko View Post
    I suggest that it's not needed.
    Well concerning badges, it clearly is. And guess what, they plan on doing the same thing with Dark Astoria for the same reason!


    Quote:
    Originally Posted by Aneko View Post
    Move or replace the statue. No problem.

    Move or replace the statue. No problem.

    Move or replace the statue. No problem.

    Move the badge to the Perez side of the lock. No problem.

    Only this one would be problematic. Four out of five isn't bad.
    Quote:
    Originally Posted by Aneko View Post
    So you don't think they could change the badge text, either?
    Quote:
    Originally Posted by Aneko View Post
    Or you could just add a reference to where Orion Beltway used to be.
    Let's see, under your system, we'd pretty much have a badge in Atlas saying: "Nevermind that you're in Atlas Park right now, but over in Galaxy City which no longer exists, there was this guy named Orion who had an entire neighborhood named after him and we put this badge in the middle of Argosy Industrial Park for some reason."

    Oh, I can only imagine how you'd reassign the Dark Astoria badges:


    Dark Mystic

    Some claim the reason the spirits walk the streets of Dark Astoria is the fact that there is a powerful Ley Line nexus in the middle of Moth Cemetery.

    Seeker of the Unknown

    This tomb is used to represent the thousands of heroes who gave their lives in the Rikti War.

    Cairn Warder

    This cairn was once the location of a rift to the Netherworld, but has since been closed.

    Whisperer on Witchburn Hill

    It is rumored that in the dim past of the nation's founding, this hill was the site of witch burning. No official records exist that back up this legend, but even before Astoria fell to darkness this hill in Moth Cemetery was well known for the feelings of unease it elicited in anyone brave enough to scale its flanks. Scaling the steep sides of "Witchburn" hill was a common rite of passage for Astoria teenagers looking to impress their friends, though none could stand to remain on the hilltop for long. Since the fall of Astoria, priests of the Banished Pantheon flock to the locale, using it as a site for dark rituals, further lending some credence to the legend that a malevolent power clings to the place.

    Phantom Radio

    Since the fall of Astoria, shortwave enthusiasts in Paragon City and beyond have occasionally happened upon strange transmissions of ghostly whispers, wailing pleas, bestial shouts of rage, and haunting voices chanting in dead languages. Those who have heard these grim transmissions nearly always suffer for it; their lives claimed by some unexpected calamity or their minds by a sudden and inexplicable mental illness. M.A.G.I. eventually traced the transmission to this radio tower.

    Too Dark Park

    In a far corner of the district lies McCraughly Park, a shadowy strip of green that had a dark reputation even before Astoria and its citizens were consumed by evil. Clusters of suicides, strange disappearances, and even a well-publicized multiple murder cast a dark shadow across the park. In the years leading up to the rise of Dark Astoria, the park was largely shunned, but now that the Banished Pantheon have dominion over the district, the park has become a focal point for their evil rituals.

    Astoria's Last Stand

    As the darkness closed in and the dead rose from their graves, this warehouse became a scene of unimaginable horror as a group of survivors fled here in the hope of rescue that never came. They fought valiantly, keeping the minions of the Banished Pantheon at bay for hours. The forces arrayed at them were too numerous and too powerful to be denied forever and the survivors succumbed along with the rest of Astoria's doomed inhabitants.

    The Sleeper Below

    Deep beneath the cemetery ziggurat the presence of the slumbering god Mot can be most strongly felt. The Banished Pantheon have longed to awaken the sleeper and so congregate here in large numbers. Treading upon this unhallowed ground you get the definite feeling that something does not want you here, an evil presence that wishes you ill.

    ...The sheer silliness would be epic.
  10. Quote:
    Originally Posted by Dark_Respite View Post
    And the first thing that comes to mind was...

    Michelle
    aka
    Samuraiko/Dark_Respite
    Batman's an epic sockpuppet troll.
  11. Quote:
    Originally Posted by Aneko View Post
    Or you could just add a reference to where Orion Beltway used to be.

    Please quote me saying that. If you can't, stop telling me what I think.
    Well from what I've seen, you're essentially arguing that the echo shouldn't even exist and that Galaxy should just be retconned from existence and the badges moved elsewhere to become odd non sequiturs.
  12. Quote:
    Originally Posted by Aneko View Post
    So I can't build a statue to a hero from Paris anywhere but in Paris? Please.
    You were the one who said "change the text." Orion's Beltway was named after him, and the badge name, "Orion's Belt" makes reference to the neighborhood name. You'd have to change it all.

    Quote:
    Logic 101: if all badges are landmarks, are all landmarks necessarily badges?

    This is getting ridiculous. There is apparently some fundamental problem that prevents you from understanding what I know to be reasonably standard English when I use it.
    The only problem is your thinking that you can just port things around anywhere with complete disregard for the lore it contains.
  13. Quote:
    Originally Posted by Aneko View Post
    So you don't think they could change the badge text, either?
    Then you'd have to change Orion's name, since that was what the damn area was named after.

    Quote:
    Originally Posted by Aneko View Post
    Nonsense. I specifically mentioned complaints about losing a popular roleplaying location.
    See:

    Quote:
    Originally Posted by Aneko View Post
    Or it could be for the reason we mentioned. People definitely had fits about their beloved landmarks (the statue of Galaxy Girl in particular, as I recall).
    A badge point is a landmark.
  14. Quote:
    Originally Posted by Aneko View Post
    Who said the complaints were about the badges?
    You implied it.
  15. Quote:
    Originally Posted by DarkSideLeague View Post
    not whether it would be appropriate.
    Some people would seem to think it would. Fortunately we'll never have to deal with "Orion Beltway? But I'm in Argosy Industrial Park."
  16. Quote:
    Originally Posted by DarkSideLeague View Post
    Try getting atlas tour guide nowadays with a PRE-I21 Map pack - The Number 2 Badge was moved a SIGNIFICANT distance - so far I needed to open up the website to find it.
    Which number 2? The plaque or exploration point? And would it even make sense to place a Galaxy City explorer badge in another section of the city if we assumed that they could be moved? Would these badges make sense if they appeared in Atlas Park, Steel Canyon, or King's Row?



