Scythus

Legend
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  1. Leave it to people on this board to complain about a zone that has never had content finally getting that long asked for content—and the highly requested solo Incarnate content at that. The devs can never seem to win anywhere.
  2. Quote:
    Originally Posted by Ogi View Post
    Perhaps I was just hallucinating all the "don't waste my time if you're not +1/+2" posts reprimanding under plussed players who dared try a trial where they are supposed to get their plusses and directing them to get their plusses on their own time.
    Some people who put together teams are just stupid. For every one of which you just described, there are ten more that don't give a damn.
  3. I think those are supposed to be "jokes."
  4. Actually, being called the "New Year's pack" it's a week of New Year's crap.
  5. Quote:
    Originally Posted by ryu_planeswalker View Post
    So what you are saying that if CWK gets his body back he will be a skeleton with an afro?
    Afro?
  6. Actually the Clockwork King was supposed to be extremely young when he died (late teenage years/early twenties), so it's rather unlikely he'd have a daughter Penelope's age. Considering that Praetorian Penelope's mother is Praetorian Vanessa DeVore, it seems possible that the parentage may be the same in Primal Earth.
  7. Quote:
    Originally Posted by El__D View Post
    While that might make for an interesting 'What If?...' AE Arc, I very much doubt it'll ever become canon for a multitude of reasons. The Clockwork King's original body was killed (or at least we are lead to believe it was) and it's been over ten years since, with the King having gotten his mind transplanted into the 'brain inna jar' on the giant clockwork body (whether or not it's his actual brain or a mishmash of brains his conscience lives in, the latter being my own idea about it, has yet to be seen in-game).
    Not to mention that you find his dried up bones in an early Warshade mission.
  8. I like the theory that posited that the Battalion invasion destabilizes the situation on Earth enough that it somehow allows Rularuu to escape.
  9. Quote:
    Originally Posted by Aneko View Post
    I haven't forgotten a thing. The comments you have such a problem with were not part of that conversation.
    And that's the problem. I don't jump into a forum conversation just have a completely new and different conversation start out of left field. When I join a thread talking about cake recipes, just to use an example, I don't need the person I replied to suddenly talk to me about the history of cake and where it came from. It is not how a logical discussion develops, and if you think it is, then there is something SEVERELY wrong with you.
  10. Quote:
    Originally Posted by Aneko View Post
    At least I'm not rude.

    What's your point?
    My point is you came completely out of left field with "Well you can Flashback it" forgetting that the discussion was about badges and arcs that specifically unlock the portal power to the place where you can flashback it. My point is either follow the flow of the conversation or don't post at all, because non sequiturs really throw a train of conversation off its tracks and we wind up in insipid little arguments like this one.
  11. Quote:
    Originally Posted by Aneko View Post
    It may not be relevant to other posts, but it's still a mistake.
    No, because the posts were talking about unlocking the Entrusted badge, and I was operating under the assumption of the hypothetical of not yet acquiring the Ouroboros portal. Without Ouroboros, the only way to Agent G is through Delilah.

    Quote:
    Just like this one.

    No, you can do a flashback from a Pillar in a base.
    Huh?
  12. Hm... I guess I missed that. Sometimes the captions go by a little too fast for me to read them.
  13. Yeah, if Blue Steel was really an Incarnate, why didn't he just mop the floor with the Praetorians when they invaded King's Row? In fact, where was he when that happened? You rally at the big coin in front of the PPD HQ and he's nowhere to be seen.
  14. Quote:
    Originally Posted by ElementalFury View Post
    Well players in this game can't do that, however the devs already have, see Maelstrom.
    Computer controlled NPCs =/= Players.

    Quote:
    He goes from a threat slightly more powerful than frostfire to suddenly being able to travel through time and space and deliver hyperspace kicks that will kill anyone not a tank in a single hit. How? Cole snapped his fingers. Oh and he has special bullets that can kill anyone in one hit, no exceptions. It's feeling more and more like we're playing with a DM who's realized his players are well coordinated and powerful and rather than try to come up with unique adventures that would still entertain all even if the constant dread of death wasn't lingering over all of it, he just gives up and throws pages of the manual at them until the players get bored and roll up new characters.
    God forbid that a trial, being a task designed for numerous players specifically, is challenging. We should just be able to cake walk through everything in the game, yessiree.

