Scin_Device

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  1. Scin_Device

    Ill/Rad Build

    PFF would have been amazing on an illusion controller. *sob*
  2. the unofficial patch is the one i was talking about. thanks for the help, ill look him up
  3. Scin_Device

    Kinetic / stone

    Got an attack chain from another thread I started.

    "If you have the recharge, Gloom->BB->SB->BB->CS. My Scrapper runs that chain, but with Gloom replaced with Fire Blast."
  4. Or can anyone tell me how to find this information? What's the formula? Or is there a program out there?
  5. I will have perma hasten on my brute so I'm looking for the best dps km attack chain for that kind of recharge. I also have gloom but I'm not sure if that is a good choice to include in the attack chain. I'm not good with number crunching or I would do this myself. Can anyone help?
  6. Scin_Device

    Kinetic / stone

    Well I decided to make one. I'm going to fully deck him out with IO's.

    From my quick mids work before I left for work, he will have perma hasten while not in granite form and about 35 to 45% defense to all attacks while not in granite. Plus I'll be using soul mastery so I'll have darkest night (I think that's what it was called) to help lower their accuracy. So he'll be very good while not in granite but if I need it I can use it. Then of course he'll have capped s/l resist and very high numbers everywhere else, including near capped defense. Except psi which is close to zero. I'll have to use non granite form when fighting psi type mobs. I have capped psi defense while not in granite.

    Anyway, looks like fun on paper. I'll post a finalized build if anyone is interested. At work so it will be a while. I need to figure out a good attack chain for kinetic.. Anyone have one? I have gloom also.

    Scin
  7. Scin_Device

    One Tough Brute

    I've farmed many times with my ss/stone armor brute. He was decked out heavily with IO's but most mobs I wouldn't have to use granite. Back when we could farm all bosses, ss/stone reigned supreme. It's funny watching bosses die while I was afk just from my damage aura.
  8. Scin_Device

    Kinetic / stone

    Anyone made one yet? Curious how funny the granite looks fighting.

    I thought I read that it takes less recharge to pull off a good attack chain for kinetic melee. That might help the recharge penalty of granite.
  9. Well bab's is the one who brought it up, so he should have given us an update.

    It's b.s.
  10. Scin_Device

    granite

    Thanks! Hopefully we'll get an update from bab's.
  11. Just realized that this was originally posted a year ago... Hey BAB's, can we get an update on this?
  12. I vote for a new look! Overlays!
  13. Scin_Device

    granite

    i havent played the game in a while so i thought id ask again, has there been any talk of changing this ugly azz look?
  14. Thanks for the replies. I got the 82% DDR from the in-game tracker. I'll double check my build once I get the chance.

    Very good options, thanks for the help! I'll repost my build once I decide which way to go.
  15. right now im about 82% while active defense is stacked. What are some options to make it 95% and still keep me soft capped? Find more recharge and add more enzymes?


    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Quick Strike
    • (A) Touch of Death - Chance of Damage(Negative)
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (5) Touch of Death - Accuracy/Damage
    • (21) Touch of Death - Damage/Endurance
    • (21) Touch of Death - Damage/Recharge
    • (23) Touch of Death - Accuracy/Damage/Endurance
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    Level 2: Body Blow
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (25) Mako's Bite - Accuracy/Damage
    • (25) Mako's Bite - Damage/Endurance
    • (27) Mako's Bite - Damage/Recharge
    • (27) Mako's Bite - Accuracy/Endurance/Recharge
    Level 4: Smashing Blow
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Endurance
    • (29) Crushing Impact - Accuracy/Damage
    • (31) Crushing Impact - Damage/Endurance
    • (31) Crushing Impact - Damage/Recharge
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    Level 6: Power Siphon
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (7) Adjusted Targeting - To Hit Buff
    • (7) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (13) Adjusted Targeting - Endurance/Recharge
    Level 8: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    • (9) Luck of the Gambler - Defense/Endurance
    • (11) HamiO:Enzyme Exposure
    • (11) HamiO:Enzyme Exposure
    Level 10: True Grit
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Numina's Convalescence - Heal
    • (33) Numina's Convalescence - Heal/Endurance
    • (33) Numina's Convalescence - Endurance/Recharge
    • (33) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - Heal/Endurance/Recharge
    Level 12: Active Defense
    • (A) HamiO:Membrane Exposure
    • (15) HamiO:Membrane Exposure
    • (17) HamiO:Enzyme Exposure
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense/Endurance
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Miracle - +Recovery
    • (34) Panacea - +Hit Points/Endurance
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (37) Performance Shifter - Accuracy/Recharge
    • (43) Performance Shifter - EndMod/Accuracy
    • (43) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Recharge
    • (45) Performance Shifter - EndMod/Accuracy/Recharge
    Level 22: Burst
    • (A) Armageddon - Chance for Fire Damage
    • (34) Armageddon - Damage/Endurance
    • (36) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    Level 24: Against All Odds
    • (A) Endurance Reduction IO
    Level 26: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Boxing
    • (A) Endurance Reduction IO
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 32: Concentrated Strike
    • (A) Hecatomb - Chance of Damage(Negative)
    • (40) Hecatomb - Damage/Endurance
    • (40) Hecatomb - Damage/Recharge
    • (40) Hecatomb - Accuracy/Damage/Recharge
    • (42) Hecatomb - Accuracy/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Chance for Smashing Damage
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    Level 38: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (46) HamiO:Ribosome Exposure
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (46) HamiO:Enzyme Exposure
    • (46) HamiO:Enzyme Exposure
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 47: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 49: One with the Shield
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
  16. Scin_Device