    Tank

    M1, a hero from World War II, is honored today with a statue in Galaxy City.


    Land Locked

    This lock holds back the waters of Eastgate Bay, and has been the target of many super criminals bent on flooding Galaxy City.


    Galactic Fan

    Galaxy Girl's sacrifice to save the people of Paragon City has not gone unnoticed, prompting this tremendous statue to be built in honor of her. Galaxy Girl's father visited the statue every day until he passed away at the age of 91.


    Eye of the Gemini

    Gemini Park was once a popular gathering spot for people in the city, until the Hellions and Vahzilok took over. On some occasions many heroes could be seen relaxing in the area, daring the local gangs to try something. The people of Paragon would hold events on these days, happy to have their park wrested away from the hands of criminals.

    Orion's Belt

    This statue commemorates the hero Orion, whom Orion Beltway was renamed after. During the first Rikti War, Orion fought valiantly against the Rikti, saving the people of this small district. He was remembered, in particular, as the hero with no real powers beyond his knowledge of martial arts.
  17. Quote:
    Originally Posted by Aneko View Post
    Who said it wasn't?
    It was implied that it was thrown in at the last moment. It evidently wasn't.

    Quote:
    Why not? If the historic location no longer exists but you still want people to remember it, build a memorial somewhere else.
    I like how you ignored the badges for exploring a second time.
  18. Quote:
    Originally Posted by Aneko View Post
    I don't know who you're trying to insult (or why), but I'm pretty sure Voodoo Girl and I were both in that Beta. Better luck next time.
    Anne Coulter, of course.

    And if you were in beta, you should remember that the Echo was indeed there.

    Quote:
    So according to your "research", they had to set up the Echo because a badge or plaque could never be moved, right? Right?
    But can a map badge also be moved? Furthermore, a lot of the plaques were tied to events occuring at where they were located, so the rationale still doesn't work.
  19. Your avatar suits you, because like her, you didn't do any research.

    Galaxy City's Echo was already part of the I21 content when it was in beta. It was done that way so the badges would still be accessable.
  20. I have to wonder if we'll ever return to Galaxy City in future high level content.
  21. Quote:
    Originally Posted by Samuel_Tow View Post
    Context is a big problem, yes. We never really get a sense that "I can beat this guy up but not that guy, so this guy is weaker than that guy and I'm somewhere in the middle. But if I beat up that guy and he can beat up this guy, then I'm stronger than both of them." In a lot of ways, a curb stomp battle is NECESSARY in order to provide the context which tells us how powerful we are in practical terms.

    I actually really think Dragon Ball Z is a good example here. They had their "power levels" which an enemy could read with a machine directly off his opponent. At the start, Goku's power level being over 9000 is so unbelievable that Vegeta actually crushes his scouter over it. By the time Goku shows up again, his power level has risen to 150 000, I believe, and he can double or quadruple it for short bursts. Which is a shame, because Freeza starts off with over half a million's worth of power level standing still, and goes so much stronger we kind of start losing track at that point.

    This is a failed system, and Akira realised this pretty early on. You can keep upping people's "numbers" till the cows come home, but that's not what makes them strong. What makes them strong is who they can beat and how easily they can beat him. Irrespective of power levels, we know Freeza is an impossibly powerful monster that Goku just barely defeats. A few episodes later he shows up on Earth, and future Trunks cuts him to bits with nary an effort. That's context. We know how strong who is based on how well who does in a battle against who. Even without power levels, we still have context.

    Trying to use numbers in place of practical representations of power is a mistake, because then you get a level 54 civilian taking out a level 50 hero with a rock. Yes, in terms of pure numbers, it works, but that doesn't make it good presentation. We should be considered strong not based on the orange numbers we can produce, but based on who we can beat and who can't beat us.
    Problem with this reasoning is: Numbers are all computers know. It's how they communicate. And admit it or not, but you're playing this game on a computer.
  22. Quote:
    Originally Posted by Venture View Post
    I wouldn't take anything Lucas has said about the development of the Star Wars mythos too seriously.
    http://en.wikipedia.org/wiki/Darth_V...t_and_creation
  23. Quote:
    Originally Posted by Dasher View Post
    It's only a "spoiler" in the sense that I guessed Darth Vader was Luke's father after my first viewing of "Star Wars" back in 1977;
    Really? Because even Lucas didn't know that.
  24. Quote:
    Originally Posted by Scarlet Shocker View Post
    Except that (mostly) it's been liveable with up til now. Sure, inconsistencies sometimes and often clunky but this is just so dreadful it completely jars and really taints not just the mission but the writing of the Incarnates generally.
    What? Just because you now have even bigger super powers? Narratively, you may be "godly" but in the end of the day, a hit point is still a hit point.
  25. Quote:
    Originally Posted by ketch View Post
    So don't complain about the mechanics? Don't complain about the writing? Go play something else?

    Very constructive and surely an attitude that will contribute to this game's longevity.
    Well considering I have characters whose only powers are that they're very good at swinging around swords or hitting people get blasted head-on with full-auto from a Council troop, I don't feel the need that they should instantly take a dirtnap. This isn't that kind of game and the mechanics work fine for the kind of game that it's supposed to be.

    You'll remember in Call of Duty, if you get shot by a headon full auto, you die. Instantly. No hit points or health bars to pad your survival. It sounds like that's the kind of experience you want.