    Quote:
    Comparing things like the SSAs, normal missions, TFs and trials is like comparing two dining events. The first three are a small get together with a few close friends. You leave feeling full and generally content. Trials are chugging a keg at a frat party you wandered into. It's over in minutes and you leave confused, with a headache and no idea what the hell happened along with the urge to throw up.
    Fortunately there is (thank god) finally solo/small team Incarnate content on the way in i22. And I expect that that will be appropriately challenging as well.
  15. Quote:
    Originally Posted by Wing_Leader View Post
    One of the points being raised here is that trials like TPN, Lambda, and BAF fail narratively precisely because they do not fit within the conceptual motif of "fighting back the forces of cosmic level evil". They might make for interesting story arcs or TFs in the 1-50 game, but they feel utterly out of place sharing dramatic territory with what is (ostensibly) to come. In my view, one can not really use conceptually flawed trials to prop up a flawed gameworld view.
    Eh... I disagree, but that should be obvious by now. Battle Maiden falling from space and utilizing and orbital lazer did not feel out of place. Neither did armies of giant, nearly invincible robots and absurdly powerful telepaths.

    Quote:
    ame balance has been used to justify more poor design choices than I have the time to enumerate. If that is your chief justification, then you've lost the argument right then and there, afaic.

    As for the related question you raise, the reason to play a class that is absurdly less powerful than another is because it is presumably fun to do so. Players clearly want to play with these low-powered character concepts. What they should also have, however, is a gaming environment that supports that lower-powered character concept without forcing them into content that strikes significant levels of cognitive dissonance. Comics have (usually lousy) writers to work around such conceptually ridiculous jams, allowing Batman to go on missions suited mostly for guys on the power level of Superman and Green Lantern, but a programmed game engine does not. Other constructs must be put in place to insure that such silliness doesn't occur and utterly shatter verisimillitude, but CoX chose not to pursue those design possibilities. We're seeing some of the consequences of that decision in the Incarnate system.
    Okay, you're just wrong, pure and simple. I can tell you have never played a table top RPG where one of the players, twinking out his character by either exploiting rules or breaking them entirely has ruined an entire game by dominating everything with his imaginary god. I have.

    And it's the exact opposite of fun. I'm thankful we had finally managed to kick the jerk out.
  16. Quote:
    Originally Posted by ElementalFury View Post
    just pointing at members of the JLA to kill them and going "LOL, u die, u die, u die, u die. Woot I have mad skills!"
    Really? Because I have yet to see this.
  17. Quote:
    Originally Posted by ketch View Post
    No one is taking anything from you. I have no problem with those groups remaining in the game. However, we proved our mettle against conventional weapons time and time again. It's time for something new and interesting that amounts to more than guys with guns. But tell me, what objection do you have to more super powered threats being introduced?
    I don't have any objection to such. Hell, it's already pretty much happened in the UG trial where we fight effectively the Herald of Galactus.

    I'm just saying, don't forget, that Lex Luthor can pose a significant threat too.

    Quote:
    However, you resolve your character's natural abilities with some very improbable situations, e.g. dodging bullets from a dozen gunmen armed with automatic weapons, is up to you. To the outside observing those natural abilities are going to appear very supernatural.
    I once saw a guy bend a nail against his eyeball without piercing it. "Supernatural" is only in the eye of the beholder.

    Quote:
    Originally Posted by Wing_Leader View Post
    If you define Incarnate content as "cosmic level threats like Galactus", then yes that is exactly what I'm saying. And the narrative of the Incarnate content seems to take that view (i.e., The Battalion).
    And yet, with trials like TPN, Lambda, or BAF, not always. Sometimes it's Lex Luthor and the Legion of Doom.

    And I see nothing wrong with that.