    Kin/Regen/Soul

    With all the click powers of regen I might be worried about a dps toon. Not sure how that would work out vs av's.
  17. this is what i have so far.. i have 4 more slots.. 1 more power to choose... im having a tough time getting this to work...

    My goal is to have softcap melee and range.. close on AOE. Also i would like to have a good single target attack chain.. im not good at the number crunching so i have no idea if im close to BB>SB>QS>BB>SB>CS (9.6sec). I got that attack chain from another thread and some well known av killers liked it.. so it sounds good to me.

    Im not a fan of combat jumping so if that can be taken out of my power selection and i still have my soft caps, that would be great. and i wouldnt mind having invisibility or stealth but im not sure how those defense numbers work after ive been spotted.. still want to be soft capped.

    if anyone can help me finish this id appreciate it.


    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Quick Strike
    • (A) Touch of Death - Chance of Damage(Negative)
    • (3) Touch of Death - Damage/Endurance/Recharge
    • (3) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (5) Touch of Death - Damage/Recharge
    • (7) Touch of Death - Accuracy/Damage/Endurance
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    • (43) Aegis - Resistance
    • (46) Aegis - Resistance/Endurance
    • (50) Aegis - Resistance/Endurance/Recharge
    Level 2: Body Blow
    • (A) Touch of Death - Chance of Damage(Negative)
    • (7) Touch of Death - Damage/Endurance/Recharge
    • (9) Touch of Death - Accuracy/Damage
    • (9) Touch of Death - Damage/Endurance
    • (11) Touch of Death - Damage/Recharge
    • (11) Touch of Death - Accuracy/Damage/Endurance
    Level 4: Smashing Blow
    • (A) Touch of Death - Chance of Damage(Negative)
    • (13) Touch of Death - Damage/Endurance/Recharge
    • (13) Touch of Death - Accuracy/Damage
    • (15) Touch of Death - Damage/Endurance
    • (15) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    Level 6: Power Siphon
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 8: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Endurance/Recharge
    Level 10: True Grit
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Endurance
    • (45) Numina's Convalescence - Endurance/Recharge
    • (50) Numina's Convalescence - Heal/Recharge
    • (50) Numina's Convalescence - Heal/Endurance/Recharge
    Level 12: Active Defense
    • (A) HamiO:Membrane Exposure
    • (31) HamiO:Membrane Exposure
    • (31) HamiO:Membrane Exposure
    Level 14: Combat Jumping
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Regenerative Tissue - +Regeneration
    • (29) Panacea - +Hit Points/Endurance
    • (40) Miracle - +Recovery
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (34) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Recharge
    • (39) Performance Shifter - EndMod/Accuracy
    Level 22: Against All Odds
    • (A) Endurance Reduction IO
    Level 24: Burst
    • (A) Armageddon - Chance for Fire Damage
    • (25) Armageddon - Damage/Endurance
    • (25) Armageddon - Damage/Recharge
    • (27) Armageddon - Accuracy/Damage/Recharge
    • (27) Armageddon - Accuracy/Recharge
    Level 26: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 28: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 30: Boxing
    • (A) Empty
    Level 32: Concentrated Strike
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (33) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (34) Mako's Bite - Damage/Recharge
    • (34) Mako's Bite - Accuracy/Endurance/Recharge
    Level 35: Shield Charge
    • (A) Obliteration - Chance for Smashing Damage
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    Level 38: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (39) Aegis - Resistance
    • (39) Aegis - Resistance/Recharge
    • (43) Aegis - Resistance/Endurance/Recharge
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    Level 47: Focused Accuracy
    • (A) Empty
    Level 49: [Empty]
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
  18. Well claws is up in the air, but I guess I'll have to do some more work on mids to see what I can come up with. I'm leaning towards SD for the extra damage... I dunno...
  19. I can't decide between the two... I could take sd and soft cap him but I also love having perma hasten on my toons and I don't think I can do both... I LOVE shield charge though!

    I haven't fully IO'd a invulnerabilty brute but the few times I messed with it in mids the defense and resistance looked very promising. This build would be very hard to defeat when built properly. No shield charge though.. Heh. Not sure if I can perma hasten this build and maintain good def/res values.

    I know I would kill everything quickly with SD... But I would be more survivable with INV. What are your thoughts? I'm thinking of going claws for my primary or maybe wait for GR for the new primary.

    Any help? Ideas?