Shield defense or invulnerability?


Emberly

 

Posted

I can't decide between the two... I could take sd and soft cap him but I also love having perma hasten on my toons and I don't think I can do both... I LOVE shield charge though!

I haven't fully IO'd a invulnerabilty brute but the few times I messed with it in mids the defense and resistance looked very promising. This build would be very hard to defeat when built properly. No shield charge though.. Heh. Not sure if I can perma hasten this build and maintain good def/res values.

I know I would kill everything quickly with SD... But I would be more survivable with INV. What are your thoughts? I'm thinking of going claws for my primary or maybe wait for GR for the new primary.

Any help? Ideas?


 

Posted

Quote:
Originally Posted by Scin_Device View Post
I can't decide between the two... I could take sd and soft cap him but I also love having perma hasten on my toons and I don't think I can do both... I LOVE shield charge though!

I haven't fully IO'd a invulnerabilty brute but the few times I messed with it in mids the defense and resistance looked very promising. This build would be very hard to defeat when built properly. No shield charge though.. Heh. Not sure if I can perma hasten this build and maintain good def/res values.

I know I would kill everything quickly with SD... But I would be more survivable with INV. What are your thoughts? I'm thinking of going claws for my primary or maybe wait for GR for the new primary.

Any help? Ideas?
Well, if you're going claws, you're going invulnerability. You might have to make some tradeoffs regarding permahasten and defense, but that's up to you, of course.


 

Posted

You won't be able to both softcap and get permahaste. You will, however, be able to have a decent amount of recharge and perma Dull Pain for 3000 hp with the accolades.


 

Posted

Well claws is up in the air, but I guess I'll have to do some more work on mids to see what I can come up with. I'm leaning towards SD for the extra damage... I dunno...


 

Posted

Quote:
Originally Posted by Scin_Device View Post
Well claws is up in the air, but I guess I'll have to do some more work on mids to see what I can come up with. I'm leaning towards SD for the extra damage... I dunno...
Fair warning, Castle has stated flat-out that Shield Charge is broken, and doing waaay too much damage.

Knowing is half the battle!


That said, Claws/Invuln is a stunningly good combo. Claws is AOE heavy, and Invuln loves to be in a crowd.


 

Posted

Quote:
Originally Posted by mauk2 View Post
Fair warning, Castle has stated flat-out that Shield Charge is broken, and doing waaay too much damage.

Knowing is half the battle!


That said, Claws/Invuln is a stunningly good combo. Claws is AOE heavy, and Invuln loves to be in a crowd.
You have to be careful though, one of the funniest suicides I ever saw was a claws/invul knocking a load of +severals out of invincibility range with shockwave, at which point they all got up and shot him dead. This was a scrapper rather than a brute with less hits, but the issue remains.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
You have to be careful though, one of the funniest suicides I ever saw was a claws/invul knocking a load of +severals out of invincibility range with shockwave, at which point they all got up and shot him dead. This was a scrapper rather than a brute with less hits, but the issue remains.

....And this would be why I did not mention shockwave.

Shockwave is an excellent attack for non-crowd loving defense sets, like SR and EL. But for sets with defense aura's, Spin is Win.

To be honest, with hasten and even moderate recharge slotting, claws is perfectly fine (for invuln) with only three attacks: Followup, Focus, and Spin. Stay at the aggro cap by charging the next mob when you run out of minions (two Spins max on a broot) and it's a savagely fast playstyle.

But bring IO's. LOTS of IO's