    Quote:
    Moreover, the fact that you seem to feel that any character regardless of conceptual power level who reaches level 50 is, or should be, equivalent to Superman clearly shows either a profound failure of the level construct in RPGs or a significant disconnect with the notion of "character concept" and the limitations that might impose on the game experience. Batman may be 50th level, but he's a 50th level detective, not a 50th level cosmic super warrior, and any game that makes the distinction invisible or irrelevant is profoundly flawed IMO. Just like any comic that pits him against Apocalypse and expects him to be able to duke it out (and survive) using the same methods as Superman (i.e., melee combat), or using anything remotely resembling conventional weaponry is comic writing of the weakest kind, and is not the sort of thing I want my RPGs, MMOs or tabletop, emulating. Why would anyone else want that degree of surreal absurdism?
    Um... game balance? Whether you like it or not, anyone in this game, regardless of origin, can solo Lord Recluse. Y'know why? Game balance. If you designed a game and made one class more absurdly powerful than another class, why would anyone have any reason at all to play the lesser classes?

    I have to say I'm significantly glad that you do not develop this game. Something tells me it would suck and be immensely boring if you did.

    Quote:
    Originally Posted by Golden Girl View Post


    I'm beginning to really like you for some bizarre reason, GG.
  18. Quote:
    Originally Posted by Aneko View Post
    I'm not discussing anything with you. I'm pointing out your mistake.
    Non sequitur much? In the context of the preceding posts, it was not a mistake. I could give a flying hoot about how the Flashback system lets you play whatever arc when that is not related to the actual earning of the Entrusted badge.
  19. Quote:
    Originally Posted by Aneko View Post
    You could flashback to either one.
    But were we not discussing how to unlock Ouroboros access? I seem to recall that we were. Ergo, it's a bit odd to claim you could go back to do them in Ouroboros when you have to gain access to Ouroboros first when you objected to the exploration badge unlock.
  20. Quote:
    Originally Posted by Schismatrix View Post
    Well the Rikti in their home dimension are nothing to laugh at.
    U'Kon Gr'ai is pretty much testament to that fact. ****** hits hard.
  21. Quote:
    Originally Posted by Mandu View Post
    And it's the best way to get the Bonecrusher and Kill Skuls badges.
    Fixed.
  22. Quote:
    Originally Posted by Wing_Leader View Post
    I think there is only a double standard if one takes the position that heroes like Daredevil should be fighting villains like Galactus. Or that heroes like ninja-girl Lady Tsukira should be fighting villains like Rularuu or Tyrant or the Hamidon. Hint: they shouldn't. Once you realize this, there is no double standard to defend (which I don't).

    Gritty, "street-level" crimefighting is a sub-branch of superhero comics. Characters fit for that narrative environment are not fit for cosmic level threats like The Avengers fight. And even with characters like Captain America, the writers are forced to contrive plot elements for him so he can still "fit in" and contribute and not get turned into a fine red mist at the first blow from a villain like The Destroyer. Anyone with half a brain rolls their eyes at such contrivances, and we mostly try to overlook it. But that doesn't grant comic writers license to extend that same kind of absurd contrivance the other way around, in which a mind-controlled Aunt May is suddenly gifted with enough handwavium to lay the Hulk low with one swipe of a butter knife.
    So pretty much you're arguing that "You must be THIS superpowered to enter Incarnate content?" I just can't agree with that, and the game engine evidently doesn't agree with that either. Despite having only swords and highly trained reflexes, Lady Tsukira is not level capped at some arbitrary number like 20 or 30; she can reach level 50 like anyone else.

    And in this situation it's not Aunt May being "gifted," it's Hulk having the threat of being pacificated and struggling to keep Banner from surfacing again.
  23. Quote:
    Originally Posted by ketch View Post
    I'm afraid that's a point we won't ever see eye to eye on. In fact, I feel one thing City of Heroes has done far too much is utilize paramilitary groups or goons with guns (Malta, Council, the 5th, Nemesis, Sky Raiders, a large portion of Praetoria). Rularuu are one of my favorite groups because they present an otherworldly threat. I also like the Outcasts, a group with legitimate super powers that I feel comes and goes too quickly. I was hoping that the Incarnates would lead us to more actual superpowered threats.
    Well, unfortunately Malta, the 5th Column, and Nemesis are among my favorite enemy groups and you can only have them when you pry them from my cold, dead fingers.