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Posts
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Joined
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Okay... slowly.
THERE.... IS.... A.... TIME....LINE.... AL....READ...Y.... IN.... PLACE.... FOR.... IN....CAR....NATES....
NEW.... STUFF.... ADD....ED..... FOR.... IN....CAR....NATES.... HAP....PENS..... AF...TER.... THE..... PRE....VI...OUS.... STUFF.... ADD....ED.... FOR.... IN....CAR....NATES....
Quote:Hey I can roll with it and enjoy the game. if you can't, that's your problem, not mine, and not the devs.
You're one of those guys that thinks he can boss around cops because you're a taxpayer, aren't you? Yeah, that works SO well.
Quote:Probably referring to this, from Argot'BurWot:
Thank you for coming to see me, Character. I've made a very impressive breakthrough in both my language and my research. I wanted to make sure you were the first to experience me.
I have taken the vial of blood: from Montague. The blood is the cure for the Rikti virus in humans. In new words, I discovered a cure for the Lost.
Recent humans are the only terms affected.
....pretty much "spoils" the fact that Rikti are, in fact, humans.
As Cathulhu points out, unless you're assuming birds are also humans in terms of H5N1, you cannot assume that Montague's arc is assuming Rikti are humans. It doesn't spoil anything. -
Quote:Actually the point was:...not sure what the point of this tangent is. Are you just pulling things out of the air now?
Quote:And they're still kicking out content, Emperor's Sword takes place after Dark Astoria/Dilemma Diabolique and before the Magisterium Trial.
Quote:Rule of cool.
Quote:Ok, you fund them, get them more staff so they can spend the time developing massive game wide revamps just to accommodate a strict 1-50 timeline.
Quote:they are updating things and bringing them into line with the 'modern' story but it takes time. The free to play model means they have to keep putting out content, which means story pushes forward and we get the patchwork method. Sorry if it doesn't grok for you, but beggars can't really be choosers. -
Quote:Really? I don't recall a single mention of The Reveal in that arc and I've played through it many, MANY times. It's not in there.Bet: Wanna? (It starts at level TEN. TEEHHHN.)
DarkSideLeague: Incorrect. -
Quote:And... which arcs are those?Or the arcs that reference the Rikti being humans, before you ever find out 'the big secret'.
Seriously, I'm curious, as I don't remember any of them. Steven Sheridan and Levantera occur in the same level range (35 -39) where the reveal is made.
Oh, do you mean Timothy Raymond? Not only is that a grand total of one (1) arc, even though he's more in a position to know even he's uncertain of how or why. All he says is: "Something else I've remembered. Rikti: Humans. They share a common ancestry with us. Some How. Some Way."
This logic fallacy: Bunk: Removed.
Quote:Story has always been a hodgepodge. I really don't see it being that confusing.
Quote:Now we've got characters and plots that are crossing over and moving forward. The story is actually -developing-. And the 1-50 model just doesn't support it in the way people want.
Quote:The wonderful thing is, I don't care if other people can't deal with it. The devs are going to do it how they're going to do it, and it's pretty much tough luck if you disagree. So you either have to learn to hand wave it or sit and sulk.
This. A thousand times this. -
Quote:Except in order to actually modernize the setting, you'd have to update everything to actually reflect the change. And that's pretty prohibitive.I'm an avid story fan and I can tolerate an update to modernize parts of the setting as reflects the latest story.
No, my thought is that this has to do with some new Incarnate story arc (they said we wouldn't be getting a new iTrial, but they never said anything about a new Incarnate story contact). According to Positron, the Incarnate content doesn't end, so each new arc and/or trial allows the freedom to add these developments in the storyline. -
Quote:Except Twinshot isn't the invasion; it actually feels more like small scale operation like a sleeper cell. Apex and Tin Mage are the actual damn invasion. Penny (Lady Grey TF should probably be retconned with the new Penny anyway) and Sutter are outliers, and the SSAs are admitted to not adhere to the level timeline and were never meant to.Yeah, that ship sailed a while ago. You've also got Praetorians attacking in Twinshot's arc, devastating Skyway City in the Stutter TF, all before 'the invasion and reasons thereof' in the late game. Plus the whole statesman thing. Faultline has kiddy Penny (15-25), Independence Port has modern Penny 20-25), while Lady grey's TF has the in-between. And the new SSAs start at 30, but if you have to go strictly by level they'd all be 50+. Every 'new' event would have to be 50+ without going in and retconning stuff when you make lower level content.
