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Posts
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Joined
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PFF would have been amazing on an illusion controller. *sob*
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the unofficial patch is the one i was talking about. thanks for the help, ill look him up
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Got an attack chain from another thread I started.
"If you have the recharge, Gloom->BB->SB->BB->CS. My Scrapper runs that chain, but with Gloom replaced with Fire Blast." -
Or can anyone tell me how to find this information? What's the formula? Or is there a program out there?
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I will have perma hasten on my brute so I'm looking for the best dps km attack chain for that kind of recharge. I also have gloom but I'm not sure if that is a good choice to include in the attack chain. I'm not good with number crunching or I would do this myself. Can anyone help?
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Well I decided to make one. I'm going to fully deck him out with IO's.
From my quick mids work before I left for work, he will have perma hasten while not in granite form and about 35 to 45% defense to all attacks while not in granite. Plus I'll be using soul mastery so I'll have darkest night (I think that's what it was called) to help lower their accuracy. So he'll be very good while not in granite but if I need it I can use it. Then of course he'll have capped s/l resist and very high numbers everywhere else, including near capped defense. Except psi which is close to zero. I'll have to use non granite form when fighting psi type mobs. I have capped psi defense while not in granite.
Anyway, looks like fun on paper. I'll post a finalized build if anyone is interested. At work so it will be a while. I need to figure out a good attack chain for kinetic.. Anyone have one? I have gloom also.
Scin -
Granite
Granite
Granite
Granite
Granite -
I've farmed many times with my ss/stone armor brute. He was decked out heavily with IO's but most mobs I wouldn't have to use granite. Back when we could farm all bosses, ss/stone reigned supreme. It's funny watching bosses die while I was afk just from my damage aura.
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Anyone made one yet? Curious how funny the granite looks fighting.
I thought I read that it takes less recharge to pull off a good attack chain for kinetic melee. That might help the recharge penalty of granite. -
Well bab's is the one who brought it up, so he should have given us an update.
It's b.s. -
Just realized that this was originally posted a year ago... Hey BAB's, can we get an update on this?
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i havent played the game in a while so i thought id ask again, has there been any talk of changing this ugly azz look?
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Thanks for the replies. I got the 82% DDR from the in-game tracker. I'll double check my build once I get the chance.
Very good options, thanks for the help! I'll repost my build once I decide which way to go. -
right now im about 82% while active defense is stacked. What are some options to make it 95% and still keep me soft capped? Find more recharge and add more enzymes?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike- (A) Touch of Death - Chance of Damage(Negative)
- (5) Touch of Death - Damage/Endurance/Recharge
- (5) Touch of Death - Accuracy/Damage
- (21) Touch of Death - Damage/Endurance
- (21) Touch of Death - Damage/Recharge
- (23) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (A) Mako's Bite - Chance of Damage(Lethal)
- (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Damage
- (25) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (27) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (29) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (7) Adjusted Targeting - To Hit Buff
- (7) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (13) Adjusted Targeting - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (11) HamiO:Enzyme Exposure
- (11) HamiO:Enzyme Exposure
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (33) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (A) HamiO:Membrane Exposure
- (15) HamiO:Membrane Exposure
- (17) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Endurance
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Miracle - +Recovery
- (34) Panacea - +Hit Points/Endurance
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - Accuracy/Recharge
- (43) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Armageddon - Chance for Fire Damage
- (34) Armageddon - Damage/Endurance
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Hecatomb - Chance of Damage(Negative)
- (40) Hecatomb - Damage/Endurance
- (40) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
- (42) Hecatomb - Accuracy/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (46) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (46) HamiO:Enzyme Exposure
- (46) HamiO:Enzyme Exposure
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
With all the click powers of regen I might be worried about a dps toon. Not sure how that would work out vs av's.
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this is what i have so far.. i have 4 more slots.. 1 more power to choose... im having a tough time getting this to work...
My goal is to have softcap melee and range.. close on AOE. Also i would like to have a good single target attack chain.. im not good at the number crunching so i have no idea if im close to BB>SB>QS>BB>SB>CS (9.6sec). I got that attack chain from another thread and some well known av killers liked it.. so it sounds good to me.
Im not a fan of combat jumping so if that can be taken out of my power selection and i still have my soft caps, that would be great. and i wouldnt mind having invisibility or stealth but im not sure how those defense numbers work after ive been spotted.. still want to be soft capped.
if anyone can help me finish this id appreciate it.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike- (A) Touch of Death - Chance of Damage(Negative)
- (3) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (43) Aegis - Resistance
- (46) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Endurance/Recharge
- (A) Touch of Death - Chance of Damage(Negative)
- (7) Touch of Death - Damage/Endurance/Recharge
- (9) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (A) Touch of Death - Chance of Damage(Negative)
- (13) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Accuracy/Damage
- (15) Touch of Death - Damage/Endurance
- (15) Touch of Death - Damage/Recharge
- (17) Touch of Death - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (45) Numina's Convalescence - Endurance/Recharge
- (50) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal/Endurance/Recharge
- (A) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Jumping IO
- (A) Regenerative Tissue - +Regeneration
- (29) Panacea - +Hit Points/Endurance
- (40) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (25) Armageddon - Damage/Endurance
- (25) Armageddon - Damage/Recharge
- (27) Armageddon - Accuracy/Damage/Recharge
- (27) Armageddon - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Empty
- (A) Mako's Bite - Chance of Damage(Lethal)
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Aegis - Resistance
- (39) Aegis - Resistance/Recharge
- (43) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Empty
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Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
Well claws is up in the air, but I guess I'll have to do some more work on mids to see what I can come up with. I'm leaning towards SD for the extra damage... I dunno...
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I can't decide between the two... I could take sd and soft cap him but I also love having perma hasten on my toons and I don't think I can do both... I LOVE shield charge though!
I haven't fully IO'd a invulnerabilty brute but the few times I messed with it in mids the defense and resistance looked very promising. This build would be very hard to defeat when built properly. No shield charge though.. Heh. Not sure if I can perma hasten this build and maintain good def/res values.
I know I would kill everything quickly with SD... But I would be more survivable with INV. What are your thoughts? I'm thinking of going claws for my primary or maybe wait for GR for the new primary.
Any help? Ideas?