Leveling as a timeline doesn't work if you can't progress the level cap, ever.
But because we have two outlying mistakes, a story arc with alternate interpretations, and an alternate time line arc that never pretended to fit with the leveling arc, we should just break consistency even more? "Who cares! It's just a bunch of dumb words I don't even read anyway."
Some of us like to keep a bit of cause and effect in our progress, even if it has been on shaky ground lately. -
Because it'll no longer be consistent and some of us actually care about story? You'll have Roy Cooling and Maria Jenkins fretting over the Praetorians and their invasion while Marauder's kicking it in Atlas and Cole's prisoner? All sense of immersion would be dead.
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Unless they plan to **** up the so-called leveling timeline even more, I doubt these "changes" will take place before the post-50 Incarnate content.
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Quote:*Tugs braid.*Hoping this doesn't end up like one of those fantasy "trilogies" that ends up running 10 volumes, 7 of them garbage.
Although as a fan of the 'extended' LotR DVD editions, I'm not that worried. -
Revamp one of the Hero zones (like Boomtown) and add a new Villain zone. There are several islands down south on the Rogue Islands map that I've been wondering about.
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Wouldn't mind seeing more tights patterns and whatever comes with them. I'd love seeing some Kirby-esque costume pieces too.
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Quote:Eh, I'm usually pretty quick with re-toggling with it only taking me a few seconds, but I suppose not everyone is that quick.I was hoping Conserve Power was going to stop the "Dropping Toggles NOW" problem. I can handle getting back up to the top of the blue bar (usually) but you aint seen a situation go from bad to worse until you are in the midst of a huge battle and half your toggles (including mez prot!) go away...
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Quote:I will point out that Conserve Power isn't STRICTLY needed (but it does help), that sometimes just a couple blues on hand is enough until End. recovery returns.K, Ill retool a 50 and see how this works. If it works everytime I will be okay with that. With a caveat, this further restricts build structure around invulnerability. Invul is a great set in many ways, but does NOT do well with End Hungry Attack sets. In fact I pair it with Dark over 50% of the time. There are only so many Dark/Invul Brute + Scraps or Invul/Dark Tanks anybody needs. To further say, oh, it is Dark/Invul/Nrg every time? Also, it is not an option for Brutes, the most efficient users of Invul in my opinion, they get no conserve power option. I also think Unstoppable is slightly wasted on Scrappers, due to their lower resist cap. Other than that a decent idea. Keep makin sense
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Quote:My guess is that Johnny just sucks at playing tanks.I wouldn't oppose it, but a higher damage cap isn't going to lift Tankers up much higher than where they are. I think the issue most of us have is not with the Tanker damage caps per se and more with posters who characterize Tankers as abysmal and pathetic characters unable to fight their way out of a wet paper bag. The language used to describe Tankers doesn't match the nature of the buff request.
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Quote:Best. Post. Ever!and this is the problem.
Johnny wants Brutes renamed tankers. He cannot stand that the only melee AT defined as having higher defense than offense has lower offense than the 3 melee AT's defined as having higher offense than defense.
I understand wanting to be overpowered.
I still cannot understand why Johnny does not play brutes when he claims they do everything that he wants his characters to do.
I swear the fix to this is for the devs to code it so Johnny's UI creates a brute when he selects tanker and just hides this from him.
Quote:I do have to laugh every time I read comments like "rodeo clowns", "punch like little girls", and "mediocre damage"... they must not be playing the same tanks that I am, or are very poorly slotted. Mind you, it could also be from a very, very narrow perspective of what is considered "acceptable damage" to them. C'est la vie. -
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Spidey's as much a Tanker as Cyclops is a Brute.
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Quote:Unfortunately the forumers appear to view it as the latter.What people define as feedback can differ from game to game, from community to community. For some games, feedback is something like "any reaction to an idea or change, be it positive or negative".
For others, it's more like "positive reactions = feedback, negative reactions = whining".
Personally, it is my hope that the devs take the former stance, rather than the latter. Ignoring negative feedback and only listening to the positive side of things have led to some very, very poor decisions in other games.